|
You last visited: Today at 19:08
Advertisement
S4 League Chit-Chat II
Discussion on S4 League Chit-Chat II within the S4 League forum part of the Shooter category.
06/15/2024, 12:34
|
#12436
|
elite*gold: 143
Join Date: Apr 2020
Posts: 8
Received Thanks: 4
|
Quote:
Originally Posted by ryuchetval
does anyone know if the game client is built in such a way that you cannot implement server side checks in order to prevent hacking (eg. speed hack, teleporting, going into invalid locations in the map, doing more damage than possible, etc?)
from what I looked in the released sources there doesn't seem to be any logic to check any of these things and I cannot figure out if it's possible to implement it or not
|
Implementing a server authoritative approach with techniques such as client-side prediction, server reconciliation, and snapshot interpolation, which is often used in e-sport games such as cs/apex etc., would require heavy modifications to both client and server netcode. Also, since S4's mechanics aren't 100 % deterministic, certain gameplay aspects would need to be adjusted for a fully server-authoritative approach. While this wouldn't be impossible, it would be such a tremendous task, that I wouldn't consider it to be worth it. At this point, you would likely be better off re-implementing the client in another engine.
As a cost-effective alternative, some f2p games post-validate matches while staying client-authoritative.
Implementation would require to:
- Record all matches on the server
- Flag players based on heuristics such as long win streaks, fast wins, high rating etc.
- Re-run and validate affected matches
- Flag cheaters and ban
IMHO, in favor of server computation cost and implementation effort, I would rather go with something like this for a game like S4.
|
|
|
07/15/2024, 17:52
|
#12437
|
elite*gold: 256
Join Date: Feb 2012
Posts: 1,376
Received Thanks: 2,927
|
Quote:
Originally Posted by LowLvlGod
Implementing a server authoritative approach with techniques such as client-side prediction, server reconciliation, and snapshot interpolation, which is often used in e-sport games such as cs/apex etc., would require heavy modifications to both client and server netcode. Also, since S4's mechanics aren't 100 % deterministic, certain gameplay aspects would need to be adjusted for a fully server-authoritative approach. While this wouldn't be impossible, it would be such a tremendous task, that I wouldn't consider it to be worth it. At this point, you would likely be better off re-implementing the client in another engine.
As a cost-effective alternative, some f2p games post-validate matches while staying client-authoritative.
Implementation would require to:
- Record all matches on the server
- Flag players based on heuristics such as long win streaks, fast wins, high rating etc.
- Re-run and validate affected matches
- Flag cheaters and ban
IMHO, in favor of server computation cost and implementation effort, I would rather go with something like this for a game like S4.
|
One could create a module that works for any game and theoretically needs no server at all.
While its not a 100% solution it certainly is better than nothing.
It requires every client to check every other player for cheating behaviour.
If most clients agree they kick/report players automatically.
This would atleast stop people from using obvious cheats such as speedhack.
If you are in a lobby full of cheaters that "protect" each other you are either way screwed.
But at that point, why not add the possibility to open "cheater" lobbies and kind of "allow" people to cheat?
Legit players could filter out those lobbies and cheaters could challenge other cheaters.
|
|
|
09/19/2024, 13:30
|
#12438
|
elite*gold: 93616
Join Date: Apr 2010
Posts: 13,746
Received Thanks: 14,993
|
Wers noch hier???
|
|
|
09/21/2024, 19:18
|
#12439
|
elite*gold: 0
Join Date: Dec 2009
Posts: 902
Received Thanks: 293
|
hallo
|
|
|
09/22/2024, 04:04
|
#12440
|
ベトナム警察
elite*gold: 0
Join Date: Jan 2012
Posts: 16,483
Received Thanks: 3,502
|
Hi, gibt es S4 League eigentlich noch? Hätte wieder Bock.
|
|
|
09/22/2024, 09:45
|
#12441
|
elite*gold: 0
Join Date: Sep 2018
Posts: 66
Received Thanks: 58
|
Quote:
Originally Posted by Lumi
Hi, gibt es S4 League eigentlich noch? Hätte wieder Bock.
|
Sind die einzig relevanten Server, während Xero die meisten Spieler hat
|
|
|
09/23/2024, 20:38
|
#12442
|
elite*gold: 101
Join Date: Sep 2009
Posts: 441
Received Thanks: 710
|
Ich hab mich gerade an s4 und dieses Forum erinnert ��. Mann, war das ne Zeit. Ich weiß noch wie Julius und ich gemeinsam so ein komischen Farmbot in AutoIt geschrieben haben. Ich war damals überzeugt, dass ich den Durchbruch in AI erzielt hatte, als ich anstatt hardcoded sleep-Anweisungen zwischen den send Befehlen einfach mal auf den jeweils anderen Farmbot Client zu warten ließ, bis der das "TCP Paket" gibt. Kann mich noch erinnern wie geil ich mich gefühlt habe, nachdem MrSm!th, dass das Programm potential hätte �� .
Schön noch so viele bekannte Gesichter hier wieder zu sehen Hoffe bei euch läuft's gut im Leben.
Btw, die 69 in meinem Username sollte damals das coole Ying und Yang Symbol darstellen. Ich glaub das ist ein bisschen schlecht gealtert.
|
|
|
09/23/2024, 22:48
|
#12443
|
elite*gold: 0
Join Date: Mar 2015
Posts: 600
Received Thanks: 436
|
alle jahre wieder
|
|
|
09/24/2024, 10:01
|
#12444
|
elite*gold: 0
Join Date: Jan 2017
Posts: 130
Received Thanks: 80
|
wieso bekommt eigentlich jeder ehemalige s4 porofi hacker nach paar jahren psychose?
|
|
|
09/26/2024, 12:37
|
#12445
|
elite*gold: 0
Join Date: Nov 2011
Posts: 3,246
Received Thanks: 1,041
|
Quote:
Originally Posted by Omdi
Wers noch hier???
|
alle
|
|
|
09/27/2024, 18:39
|
#12446
|
elite*gold: 81
Join Date: Sep 2010
Posts: 755
Received Thanks: 885
|
Quote:
Originally Posted by Omdi
Wers noch hier???
|
Quote:
Originally Posted by -[Daxter.
alle
|
Omdihar ist jetzt also Omdi
Heute das erste Mal seit einigen Jahren wieder eingeloggt, nach herumschlagen in der Complaint Area zwecks Änderung der Mail-Adresse und zurücksetzen des Passworts, da ich mein Passwort nicht mehr kannte und auf die Mail, die ich damals zum Registrieren genutzt habe schon seit 7-8 Jahren keinen Zugriff mehr habe c:
|
|
|
09/27/2024, 18:53
|
#12447
|
elite*gold: 0
Join Date: Mar 2015
Posts: 600
Received Thanks: 436
|
Quote:
Originally Posted by 「Bad Apple」
Omdihar ist jetzt also Omdi
Heute das erste Mal seit einigen Jahren wieder eingeloggt, nach herumschlagen in der Complaint Area zwecks Änderung der Mail-Adresse und zurücksetzen des Passworts, da ich mein Passwort nicht mehr kannte und auf die Mail, die ich damals zum Registrieren genutzt habe schon seit 7-8 Jahren keinen Zugriff mehr habe c:
|
neuen acc machen mausi
|
|
|
09/28/2024, 12:44
|
#12448
|
elite*gold: 81
Join Date: Sep 2010
Posts: 755
Received Thanks: 885
|
Quote:
Originally Posted by Pattesyte
neuen acc machen mausi
|
Hatte ich. Muss man, um wegen dem Hauptacc die Anfrage zur Mailänderung stellen zu können - Aber wollte ja diesen hier haben, nicht irgendeinen neuen
|
|
|
09/29/2024, 06:45
|
#12449
|
elite*gold: 24
Join Date: Jul 2009
Posts: 17,460
Received Thanks: 5,089
|
Quote:
Originally Posted by Omdi
Wers noch hier???
|
Yes, sir!
|
|
|
09/30/2024, 19:04
|
#12450
|
elite*gold: 0
Join Date: Mar 2015
Posts: 600
Received Thanks: 436
|
ihr mäuse, nur weil ihr alle paar monate (oder bei manchen auch jahren) mal wieder aus eurem keller kommt, wenn jemand fragt "wer noch hier ist", seid ihr nicht wirklich hier
|
|
|
All times are GMT +1. The time now is 19:08.
|
|