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Was sind Addys`?

Discussion on Was sind Addys`? within the WarRock forum part of the Shooter category.

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Old   #1
 
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Was sind Addys`?

Was sind Addys wie dieser zb:

/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0xA017E8
#define ADR_SERVERPOINTER 0xA01784
#define ADR_REMOTEPOINTER 0xB1F900
#define ADR_GPUPOINTER 0xA01330
#define ADR_INFOPOINTER 0xA57A20
#define ADR_STATEPOINTER 0xA01810
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_USERPOINTER 0xA01784
#define ADR_USERBASE 0xA01784
#define ADR_ROOMPOINTER 0xA021D4
#define ADR_BASEPOINTER 0xA57A20
#define ADR_VEHICLEBASE 0xA01494
#define ADR_DEVICEPOINTER 0x8616EC
#define ADR_ANGELVIEW 0xA01330
#define ADR_MYSIZE 0x11B800
/*================[ Adresses ]================*/
#define ADR_GMWARNING 0xA65F0C
#define ADR_DISTANCEGUN 0x86900C
#define ADR_SKIN 0x8C71E4
#define ADR_WEAPONSTATERELOAD 0xA01730
#define ADR_WEAPONSHOT 0xA01834
#define ADR_WEAPONRELOAD 0xA01730
#define ADR_BREAKLIMIT 0x864548
#define ADR_CROSSHAIR 0xA06188
#define ADR_ANTIAFK 0xB2E850
#define ADR_WEAPONGRAVITY 0x864AF8
#define ADR_LADDERQUICKLY 0x8649F0
#define ADR_DEADSPINNER 0x8C1E8C
#define ADR_SUPEREXPLOSION 0x8650C0
#define ADR_HIDEWEAPON 0x835170
#define ADR_FASTLOCKON 0xA013A0
#define ADR_GLASSWALLS 0xA01420
#define ADR_STAMINAREFILL 0x98BF88
#define ADR_DEATHCAM 0xB36780
#define ADR_COLORSHOT1 0xA02460
#define ADR_COLORSHOT2 0xA02464
#define ADR_COLORSHOT3 0xA02468
#define ADR_QUICKSPAWN1 0xAE5C20
#define ADR_QUICKSPAWN2 0xB3CF60
#define ADR_QUICKSPAWN3 0xAE5C1C
#define ADR_NOBOUNDS1 0xB2E878
#define ADR_NOBOUNDS2 0xB2E87C
#define ADR_NOBOUNDS3 0xB2E880
#define ADR_NOWATER1 0xA08974
#define ADR_NOWATER2 0xA08978
#define ADR_WALKSPEED 0x864A28
#define ADR_ROLLSPEED 0x864850
#define ADR_SPRINTSPEED 0x8685AC
#define ADR_VIRTUALJUMP 0x834DD4
#define ADR_CHANGEROLLSTYLE 0x835004
#define ADR_RESIZESCREEN 0x8BD501
#define ADR_ZOOMONGAME 0x868374
#define ADR_CLEARSCREEN 0x868964
#define ADR_IMDRUNK 0xA016F0
#define ADR_NEARFOG 0xA0898C
#define ADR_FARFOG 0xA08994
#define ADR_SCOPE 0x8C588C
#define ADR_SCOPESIZE 0x8C5894
#define ADR_FULLBRIGHT1 0xA02460
#define ADR_FULLBRIGHT2 0xA02464
#define ADR_FULLBRIGHT3 0xA02464
#define ADR_HIGHMODE 0x864A38
#define ADR_CAMERAVIEW 0x9FB1FC
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0xA06204
#define MEM_ARTILLERY 0x864790
#define MEM_WALKUNDERWATER 0xA0615C
#define MEM_BONESHOT 0x865690
#define MEM_WTW 0x834DA0
#define MEM_STW 0x831FE4
#define MEM_WTH 0x835040
#define MEM_SILENTWALK 0xB2E87C
#define MEM_SILENTRELOAD 0xB2E87C
#define MEM_AUTOMEDIC 0x865688
#define MEM_AUTOAMMO 0x865688
#define MEM_NODELAY 0x103D8
#define MEM_NORELOAD 0x103D5
#define MEM_QUICKPLANT 0xA01354
#define MEM_QUICKDEFUSE 0xA01354
#define MEM_AUTOREPAIR 0xA0134B
#define MEM_RADARHIDEME 0xA089AC
#define MEM_PLANTANYWHERE 0xA01373
#define MEM_DEFUSEANYWHERE 0x8C58A0
#define MEM_SUPERNOSPREAD 0x864710
#define MEM_UNLAMMO 0xA01760
#define MEM_STAMINA1 0x835168
#define MEM_STAMINA2 0x83516C
#define MEM_STAMINA3 0x835170
#define MEM_STAMINA4 0x835174
#define MEM_STAMINA5 0x835178
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0xA014BA
#define PX_SNIPERAMMO 0xA01387
#define PX_BANDAGE 0xA01390
#define PX_EXTRAAMMO1 0xA014BA
#define PX_EXTRAAMMO2 0xA01387
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0xA0615C
#define ADR_FASTHEALTH 0xA0616C
#define ADR_FASTFLAG 0xA06174
#define ADR_FASTREPAIR 0xA06164
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA583E4
#define ADR_USERIP 0xA580F8
#define ADR_USERHEALTH 0xA57214
#define ADR_USERPING 0xA580BC
#define ADR_USERTEAM 0xA596DC
#define ADR_USERPOINTS 0xA58A18
#define ADR_USERREADY 0xA59650
/*=================[ User ]==================*/
#define ADR_USERNAME 0x8C99D4
#define ADR_PASSWORD 0x8C9BD4
#define ADR_NICKNAME 0x8C9BF4
/*================[ Vehicle ]================*/
#define ADR_BIGCARNAMES 0x8685CC
#define ADR_RADARCOLLOR 0x839990
#define ADR_PITCH 0xA01394
#define ADR_YAW 0xA01398
/*================[ Offsets ]================*/
#define OFS_ANTIM14MINES 0x24
#define OFS_LOWGRAVITY 0xC488
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x16104
#define OFS_STRUCTSIZE 0x1CD8
#define OFS_WEAPONSTATE 0xC49C
#define OFS_PACKET 0xF99B0
#define OFS_WEAPON1 0x101DA
#define OFS_WEAPON2 0x101DE
#define OFS_WEAPON3 0x101E2
#define OFS_INVISIBLE 0x11A29C
#define OFS_FASTNADEBLAST 0x100E0
#define OFS_CRAZYNADE 0x100E0
#define OFS_NOSWITCHTIME 0x103F5
#define OFS_ANTIABNORMALGAMEPLAY1 0x104
#define OFS_ANTIABNORMALGAMEPLAY2 0x105
#define OFS_ANTIABNORMALGAMEPLAY3 0x340
#define OFS_ANTIABNORMALGAMEPLAY4 0x341
#define OFS_GRAVITY_X 0xC484
#define OFS_GRAVITY_Y 0xC488
#define OFS_GRAVITY_Z 0xC48C
#define OFS_SUPERMASTER 0xFCD20
#define OFS_MAP 0xFCD34
#define OFS_MASTER 0xFD160
#define OFS_NOM134IDLE 0x103DC
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A8
#define OFS_LEVEL 0x11A298
#define OFS_NFD 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_AUTOPLANT 0x10338
#define OFS_AUTODEFUSE 0x1033C
#define OFS_AUTOSHOT 0x1034E
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C4
#define OFS_VIEW_Z 0x101C8
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_PLAYERANIMATION 0xC4B8
#define OFS_ANTISERVERKICK 0x361
#define OFS_1SLOT 0x1021B4
#define OFS_2SLOT 0x1021B5
#define OFS_3SLOT 0x1021B6
#define OFS_4SLOT 0x1021B7
#define OFS_5SLOT 0x1021BC
#define OFS_6SLOT 0x1021B9
#define OFS_7SLOT 0x1021BA
#define OFS_8SLOT 0x1021BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_PLAYERSTATE 0xC4B8
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0xA01784
#define ADR_WEAPONBASE 0xA1EA0C
#define ADR_CLASSBASE 0xA595C0
#define ADR_SLOTBASE 0x100FF8
#define OFS_PLAYERSLOT 0x11B804
#define OFS_PLAYERID 0x1CE8
/*================[ Assembler ]===============*/
#define ASM_BACKTOLOBBY 0x457BEE
#define ASM_AUTOMEDIC1 0x4D169B
#define ASM_AUTOMEDIC2 0x4D354A
#define ASM_AUTOAMMO1 0x4D354A
#define ASM_AUTOAMMO2 0x4D1597
#define ASM_ANTIM14MINES 0x40159C
#define ASM_STAMINAUP1 0x41DF14
#define ASM_STAMINAUP2 0x40840E
#define ASM_COMMAND 0x4AF66E
#define ASM_WTW 0x71A992
#define ASM_SUPERCARSOUND 0x4221DB
#define ASM_NORELOAD 0x57E833
#define ASM_AUTOREADY 0x5118DC
#define ASM_AUTOSTART 0x5118DC
#define ASM_QUICKPLANT 0x43638B
#define ASM_QUICKDEFUSE 0x4D7A3F
#define ASM_MESSAGEBOX 0x418B6D
#define ASM_WR_SELFCRC 0x417FB5
#define ASM_EHSVC_SELFCRC 0x892A8
#define ASM_DETECTION1 0x1D6CC
#define ASM_DETECTION2 0x3CB8D
#define ASM_HS_ANTICRASH 0x4CB0A
#define ASM_NANOCHECK1 0x4CA9A
#define ASM_NANOCHECK2 0x49ECB
#define ASM_NANOCHECK3 0x4BF52
/*==================[ cBase ]=================*/
struct CBase
{
CPlayer* pLocal;
char* xUnknown1[1171732]
CPlayer** pGlobal;
};
CBase* pPlayer = (CBase*)0xA017E8;
/*============================================*/
/*==============[ Enjoy it! ]=================*/
/*============================================*/


MFG

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PR-Hosting / Thorben S. is offline  
Old 04/11/2012, 13:13   #2

 
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Damit kannst du Hacks machen..
Faultyclones is offline  
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Old 04/11/2012, 14:09   #3
 
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"Addys" = Adressen
Diese Adressen werden benötigt um einen Hack zu Coden.
xRoute66x is offline  
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