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Got to test YTS++ for a day (Only tried a bit because I was busy with irl stuff) and here is my small review:
PS: I tested everything in Practice Tool so it would probably be better in Normals etc.
- Orbwalker: 8/10, because it canceled some AA's which was pretty annoying even tho I checked the box which would minimize the AA cancels, felt clean otherwise to be an external.
- Awereness: 8/10, was good but a bit buggy in Practice Tool when it comes to jungle tracking.
- Menu: 10/10, love the looks, simple to use and navigate, also it reminds me of L#.
- Activator: N/A, didn't use Exhaust in PT so not sure how it is elsewhere.
- Prediction: 7/10, just got to test it on Vayne so not really sure how it is.
- GodEvade: 6/10, could have a lot more customization and it felt a bit obvious but it is decent imo.
- Vayne: 7/10, Spell farming didn't work in PT for some reason but it was good when it comes to combo, good W mark priority.
- GP: 2/10, no options on the menu to customize settings or toggle anything but the barrel usage was ok even tho it canceled AA's a lot and felt really buggy. GP needs a lot more improvement imo.
- Champions: Not a lot of champions atm but they will come out eventually.
- Overall: 6/10, got a lot of improvements to do but it is actually pretty ok at it's current state in my opinion.
I will update this post whenever I get to test it a lot better and use it in Normal games.
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