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Tap Titans 2 Advanced ClickBot (HiroMacro)
Discussion on Tap Titans 2 Advanced ClickBot (HiroMacro) within the Mobile Games forum part of the Other Online Games category.
01/18/2017, 09:24
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#1
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elite*gold: 128
Join Date: Jan 2011
Posts: 614
Received Thanks: 248
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Tap Titans 2 Advanced ClickBot (HiroMacro)
Tap Titans 2 Advanced ClickBot
Features:- Auto leveling
- Autoprestige after X minutes
- Random Hits
- Autostart fireblade/midas/crit/sc on full mana
- Autostart boss fights with individual skills
- Boss detection (no actions while fighting vs a boss)
- Autofight ClanQuest every hour
- Autobuy skills (need a rework at curr state)
- Autolevel heroes with scroll detection & spam
- Autostart skills every X minutes
- Automatisches leveln
- Autoprestige nach X Minuten
- Zufällige Positionen der Taps
- Autostart FireBlade/Midas/Krit/ShadowClone bei vollem Mana
- Autostart Boss Kämpfe
- Boss Erkennung
- Autofight ClanQuest every hour
- Automatisches kaufen von Skills
- Automatisches leveln der Heroes
- Autostart Skill jede X Minuten
Coming Soon:- Autostart tournament
- Multiple ClanBoss Attacks (with dia drain)
Basic Requirements:- Android Device or Emulator
- Resolution 480x800 (you can change it maybe if your device is different)
- Root for HiroMacro
Instructions:- Download NoxPlayer, MEmu, ...
- Enable root
- Set screen size to: 480x800
- Settings -> SuperUser -> disable notifications
- Install HiroMacro + Tap Titans 2
- Insert downloaded script by C+P
- HiroMacro Settings -> Color Access Method -> ScreenCapture
- Start HiroMacro Service
- Start Tap Titans 2
- Click on volume down to start the script
- again to stop
Optional for better performance:- Set ScreenCapture delay in HiroMakro settings to 0
- Increase ram to 1500 or more.
- Increase used cores to 2 or more.
Settings available:- enableFairies: 1|0 (enable if you bought Premium and disable Ads, otherwise the bot stuck with the Ad PopUp)
- enableSkills: 1|0
- enableClanQuest 1|0
- enableHeroes: 1|0
- enableAutoprestige: 1|0
- fullManaSkill: 2|3|4|5|6
- prestigeAfterXMinutes: 1-300
- intervalCrit: 0-n (set an interval to 1 if you want to use this skill every minute)
- intervalFireBlade: 0-n
- intervalMidas: 0-n
- intervalShadowClone: 0-n
- intervalHeroes: 0-n
- runActionsOnStart: 1|0
- startBossSkill: 0|2|3|4|5|6 (If the boss fight fails, the bot will wait for this skill before the next boss start)
- startBossSecondarySkill: 0|2|3|4|5|6 (The bot press this skill on boss fight start, but without an readyup check)
- skillIntensity: 1-n (increase this value if you want more taps on the level up buttons per scroll)
- checkBossFight: 0|1 (enable this in the late game, bot skipps actions while fighting with the boss)
- hatchEggs 0|1
- enableTapping 0|1
Stable v1.2 (03.05.2017)- Fixed buttons for new 1.4
- Added hero max out option
- Improve config docs
- Lot of clan quests optimizations
Stable v1.1 (19.04.2017)- Optimized clan quest for top tournaments (still not perfect)
Beta v1.0.7 (15.04.2017)- Added option for auto stop ms leveling after all skills are unlocked
- Added equipment stacking
- Added missing shadow clone configuration
- Adjust clan quest detection
- Added autorestart after tt2 app crash
- Added autostart tt2 on script start
- Reorder hero levelup clicks
- Fixed heroe level up positions
- Resort configuration
Beta v1.0.6 (18.03.2017)- Added autocollect premium ads
- Reduce wrong clanquest autostarts
- Added configurable action order
- Changed heroes level up order
Beta v1.0.5 (10.03.2017)- Added individual skill on boss start
- Added secondary optional skill on boss start
- Fixed clan quest autostart
- Fixed open menu on skill start
Beta v1.0.4 (20.02.2017)- Bugfixes
- force Prestige (try it out and play around @ 1 min delay)
- Added GitHub link for Pull Requests
Beta v1.0.3 (18.02.2017)
Beta v1.0.2 (18.02.2017)- Fixed autoprestige
- Added herotab detection
- Changed some delays
- Optimized intervals
Beta v1.0 (17.02.2017)- Added time debug option
- Added scale/sync option
- Code cleanup
- Added UnlockOnly option
- Changed intervals from minutes to seconds
- Added menu detection (less loops)
- Added time (counted by delays)
Alpha v0.9.9 (12.02.2017)- Added option to disable tapping
- Added hatch egg function
- Added autocollect afk gold
Alpha v0.9.8 (12.02.2017)- Added loop detection for upsliding+leveling heroes
- Changed some positions to force close open frames.
Alpha v0.9.7 (11.02.2017)- Fixed force action option
Alpha v0.9.6 (11.02.2017)- Fixed some boss start failures from last update
Alpha v0.9.5 (10.02.2017)- Optimized action stepper (faster switching between actions)
- Added warcry to full mana trigger
- Swapped sm leveling with skill leveling
Alpha v0.9.4 (09.02.2017)- Optimized boss detection on high lvl push
- Added option for high lvl push with fireblade
- Added option for enable/disable boss fight checks
- Added option for hero leveling intensity
- Removed some useless code (improve performance)
Alpha v0.9.3 (07.02.2017)- Fixed Boss start, fireblade is now optional
Alpha v0.9.2 (06.02.2017)- Optimized boss detection (also between actions)
- Fixed hero autoleveling (first 2-3)
- Added init actions (you can turn them off)
Alpha v0.9.1 (05.02.2017)- Added loop detection for hero leveling
Alpha v0.9 (05.02.2017)- Fixed Hero upgrade function finally works
- Add settings for high level players with low cost mana skills
Alpha v0.8.2 (04.02.2017)- Fixed random hit position for valentines update
- Fixed prestige button positions
Alpha v0.8.1 (03.02.2017)- Changed encoding to UTF-8 (just update to this version if your script crash)
Alpha v0.8 (25.01.2017)- Improved auto heroeleveling (still not stable, already got a new idea)
- You can choose a skill which will be auto activated on full mana
- Add new settings (enableAutoPrestige, fullManaSkill,...)
- Detect running fireblade
Alpha v0.7 (21.01.2017)- Add autoprestige function after X minutes
- Optimized some delays
- Init menu scroll position, so you don't have to care anymore for it.
Alpha v0.6 (21.01.2017)- Autolevel Heroes (doesn't work well atm, disabled by default)
- Add some settings
Alpha v0.5 (21.01.2017)- Autofight ClanQuest every Hour
Alpha v0.4 (19.01.2017)- Fix boss detection bug on some devices
Alpha v0.3 (19.01.2017)- Optimized/Fixed boss detection
- Optimized Titan leveling (pressing lvlup button much as available)
Alpha v0.2 (17.01.2017)- Add Fireblade on full manabar
- Add Autobuy (skills)
- Fix check boss progress before autobuy or lvling
- Optimize tap delay
Current version on GitHub:
Tutorial [RU][EN Subtitles], thanks to indomix aka Kramer
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01/19/2017, 16:08
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#2
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elite*gold: 0
Join Date: Jun 2014
Posts: 75
Received Thanks: 6
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Thanks
It seems like it doesnt start boss fights and lvl up heroes.
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01/19/2017, 17:39
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#3
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elite*gold: 128
Join Date: Jan 2011
Posts: 614
Received Thanks: 248
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Thanks for the Feedback, I changed the boss detection in v0.3 (maybe it was not the best method before). Leveling Heroes is not on the feature list atm but coming soon.
Edit:
found another bug - fixed
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01/21/2017, 19:35
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#4
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elite*gold: 0
Join Date: Jan 2017
Posts: 3
Received Thanks: 1
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Great work so far - can we get a Prestige and restart after 'x' minutes?
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01/21/2017, 19:43
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#5
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elite*gold: 128
Join Date: Jan 2011
Posts: 614
Received Thanks: 248
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Yes I'm working on it, thats a feature on the next release.
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01/21/2017, 20:09
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#6
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elite*gold: 0
Join Date: Jan 2017
Posts: 3
Received Thanks: 1
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Look forward to it!
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01/21/2017, 22:53
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#7
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elite*gold: 128
Join Date: Jan 2011
Posts: 614
Received Thanks: 248
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Updated - autoprestige should work now
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01/21/2017, 23:22
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#8
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elite*gold: 0
Join Date: Jan 2017
Posts: 3
Received Thanks: 1
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Quote:
Originally Posted by Whyno
Updated - autoprestige should work now
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Thank you!!
The hero algo is complicated, I can't seem to find an easy solution other than brute forcing upgrade spam.
Just wanted to give some feedback after a few hours of use/testing:
Your script is extremely stable and I am having great success with it, and your code is so elegantly written, 10/10
Can't wait for heroes and egg hatches to be fully functioning
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01/22/2017, 09:29
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#9
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elite*gold: 128
Join Date: Jan 2011
Posts: 614
Received Thanks: 248
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thanks for the feedback, that was the main reason for this "little" project, the other scripts or macros are unstable or just too simple/complicated.
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01/24/2017, 18:04
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#10
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elite*gold: 0
Join Date: Feb 2007
Posts: 5
Received Thanks: 2
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I'll test it out. Thanks so much mate!
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01/25/2017, 21:28
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#11
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elite*gold: 128
Join Date: Jan 2011
Posts: 614
Received Thanks: 248
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Updated - 0.8
- Improved auto heroeleveling (still not stable, already got a new idea)
- You can choose a skill which will be auto activated on full mana
- Add new settings (enableAutoPrestige, fullManaSkill,...)
- Detect running fireblade
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01/25/2017, 23:07
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#12
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elite*gold: 0
Join Date: Jan 2017
Posts: 24
Received Thanks: 3
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Definitely a lot of promise with this, but there's still a lot of erraticness in its execution. Hero leveling is still very hit or miss, and most of the time the script just scrolls through my hero page without leveling anything. At times, the clicking changes to the point that it just starts tapping once every few seconds in the middle of the skills page, rather than the traditional clicking pattern. And lastly, I don't think it handles stage transitions very well, as on multiple instances the script claimed to be skipping actions either due to ongoing boss fights or during stage transitions.
I love what you've done so far, but the scripts behavior definitely prevents me from being comfortable leaving it going in the background as I've seen it spiral out of control within 10-15 minutes pretty consistently. Haven't even been able to get to a point where I can properly test the auto prestige features. To clarify, I have 10 points in Intimidating presence which drastically cuts down on titans between stages, so maybe the speed of my climbing is affecting the scripts execution?
Looking forward to seeing how it evolves Whyno!
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01/25/2017, 23:43
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#13
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elite*gold: 128
Join Date: Jan 2011
Posts: 614
Received Thanks: 248
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thanks for the feedback, you should definitely disable the "auto" lvl heroes function at the current state (its disabled by default and only for testing). Its very slow - I have to wait for the animation of the lvl up button for the next color scan (your described bug is already in my bug list above). Its hard to implement a fast and secure solution here (dynamic hero array), but I try to work on it. Can you give me a step by step example or maybe a clip (private youtube upload or something with the "crash/out of control" situation). It should run stable without the heroes function. Maybe you can give me some tipps for the "hight" level event handling. Current "event" logic:
every 1500 random hits:
- checking boss fight progress (and running fireblade) -> if running -> skipping and going ahead with 1500 hits
- if not -> checking skills
- level up titan
- check boss button and fireblade status -> if both available -> starting blade and boss fight
-> going ahead with 1500 hits
every 500 hits:
- checking mana
- if full -> run blade/midas/...
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01/26/2017, 00:30
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#14
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elite*gold: 0
Join Date: Jan 2017
Posts: 24
Received Thanks: 3
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At a higher level, the only real functionality that is relevant for grinding is hero leveling, clicking to proc pet attacks, and auto prestiging after X amount of minutes to repeat the cycle. The event logic for utilizing skills is definitely relevant for lower levels, but when I'm able to grind to 2600 or 2700 without using any skills, then a lot of the event logic doesn't really apply to my situation and is surplus to my requirements.
I'm back to running the game without the script, but if I go back to it I'll try to determine some sort of step-by-step description of what leads to the script going out of control.
Thanks again
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01/27/2017, 17:16
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#15
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elite*gold: 0
Join Date: Jan 2017
Posts: 1
Received Thanks: 0
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Is it possible to remake this for 1080X 1920?
I understand the coords for menu and skills etc. but the
//slide back
touchDown 1 280 650
sleep 200
touchMove 1 280 600
sleep 50
touchMove 1 280 700
sleep 50
touchMove 1 280 750
sleep 50
touchMove 1 280 780
touchUp 1
sleep 200
among others is confusing.
Quote:
Originally Posted by testdriver123
Is it possible to remake this for 1080X 1920?
I understand the coords for menu and skills etc. but the
//slide back
touchDown 1 280 650
sleep 200
touchMove 1 280 600
sleep 50
touchMove 1 280 700
sleep 50
touchMove 1 280 750
sleep 50
touchMove 1 280 780
touchUp 1
sleep 200
among others is confusing.
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I've converted every coord to 1920 1080 by multiplying by 2.25 and 2.4. sadly when I start the macro I get an "unfortunately, hiroMacro has stopped. message. This does not happen to my own macro's btw. any advice? edit: I think it is dependent on my phone, oneplus 1 with lolipop. apparently that doesnt see getcolor thus I need kitkat for it. will update
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