My guess, collisions are calculated by nfsw client, not server.
First, i will make something like "racing alone", players playing against each other but can't see each, only in finish line at scoreboard.
About the collisions, we will need a hack at client side.
Even racing alone but with other people would be cool. Like a time trial race. You don't know what position you're in and you don't know if your have a lead or if you've fallen behind so you have to go hard through the entire race. Though I realise i'm getting ahead of myself.
Ok, so I know this is off topic and I won't do this again but I'd appreciate it if you and Berkay could read this if you find the time. It's regarding community cars I would like to add to a mod I made.
So I'm very active on the Development Thread and never post about this anywhere else but about 6 months ago I wanted to start modding the game a little and Berkay taught me how to edit xml files. It was thanks to him that I was able to completely reprice the entire game and add level requirements to the performance shop and the car dealer. I've never done anything like this before and even so my mod has over 500 downloads which is a small number but still amazes me that so many people downloaded something I made.
Here is the link if you would like to see my work.
Now I'm at the point where I'd like to add community cars to the Price Pack. I have 5 so far from good members of the community and it would be amazing to have a car featured from you guys. You guys are by far the most popular people on this part of the forum and the most respected. If you're interested and have the free time, please feel free to make a car and send me your carslots.xml file and I will add your car as a purchaseable car in the dealer.
And most of all, honestly, thanks for everything guys. I have never been apart of a forum community and its thanks to you guys that I'm here. We're a small community, but we're passionate about the game.
I think we can sort of manage time attack races right now. Actually, no, I know that time trials can happen right this second. I just need to fix my env(yea I broke literally everything), learn the pattern of Nilzao's coding and then work on time trials. You will not see each other, but at least you guys will be able to race.
I think we can sort of manage time attack races right now. Actually, no, I know that time trials can happen right this second. I just need to fix my env(yea I broke literally everything), learn the pattern of Nilzao's coding and then work on time trials. You will not see each other, but at least you guys will be able to race.
Would be so awesome to have in the meantime. Looking forward to it.
Nice to hear that you will work together with Nilzao. You become a great "Dream Team" I think. Do we have to start from the beginning then (Level 1 with new account)? Make sense, I guess.
Ok, so I know this is off topic and I won't do this again but I'd appreciate it if you and Berkay could read this if you find the time. It's regarding community cars I would like to add to a mod I made.
I will think in something to "import" mods/cars to the server parsing the xml files to the server database, next commit I put it on roadmap
So, I fixed my env and can debug again (yay). I will host a test server on my own PC through a public DNS when I can get a test build out for time trials, will post the full URL here so that you guys can connect to it and test it. However, it will probably be laggy since my up speed is like 50kb/s D:
I think I will probably ship a semi-client manager to ensure correct race timings, might just skip nfs:w event timings at first and display results on the manager instead. This is easier and more debug-able for something new. I'm still not sure though, I'll keep you guys noted.
Hey Nilzao, I'm just wondering if you'd ever consider turning off collisions with some races. It would be cool to be able to do some races which come down to skill and skill alone. Plus there will be a few of us who have a slow connection which results in us in getting hit by players who didn't actually hit you.
Thanks dude!
Trackmania... (sry, that's the first thing that pops up in my mind)
Quote:
Originally Posted by Nilzao
My guess, collisions are calculated by nfsw client, not server.
First, i will make something like "racing alone", players playing against each other but can't see each, only in finish line at scoreboard.
About the collisions, we will need a hack at client side.
If someone knows what file in happens to be in, I might be able to help. (might cause HP2 has a similar file structure)
Quote:
Originally Posted by Dragonfoorcee
EN: This is already possible, in Online did that, if people are using the Hack Ghost Mode, they cross each other
BR: Isso já é possível, no Online fazia isso, se as pessoas estiverem usando o Hack do Ghost Mode, elas se atravessam
We need some way to set lobbies both with and without collision detection.
(And an extra unregulated one for emergent gameplay, to act as a sandbox)
In a nutshell, the lobbies should be determined by collision detection on or off, and experimental.
It's not fair to use ghost mode to ram people minding their own business racing with and against other people on friendly terms - and are following the spirit of the original game.
We need some way to set lobbies both with and without collision detection.
(And an extra unregulated one for emergent gameplay, to act as a sandbox)
In a nutshell, the lobbies should be determined by collision detection on or off, and experimental.
It's not fair to use ghost mode to ram people minding their own business racing with and against other people on friendly terms - and are following the spirit of the original game.
Yea... want to be able to do this again with my crew and family UKR.
Side note: This was my last ram in NFSW, 13 minutes before its shutdown.
Oh, don't start with this **** again. Let alone the fact that it is too early to even bu sure that the server will be portable, we don't even have a UDP-server right now. Stop.
@: Well, I wouldn't say that. Cause maybe you want to drive alone or want to "play" with the "Offline-Server", so a development-stop of that wouldn't be that great.
Ok, an "Online-server" is an amazing thing, but you have stick to it - you know what I mean.
Anyway, I also looking forward to the Online-server from Berkay and Nilzao.
First of all, I must say I've just registered here because I'm interested in the previously called "Project Reborn". I'm a huge fan of NFS World and the decission EA took was (completely in EA style) totally wrong; closing a game which had millions of players only because "new NFS was coming" was pathetic. They even said "the game doesnt fit in the standards of the actual NFS franchise"... Just look at these pictures to see how "outdated" the game is!
Obviously after the "End of the World" I started searching for mods/private servers/etc and inmediately I found you! The excellent job who @Berkay2578 did with the offline server. After that I followed the progress of the project weekly, waiting to see results. Then the "Project Reborn" was cancelled and I felt very upset, but when I saw yesterday the new merging...I finally registered because I sincerely want to help.
I have a Youtube channel (Called Gustingorriz too) and one of its main purposes is giving tutorials, news and gameplays about NFSWO to all the hispanic community (I'm from Spain). I did some tutos and they were very succesfull, so I think I can help with translations, videos, image edition and stuff like that!
And for sure, I'd love join the beta tests: I have a 100 Mb internet connection and NFSW installed and ready! I know it isnt easy, but I'm very patient and can give you feedback!
Finally, thanks again for all the job you've done until today and remind you my big desire to help!