First of all i want to introduce myself a bit. I am a pretty new to this game.
But i want to let you know that i love coding advantages in any game in any sort.
So what i did is come to this sweet forum and break a bit at WriteProcessMemory at those autoitwhatevercalled trainers.
In this thread i will share what i found so far with a bit of analysis and explanation.
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S4Client.exe+EDE520 >> float (4 bytes)
- stands for "wallshoot/hitrange"
By analysis of this floating point, it seems to be used widely into the game itself, so if you want to achieve certain effects without buggin' out yourself (falling/lagging) you will have to see where the float is accessed. But in order to do that you will have to bypass HShield for a decent amount of time in order to debug the game and find out the good places.
But even if you find a place, you will have to patch/crack/hook a certain place. Meaning you will need a memory CRC bypass, ofcourse if your value is pushed to the stack you can hook a windows API later on and check the return address, if it's the correct region place of the game, modify stack and enjoy ...
But enough of this random talk.
Effects of that address:
Setting value from 2 to 0, after you enter a room (possible only on 64bit, or on 32bit with a threaded dll into the game). Will cause your "sword/dagger" attacks to hit all enemies in the map (as if they were fat in the whole map, but also causing huge fps-lag spikes due to the broken bones structure of the models in memory.
Setting the value from 2 to 0 before you enter a room (basicly working on w32bit before hackshield loads) on certain maps will make you fall down and if you hold down left click while holding a dagger you will hit all enemies on the map, best combined with a God-Mode hack which i have in private.
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Wallshoot is applied for values bigger than 2, though i found out that it works fine with value 1.5 too (without falling or lags, but works only a little bit).
Best choice would be a value 999999 but only set this while you are in a room, else you will experience the falling effect again.
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Soon i will be releasing a public DLL with features including GodMode and InfiniteAmmo, in case you have any neat functions which are detected and work only for a few minutes, you can contact me in private message and we will work out something.
I am mostly interested in firespeed/1-hit hacks. Also anything related to the player struct/pointers.
Will be really neat to release a dll with which one you can teleport with the numpad toward certain directions.
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With best regards, ZynoxCode.