aimbot for s4league - client version 1379 [s4 remnants]
[features]
- bone selection (head, neck, finger, ..)
- object detection
- smooth aim (edit variable test in aim_manager_t::aimbot_mechanic())
[tutorial]
- start s4remnants
- inject the dll with a working injector
- press the key from the dll you choose (s4_bone_aimbot_%key%)
[virustotal]
[known bugs]
if you are host in a touchdown room and die while aiming the aimbot does random touchdown..
this should be the function "s4client.exe+03D5CE0" which detects the next object between two 3d vectors and copy the position to parameter "next_object" (out 3d vector)
chaser crash because of "tag_demon".
i will include it later.
if u join a running room u need to wait until the enemy die, because the scene state of him is 4 (in_lobby). I can't hook room join function to load the state by myself (remnants memory detection).
this function can load the state:
Code:
typedef void(__thiscall* p_set_actor_scene_state)(uint32_t*, uint32_t pid, uint32_t mid); p_set_actor_scene_state set_actor_scene_state = reinterpret_cast<p_set_actor_scene_state>(common::config_t::get_instance().get_client_base_address() + 0x413070);
if you find bugs please report them to me in this thread