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I'm Back In Action
Discussion on I'm Back In Action within the Rohan forum part of the MMORPGs category.
05/19/2017, 01:14
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#91
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I'm making surprisingly good progress with writing new items and creating new icons. A lot faster than I thought to be honest. Just a quick sample of a few that I've done so far.
Uniques will come with a built in small sparkle of a relevant colour, Ancients will come with lots of sparkles and Legendaries will have glow and lots of sparkles.
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05/19/2017, 08:25
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#92
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Putting those photoshop skills to good use i see :P
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05/19/2017, 08:31
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#93
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@
If you're looking for hosting a p.server, let me know.
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05/19/2017, 16:02
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#94
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Quote:
Originally Posted by DretoNEX
Putting those photoshop skills to good use i see :P
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I rebuilt the icons from scratch using Paint!
Actually, no I didn't
Quote:
Originally Posted by killzone
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If you're looking for hosting a p.server, let me know.
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Thanks for the offer but I already have a partner lined up for everything else I need.
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05/19/2017, 16:16
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#95
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Is 12% crit max? Mane dats pretty ghey tbqhfam
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05/19/2017, 18:08
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#96
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Quote:
Originally Posted by A-Hitagi
Is 12% crit max? Mane dats pretty ghey tbqhfam
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Mens dat be the ancient spirit stone. Legendary bottle gives 15% plus one of the legendary weapons has a bonus extra 10% crit, for your critically attacking pleasures.
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05/19/2017, 21:15
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#97
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Quote:
Originally Posted by Ishtaria
I'm making surprisingly good progress with writing new items and creating new icons. A lot faster than I thought to be honest. Just a quick sample of a few that I've done so far.
Uniques will come with a built in small sparkle of a relevant colour, Ancients will come with lots of sparkles and Legendaries will have glow and lots of sparkles.
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These stats are quite cool but makes my soul hurt..
+99 str/49% melee... Why not 100/50!
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05/19/2017, 21:34
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#98
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Quote:
Originally Posted by Ishtaria
Mens dat be the ancient spirit stone. Legendary bottle gives 15% plus one of the legendary weapons has a bonus extra 10% crit, for your critically attacking pleasures.
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ok, so will stat based dmg classes be relevant? i.e dps that doesnt use attack forces. I miss playing agi dhan men.
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05/19/2017, 22:13
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#99
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Quote:
Originally Posted by Nevernajt
These stats are quite cool but makes my soul hurt..
+99 str/49% melee... Why not 100/50!
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BECAUSE I'M IN CHARGE AND I CAN DO WHAT I WANT!!!! Here in the UK, instead of prices rounded to the nearest Pound, they always sell things at prices like £9.99 so they can say "UNDER £10 ZOMGWTFBBQ!!". So, don't blame me blame the British establishment.
Actually, it's just the formula I used to work out the stats various weapons should have
Quote:
Originally Posted by A-Hitagi
ok, so will stat based dmg classes be relevant? i.e dps that doesnt use attack forces. I miss playing agi dhan men.
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Absolutely our kid. The attack force weapons are just the first ones I've written in. There will be equivalent weapons for all of the major stat based builds and I'll make sure the stats on the weapons are the right amounts.
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05/22/2017, 22:14
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#100
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Are there going to be variants of boss drops? Ex:
Wings of Solemn Death:
Normal- 15 SDV
Variant 1- 20 Str, 5 Dex, 20 Vit
Variant 2- 35 Str, 5 Dex, 5 Vit
This would make boss hunting more interesting. It could also satisfy weaker/impatient people who go to Insta-110 servers because they just want to kill. A Str Dhan with relatively low-grade gear and 4 of those 2nd variant Wings could kill a well-geared person if he were to catch them off-guard.
They would be able to kill, but they'd be a total glass-cannon. This is what I feel a lot of Indonesian players like about servers with +500 attack on everything. You're not going to be dealing minimum damage on anybody as long as your gear is somewhat decent, because defense hardly matters against all of that pure attack force.
Basically, noobs just want the illusion of power-simply being able to kill most people, even if they are a 1-shot, themselves. If you could draw these types of players in, while still keeping the game balanced for all players, it would be great, because we need all the players we can get. Your different weapon types will really help accomplish this as well.
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05/22/2017, 23:10
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#101
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Quote:
Originally Posted by Glixxer
Are there going to be variants of boss drops? Ex:
Wings of Solemn Death:
Normal- 15 SDV
Variant 1- 20 Str, 5 Dex, 20 Vit
Variant 2- 35 Str, 5 Dex, 5 Vit
This would make boss hunting more interesting. It could also satisfy weaker/impatient people who go to Insta-110 servers because they just want to kill. A Str Dhan with relatively low-grade gear and 4 of those 2nd variant Wings could kill a well-geared person if he were to catch them off-guard.
They would be able to kill, but they'd be a total glass-cannon. This is what I feel a lot of Indonesian players like about servers with +500 attack on everything. You're not going to be dealing minimum damage on anybody as long as your gear is somewhat decent, because defense hardly matters against all of that pure attack force.
Basically, noobs just want the illusion of power-simply being able to kill most people, even if they are a 1-shot, themselves. If you could draw these types of players in, while still keeping the game balanced for all players, it would be great, because we need all the players we can get. Your different weapon types will really help accomplish this as well.
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Some of that draws from that +stat only idea I had a while back. It was so much easier to balance overall but one of the things it had was numbers, lots of NUMBERZ!! Without anything OP, using the usual max gear, 5th tier weapons had around 1400 str, characters had 30k HP on average and most classes hit 50% more damage. Bigger numbers but balanced gameplay. It reminded me a bit like Diablo 3, WoW and other games that have high number inflation.
I haven't had a deep think about the full range of boss drops just yet but I definitely want variety from each boss. That's variety like your suggestion, not variety where a boss has 7 different drops, each for a different class. I'd rather have 7 different bosses with each boss having a drop tailored to 1 class damage type only.
I'll think on. Once I have some more concrete ideas I'll post the details.
Edit: Only takes me a few minutes to make some icons
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05/26/2017, 23:27
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#102
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05/27/2017, 02:31
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#103
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Just a quick vid with proof of the new armour being actual functional pieces of armour, not just a costume plus testing out the other sparkle colours in the game's files (white, green and purple).
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05/27/2017, 17:20
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#104
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05/28/2017, 20:09
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#105
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Join Date: Oct 2012
Posts: 3
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Quote:
Originally Posted by Ishtaria
Just a quick vid with proof of the new armour being actual functional pieces of armour, not just a costume plus testing out the other sparkle colours in the game's files (white, green and purple).
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Hell yeah! Those are lit!
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