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[RELEASE] Paar Ymir Enums

Discussion on [RELEASE] Paar Ymir Enums within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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[RELEASE] Paar Ymir Enums

Code:
-- EItemTypes

ITEM_NONE = 0
ITEM_WEAPON = 1
ITEM_ARMOR = 2
ITEM_USE = 3
ITEM_AUTOUSE = 4
ITEM_MATERIAL = 5
ITEM_SPECIAL = 6
ITEM_TOOL = 7
ITEM_LOTTERY = 8
ITEM_ELK = 9
ITEM_METIN = 10
ITEM_CONTAINER = 11
ITEM_FISH = 12
ITEM_ROD = 13
ITEM_RESOURCE = 14
ITEM_CAMPFIRE = 15
ITEM_UNIQUE = 16
ITEM_SKILLBOOK = 17
ITEM_QUEST = 18
ITEM_POLYMORPH = 19
ITEM_TREASURE_BOX = 20
ITEM_TREASURE_KEY = 21
ITEM_SKILLFORGET = 22
ITEM_GIFTBOX = 23
ITEM_PICK = 24
ITEM_HAIR = 25
ITEM_TOTEM = 26
ITEM_BLEND = 27

-- EWeaponSubTypes

WEAPON_SWORD = 0
WEAPON_DAGGER = 1
WEAPON_BOW = 2
WEAPON_TWO_HANDED = 3
WEAPON_BELL = 4
WEAPON_FAN = 5
WEAPON_ARROW = 6
WEAPON_MOUNT_SPEAR = 7
WEAPON_NUM_TYPES = 8

-- EArmorSubTypes

ARMOR_BODY = 0
ARMOR_HEAD = 1
ARMOR_SHIELD = 2
ARMOR_WRIST = 3
ARMOR_FOOTS = 4
ARMOR_NECK = 5
ARMOR_EAR = 6
ARMOR_NUM_TYPES = 7

-- EFishSubTypes
FISH_ALIVE = 0
FISH_DEAD = 1

-- EUniqueSubTypes
UNIQUE_NONE = 0
UNIQUE_BOOK = 1
UNIQUE_SPECIAL_RIDE = 2

-- EUseSubTypes
USE_POTION = 0
USE_TALISMAN = 1
USE_TUNING = 2
USE_MOVE = 3
USE_TREASURE_BOX = 4
USE_MONEYBAG = 5
USE_BAIT = 6
USE_ABILITY_UP = 7
USE_AFFECT = 8
USE_CREATE_STONE = 9
USE_SPECIAL = 10
USE_POTION_NODELAY = 11
USE_CLEAR = 12
USE_INVISIBILITY = 13
USE_DETACHMENT = 14
USE_BUCKET = 15
USE_POTION_CONTINUE = 16
USE_CLEAN_SOCKET = 17
USE_CHANGE_ATTRIBUTE = 18
USE_ADD_ATTRIBUTE = 19
USE_ADD_ACCESSORY_SOCKET = 20
USE_PUT_INTO_ACCESSORY_SOCKET = 21
USE_ADD_ATTRIBUTE2 = 22
USE_RECIPE = 23
USE_CHANGE_ATTRIBUTE2 = 24

-- EItemAntiFlag
ITEM_ANTIFLAG_FEMALE = 1
ITEM_ANTIFLAG_MALE = 2
ITEM_ANTIFLAG_WARRIOR = 4
ITEM_ANTIFLAG_ASSASSIN = 8
ITEM_ANTIFLAG_SURA = 16
ITEM_ANTIFLAG_SHAMAN = 32
ITEM_ANTIFLAG_GET = 64
ITEM_ANTIFLAG_DROP = 128
ITEM_ANTIFLAG_SELL = 256
ITEM_ANTIFLAG_EMPIRE_A = 512
ITEM_ANTIFLAG_EMPIRE_B = 1024
ITEM_ANTIFLAG_EMPIRE_C = 2048
ITEM_ANTIFLAG_SAVE = 4096
ITEM_ANTIFLAG_GIVE = 8192
ITEM_ANTIFLAG_PKDROP = 16384
ITEM_ANTIFLAG_STACK = 32768
ITEM_ANTIFLAG_MYSHOP = 65536
ITEM_ANTIFLAG_SAFEBOX = 131072

-- EGMLevels
GM_PLAYER = 0
GM_LOW_WIZARD = 1
GM_WIZARD = 2
GM_HIGH_WIZARD = 3
GM_GOD = 4
GM_IMPLEMENTOR = 5

-- EItemMisc
ITEM_NAME_MAX_LEN = 24
ITEM_VALUES_MAX_NUM = 6
ITEM_SMALL_DESCR_MAX_LEN = 256
ITEM_LIMIT_MAX_NUM = 2
ITEM_APPLY_MAX_NUM = 3
ITEM_SOCKET_MAX_NUM = 3
ITEM_MAX_COUNT = 250
ITEM_ATTRIBUTE_MAX_NUM = 7
ITEM_ATTRIBUTE_MAX_LEVEL = 5
ITEM_AWARD_WHY_MAX_LEN = 50
REFINE_MATERIAL_MAX_NUM = 5
ITEM_ELK_VNUM = 50026

-- EPrivTypes
PRIV_NONE = 0
PRIV_ITEM_DROP = 1
PRIV_GOLD_DROP = 2
PRIV_GOLD10_DROP = 3
PRIV_EXP_PCT = 4

-- ESkillIndexes

SKILL_RESERVED = 0
SKILL_SAMYEON = 1
SKILL_PALBANG = 2
SKILL_JEONGWI = 3
SKILL_GEOMKYUNG = 4
SKILL_TANHWAN = 5
SKILL_GIGONGCHAM = 16
SKILL_GYOKSAN = 17
SKILL_DAEJINGAK = 18
SKILL_CHUNKEON = 19
SKILL_GEOMPUNG = 20
SKILL_AMSEOP = 31
SKILL_GUNGSIN = 32
SKILL_CHARYUN = 33
SKILL_EUNHYUNG = 34
SKILL_SANGONG = 35
SKILL_YEONSA = 46
SKILL_KWANKYEOK = 47
SKILL_HWAJO = 48
SKILL_GYEONGGONG = 49
SKILL_GIGUNG = 50
SKILL_SWAERYUNG = 61
SKILL_YONGKWON = 62
SKILL_GWIGEOM = 63
SKILL_TERROR = 64
SKILL_JUMAGAP = 65
SKILL_PABEOB = 66
SKILL_MARYUNG = 76
SKILL_HWAYEOMPOK = 77
SKILL_MUYEONG = 78
SKILL_MANASHILED = 79
SKILL_TUSOK = 80
SKILL_MAHWAN = 81
SKILL_BIPABU = 91
SKILL_YONGBI = 92
SKILL_PAERYONG = 93
SKILL_HOSIN = 94
SKILL_REFLECT = 95
SKILL_GICHEON = 96
SKILL_NOEJEON = 106
SKILL_BYEURAK = 107
SKILL_CHAIN = 108
SKILL_JEONGEOP = 109
SKILL_KWAESOK = 110
SKILL_JEUNGRYEOK = 111
SKILL_7_A_ANTI_TANHWAN = 112
SKILL_7_B_ANTI_AMSEOP = 113
SKILL_7_C_ANTI_SWAERYUNG = 114
SKILL_7_D_ANTI_YONGBI = 115
SKILL_8_A_ANTI_GIGONGCHAM = 116
SKILL_8_B_ANTI_YEONSA = 117
SKILL_8_C_ANTI_MAHWAN = 118
SKILL_8_D_ANTI_BYEURAK = 119
SKILL_LEADERSHIP = 121
SKILL_COMBO = 122
SKILL_CREATE = 123
SKILL_MINING = 124
SKILL_LANGUAGE1 = 126
SKILL_LANGUAGE2 = 127
SKILL_LANGUAGE3 = 128
SKILL_POLYMORPH = 129
SKILL_HORSE = 130
SKILL_HORSE_SUMMON = 131
SKILL_HORSE_WILDATTACK = 137
SKILL_HORSE_CHARGE = 138
SKILL_HORSE_ESCAPE = 139
SKILL_HORSE_WILDATTACK_RANGE = 140
SKILL_ADD_HP = 141
SKILL_RESIST_PENETRATE = 142
GUILD_SKILL_START = 151
GUILD_SKILL_EYE = 151
GUILD_SKILL_BLOOD = 152
GUILD_SKILL_BLESS = 153
GUILD_SKILL_SEONGHWI = 154
GUILD_SKILL_ACCEL = 155
GUILD_SKILL_BUNNO = 156
GUILD_SKILL_JUMUN = 157
GUILD_SKILL_TELEPORT = 158
GUILD_SKILL_DOOR = 159
GUILD_SKILL_END = 162
GUILD_SKILL_COUNT = 12

-- Unique Item
UNIQUE_GROUP_LUCKY_GOLD = 10024
UNIQUE_GROUP_AUTOLOOT = 10011
UNIQUE_GROUP_RING_OF_EXP = 10000
UNIQUE_GROUP_FISH_MIND = 10009
UNIQUE_GROUP_LARGE_SAFEBOX = 10021
UNIQUE_GROUP_DOUBLE_ITEM = 10002
UNIQUE_GROUP_RING_OF_LANGUAGE = 10025
UNIQUE_GROUP_SPECIAL_RIDE = 10030
UNIQUE_ITEM_TEARDROP_OF_GODNESS = 70012
UNIQUE_ITEM_RING_OF_LANGUAGE = 70006
UNIQUE_ITEM_RING_OF_LANGUAGE_SAMPLE = 70047
UNIQUE_ITEM_WHITE_FLAG = 70008
UNIQUE_ITEM_TREASURE_BOX = 70009
UNIQUE_ITEM_CAPE_OF_COURAGE = 70038
UNIQUE_ITEM_HALF_STAMINA = 70040
UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE = 70048
UNIQUE_ITEM_SKIP_ITEM_DROP_PENALTY = 70049
UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME = 70050
UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_KILL = 70051
UNIQUE_ITEM_NO_BAD_LUCK_EFFECT = 70052
UNIQUE_ITEM_LARBOR_MEDAL = 70004
UNIQUE_ITEM_DOUBLE_EXP = 70005
UNIQUE_ITEM_DOUBLE_ITEM = 70043
UNIQUE_ITEM_PARTY_BONUS_EXP = 70003
UNIQUE_ITEM_PARTY_BONUS_EXP_MALL = 71012
ITEM_GIVE_STAT_RESET_COUNT_VNUM = 70014
ITEM_SKILLFORGET_VNUM = 70037
ITEM_SKILLFORGET2_VNUM = 70055
UNIQUE_ITEM_FISH_MIND = 71008
UNIQUE_ITEM_SAFEBOX_EXPAND = 71009
UNIQUE_ITEM_AUTOLOOT_GOLD = 71010
UNIQUE_ITEM_EMOTION_MASK = 71011
UNIQUE_ITEM_EMOTION_MASK2 = 71033
ITEM_NEW_YEAR_GREETING_VNUM = 50023
ITEM_WONSO_BEAN_VNUM = 50020
ITEM_WONSO_SUGAR_VNUM = 50021
ITEM_WONSO_FRUIT_VNUM = 50022
ITEM_VALENTINE_ROSE = 50024
ITEM_VALENTINE_CHOCOLATE = 50025
ITEM_WHITEDAY_CANDY = 50032
ITEM_WHITEDAY_ROSE = 50031
ITEM_HORSE_FOOD_1 = 50054
ITEM_HORSE_FOOD_2 = 50055
ITEM_HORSE_FOOD_3 = 50056
ITEM_REVIVE_HORSE_1 = 50057
ITEM_REVIVE_HORSE_2 = 50058
ITEM_REVIVE_HORSE_3 = 50059
ITEM_HORSE_SKILL_TRAIN_BOOK = 50060
UNIQUE_ITEM_MARRIAGE_PENETRATE_BONUS = 71069
UNIQUE_ITEM_MARRIAGE_EXP_BONUS = 71070
UNIQUE_ITEM_MARRIAGE_CRITICAL_BONUS = 71071
UNIQUE_ITEM_MARRIAGE_TRANSFER_DAMAGE = 71072
UNIQUE_ITEM_MARRIAGE_ATTACK_BONUS = 71073
UNIQUE_ITEM_MARRIAGE_DEFENSE_BONUS = 71074
ITEM_MARRIAGE_RING = 70302
ITEM_MINING_SKILL_TRAIN_BOOK = 50600
ITEM_PRISM = 71113
ITEM_AUTO_HP_RECOVERY_S = 72723
ITEM_AUTO_HP_RECOVERY_M = 72724
ITEM_AUTO_HP_RECOVERY_L = 72725
ITEM_AUTO_HP_RECOVERY_X = 72726
ITEM_AUTO_SP_RECOVERY_S = 72727
ITEM_AUTO_SP_RECOVERY_M = 72728
ITEM_AUTO_SP_RECOVERY_L = 72729
ITEM_AUTO_SP_RECOVERY_X = 72730

-- ERefineType
REFINE_TYPE_NORMAL = 0
REFINE_TYPE_NOT_USED1 = 1
REFINE_TYPE_SCROLL = 2
REFINE_TYPE_HYUNIRON = 3
REFINE_TYPE_MONEY_ONLY = 4
REFINE_TYPE_MUSIN = 5
REFINE_TYPE_BDRAGON = 6

-- EAffectTypes

AFFECT_NONE = 0
AFFECT_MOV_SPEED = 200
AFFECT_ATT_SPEED = 201
AFFECT_ATT_GRADE = 202
AFFECT_INVISIBILITY = 203
AFFECT_STR = 204
AFFECT_DEX = 205
AFFECT_CON = 206
AFFECT_INT = 207
AFFECT_FISH_MIND_PILL = 208
AFFECT_POISON = 209
AFFECT_STUN = 210
AFFECT_SLOW = 211
AFFECT_DUNGEON_READY = 212
AFFECT_DUNGEON_UNIQUE = 213
AFFECT_BUILDING = 214
AFFECT_REVIVE_INVISIBLE = 215
AFFECT_FIRE = 216
AFFECT_CAST_SPEED = 217
AFFECT_HP_RECOVER_CONTINUE = 218
AFFECT_SP_RECOVER_CONTINUE = 219
AFFECT_POLYMORPH = 220
AFFECT_MOUNT = 221
AFFECT_WAR_FLAG = 222
AFFECT_BLOCK_CHAT = 223
AFFECT_CHINA_FIREWORK = 224
AFFECT_BOW_DISTANCE = 225
AFFECT_DEF_GRADE = 226
AFFECT_PREMIUM_START = 500
AFFECT_EXP_BONUS = 500
AFFECT_ITEM_BONUS = 501
AFFECT_SAFEBOX = 502
AFFECT_AUTOLOOT = 503
AFFECT_FISH_MIND = 504
AFFECT_MARRIAGE_FAST = 505
AFFECT_GOLD_BONUS = 506
AFFECT_PREMIUM_END = 509
AFFECT_MALL = 510
AFFECT_NO_DEATH_PENALTY = 511
AFFECT_SKILL_BOOK_BONUS = 512
AFFECT_SKILL_NO_BOOK_DELAY = 513
AFFECT_HAIR = 514
AFFECT_COLLECT = 515
AFFECT_EXP_BONUS_EURO_FREE = 516
AFFECT_EXP_BONUS_EURO_FREE_UNDER_15 = 517
AFFECT_UNIQUE_ABILITY = 518
AFFECT_CUBE_1 = 519
AFFECT_CUBE_2 = 520
AFFECT_CUBE_3 = 521
AFFECT_CUBE_4 = 522
AFFECT_CUBE_5 = 523
AFFECT_CUBE_6 = 524
AFFECT_CUBE_7 = 525
AFFECT_CUBE_8 = 526
AFFECT_CUBE_9 = 527
AFFECT_CUBE_10 = 528
AFFECT_CUBE_11 = 529
AFFECT_CUBE_12 = 530
AFFECT_BLEND = 531
AFFECT_HORSE_NAME = 532
AFFECT_MOUNT_BONUS = 533
AFFECT_AUTO_HP_RECOVERY = 534
AFFECT_AUTO_SP_RECOVERY = 535
AFFECT_QUEST_START_IDX = 1000

-- ERefineMisc
BLACKSMITH_MOB = 20016
ALCHEMIST_MOB = 20001
BLACKSMITH_WEAPON_MOB = 20044
BLACKSMITH_ARMOR_MOB = 20045
BLACKSMITH_ACCESSORY_MOB = 20046
DEVILTOWER_BLACKSMITH_WEAPON_MOB = 20074
DEVILTOWER_BLACKSMITH_ARMOR_MOB = 20075
DEVILTOWER_BLACKSMITH_ACCESSORY_MOB = 20076
BLACKSMITH2_MOB = 20091
This is the real shit !
Could be useful for some people or maybe not.
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Old 05/18/2012, 04:03   #2

 
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Nice

Ein Teil davon war aber schonma public, wenn ich mich nicht täusche
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Old 05/18/2012, 05:14   #3
 
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doch nicht die bestimmten flags..
-.-

naja thx haste
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Old 05/18/2012, 08:10   #4
 
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Wofür ist das genau gut wenn ich fragen darf?
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Old 05/18/2012, 09:00   #5
 
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nein du darfst nicht fragen xD beschäftige dich mit der Materie versteh es und frag nicht

kind regards

Dre4m
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Old 05/18/2012, 09:16   #6
 
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Quote:
Originally Posted by Prime3D View Post
nein du darfst nicht fragen xD beschäftige dich mit der Materie versteh es und frag nicht
Was solln die scheiße?
Denkst nicht das ein Forum für hilfestellung genau dafür da ist?
Hatte nen kurzen moment vergessen warum ich dich so abgrundtief gehasst habe. Jetzt ist es mir wieder eingefallen.

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Originally Posted by Prime3D View Post
kind regards
Dre4m
true story

@Topic: Sehr nützlich danke.
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Old 05/18/2012, 09:22   #7

 
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Aza dann sag du ihm was das ist
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Old 05/18/2012, 09:43   #8
 
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goil!!! Danke D
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Old 05/18/2012, 10:03   #9
 
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Also soweit ich das verstanden habe sind das Zahlen die ein Item an sich ausmachen wie z.b. das Fertigkeitsbuch(wenn man die Zahl, in diesem Fall 17 vom Fertigkeitsbuch auf ein anderes Item übertragt hat dieses den gleichen Effekt) oder man kann Ausrüstungen wie Rüstungen beschränken mit z.b. 2048 bei antiflag kann die Rüstung nur von Spielern getragen werden die im blauen Reich sind. Ich hoffe ich hab das richtig verstanden und hab sowas schon lange gesucht daher danke vielmals
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Old 05/18/2012, 10:35   #10
 
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whoawhhh... mir haben paar gefehlt :O...
nice <3
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Old 05/18/2012, 10:49   #11
 
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Einige davon waren schon public, und es nicht große Arbeit, die aus der Bin zu suchen

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Old 05/18/2012, 10:50   #12
 
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Sehr nice, wenn es das ist, für das ich es halte
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Old 05/18/2012, 12:17   #13


 
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keil!
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Old 05/18/2012, 12:38   #14
 
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Nice geil aber ich hätte ne frage könntest du alles klären also was was ist weil ich manche wörter gar nicht versteh.

danke
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Old 05/18/2012, 12:51   #15
 
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Die Zahlen geben an, um was für Item es sich hier handelt (in DB unter Spalte Type).
Beispielsweise eine Truhe zum öffnen mit einem Schlüssel unterscheidet sich mit einer
Bosstruhe usw

Denke den Rest kann man sich erdenken ^^

Danke für das Release
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