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[RELEASE]M2 Collision Helper for 3ds Max

Discussion on [RELEASE]M2 Collision Helper for 3ds Max within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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[RELEASE]M2 Collision Helper for 3ds Max

Hello,
here is my Metin2-Collision Helper plugin for 3DS Max.
The published import script from ricky92 has some bugs, therefore I had written my own. That wasn't a problem, because I had discovered the structure of the MDATR file since some months. My script was written completly by me.

Features:
  • Import(*)
  • Export(*)
  • Collision objects lightly transparent
  • Collision objects without backface culling
  • Easy to use interface
*full support of the MDATR structure

Usage:
  1. Use the attached file in 3DS Max about MAXSCRIPT>Run script...

  2. Click "Import collision" to load MDATR file or "Export collision" to save.

  3. Collision meshes must be labeled with "collsion**" tag in mesh name and the height with "height**" tag.
    (MDATR file uses two types of collision, the collision mesh like plane, sphere or cylinder shape
    and the height plane that represents the ground like the terrain ground)

With regards,
anohros

#UPDATE 2012-06-19T23:15
  • fixed order of collision meshes
  • plane ground function for save is changed
  • added help dialog
Attached Files
File Type: rar M2_Col_Helper.rar (6.1 KB, 1550 views)
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Old 06/19/2012, 00:45   #2
 
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perfectttt thanksssss
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Old 06/19/2012, 00:50   #3
 
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thanks a lot, a dude.)
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Old 06/19/2012, 01:11   #4
 
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Just epic, thank you very much
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Old 06/19/2012, 01:27   #5
 
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Mal wieder gute Arbeit von dir...
Sag mal was wird egtl. aus dem Ding in deiner Signatur - ist das Open Source oder steht das da nur so?
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Old 06/19/2012, 13:13   #6

 
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Nice ._.
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Old 06/19/2012, 13:26   #7
 
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Also den Emulator gibt es wirklich und der Auth-Core ist vollständig realisiert, also Anmeldung und Charakter-Auswahl funktionieren. Der Game-Core unterstützt die grundlegenden Sachen wie z.B. auf der Map sich zu bewegen oder Nachrichten versenden und empfangen zu können.

Momentan ist der Quellcode auf einem privaten GIT-Repository.
Ob Ich den Emulator oder den Quellcode veröffentliche hängt auch von den aktuellen Ereignissen/Aktionen ab(Metin2.SG).

Zum Thema "Open-Source":
Ich veröffentliche demnächst den Quellcode meines vollständig funktionierenden Pack-Manager(ähnlich wie Tims Archiver, aber mit GUI).

mfg
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Old 06/19/2012, 14:00   #8

 
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Kann man jetzt also mit dem Releas hier Collisionen mit 3DSmax machen?
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Old 06/19/2012, 14:09   #9
 
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sehr sehr sehr sehr gute arbeit!
ich bedanke mich :*
man steigt schnell hinter das prinzip
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Old 06/19/2012, 15:42   #10
 
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thx nice gemacht =)
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Old 06/19/2012, 15:58   #11
 
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Göööööttlich.
Sehr nice, danke dir.
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Old 06/19/2012, 16:22   #12
 
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if anyone has solved the runtime error so it would be perfect...for larger models, the client is turned off (error)
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Old 06/19/2012, 23:49   #13
 
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So update is out now. Update log are noticed in first post.

As reference for use the plugin, you have to ensure that all meshes are named correct for identification by the script. Scale-tool has no effect, only settings like width, length, height or radius.

With regards,
anohros
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Old 06/20/2012, 08:18   #14
 
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Danke find ich gut!

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Old 06/20/2012, 11:45   #15
 
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niceeeee :P
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Tags
client, max, mdatr, metin2, mod


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