Quote:
Originally Posted by galletadoto
I would like to know, according to the opinion of the experts on the subject, the following:
I plan to program a game from 0 in Unreal Engine, which has the same SRO system.
-Is it today easier or more difficult to create a current MMO game like SRO?
-Can we extract elements from SRO and couple them to the engine without violating the joymax rights (Ex: Form of cities, roads, songs, mobs, way of intros)?
-How difficult is it to create an SRO in 2004 from 1-10, and a new one in 2020 from 0 from 1-10? (Generally)
Im gratefully in advanced to read ur answers. The only thing I want is to make a silkroad for everyone and end these bad private servers that only steal and scam players.
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Hello!
Here's my 2 cents on the matter :
The SRO system is outdated, 2005ish style. Take a look at Black Desert Online/Blade&Soul and MMORPGS/RPGS that are to come.
That is the style people want.
That's not to say you won't succeed with anything.
I would say it is easier : more resources, more tutorials, you could team up with people more easily nowadays, tons of free materials and stuff to work with. However, in order to be good at it you have to have lots of years of experience because you need somebody to model the characters, animate them, the particle effects, the coding aspect of a game, etc.. Things that are harder to achieve by yourself. Not impossible, but if you want to make something (aesthetically) beautiful, there are a lot of things to consider.
Extract elements and paste them into your game ? No, that's illegal. However, it's definitely legal to create a city and name it Constantinople, to create a class and name it Warlock, to compose a song and make it in the style of SRO, to design a class revolving around the play style of the Bower, for example. As soon as you copy paste stuff then it becomes an issue.
Koreans are very smart and hard working people so keep that in mind. Back then I'd say it was a 8-9 to create something like SRO.
Take a look at World of Warcraft in 2004. Looked like crap. Weird and repetitive animations and skill effects, however they compensated that by having lots of quests, nice story-line, complex gameplay, lots of game features, etc.. Things that Silkroad did not have.
Silkroad has pretty detailed and pretty animations and skill effects, detailed armors and graphics. But lacks in terms of quests and inciting gameplay (all you do is grind to the max level, kind of).
So the Koreans had to sacrifice a nice quest line along with the complex gameplay features WoW has. (for various reasons: greed, lack of funding, etc..), and WoW had to sacrifice the animation/skill effects aspect. Find a balance.
Now it is way easier. Especially if your kickstarter has given your team millions of dollars (Ashes of Creation). I'd say it's 6-7/10 on the difficulty scale.
By the time you are done with a game so pleasing as SRO, SRO and its private servers would be long dead so I'd suggest you change your attitude towards private servers and their owners. Yes, they do scam people and it's a lame way to play the game and exploit the leak of the files, but it is what it is, move on and don't give a damn about what's going on in the private server scene, you cannot change people but you can change your attitude about it.