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[RELEASE]HEAD aim assistance+no-recoil
Discussion on [RELEASE]HEAD aim assistance+no-recoil within the Valorant forum part of the Popular Games category.
04/23/2020, 16:24
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#16
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Quote:
Originally Posted by specuuuuuu
With * aim assist will work when you hold shift(slow walk) or ctrl(crouch)
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Thanks alot for answering.
Yeah i got that but what exactly does the * do for it to work?
Also another question, if i wanna replace the aimkey with XButton1 will that work?
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04/23/2020, 16:33
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#17
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Quote:
Originally Posted by ItsAizen
Thanks alot for answering.
Yeah i got that but what exactly does the * do for it to work?
Also another question, if i wanna replace the aimkey with XButton1 will that work?
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If thats comfortable for you, sure. XButton1 is mouse4 iirc,
MButton is mouse scroll and RButton will be right click.
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04/23/2020, 16:52
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#18
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it's kinda annoying tho, for me it locks on everything but the player.
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04/23/2020, 17:45
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#19
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Quote:
Originally Posted by Danny10din10
it's kinda annoying tho, for me it locks on everything but the player.
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Crosshair with wrong color? Wrong resolution settings?
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04/23/2020, 18:17
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#20
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full hd, red crosshair with purple glow to enemies
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04/23/2020, 18:20
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#21
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Quote:
Originally Posted by Danny10din10
full hd, red crosshair with purple glow to enemies
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if you use purple glow you need to use purple hex code in script, if you use red glow and red hex code you can't use red crosshair because it will go crazy. 1920x1080 is originally set so if you have it you dont need to change resolution.
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04/23/2020, 19:06
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#22
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Quote:
Originally Posted by specuuuuuu
if you use purple glow you need to use purple hex code in script, if you use red glow and red hex code you can't use red crosshair because it will go crazy. 1920x1080 is originally set so if you have it you dont need to change resolution.
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switched to white crosshair, red glow on enemies and copied the hex in the ahk, sometimes it still goes above their heads or to their left or smth
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04/23/2020, 22:34
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#23
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Quote:
Originally Posted by Danny10din10
switched to white crosshair, red glow on enemies and copied the hex in the ahk, sometimes it still goes above their heads or to their left or smth
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it is not that accurate from my experience. It can also lock on something else with a specific red color in the map for example a wall .
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04/23/2020, 23:12
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#24
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pls how tu use no recoil need help pls
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04/23/2020, 23:47
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#25
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Quote:
Originally Posted by ofaslan01
it is not that accurate from my experience. It can also lock on something else with a specific red color in the map for example a wall .
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I agree, anyway to fix this or make it more accurate?
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04/24/2020, 00:13
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#26
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What Do I Use To Run The Script?
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04/24/2020, 00:24
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#27
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Quote:
Originally Posted by Cudatan
I agree, anyway to fix this or make it more accurate?
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i use a no recoil script with it and have the +3 thing on +0
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04/24/2020, 03:18
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#28
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Quote:
Originally Posted by LikeAGinger
Open the 12.ahk with a editor and just put a " * " in line 38 before " ~LButton:: "
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Ty for this one! But can somebody tell me how i should add the 12.ahk in the Spark ? Or could somebody give a step-by-step tut for guys like me? I'd rlly appreciate that,ty
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04/24/2020, 05:16
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#29
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Quote:
Originally Posted by ofaslan01
it is not that accurate from my experience. It can also lock on something else with a specific red color in the map for example a wall .
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ColVn := 45
you lower this value if that’s happening.
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04/24/2020, 10:52
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#30
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My settings. Not great but works good enough imo. (800 dpi/ 0.6 ig sense) (1920x1080 res)
SetKeyDelay,-1, 8
SetControlDelay, -1
SetMouseDelay, -1
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Pixel, Screen, RGB
CoordMode, Mouse, Screen
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, High
EMCol := 0xaf0707
ColVn := 35
ZeroX := 960
ZeroY := 540
CFovX := 100
CFovY := 100
ScanL := ZeroX - 75
ScanR := ZeroX + 75
ScanT := ZeroY - 100
ScanB := ZeroY + 100
Loop, {
~LButton::
Start := A_TickCount
while GetKeyState("LButton") && A_TickCount - Start < 150
{
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
GoSub GetAimOffset
GoSub GetAimMoves
GoSub MouseMoves
}
GetAimOffset:
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
AimY := AimPixelY+0 - ZeroY
If ( AimX > 0 ) {
DirX := 1
}
If ( AimX < 0 ) {
DirX := -1
}
If ( AimY > 0 ) {
DirY := 1
}
If ( AimY < 0 ) {
DirY := -1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
Return
GetAimMoves:
RootX := Ceil(( AimOffsetX ** ( 1 / 2.30 )))
RootY := Ceil(( AimOffsetY ** ( 1 / 2.30 )))
MoveX := RootX * DirX
MoveY := RootY * DirY ;same here
Return
MouseMoves:
DllCall("mouse_event", uint, 1.75, int, MoveX * 1.45, int, MoveY * 1, uint, 0, int, 0)
DllCall("Sleep", UInt, 0.001)
return
}
return
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