Register for your free account! | Forgot your password?

Go Back   elitepvpers > Popular Games > Silkroad Online > SRO Private Server > SRO PServer Advertising
You last visited: Today at 11:05

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Open Alpha]RIGID - Ephesus ISROR Files - Cap 100 - Evolutionary server

Discussion on [Open Alpha]RIGID - Ephesus ISROR Files - Cap 100 - Evolutionary server within the SRO PServer Advertising forum part of the SRO Private Server category.

Closed Thread
 
Old 10/16/2017, 10:44   #466
 
elite*gold: 0
Join Date: Jul 2017
Posts: 92
Received Thanks: 96
Its been a while since i posted patch notes but lets fire it up

Patch Notes:
-RIGID exclusive ranking system. Ranking system is divided for 3 sections as the following [ Ranking for gold, Ranking for level, Ranking for guild]
-Fixed the pet summon duplication bug.

Preview:
You can access the ranking system from here


Ranking for Level


Ranking for Guild


Ranking for Gold


Aug 23 2017 Patch Notes:
- Fixed SurvivalPVP Party matching system.
- Fixed the stun skill logic.
- Removed the 3 minutes character delete system.
- Fixed the bugged item linking after the last few patches.
- Fixed the pet attack logic, it will not give you murder status anymore.
- Fixed the skill cast logic it wont give you murder status anymore.
- Fixed the invalid magic options.
- Fixed the SurvivalPVP system conditions.

Sept 3 2017 Patch Notes:

-Premium ticket stats reduce to 5%
-SoSo unique scroll removed from SA store
-Added Flower/Premium(15days) in SA store
-Boss dungeon uniques damage reduced
-Boss dungeon uniques level decreased to 100
-Added 10th deg. sox drop in Boss dungeon uniques
-Fixed avatar in MagicPOP with blue option
-Common uniques will now drop popcards
-Added some items in MagicPOP

Sept 12 2017 Patch Notes:
-Fixed item linking with rigid premium.
-Fixed the teleport crash.
-Fixed the job suite crash.
-Improved the CTF monsters to spawn as STRONG.
-Changed the CTF monsters to higher level.
-Changed the CTF rewards check
-Modified the CTF formula check

Sept 14 2017 Patch Notes:
-Fixed the craft window crash.

Sept 19 2017 Patch Notes:
-Forstress structers rebuilt
-Removed 13th-15th dg item drops
-Fixed constantinople small gate upgrade issue
-Fixed Battle of infinity issue

Sept 20 2017 Patch Notes:

-Exclusive feature now you can mount the fortress towers and attack from inside with their skills. Only one guild member allowed and have to own engineer rank. Talk to the fortress NPC so you know how to mount the towers.
-Fixed bug in item linking in chat, causes the server to not find the item.
-Fixed bug in the server attack system.
Preview:


Sept 21 2017 Patch Notes:
-Added new zone called Free Zone, where you can use the Unique Summon Scroll there, You can teleport from hotan.
-Modified the Unique Scroll to work only inside the Free Zone.
-Added the Jaguar, Dino, and Bear fellow pets back to the web item mall

Sept 25 2017 Patch Notes:
-Added guild system new features check in game guild tab.
-Fixed the SKILL BALLON red error in client.
-Fixed the fortress towers effects and flags.
-Restored the whole schedulers back to original.
-Fixed the Party Survival Arena.
-Fixed some towns and areas sounds.
-Fixed some client crashes.

Preview:




Oct 3 2017 Patch Notes:
-Fixed the fortress towers upgrade crash (Report back)
-Fixed random crash occurring due to nullpointer check in gfx manager.
-Fixed the ingame bot potion bug, allowing you to put any item in the potion slot and causes the character to get bugged.
-Improved the Guild Log system ingame language.

Oct 3 2017 Patch Notes #2:
-Fixed the fortress towers upgrade crash (FULL FIXED)
-Fixed random crashes occurring in client.
-Added detailed ingame text for ingame bot errors.
-Fixed alchemy window crash.

Oct 6 2017 Patch Notes:

-Fixed many client crashes, client should be stable more.
-Added new exclusive feature, daily login you can access it from shortcut on the interface where there is the magic lamp icon.
-New exclusive loading feature much better from RIGID team.

Preview:







Oct 9 2017 Patch Notes:
-Daily Login maintenance completed, please press on ! to learn how to use it.
-Fixed the job craft bug.
-Disabled the Free zone server and client side.
-Uniques kills are now logged

Daily login update:
Disconnecting/relogin to server will not reset your playtime anymore instead it will add your previous playtime to your new playtime session within the day.

Oct 13 2017 Patch Notes:

-Fixed many client crashes.
-Fixed the survival pvp logical bugs.
-Fixed a bug when you are on fellow pet and registered for SA and if the conditions are not as the expected the match get canceled
-Fixed the SA known crashes.
-Fixed the SA ranks bugs.
-Fixed the Academy ranking system.

Oct 14 2017 Patch Notes:
-Daily Login rewards can now be put in storage.
-Added new teleport option on Mysterious Priest.
-Unique scroll can only be use in Ferocious dungeon.
-Uniques from scroll will not drop account-bound sox anymore.
-Unique scroll is back in BA store.

Oct 16 2017 Patch Notes:
-Exclusive new coins system for RIGID STORE
*Rigid Copper (Obtianable from CTF only)
*Rigid Bronze (Obtianable from Dungeon of Vicious Shadows only)
*Rigid Silver (Obtianable from Dungeon of Ferocious Uniques (Uniques Scroll) only)
*Rigid Gold (Obtianable from Survival Arena only)
-Remind up for the Unique Scroll System
**Its an exclusive feature in rigid online,
its scroll that you can obtain from BA store and you can spawn your,
own unique inside Dungeon of Ferocious Uniques only,
talk to Mysterious Priest NPC. to join the dungeon you need party 2 members or over.
-CTF system rewards modified
**Magic stone of Str(Lvl.10) (Counts: 3)
**Magic stone of Int(Lvl.10) (Counts: 3)
**Skillpoint Scroll (Counts: 3)
**Weapon Elixir (Lvl.10) (Counts: 2)
**Shield Elixir (Lvl.10) (Counts: 2)
**Armor Elixir (Lvl.10) (Counts: 2)
**Accessory Elixir (Lvl.10) (Counts: 2)
**Lucky Magic Powder (10th) (Counts: 2)
**Trigger Scroll (Counts: 2)
**Strength Scroll (Counts: 2)
**Mental Scroll (Counts: 1)
**Magic stone of Astral (Lvl.10) (Counts: 1)
**Magic stone of Immortal (Lvl.10) (Counts: 1)
**Magic POP card (Counts: 1)
**Premium Magic POP card (Counts: 1)
**10% damage absorb/increase scroll (Counts: 1)
**Rigid Coin (Copper) (Counts: 1)
**Chamber of Vicious Shadows Entrance Ticket (Counts: 1)

Preview:







Would like forward to post more patch notes with exclusive features,
Greetings [GM]Eve
RIGID Online Staff.
ImEve is offline  
Thanks
16 Users
Old 10/17/2017, 16:49   #467
 
elite*gold: 0
Join Date: Jul 2013
Posts: 109
Received Thanks: 32
Is the beta anytime soon? Just being curious.
hyjdla12 is offline  
Thanks
1 User
Old 10/17/2017, 17:20   #468
 
tomatas95's Avatar
 
elite*gold: 0
Join Date: Sep 2008
Posts: 1,141
Received Thanks: 221
#Up. The update is lit.
tomatas95 is offline  
Thanks
1 User
Old 10/17/2017, 17:54   #469
 
Finsterlord's Avatar
 
elite*gold: 0
Join Date: Mar 2011
Posts: 348
Received Thanks: 545
Quoting what has been said already. It's crucial for a balanced and fair gameplay.

Finsterlord is offline  
Thanks
2 Users
Old 10/17/2017, 22:02   #470
 
elite*gold: 0
Join Date: Apr 2016
Posts: 28
Received Thanks: 59
I want to write the last hope post.

You were warned many times about problems of "reward for kill" design. Yet, this is what you want to do now. I don't know if this is going to help, but anyway:


I would say, there's such a thing as "quality of content". More particular -- quality of a PTPVP event. BA is one of them, PTSA is another. Job war too. Anything that is PT vs PT. In rigid, it's also going to be CTF.

Highest quality of PTPVP I've seen is in JSRO. Its properties are very difficult killing - people almost never kill each other without berserk. Also, damage vs defense balance is different: currently it is degree 15 weapons vs degree 14 defense AND 30% damage increase buff when in state of berserk. Yes, need berserk AND degree 15 weapon vs D14 defense AND 30% damage bonus (even more with red berserk effect) to have a chance to kill.

Properties of high quality ptpvp:
1. Difficult to kill. BA can easily end with a score 0:0 given same damage vs defense balance as in psro.
2. Higher draw rate. It's not just SRO. For example, in chess draw rate increases with level of play and being quite high at top level.
3. Teamwork becomes extremely important.

Now properties of low quality ptpvp:
1. High kill rate, people kill each other easily because there's no teamwork or knowledge, just damage rush. PSRO BA scores can reach something like 50:40. I don't know what will happen if PSRO players will be placed into JSRO environment. I think the fight won't last a second.
Yeah, about damage vs defense stats in JSRO. Berserk is used very often (POTs are purchasable). Wiz meteor damage on warrior with bless AND mana skin: 200K, total HP is around 140K. Yet, berserk vs berserk TEAMfight takes a while to end.
3. Teamwork is not even important in such low level play environment.
4. While equipment difference is more important.


Now about CTF. In its current version, it rewards only KILLing player, and the reward goes only to the player who got the kill. Therefore, CTF gives absolutely no motivation to perform at "high level". It motivates to play the other way around, encourages the most primitive animal-like decisions.


CTF can stay only if it is changed. For example: Every kill the PT makes, each player in the PT gets a coin.


There are things in your server that could be impoved. For example, the dungeon with uniques and unique summon scrolls are rather boring. Compared to dungeons -- there's progression, and different types of mobs.
But it doesn't matter actually. Having or not having reward for kill is what makes decisive difference between yes or no. Can the server be played or not. Keep this in mind. Just change the CTF, and the server becomes playable.
lucienne is offline  
Thanks
2 Users
Old 10/17/2017, 23:50   #471
 
elite*gold: 0
Join Date: Mar 2009
Posts: 80
Received Thanks: 30
good work guys ^_^ really professional to work on isro files finally the old days will come back =) .. i'm in! > IGN : Legendary Guild : Legacy Position : Master!
falawkas is offline  
Thanks
1 User
Old 10/18/2017, 00:53   #472
 
elite*gold: 0
Join Date: Jul 2017
Posts: 92
Received Thanks: 96
Im going just to talk about the CTF. looks like everyone have a problem with CTF, since its a reward per kill, i think everyone thought that we are giving the Copper coin per kill in CTF. actually we are not, CTF is still the same it gives trophies and for every 10 trophies you may have luck to get 1 Copper coin from the list of the rewards

**Magic stone of Str(Lvl.10) (Counts: 3)
**Magic stone of Int(Lvl.10) (Counts: 3)
**Skillpoint Scroll (Counts: 3)
**Weapon Elixir (Lvl.10) (Counts: 2)
**Shield Elixir (Lvl.10) (Counts: 2)
**Armor Elixir (Lvl.10) (Counts: 2)
**Accessory Elixir (Lvl.10) (Counts: 2)
**Lucky Magic Powder (10th) (Counts: 2)
**Trigger Scroll (Counts: 2)
**Strength Scroll (Counts: 2)
**Mental Scroll (Counts: 1)
**Magic stone of Astral (Lvl.10) (Counts: 1)
**Magic stone of Immortal (Lvl.10) (Counts: 1)
**Magic POP card (Counts: 1)
**Premium Magic POP card (Counts: 1)
**10% damage absorb/increase scroll (Counts: 1)
**Rigid Coin (Copper) (Counts: 1)
**Chamber of Vicious Shadows Entrance Ticket (Counts: 1)

You may have luck to get the coin but are not getting the whole list for 10 trophies, these are 18 rewards with different ratio. we dont see any problem here. yeah you are mentioning the sro no life gamer or whatever but still tho. Im sorry but are you guys missing the point of the CTF ? not every feature have to be party based or a team play. We made the coins system specially to revive the CTF its a good solo game feature. and from my point of view even outside the box i still see that 100 Trophies wont give you 1 coin if you are not lucky.
ImEve is offline  
Old 10/18/2017, 01:53   #473
 
OutlawNL's Avatar
 
elite*gold: 125
Join Date: Aug 2011
Posts: 4,393
Received Thanks: 4,353
Was skeptical at first about this stuff, but from what I see, you guys are doing absolutely amazing. And you're actually trying to be something different rather than just copy pasting ***** every other server has.

Good on you, keep it up!

---------------------------------------------------------------------------------------
NEW POST!

Considering these files run with the old job system, and maybe you did mention something before but I couldn't find anything about this subject.

What did or are you gonna do with the job system? I personally like how it is in its current state and a job set is a nice concept. But it could use some tweeks.
OutlawNL is offline  
Thanks
4 Users
Old 10/18/2017, 16:10   #474
 
elite*gold: 0
Join Date: Jul 2017
Posts: 92
Received Thanks: 96
Oct 18 2017 Patch Notes:
-Fixed the disconnection bug with reverse scroll.
-Immo/astral in daily login reward decrease to 10pcs.
-Rigid Coin (Bronze) drop from Shadow uniques removed
-Target Trading will now give Rigid Coin (Bronze).


@ we are going to keep using the new job system and we already did good tweaks on it, but wont hurt if you suggest us something that we can think about on discord please.
ImEve is offline  
Old 10/18/2017, 17:55   #475
 
OutlawNL's Avatar
 
elite*gold: 125
Join Date: Aug 2011
Posts: 4,393
Received Thanks: 4,353
Quote:
Originally Posted by ImEve View Post
Oct 18 2017 Patch Notes:
-Fixed the disconnection bug with reverse scroll.
-Immo/astral in daily login reward decrease to 10pcs.
-Rigid Coin (Bronze) drop from Shadow uniques removed
-Target Trading will now give Rigid Coin (Bronze).


@ we are going to keep using the new job system and we already did good tweaks on it, but wont hurt if you suggest us something that we can think about on discord please.
More ways of obtaining job blues than just styria, perhaps add some 'bonus' buffs to a full sox job set etc
OutlawNL is offline  
Old 10/18/2017, 18:34   #476
 
elite*gold: 17
Join Date: Aug 2010
Posts: 756
Received Thanks: 601
Quote:
Originally Posted by OutlawNL View Post
perhaps add some 'bonus' buffs to a full sox job set etc
I disagree with that opinion, not completely, but a bit.

That adds a little bit of unbalance when you give an extra piece of power to people (or gear) who are already stronger than you are.

I mean it's redundant to add power to something which is already the most powerful of its kind.
Media. is offline  
Thanks
1 User
Old 10/18/2017, 18:45   #477
 
elite*gold: 0
Join Date: Jul 2017
Posts: 92
Received Thanks: 96
in isror you exchange the ticket from webmall to Gori npc and will give you Job gear production recipes
but in RIGID you can craft this Job gear recipes using Pearls which can be obtain from Target Trading
ImEve is offline  
Old 10/18/2017, 20:44   #478
 
elite*gold: 0
Join Date: Feb 2010
Posts: 50
Received Thanks: 5
please make start items depositable in pick pets or the storage, the inventory is almost full , the are not even dropable
gahanabobo is offline  
Old 10/18/2017, 21:00   #479
 
elite*gold: 0
Join Date: Jul 2013
Posts: 109
Received Thanks: 32
Sell them in npc then.
hyjdla12 is offline  
Old 10/18/2017, 21:09   #480
 
elite*gold: 0
Join Date: Apr 2012
Posts: 458
Received Thanks: 296
Quote:
Originally Posted by OutlawNL View Post
Was skeptical at first about this stuff, but from what I see, you guys are doing absolutely amazing. And you're actually trying to be something different rather than just copy pasting ***** every other server has.

Good on you, keep it up!

---------------------------------------------------------------------------------------
NEW POST!

Considering these files run with the old job system, and maybe you did mention something before but I couldn't find anything about this subject.

What did or are you gonna do with the job system? I personally like how it is in its current state and a job set is a nice concept. But it could use some tweeks.
Sadly, without Joymax's source code it's totally impossible to bring old job system, but they can still improve new job system to make it as good as old or even better (we hope)
JustNrik is offline  
Closed Thread


Similar Threads Similar Threads
[Discussion]RIGID Online - Ephesus ISROR File
01/14/2018 - SRO Private Server - 221 Replies
Hello everyone, As an experienced group of developers we managed to obtain the complete Silkroad Online server files which are used to run the official server Ephesus. This server is hosted and owned by JCPlanet. We came across this forum where the majority of the Silkroad players are gathered so we thought it would be the right place to join in and create a server based on these files for the people who are looking for a server. A part of this whole thing is to also gather ideas as we...



All times are GMT +1. The time now is 11:05.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.