Lately i've been messing with the navmesh files to add some impassable objects to the map or make impasssable objects passable.
In short i am trying to change the collision of the objects located on the map.
I am using the navmesh structure released by @ at github:
for example i want to make bagh_barricade01.bsr passable:
despite the documentation I noticed that impassable objects have Collision -1 and passable objects have Collision 0.
However changing these collisions are somehow not enough. nothing happens. If i make other changes, they work (if I increase the X pos of the barricade by 100, the impassable terrain is moved 100 units or so)
despite the documentation I noticed that impassable objects have Collision -1 and passable objects have Collision 0.
The "collision" seems to be an indicator only.
It really comes down to [Compound(*.cpd)]->CollisionResource (*.bsr)->CollisionMesh(*.bms)->Collision(pointer.Collision).
You could replace the object (navmesh\object.ifo) with
^ps; each and every object you replace will be walkable if you do it from object.ifo so before doing that check if there's only 1 object entry of that kind. You don't want a bugged map xd
Thanks for the help.
I've tried to give hardness to objects before this and failed as well. Lets say I added something hard to the .o2 file and it's visually shown in the game. However, when I add an entry to the navmesh file with the hard bsr, it's still passable. Im using the same uniqueIDs as well. What could cause it then?
Thanks for the help.
I've tried to give hardness to objects before this and failed as well. Lets say I added something hard to the .o2 file and it's visually shown in the game. However, when I add an entry to the navmesh file with the hard bsr, it's still passable. Im using the same uniqueIDs as well. What could cause it then?
Lemme give you another hint that would make your life harder xd Adding the entry is not enough. You have to also link that new entry to the zones, right below the object entry list there's a linking block. You gotta find your way through adding it there. I'd really give you exact info but sadly I am not on my pc and I won't be for a few months. But I am sure that's what you're missing.
There are 3 zone blocks after the entry list. Im still trying to relate them
Well,basically you only need the first zone block,because those are the zones that contain the entities,as far as I remember third zone block is terrain collision,and don't remember what the second zone block was for ^_^
Some people were asking me for this tool, even though I told them it was pure garbage. Maybe it has a use for you though. I just stumbled upon the source when I was checking some old hard drives.
Some people were asking me for this tool, even though I told them it was pure garbage. Maybe it has a use for you though. I just stumbled upon the source when I was checking some old hard drives.
I don't remember what it did lately, could be an experimental thing i lately made that causing the error, cuz it was working fine. Check the source code.
anyone post here the file of editing file.. the .edf file 07/13/2013 - RF Online - 3 Replies please post here... so that i can download again.. i guess the old one thread was gone.. i've been search for an hour in this section.. but i can't see it... thanks..
Navmesh file structure 03/15/2012 - SRO Coding Corner - 4 Replies I was searching about navmesh files, i did find lots of info but then i got confused, so i will write what i understood and hopefully someone will correct/explain where did i got it wrong:
from my understanding, a .nvm file consist of entity, zone1, zone2, zone3
each entity contain an id of a bsr file, the path of the bsr is defined in object.ifo
the bsr contains a hitbox in the first bms entry, the rest of entries isn't useful
then the hitbox contain entries for the object orientation on...
how to editing the file season 3 06/17/2010 - Grand Chase - 3 Replies how to editing the archive kom of season 3 ? someone send me the new extractor plz :DD:rtfm:
.dds file editing 05/24/2006 - Conquer Online 2 - 11 Replies I like to edit games , ect conquer, counter strike and more, but i cant figure what program to use to edit .dds files, i like photoshop so plz give me details if its possible to do there..
Ty :eek: