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[Release] Shaiya Essentials

Discussion on [Release] Shaiya Essentials within the Shaiya PServer Guides & Releases forum part of the Shaiya Private Server category.

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Old 04/23/2024, 05:18   #151
 
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Bump!

Whats new on essentials v9:

- Minor fixes
- Updated files
- Several new small features and client stuff
- The project it's gonna have an own github page with everything avaliable in a practical way rather than 'download everything'.

Related to the latest point:

- Essentials it's gonna offer a new feature called 'Server Templates'

Templates:
Currently essentials offers a diverse EP6 client that can be edited as the episode and features one want.
This is not gonna change for the standard project, but the new templates are gonna offer a different way to start a server.

A template changes the base features of the server, making them almost identical to the episode supported.

For a example: EP5 template
- Includes a classical EP5 client and features for that episode (Example, no costumes).
- Database and server files are also changed to support the episode compatibility, if needed.
- Includes a custom interface if needed.

Planned templates:
- EP3
- EP4.5
- EP5.4
- EP6 'Pure', without essentials client modifications.
- EP7

Also, specific essentials components like the wings/costumes/pets and similar stuff are gonna be avaliable as separate download options, in case one just wants to use that stuff for a server and not the client/server part.
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Old 05/01/2024, 06:35   #152
 
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V9

Where is v9 download cheers
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Old 05/17/2024, 18:43   #153
 
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Released!

Changelogs v9.0:

Minor bug fixes:
- The world map feature now works as expected.

Important changes:
- Slightly updated the Mobs.dbo table to adress an issue with the mobs.
This issue shows sometimes when one changes the skills on the database, but it's now fixed and should not happen again.
In case you face the issue, i leave an small script to fix the issue again in the database.
- Updated the ps_game with the latest version of the project.
This includes, among certain fixes, the increased level cap of 80.
- Updated the ps_agent.
- Updated the ps_login.
- Updated the game.exe.
You no longer need item enchant.ini and NPS.dll on the client.
You can also use GsConfig.ini file (Not included by default), in case you feel it useful.
- The essentials dll, now are named different:
* Sdev-client for the repository project.
* Ijl16 for the elemental color feature.
* CustomGame for the pet/wing commands and remote NPC at options.
Remember customgame and ijl16 don't have a public avaliable source.
In case you don't want to use them, use the clean game.exe provided on the client.

The ps_game contains this new modifications:
- Mantles and helmets now drop as usual, both on mobs and fortune bags.
- Mount speed 0.25s cast by default.
- Mounts can have stats working by default.

Other changes:
- Several icons for mobs attacks have been updated, since some of them where showing incorrect icons.
- The base stats for level 80 characters have been fixed, now 711 rather than the wrong 720.
- CT Scripts have been merged, and all repeated or not-working scripts have been removed.
- Login scripts have been removed since the new .exes contain already the fixes.
- Map ID's list updated.
- Added a variant game.exe, it's the same as the standard but it's clean and without dll.
- A few interface fixes.

A few considerations:
- The new game.exe may cause false positives on certain antivirus, it's normal, the file it's safe and clean.
- This is last version of the main project, besides possible smaller versions with new features for the client.
- Templates are still planned but they are not gonna be implemented soon.
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Old 05/19/2024, 17:18   #154
 
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the mall item is not fixed? because it gives me a dc game.exe
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Old 05/19/2024, 18:30   #155
 
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Quote:
Originally Posted by [DEV]_Yűko View Post
the mall item is not fixed? because it gives me a dc game.exe
PT
Eu resolvo dessa maneira.

EN
I solved it this way.

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Old 05/19/2024, 20:05   #156
 
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Itemmall to show points

USE [PS_GameData]
GO
/****** Object: Stored Procedure dbo.usp_Read_User_CashPoint_UsersMaster Script Date: 2008/3/15 下午 05:25:51 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
/*================================================= =
@author lenasoft
@ 2006-09-28
@
@ USERDB曖 Users_Master纔檜綰縑憮 檣蒂 陛螳螞棻.
================================================== */
ALTER Proc [dbo].[usp_Read_User_CashPoint_UsersMaster]
@ int OUTPUT,
@ID int

AS

SET NOCOUNT ON

SET @ = 0

SELECT @=ISNULL(Point,0) FROM PS_UserData.dbo.Users_Master WHERE UserUID @ID
IF( @ < 0 )
BEGIN
UPDATE PS_UserData.dbo.Users_Master SET Point=0 WHERE UserUID @ID
SET @ = 0
END

SET NOCOUNT OFF
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Old 05/19/2024, 21:14   #157
 
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@ Is the essentials website available in the files? I would appreciate it if you could share it.
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Old 05/20/2024, 11:59   #158
 
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it would be good to add a db.ini with kill reward and dropmap to be able to personalize the rewards
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Old 05/21/2024, 18:23   #159
 
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Can we add the package function of "setitem"?
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Old 05/23/2024, 01:05   #160
 
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As a reminder: I don't read this forums or private messages, if you want help or have suggestion please use the public discord.

V10 released!

Essentials v10: Major Update
This is one of the most important updates of the project and it's recommended to skip using older versions.
This new version it's the most polished, fixed and functional and it's the best choice to start.

Bug-fixes:
- Mantle merchants and badge merchants now spawn as usual at server start.
- Bugs related to mantles have been fixed (Ex guild name dissapearing)
- Archer/hunter attack bug repaired.
- Txt file for 75 and 76.wld files have been fixed.
- Fixed an incorrect interface position for the Trading interface.

Source change:
- Ijl16 (Elemental color feature) and CustomGame (Remote NPC and commands) have been removed and the sdev now contains those functions.

Elemental color feature:
- Now working with pre-elemental weapons.
- Now uses the elemental parameter than using a lapis ID parameter to show the colours.

New commands:
- /wings on /wings off
- /pet on /pet off
- /costume on /costume
- /eft on /eft off

*Costume command needs you to change map or relog to make effect, but only once you use the command, then it's applied permanent.
The commands generates a change on your CONFIG.INI file, puting a FALSE parameter.
This means the commands are permanent as long as you don't disable/enable them again, you don't need to re-use everything at every login.

Updates:
- Several info updates on some project guides.
- Several common items now have 255 stack.
- Removed old spanish text used by the item mall and some items.
- Added a custom minimap for GRB map (Map 50). It also shows the portals and boss locations.
- Removed tons of interface files not used by the client. Also removed some clutter files.
- Removed GRB portal level restrictions; you can change to default just replacing the svmap 50.
- Tons of .DDS and .3DC files polished and fixed for the costumes.
- Added a custom interface for Remote NPC's at 'Options'.
- Map 42 (Auction house) now have new ladders and a portal to OI; it comes from the Korea version of the game.
- The auction house now can be used globally on any map; by default only capitals and map 42 have posters.
- Several Maps now uses EP6 svmaps, with all vanilla contents of that episode.
This includes several features:
/ New gatekeepers on the bases for quick dungeons shortcuts
/ Capitals now have new auction boards
/ Map 15 and 30 now have new EP6 quests
/ Capitals now have the quest for the Lv80 gears and accesories
/ Other minor changes

Changed: Essentials base costumes
Back in the v7 the costumes have been expanded to up to 255 in some classes.
This have proven to be unhealthy for the base project since it overload the data with tons of recolors, repeated files and costumes that no one uses.
To make the base data more vanilla-like and more lighther, the costumes are back to the v1-6 parameters.

This includes:
- 80 Costumes 100% working and polished for all classes.
Im not longer supporting older versions of the project, if you want to keep those costumes you can use previous versions at your risk.

Changed: Custom Maps
Again in the v7 lots of custom maps have been introduced. Most of them have never been used and have bugs that can't be solved easily.
For this reason and to give a better map list clarity, most custom maps have been removed and the maps are now mostly vanilla:
- Maps 82 to 99 and Maps 109 to 130 have been removed.
- Map 82 it's now winter kingdom.
- Map 83 it's now beach OS Map.
- Map 84 it's now Volcano Island.
Battle zones are still working as usual without changes.
Maps 82 and 84 now have custom svmaps with functional respawns, bases and common stuff.
The Map ID list have been updated to show the new list.

Removed: Client Scripts
This scripts are useless for most people since they can't apply the changes permanent to the executable.
For this reason they are removed from the project, to avoid confusion.
It's planned to implement the scripts features as a permanent enchancement on the sdev, but in other versions.

Not-implemented but planned:
- Remote auction house on help options > For now opens the Bank.
- Remote PVP Quest take and finish on help options > For now it's only a merchant.

With this update the client sdev it's becoming 100% open source, you can check here:
This is a Bowie iniciative to make the client stuff open and let people expand the project if they want.

Please consider switching to this version and get rid of older ones.
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Old 05/23/2024, 19:34   #161
 
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@
Could you please contact me? It's important. I don't understand what the fix is. Right now, when I log in to my character, I get error 10053.
discord: pxrebirthx
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Old 05/27/2024, 00:31   #162
 
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Common Issues on v10:

- Weapons visual issues when using Wings in dungeons.
- Episode quick switch Skillsdata are not functional and can't be used to properly change the data.
If you are trying to change the episode, please download the client of the episode you want and manually extract the Sdata.
I have a more practical solution for this before the templates come live, but it is not avaliable for now.

Wings issue it's fixed on the newer versions of the repository, among Evolution bug and an increase of the maximum camera distance range from 13 to 30.
Quick link for game + updated dll (No other changes):
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Old 05/28/2024, 01:03   #163
 
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You are admirable for all the work you're putting up for the people. Thank you amazingly for your help.
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Old 06/01/2024, 01:04   #164
 
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Thanks for your hard work.
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Old 06/07/2024, 20:13   #165
 
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Good morning
thank you for the work
how to activate NPCs remotely
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