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Dymer Online | Cap 100 | CH | Pioneering Innovation | Immense Competition | G.O 11.06

Discussion on Dymer Online | Cap 100 | CH | Pioneering Innovation | Immense Competition | G.O 11.06 within the SRO PServer Advertising forum part of the SRO Private Server category.

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Dymer Online | Cap 100 | CH | Pioneering Innovation | Immense Competition | G.O 11.06




Introduction:
Greetings, beloved community!

Dymer was one of the first private servers to ever release, it was around 2012 when the project came to light. This is where many things were first innovated, like the Coin System for example. If you are looking for a non-random server to play, then Dymer should be your first option without a single ounce of doubt! Just go search our name on YouTube and you will know how far our roots go back to. Dymer will be the most innovative server of 2021, and you can be one of the first people to experience it!

Clarification:
The original team that launched this project continued to own the project until 2017, when another team bought the brand and launched twice. We would like to elaborate that one of the old team members has repurchased the brand, as we are confident nobody can handle Dymer professionally like the oldies can!

Our Aim:
We are people whom want to change the shape of the private server scene. We want to create a community where there is fair competition, no corruption and no favoritism. Stop giving chances to the wrong people in the wrong places!

1 Year Uptime Guarantee
Until 0 Players Online Guarantee!
Dymer values its loyal players. As long as there is at least 1 player committed to playing the server and having fun, we will never take that away! Dymer will not shut down until there are 0 players online.



This phase is essential for the server’s health during the official release, every participant is important and valuable to us. Needless to say; if you can catch any dangerous bugs that we do not know about, this will earn you an opportunity to gain Silk on the Grand Opening!


That is when our long journey begins together, when our community will start being built. We are looking forward to seeing you there as the team is always monitoring everything live from inside the server!


Cap:
- Dymer’s Cap Level is 100.

Dymer has always been a server that is capped at level 80, which over the years gave the vibes of a “comfort zone.” However, change is always a welcome necessity. Now is the time to get out of it together!
Race:
- Chinese Only!

It is impossible to balance European and Chinese perfectly, no matter what other people claim, this is why we decided to have go Chinese only!
Experience Rate:
- Dymer’s EXP Rate is 25x.

This is going to be not so easy and not so hard, basically; a middle ground for people who want to enjoy the grinding phase and people who want to quickly move to activities.
Mastery Cap:
- 330 Mastery Levels.

You will have 3 masteries capped and 30 extra levels that you can use for any other mastery, this will help you pick a more flexible build.
Main Town:
- Donwhang

This is where our custom NPCs will be located and also where people will be gathered.
Max Plus:
- +12 (with advanced elixir).

The maximum plus achievable through normal alchemy process is +11, until we release advanced elixirs. As for devil and angel spirits, it is going to be +3.

Dymer Login Limits:
PC Limit: For the first week, it is going to be 2 Character per PC. Later, we can change it to 2. In case it was increased, the PC Limit during Job, inside Events and Fortress War is going to be 1 still.

IP Limit: For starters, it is going to be 4 Characters per IP, which can also increase later to 4. This limitation is not applicable to Net Cafe owners, as we will increase their IP Limit in case they can prove it.
Alchemy Rate:
Alchemy in Dymer is not going to be easy like any other server, you will have to work your way to higher enhancement levels. This way, your feeling of satisfaction will rise after making an achievement!
Magic POP:
Magic POP cards are not going to be purchasable from Item Mall (F10), rather obtainable from a variety of activities.
Model Switchers:
Model Switchers were never available on Dymer before, but there were still special models for SoM items, however; this time we will give you the freedom of choice by enabling model and gear switchers!
Energy of Life:
These poor potions have been abandoned for a very long time, but it is time to put an end to this! We have brought “Energy of life 2nd degree” back, which is suitable for Cap 100. Needless to say, we have removed the 8 additional berserk mode seconds advantage from it.
You will be given assistance through useful items to boost the beginning of your journey and make it a bit easier! This also includes the supplier NPCs that you will be able to find in Jangan, Donwhang and Hotan.
- 11x Reverse Return Scroll
- 50x Special Return Scrolls
- 2,000,000 Gold
- 500,000 Skill Points
- 10,000 HP Recovery potion
- 10,000 MP Recovery potion
- Pick-pet (3 days)

This is going to be different on Dymer, because you will receive a Starter Buff that automatically evolves upon reaching Lv100 from giving 100% Movement Speed to useful buffs. This will help all of the newcomers catch up to the older players as they have an advantage they do not have.
- STR 3
- INT 3
- Physical Damage 2% Increase
- Magical Damage 2% Increase
- Physical Damage 2% Absorption
- Magical Damage 2% Absorption



Nobody enjoys having to waste valuable leveling time or wasting gold to buy gear from NPCs. It's annoying and tedious - and we see that. Another kind of assistance you will be granted during the leveling phase is automatic equipment. You will have the ability to upgrade your items instantly through a button in the actions menu.



A time saving feature which will not force you to rebuff every time you login or teleport. Your time is our priority. Basically, once you cast all buffs and re-login once, you will be able to keep the buffs permanently until you decide to cancel them.




The first competitive event that everyone will automatically participate at the moment they log into the game. The rewards are higher than any other private server just to spice things up even more!
First 8 players [1~8] to reach level 100 will receive [600] Silk & #1 Ez Title
Second 8 players [9~16] to reach level 100 will receive [500] Silk.
The following 33 players [17~50] to reach level 100 will receive [300] Silk.
The next 49 players [51~100] to reach level 100 will receive [200] Silk.
The next 99 players [101~200] to reach level 100 will receive [100] Silk.
The last 99 players [201~300] to reach level 100 will receive [50] Silk.


Welcome to one of the most impressive sections of the thread! Dymer has many innovative brand new and exclusive GUIs that were made internally (client-side) by our outstanding developer, Vero. What makes these GUIs special is that they have no way of affecting the server, because they were created client-side. Unlike other external GUIs that might have a 0.01% possibility of ruining your experience by causing freezes or disconnections, these player-friendly GUIs have no risk at all!

Live Achievement/Title (Exclusive):
Done the original way, you will be able to check the available achievements, your progress and control your titles from there!

Name Titles (Exclusive):
We humbly present the original name titles. They are basically titles related to achievements that you will be able to see between angle brackets inside your own name. You should complete achievements in order to earn these titles.

Ranking Management Office (Exclusive):
Though many other servers have a GUI for rankings, Dymer is the only vSro-based private server with the original GUI.

Daily Login (Exclusive):
This GUI will calculate your daily playtime and give you daily/weekly rewards based on that. Every second you spend playing Dymer will count!

Rotational Spin (Exclusive):
A popular feature that is existent in many games, not just MMORPG based ones, yet it is not popular here at all, so we thought, why not? We will be changing the rotation occasionally.

Job Statistics (Exclusive):
As jobbing is one of the most important activities in Silkroad, we have decided to give you a GUI that lets you see your statistics and even compare them globally!

Custom Notifications (Exclusive):
Our custom notifications are different than any other server, since we have more control over it and also new customized colors.

Event Registration (Exclusive):
Using this GUI, you will be able to register to Dymer’s events. Basically, you will be seeing this a lot!

No Guide Spam (Exclusive):
For the very first time, enjoy no [Guide] spam in your notifications chat box. We do acknowledge that they are unsightly, so we got rid of them for you!

Event Schedule:
Through this GUI, you can stay updated with Dymer’s events and when you should get ready for the next battlefield.

Unique Status:
A GUI that will let you see the status of all global unique monsters, their killer and when they were killed.
Stall Network:
Basically, this feature will let you see all the items inside stalls in your town, this will save you the hassle of searching them one by one. All you need to do is to press "F."

Player Chest:
The player chest will allow you to receive live items without the need to teleport or re-logging or anything like that.

Secondary Passcode:
Your secondary passcode is your safety and it is going to be mandatory to set it up before you can have access to the game, make sure not to share it with anyone!

Item Comparison:
You will be able to compare your items with other items by pressing “ALT” then hovering over the item with your cursor/mouse. The server will automatically detect which part of your items to compare it to and will show you the difference! This works for items inside the shops too. Exclusively on Dymer, you will be able to compare your items to any item shown in a plus notification!

Item Linking:
Want to show off your items? You can do so using our Special Global Chatting! Basically, this will show your item between angle brackets and anyone who hovers their mouse on the item’s name will be able to see all the details concerning it. Exclusively on Dymer, you will be able to see the details of any item shown in a plus notification!

Permanent Materials:
Upon fusing on Alchemy, your materials will not disappear and will remain the same, ready to be fused again. This applies to both successes and fails.

Unique Protection:
Characters with most stat points distributed in the Strength attribute will not be able to attack unique monsters designed for intelligence attribute-based players and vice versa.

DPS Meter:
Upon killing a unique monster, you will be able to see a meter stating the top players in terms of dealt damage and also where you stand among them.

Unique Target:
The original animated icon is going to show on top of any character that is being attacked by a unique monster.



We have kept the original world of Dymer intact while adding more places for the sake of the Cap upgrade we have from 80 to 100, the main purpose of this is to ensure everyone will have a place to grind despite the massive player-base.
In this section, we are going to be talking about various topics such as available areas (grinding-applicable), Dungeons and NPCs.


- Samarkand:
Level 88 to 91 mobs can be found in Central Asia, while Level 92 to 94 mobs can be found in Asia Minor.


- Constantinople:
Level 97 to 98 mobs can be found in Southern Area, while Level 98 to 99 mobs can be found in Northern Area.


- Alexandria:
Level 100 monsters can be found throughout Alexandria, this is going to be a vast grinding area to collect elixirs and stones.

- Phantom Desert:
Level 100 monsters can be found throughout Phantom Desert. Like Alexandria, nothing special will be going on there.


- Arabian Coast:
The awesome competitive area, Arabian Coast will have Level 100 monsters (General Mobs) and 4 different unique monsters with insane drops!


- Baghdad:
Second competitive area, Baghdad will have Level 100 monsters (General Mobs) and 2 unique monsters with insane drops!


- Dymer Hall:
One of the oldest Dymer features, a hall located in Jangan Cave where Dymer Minion versions of Tiger Girl up to Demon Shaitan spawn and drop nice stuff! The only difference this time is that upon entrance, you will be forced to equip a PvP Cape.





Get ready for a brand new experience as Dymer will let you escape out of the usual stereotype with brand new dungeons. We have implemented new dungeons that will make things very interesting and different, so why even bother looking somewhere else?
This is just the beginning of the thread, getting goosebumps already?

Tired of playing Flame Mountain and Shipwreck? No problem! We have brought to you a new original dungeon located in the Shambhala Temple. This dungeon will have 4 different levels (Ice/Fire/Poison/Shadow) and each one has a different theme.
As this is a new Forgotten World, there needs to be a new Collection book for it as well. Behold, the collection of Shambhala – The Temple of Buddha.
Talismans Difficulty

Angel Harp - Easy
Angel Hourglass - Easy
Angel Left Horn - Easy
Angel Right Horn - Easy
Angel Light Stone - Middle
Angel Praise Score - Middle
Scared Flame - Hard
Tear Drop - Very Hard



This dungeon could never be implemented to a server using vSro files, but that is a thing of the past now! We could implement this dungeon as original as possible.
To put it shortly, when you enter the dungeon through the Mysterious Priest, you will find Sealed Unique Monsters, killing them meaning that you have broken the seal and set them free, you will need to hunt down every unique monster you release, until there is nothing left!
Find below an introductory video to this awesome ass-kicking dungeon.

One of people’s favorite dungeons, Baghdad dungeon will be available in Dymer and needless to say; it is done the original way with the original mobs, which you will not find anywhere else, unlike the other servers who couldn’t serve it justice.
It is going to be based around Abshad, the Mad General, which is going to be the final boss inside the run. Just like it was intended for this dungeon's storyline to go.



Our NPCs are your guidance, whatever it is that you want, you shall find it deep within, inside your hear- no that’s not it..., the NPCs will have many different purpose because let's be real, distributing duties is fun and everything, but NPCs have been our light since ancient times, yet we never show them the appreciation they need, is it because they don't feel like we do? How did you come to that conclusion? How can you know for sure, huh? Never mind that and jokes aside, let's get straight to the point!

Reaching a high level needs a well-made weapon to have the ability of fighting on equal grounds.
This NPC will be responsible for selling Seal of Dymer weapons, equipment and accessory. Items will not be added until they are released in a future update, so do not panic if you find it empty.


You might find yourself having a hard time looking good during tough times, this is why we have brought to you a fashion designer wannabe!
This NPC will be selling common avatars. The exclusive and special avatars will be sold in Item Mall instead.


This NPC is the only one known to have traded in the Silk-Road and survived, he has the best materials and goods that you must have before any small or large-scaled battlefield!
The gold miner’s job is to sell special items for Gold and Activity Coins.


Want to look flashy? No problem! This NPC will be selling a variety of things that will customize your look like:
- Title Names
- VIP Title Names
- Title Re-Color Scroll
- Name Re-Color Scroll



You will be able to participate into Survival Arena through this NPC, he will be responsible for your glorious moments!
Whether it's the Colosseum or the Desert Arena, he got them all! He is also going to be responsible for the general Event Registration process as the GUI is located inside of his talk option (Talk to this person.)


This NPC will be responsible for selling pillars and will also serve as a dimensional gate for the Sealed Dungeon of Vicious Shadows. She has been terrorized by the dormant uniques that are starting to be active again and she needs your help to eliminate them!


Want to earn rewards? Make sure to finish doing your daily quests every day, this will make you earn valuables you would normally have by competing with others.
This NPC is going to be located in all towns from Jangan to Hotan to ensure you will not have to stick into one place and will have the freedom of choice.


China Medicine Supplier Dae-Pyeong:
If you have played any original SRO server, you would be familiar with this NPC, it will assist you during your journey by giving away free untradable potions until you reach Lv71. This NPC is available in Jangan, Donwhang and Hotan.
China Goods Supplier Ye-Rang:
Another original NPC. It will assist you with valuable supplements for the grinding phase. This NPC is available in Jangan, Donwhang and Hotan.
China Valuables Dealer Ryoe-Won:
The third original NPC. It will be responsible for selling you supplements for your grinding phase alongside the other two NPCs. This NPC is available in Jangan, Donwhang and Hotan.


The Ranking Management Office GUI will be accessible through this NPC, pay him a visit in order to stay updated with the latest ranking changes.
It is noteworthy that we can have Unlimited Rankings, make sure to give us valuable suggestions!


Dymer's newly designed SOX system combines cutting edge innovative activities with the classic systems you have grown to know and love. With our refreshed core seal system, we are positive that Dymer will offer you a unique and entertaining experience to the very last second!


Having some features locked until the right time comes nowadays would affect the length of a server's lifetime, this is why we made sure to be careful not to be too hasty and keep some things locked for a specific period of time. Find when the SoX items can be attained on Dymer below:

Seal of Star – Available on the Grand Opening.
Seal of Moon – Available 1 month from the Grand Opening.
Seal of Dymer – To be announced.


While the SoX System embodies the core of a server’s health and long-term base, having that alone without a proper balance is ridiculous, so we had to put that into consideration all whilst designing the system itself. Find the balance of SoX on Dymer below:

Seal of Star (all items) are equivalent to [last tier (98) +1.5] || [+2.5% reinforcement values]
Seal of Moon (all items) are equivalent to [last tier (98) +2.5] || [+6% reinforcement values]
Seal of Dymer (all items) are equivalent to [last tier (98) +5] || [+16% reinforcement values]

Seal of Star is the first phase you will pass by after normal items, we have made sure that it is going to be fun for you and also not useless by any means, as Seal of Moon is pretty much based on Seal of Star items, their enhancement level, stats and blues!

There are two ways to obtain Seal of Star (SOS) items in Dymer.

- [Star Chest] is obtainable via. unique drops, quest rewards, and drops.
- SOS Shield is obtainable from Magic POP and Abyss Maze drops.


Seal of Moon is the second phase of Dymer, you are going to be able to enjoy a whole new experience in the scene of private servers, a very original upgrade system is coming your way! The main reason behind this system is to ensure your efforts will not be wasted at all, you will have the chance the upgrade your Seal of Star items to Seal of Moon without even losing the enhancement level (plus)!

There are numerous different ways to obtain Seal of Moon (SOM) items in Dymer.

- SOM Weapons are obtainable from the Forgotten World (talisman) collection.
- Seal of Star equipment can be upgraded to Seal of Moon equipment. (NOTE: Only your model switcher will remain intact - stats, blues, etc. might get reset!)
- Seal of Star accessories are able to be upgraded to Seal of Moon accessories. (NOTE: Only your model switcher will remain intact - stats, blues, etc. might get reset!)
You might be wondering, how are we going to upgrade our equipment and accessories now? Simple! You will be able to craft a Random Tier Upgrade Scroll, here’s how to do so:


- Random Upgrade Scroll (chance to keep plusses/stats) is created by the fusion of 50 Black & 50 Blue stones.
- Blue Stones can be obtained from Trader/Hunter jobbing.
- Black Stones can be obtained from Thief jobbing.
- Players will be able to exchange stones based on their job to craft a random type of upgrade scroll.
- Upgrade scrolls have different tiers - each tier having a different set of advantages, i.e. the highest tier allowing you to keep your item's plus. The higher the tier, the better its advantage.
Crafting System


The highest tier of items, Seal of Dymer, will require you to perform various in-game activities in order to obtain them. SOD is UNTRADEABLE, allowing for a more play2win and long-term experience at Dymer!
This is not the end, it is just the beginning as we will have an upgraded version of Seal of Dymer items in the future!

- Seal of Dymer is meant to be purchased with Arena Coins, Gold Coins, Activity Coins, and Job Points.



In this part of the thread, we will be speaking about a variety of things that you will find very interesting. Most of the things here are Dymer-Exclusive and were not seen on any other server, so make sure to pay attention!


Equipment is part of the core-gameplay, yet it remains unchanged since the beginning of Silk road’s history. The private servers’ efforts have not extended beyond the idea of Set Types which give additional blues when completed. However, in Dymer we have reworked the whole idea of Sets and even their stats.
At Dymer, you will find 6 different sets with 6 different purposes, we have added the European sets and removed their race and mastery requirements, then rebalanced them. There will no longer be any gray areas as you will be able to choose the set suitable for your purpose. Find the available sets alongside their balance below:
- Heavy Armor (Highest Physical Defense - Least Magical Defense)
- Armor (Less Physical Defense than Heavy Armor - more Magical Defense)
- Light Armor (Less Physical Defense than Armor - more Magical Defense)
- Protector (Less Physical Defense than Light Armor - more Magical Defense)
- Garment (Less Physical Defense than Protector - more Magical Defense)
- Robe (Least Physical Defense - Highest Magical Defense)

- We have equalized the speed of all sets from Heavy Armor to Light Armor to have the same additional speed as Protector.
- Robe will also have the same additional speed as Garment, so there’s no need to worry about losing that advantage.





We will have our own exclusive additional skills to allow more variance inside your arsenal. These skills will require 10M Skill Points each in order to be unlocked, therefore; we massively decreased the server’s Skill Point rates. Their balance is going to be tested during the beta, however; they will not be available until the 2nd week of the Grand Opening, since you will already have a lot of stuff to work on already.

We will be unlocking a new area called “Abyss Maze.” The old Dymerians will know what this area is, but for those who do not, it is an area with tons of strong monsters. You will need to take a quest, eliminate a quantity of monsters there, then claim a Skill Point scroll from the Quest Manager.


We have been known for our innovative models ever since 2013, our gratitude goes to Simulation for that. This time, we will have the previously known “Seal of Oblivion” and “Seal of Dymer” models as model switchers instead to give you the freedom of choice!

Dymer Models



Previously featured on Dymer and nowhere else, an awesome remake of existing avatars! We know that you need a refresher for your eyes as you have already grown tired of seeing the same thing repeatedly.
These avatars be rare and you will not be able to easily get them, though, and it's worthy to note we will have all the rare avatars from iSro as well in the Item Mall.

Dymer Avatars



In Dymer, you will be able to hold a special looking sealed weapon without your character looking unsightly.



A very beautiful and exclusive texture for plus glows was created for Dymer 6 years ago and it remains unmatched! Everything from +0 until +7 remains default, while everything from +8 until +12 is modified.





Nowadays, unique hunting is more relevant than ever, especially when you put competitive engagement factors. All unique monsters are going to be relevant in their own way, we have also made sure to combine the old methods of Dymer with newer ones, and guess what? It makes a perfect combination! Find the unique monsters, their location and respawn time below.

Unique:
Location:
Respawn Time:
Tiger GirlDefault Points40~60 minutes
CerberusDefault Points40~60 minutes
Captain IvyDefault Points40~60 minutes
UruchiDefault Points40~60 minutes
IsyutaruDefault Points40~60 minutes
Lord YarkanDefault Points60~90 minutes
Demon ShaitanDefault Points60~90 minutes
Dymer MinionDymer Hall180~210 minutes
Khulood (STR)Arabian Coast240 minutes
Harrison (STR)Arabian Coast240 minutes
Karkadann (INT)Arabian Coast240 minutes
Kidemonas (INT)Arabian Coast240 minutes
Thief Boss Kalia (STR)Baghdad240 minutes
Merikh/Mustafa (INT)Baghdad240 minutes
Dymer (Boss)Global (any region!)360 minutes

Unique Drops:
Uniques are an excellent source of income at Dymer. These beasts drop a variety of items that are extremely useful in day-to-day activities. They are definitely worth your time hunting!







There are four different currencies (aside from traditional gold/silk) available in Dymer. From scrolls to endgame gear, these items are extremely versatile and important - be sure that you are obtaining as many as you can!
1.) Arena Coin
This currency is going to be earnable by winning a variety of events, it is mainly all about competition.
2.) Gold Coin
This coin will be purchasable for 1,000,000,000 Gold each through the Gold Miner NPC.
3.) Activity Token
This token will be earnable through a variety of activities, from unique hunting to event kills. It will be used to purchase dungeon pillars and useful scrolls.
4.) Job Points
The main currency for jobbing, this is what you will get rewarded with for successfully delivering goods, alongside gold of course.



Dymer has a different set of quests, ones that are based on competition and others that are based on your sole labor, but they are all still activity based. The output is worthy of the input and efforts you will be exerting, as you will be able to claim valuable goods upon completing the quests. This is to promote activity in the server, while being rewarded on top of the reward you will already be getting from doing those activities, cool, right?


The entrance to the temple has been blocked by monsters that broke the peace treaty and now are killing innocent people, you need to go and slaughter 100 of every monster kind to make them retreat and allow people to pass. Of course, you will not be doing this for free, as you will be receiving a gift from me upon your success.

Mission:
- Slay 100 Keisas Berserker
- Slay 100 Harsapeth
- Slay 100 Blood Khepri
- Slay 100 Sand Scout
- Slay 100 Priest of Punishment
- Slay 100 Sopdu
- Slay 100 Priest of Vengeance
- Slay 100 Priest of Terror
- Slay 100 Devil Sandman
Rewards:
- 1x Star Crate
- 2x Magic POP
Additional Information:
- Kills are party shared!


People have decided to abandon their job and have decided to become Hunters! In order to restore the balance back in Dymer, I want you to complete a specific quantity of trades on my behalf to save the economy!

Mission:
Deliver [35*] Goods
Rewards:
- 1x Star Crate
- 2x Magic POP


Although there are too many Hunters, we still cannot abandon those worthy of being ones! Those who are not just going with the flow! Worry not, boy, you will be able to take on this quest as a Trader or a Thief too.

Mission:
Kill [100] players of the opposing job.
Rewards:
- 1x Star Crate
- 2x Magic POP


Prevent Minister Abshad's plot to revolt and usurp the royal authority and bring back peace to Baghdad.

Mission:
- Slay Abshad Force High General
Rewards:
- 1x Star Crate
- 2x Magic POP


The vicious shadows are frightening the Mysterious Priest, their presence is so strong that the chamber's weather has turned cold. Can you set her free?

Mission:
- Slay all Vicious Shadows Uniques
Rewards:
- 1x Immortal Stone
- 1x Astral Stone


Dymer has a slew of events to keep you active, engaged, and satisfied every minute of every day, we also have our own exclusive events that could have never be achieved using vSro files.

An ISRO event that 90% of servers advertise but never actually manage to implement. This will be an exclusive event of Dymer with originality like never seen before! After the 10-minute in advance announcement, you will be able to register through the Survival Arena manager (UI) after wearing your job suit, once registered; you will not be able to perform any job activity. After you are inside of the event, your aim is going to be to earn as many points as possible.



- Styria Storage Box Kill: [50] League Points
- Opponent Kill: [30] League Points


There is going to be an exclusive customized counter for this event fit to look exactly the same as the original counter for Styria Clash.



- 15 minutes.


- 1x Activity Token per Kill
- Winning League: 20 Arena Coins.
- Losing League: 10 Arena Coins.
- Draw: 5 Arena Coins.


- Killing the same opponent twice in a row will not count (point wise)
- You cannot earn more than 3 Activity Tokens per player.


Survival Arena is one of the most iconic events in private server history; therefore, it was an undoubted decision to implement it at Dymer. Slay opponents, top killers win. Easy, right?
Dymer's Survival Arena is atypical to the basic repetitive event that you may have played in other servers - we have implemented different survival game types, special activities within survival, and more small tweaks that will make you go crazy for our events!

- 10 minutes.


- 1x Activity Token per Kill
- 1st Place: 20 Arena Coins.
- 2nd Place: 10 Arena Coins.
- 3rd Place: 5 Arena Coins.

Survival Devil (Free for All):
- 1x Star Crate
- 1x Immortal
- 1x Astral
- 2x Magic POP Cards
- 1x 100 Silk Scroll


- You cannot earn more than 3 Activity Tokens per player.


We were the first people to create this type of survival arena with no limit to the participant parties in our previous server. Basically, you will be able to create a party of eight, get inside when the event commences and show your teamwork off as you escalate ranks. There will only be one cape type for this event.

- 10 minutes.


- 1x Activity Token per Kill
- 1st Place: 20 Arena Coins.
- 2nd Place: 10 Arena Coins.
- 3rd Place: 5 Arena Coins.

Survival Devil (Party):
- 2x Star Crate
- 3x Immortal
- 4x Astral
- 4x Magic POP
- 4x 100 Silk Scroll


- You cannot earn more than 3 Activity Tokens per player.


This type of Survival Arena consists of parties of eight people just like the party survival, however; there will be 4 cape types that you will be able to select before entrance.


○ All players must register and NOT only the party master.
○ Your kills are counted for the party master. In the case that your party master may disconnect, the party's kills will still be counted.
○ In case you are a solo player, your kills will not get counted. You MUST be in a party.
○ You cannot ban players from your party inside of the Survival Arena! However, you may add your party into the matching system and invite/accept invites of any of the 'registered' players.
○ In case your party is in the top five, and your party is completely disbanded, you will not become a winner. The party must be intact in some way for rewards to be distributed.
○ In the case you are out of the event location, you will not be rewarded.
○ In case you are disconnected, you can teleport back to the event location through the 'Return to Event' button. (You must be in a party & registered for the event).
○ All players, including your party members, will be displayed as 'Player' inside the survival arena. Be sure to be in contact with your party members to ensure no loss of communication!
○ Teaming up is forbidden for Party Survival.



Perennial was an event first introduced on Pyrite (us) in 2017, then all servers started copying it. Perennial is essentially a modified version of Last Man Standing - but strong monsters will eliminate you, not players! The last one alive in the arena during the event period will win the event.

- 10 Arena Coins
- 5 Activity Tokens
- 200 Silk



An event like survival, with an opposite purpose! In Madness Arena, the goal is to kill the unique that will spawn in the center of the Madness region. All players will have a cape equipped and are able to be attacked by anyone during the event. The individual who kills the unique wins the event and gets to bask in the glory with useful drops and rewards.

- 15 Arena Coin
- 10 Activity Token


- 2x 100 Silk Scroll
- 2x Magic POP Card
- 1x Immortal
- 1x Astral


The party version of the Madness Event will only get things intensified even further! Instead of playing this event individually, you will be able to play it as a party, your objective is still going to be killing the unique monster this event revolves around.

- 15 Arena Coin
- 10 Activity Token


- 4x 100 Silk Scroll
- 4x Magic POP Card
- 2x Immortal
- 2x Astral


The classic event from Silkroad that we all know and love! Two teams (red and blue) of up to 8 players are teleported to the CTF instance. The goal is self-explanatory - capture the flag for your team and have it attached to your base's flagpole when the event ends.

- 10 minutes.


- 1 Activity Token per Kill.
- 10 Arena Coins for players on the winning team.
- 2 Arena Coins for players on the losing team.


- You cannot earn more than 3 Activity Tokens per player.


Known as one of the most competitive events in Silkroad, Battle Arena is a staple of any server. Two teams, one will emerge victorious. Players on each team fight to earn points within the event period - the team with the most points at the end of the event wins. The available types of Battle Arena on Dymer will be (Random - Party - Guild - Job.)

- 1 Activity Token per Kill.
- 10 Arena Coins for players on the winning team.
- 2 Arena Coins for players on the losing team.


Players can teleport to a specialized instance where a powerful unique will appear. No parties can be created nor be previously established when teleporting into this region. The goal is to be the one who kills the unique! No parties, no teamwork, and fairness is guaranteed!

- 2x SoS Crate
- 200 Silk Scroll(s)
- 1x Immortal Stone
- 1x Astral Stone


This event will basically be scheduled daily, boxes will appear in different places of the Job Temple, eliminate them for a variety of awesome drops and a kill-notice on a global level!

- Magic POP Card
- Silk Scroll(s)
- Immortal Stone
- Astral Stone
- Sabukan’s Jewel


Show everyone who the true boss of Dymer is! All users will be teleported to a small, enclosed region in which a fight to the death will take place. All players can attack each other, and the last player to survive wins the event.

- 300 Silk


Trivia:
A question will be written in a Global Chatting by the Trivia bot. The first player to correctly PM the answer to the bot wins the event.
Rewards:
- 50 Silk

Lucky Party Number:
A party number above the current highest formed party will be announced in a notice. Players will battle to form parties to reach the number. The player who forms the party number the same as the one that was in the notice wins the event.
Rewards:
- 100 Silk

Hide & Seek:
Bot will appear at a random point on any given map. A hint as to the bot's location will be given in the notice when the event starts. The first player to exchange the bot wins the event!
Rewards:
- 150 Silk

Search & Destroy:
Similar concept to Hide & Seek - but with Uniques. The player that kills the unique wins the event.
Rewards:
- 150 Silk

Kill the GM:
A powerful bot with tons of HP will appear at Donwhang South. Players must equip a cape and work together to kill the bot. Players will fight together, working to slay the Kill the GM bot! The player who deals the final hit to the bot wins the event.
Rewards:
- 100 Silk / Round.




Dymer offers a variety of rankings to see where you, your guild, your union... the list goes on and on, lines up against your opponents'.
You can check the rankings directly from the Dymer website, or the in-game GUI!

Flex your accomplishments and achievements in Dymer - with special character effects! Show everyone that you are the true king of the server with flashy effects that will leave them in awe!
Item Point Ranking is the sum of your item points that is shown on the global ranking whether in-game or on our website.

1st Place:
- Special Title: #1 Player
- Special Char Icon
2nd Place:
- Special Title: #2 Player
- Special Char Icon
3rd Place:
- Special Title: #3 Player
- Special Char Icon

Unique Ranking is calculated based on the total points you have earned from hunting down Unique Monsters.

1st Place:
- Special Title: #1 Unique Hunter
- Special Char Icon
2nd Place:
- Special Title: #2 Unique Hunter
- Special Char Icon
3rd Place:
- Special Title: #3 Unique Hunter
- Special Char Icon

Job Ranking is calculated based on the total experience you have earned ever since you have joined your Job League.
Trader:
1st highest trader (in Job EXP):
- Special Title: #1 Trader
- Special Char Icon
- Devil's Spirit Visual Effect (Green) - automatically assigned and removed according to the ranking (LIVE)
2nd highest trader (in Job EXP):
- Special Title: #2 Trader
- Special Char Icon

3rd highest trader (in Job EXP):
- Special Title: #3 Trader
- Special Char Icon
Hunter:
1st highest hunter (in Job EXP):
- Special Title: #1 Hunter
- Special Char Icon
- Devil's Spirit Visual Effect (Blue) - automatically assigned and removed according to the ranking (LIVE)
2nd highest hunter (in Job EXP):
- Special Title: #2 Hunter
- Special Char Icon
3rd highest hunter (in Job EXP):
- Special Title: #3 Hunter
- Special Char Icon
Thief:
1st highest thief (in Job EXP):
- Special Title: #1 Thief
- Special Char Icon
- Devil's Spirit Visual Effect (Purple) - automatically assigned and removed according to the ranking (LIVE)
2nd highest thief (in Job EXP):
- Special Title: #2 Thief
- Special Char Icon
3rd highest thief (in Job EXP):
- Special Title: #3 Thief
- Special Char Icon

Honor buffs - another key element contributing to the competitive factor of Dymer. We have modified the honor system to cater to your needs as players. No more botting/academy farming, only pure activity! Participate in activities to earn honor points.
- Honor buffs will be distributed to the top 50 players on the honor ranking.
-Players ranks [1~5] will receive the [King] buff & all lower honor buffs.
-Players ranks [6~15] will receive the [Gold] buff & all lower honor buffs.
-Players ranks [16~30] will receive the [Silver] buff & all lower honor buffs.
-Players ranks [31~50] will receive the [Bronze] buff.

*NOTE: Each profession (hunter, trader, and thief) has different honor ranking ladders in order to provide a fair environment for earning honor buffs among everyone.

- There are numerous ways to obtain honor points at Dymer. Every important activity has the opportunity to provide honor points to the player in some way. It is recommended to participate in all the below events/activities!
• Job Kills:
- For each player kill in Job Mode, you will receive [1] Honor Point.
*NOTE: You must wait [1] hour to receive Honor Points again from a player that you previously killed.
• Unique Kills:
- [Tiger Girl] will grant you [2] Honor Points.
- [Cerberus] will grant you [2] Honor Points.
- [Captain Ivy] will grant you [3] Honor Points.
- [Uruchi] will grant you [4] Honor Points.
- [Isyutaru] will grant you [6] Honor Points.
- [Lord Yarkan] will grant you [8] Honor Points.
- [Demon Shaitan] will grant you [10] Honor Points.
- [Survival Devil] will grant you [20] Honor Points.
- [Madness Devil] will grant you [20] Honor Points.
- All [Arabian Coast uniques] will grant you [20] Honor Points.
- All [Job Temple uniques] will grant you [25] Honor Points.
- [Dymer Minion] will grant you [25] Honor Points.
- [Medusa] will grant you [30] Honor Points.

• Styria Clash:
- For each player kill, you will receive [1] Honor Point.
*NOTE: Your kill will not be counted if you kill the same player more than [10] times in one Styria Clash session.
- Winning faction will receive [10] Honor Points.
- Losing faction will receive [6] Honor Points.

• Survival Arena:
- For each player kill, you will receive [1] Honor Point.
*NOTE: Your kill will not be counted if you kill the same player more than [10] times in one survival arena session.
- 1st Place will receive [10] Honor Points.
- 2nd Place will receive [6] Honor Points.
- 3rd Place will receive [2] Honor Points.

• Perennial Event:
- The event winner receives [5] Honor Points.
• Capture the Flag:
- For each player kill, you be granted [1] Honor Point.
*NOTE: Your kill will not be counted if you kill the same player more than [10] times in one CTF session.
- Each member of the winning team will receive [5] Honor Points.
- Each member of the losing team will receive [2] Honor Points.

• Battle Arena:
- For each player kill, you be granted [1] Honor Point.
*NOTE: Your kill will not be counted if you kill the same player more than [10] times in one Battle Arena session.
- Each member of the winning team will receive [5] Honor Points.
- Each member of the losing team will receive [2] Honor Points.

• Alchemy:
Successfully fusing an item to [+8] will grant you [5] Honor Points.
Successfully fusing an item to [+9] will grant you [8] Honor Points.
Successfully fusing an item to [+10] will grant you [10] Honor Points.
Successfully fusing an item to [+11] will grant you [20] Honor Points.
Successfully fusing an item to [+12] will grant you [30] Honor Points.

• Fortress War:
Each player kill made in Fortress War will grant [1] Honor Point.

Dymer's exclusive guild ranking feature - in addition to an item point ranking for the entire guild, we have pioneered a ranking system that truly can give you a feel of who the best guilds in Dymer are!
Guild Point (GP) donation is disabled, and certain activities/events will be automatically granting GP when won or completed successfully.
You can view the leading guild in GP from our new ranking system!


Guilds, factions, teams... whatever you choose to call them, guilds are a major part of Dymer. Our unique modifications to the guild/union system allow for a more fair, active, and enjoyable experience across the server. Represent your team in activities across the server, and prove you are the champions of Dymer!
- We are all well aware of the annoyance that comes with leveling up your guild and unlocking all of its abilities. You should not have to worry about such a thing, rather jump right into the activities of the server! [All guilds created in Dymer will automatically start at Level 5 (MAX)].
- The traditional guild limit of 50 is much too high... the more guilds, the more competition! Therefore, we have reduced the capacity of each guild. [The guild limit in Dymer is 24 members/guild].
- Same reasoning as the guild limit: the traditional union limit of 8 promotes massive unions that overshadow the others. It is better to split users between guilds/unions for more activity and fun in the long term! [The union limit in Dymer is 2 guilds/union].
- Joymax must have been lacking common sense when they designed the original union chat limit. We are not retarded. Enough said. [There will be no limit on who can be assigned union chat permissions at Dymer].
In order to properly sell items in the Guild Shop, we must disable GP donation via the normal method.

This is another innovative feature in terms of guilds, which has been ignored for a very long time. However, we in Dymer care about you and your guild as well, so having your efforts pay off to your guild too would definitely call for better teamwork! To make this work, we had to disable manual Guild Point Donations and repurposed them. Any unique kill, event win and most activities will now contribute to your Guild Points! In order to increase the competitive aspect of Dymer, we have implemented a ranking for Guild Points. Fight and stay active to be the guild with the highest amount of GP and show off who the boss is! Additionally, there is going to be a shop for Guild Points.

*NOTE: Buying items consumes GP and is deducted from your guild's total GP (which can adversely affect your placement on the ranking). It is recommended to only purchase items from the GP Shop before the weekly reset!

Fortress War... one of the most competitive activities in the entirety of Silkroad. Such a major event could not have gone without our custom touch. We are always finding ways to better the game, and we are confident that you will love our completely redesigned fortress war system!

The available Fortresses in Dymer are going to be Jangan and Hotan. This might change later on based on many factors, but we will inform you beforehand.

We have modified the Fortress War win to be based on POINTS rather than occupation. This promotes insane activity throughout the duration of the Fortress War, rather than just in the final minutes. Each activity performed in Fortress War will grant your guild FW Points.
- Occupying the Fortress grants [10] points per minute! (Take the fortress as fast as possible, defend as hard as possible!)
- Destroying a tower grants [15] points.
- Destroying a command post grants [3] points.
- Destroying an obstacle grants [2] points.
- Killing an opponent grants [1] point/kill.

○ When the duration of the Fortress War finishes, the winner will be selected based on points, and will be granted ownership of the fortress (regardless of who is occupying)!

*NOTE: Depending on the opinion of our players, we might not use this system and stick to the original Fortress War system.

We have implemented flowers (as you might know from ISRO) into Dymer; however, their use is not traditional. They can only be purchased for GP from the Guild Point Shop and can only be used inside Fortress War areas! To put it shortly, they will have the same functionality as the Fortress War flags and will have the same radius as them, so make sure not to step away too far from them.
Flower:Buff:Occurrence:Duration:Cooldown:
Life Flower3% HP & MP RecoveryEvery 10 seconds60 Seconds60 Seconds
Energy Flower5% Dmg Inc.x60 Seconds60 Seconds
Whirling Snow Flower5% Dmg Absorp.x60 Seconds60 Seconds
Evil Scented Flower5% Parry Rate Inc.x60 Seconds60 Seconds
Illusion Flower5% Attack Rate Inc.x60 Seconds60 Seconds



Fortress Flags (Exclusive):
In addition to flowers, we will have 2 brand new flags that will only be sold in the Guild Shop for Guild Points and of course as the title states, usable in Fortress War only. The functionality for the new flags hasn’t yet been decided.


Jobbing - the core of Silkroad. It is not even a question that jobbing is the #1 most important activity in any server.
Dymer has unique limitations and rewards to increase the value of jobbing and to encourage its activity nonstop.
• Job Cap: 40
Having 10 job levels as the cap only makes the intention of the owners clear, they do not want to have a long-term server. However, we promise a long-term journey even for jobbing! Of course, leveling up will come with its merits!

• Alias Creation: Disabled
Having to create an alias to start jobbing makes no sense, hence; we have enhanced your experience by disabling this feature entirely, meaning that you can start jobbing straight after registering into a job. You can now have your real nick always shown!

• Visible Guild Names
You will be able to see the name of your guild on top of your character even under job mode. People felt an obligation to use an alias with their guild name at the beginning of their nickname so that they can recognize each other, but this is easily fakeable as anyone can use the initials and pretend to be one of you, while in fact; he is a spy.

Traders will be able to buy 5* worth of goods for [20m gold], and sell them for [50m gold], which sums up to a total amount of [30m gold profit], in addition to [5 Job Points] and [3 Blue Stones] per run. (based on one town to town route e.g., JG <--> DW)

Hunters will be rewarded with [4m gold & 1.5 Job Coin for each 5* sold], which sums up to a total amount of [28m gold profit, in addition to [14 Job Points] and [6 Blue Stones] if a full (7/8) party of traders with loot arrives and sells successfully. (based on one town to town route e.g., JG <--> DW)

Thieves will sell each 5* for [17m and 6 Job Points] in addition to [5 Black Stones]. The more party members without loot, the less profit they will be receiving, and vice versa.

*NOTE: Profit increases by 50% per town.
- Example: Jangan to Donwhang - 50m gold/5 Job Points.
- Jangan to Hotan (+50%) - 75m gold/7.5 Job Points.

The Job Point limit is necessary in order to support a longer lifespan for the server and also divert the players' focus on the variety of activities that we have, not just jobbing.

*NOTE: Once you reach your job point limit for the day, you CANNOT earn anymore gold either!
The weekly Job Point limit is 500 and not 700 to ensure that you do not have to reach the daily limit every single day, you will have 2 spare days in case of an emergency that prevented you from playing.

*NOTE: Once you reach your job point limit for the week, you CAN still earn gold. It is unrelated to the daily job point limit and will NOT restrict your gold profit.

Show no mercy on your opponents! Kill players in Job Mode consecutively to receive special notices & advantages. Your wanted levels are going to update LIVE, for the very first time!
Dying to another player in Job Mode will reset your consecutive kill streak and remove your wanted status (if applicable).

There are 5 different tiers to the Wanted System:
- Level 1 (10 consecutive kills)
- Level 2 (20 consecutive kills)
- Level 3 (30 consecutive kills)
- Level 4 (40 consecutive kills)
- Level 5 (50 consecutive kills)

There are 6 different Kill Messages for the Wanted System:
- 20 Consecutive Kills = “X is on a Killing Spree!”
- 40 Consecutive Kills = “X is on a Rampage!”
- 60 Consecutive Kills = “X is Dominating!”
- 80 Consecutive Kills = “X is Unstoppable!”
- 100 Consecutive Kills = “X is Godlike!”
- 120 Consecutive Kills = “X is Legendary!”

Apart from the job ranking titles that you will be able to use during global mode, you will also have an automatically assigned Job Title during job mode that works as an indicator to what your job level is. This is an awesome original Silkroad feature, but nobody has ever thought of implementing it. Your title will update every 10 levels LIVE and automatically, meaning that you will not need to teleport or anything scrubby like that.

The Job Temple is a very competitive area, for that reason we have made sure to be very careful with its details. We will be using the default job temple in Dymer, we do not like silly modifications like turning Donwhang Cave to one. This area is going to be the host of our Treasure Box Event, as treasure boxes are going to randomly spawn there, ready for you to kill and earn their awesome rewards! As for the unique monsters, we have 2 STR and 2 INT uniques ready for you to slay twice a day! Additionally, the drop rate is going to be increased inside the Job Temple as it will not be easy to grind there.

Job Temple Uniques

- Isis (STR)
- Selket (STR)
- Anubis (INT)
- Neith (INT)





Share Event
We host many share events including giveaways, whether silk or physical gaming equipment, so make sure to stay updated!


Share Event #1

It is time for the summit and to reunite all of the legends together in one place! Are you ready for the competition of the year?

Mention your friends and share the post for a chance to win the following rewards:

Link:

Rewards:
RAZER BLACKSHARK V2 PRO HEADSET
RAZER HUNTSMAN KEYBOARD
20,000 Silk
5 Beginner Packages
5 Advanced Packages

Signature Event

This one is really simple and only needs 5 minutes of your time, find below the requirements and rewards and also the code you will need to copy paste into your signature field.

Requirements
  • Paste the code below into your signature field.
  • Make a comment with your In-game name.

    Reward
  • 500 Silk for 10 lucky winners.

PHP Code:
[CENTER][B]Dymer Online Cap 100 CH Pioneering Innovation Immense Competition G.O 11.06[/B]
[
URL="https://facebook.com/dymeronline/"][IMG]http://i.epvpimg.com/srj1bab.png[/IMG][/URL][URL="https://discord.gg/UYnxBDpCyT"][IMG]http://i.epvpimg.com/Npepaab.png[/IMG][/URL][URL="https://play-dymer.online"][IMG]http://i.epvpimg.com/tQ2Meab.png[/IMG][/URL][URL="https://facebook.com/dymeronline"][IMG]http://i.epvpimg.com/yylVbab.png[/IMG][/URL][/CENTER] 

Username - epvpJoin Date - epvpNickname - PServerDuties
Feb 2018 Gannicus Owner/Administration
Sep 2016 Vero Client & Server Developer

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Old 05/29/2021, 23:14   #2
 
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#reserved
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Old 05/29/2021, 23:30   #3

 
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C'mon Gannicus.. it's 2021 and still only doing CH only projects? Do something different .

Iris~
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Old 05/29/2021, 23:30   #4


 
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Yet another amazing project by this team. Best of luck to Gannicus and Vero! It’s sure to be an incredible experience, I’ll definitely be checking it out.

#waiting
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Old 05/29/2021, 23:33   #5
 
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Quote:
Originally Posted by notHype* View Post
Yet another amazing project by this team. Best of luck to Gannicus and Vero! It’s sure to be an incredible experience, I’ll definitely be checking it out.

#waiting
We love you too, and thank you my friend <3
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Old 05/29/2021, 23:44   #6



 
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Best of luck. Let's hope it can be succesfull
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Old 05/29/2021, 23:46   #7

 
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amazing work from amazing Developer <3 Good Luck for Both Vero And Gannicus
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Old 05/29/2021, 23:52   #8
 
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a new era has begun, Good luck bois <3
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Old 05/29/2021, 23:59   #9
 
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Very interesting, looking forward to check everything at the Beta Phase

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Old 05/30/2021, 00:08   #10

 
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seems interesting, Best of luck to Gannicus and Vero!
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Old 05/30/2021, 00:55   #11
 
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w8ing beta...
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Old 05/30/2021, 01:24   #12
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before anyone points the obvious, we had some an interesting conversation and we might be changing/making some fixes on the 6 month rule

We talked over and we decided to give this thread an exception for pointing out some mistakes we made
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Old 05/30/2021, 01:39   #13
 
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Dymer Online | Cap 100 | CH | Pioneering Innovation | Immense Competition | G.O 11.06

IGN : ShadowSquad
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Old 05/30/2021, 01:43   #14

 
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Quote:
Originally Posted by PortalDark View Post
before anyone points the obvious, we had some an interesting conversation and we might be changing/making some fixes on the 6 month rule

We talked over and we decided to give this thread an exception for pointing out some mistakes we made
Thank you for being openminded and open to suggestions!
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Old 05/30/2021, 01:51   #15
 
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Dymer Online | Cap 100 | CH | Pioneering Innovation | Immense Competition | G.O 11.06
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