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Froggy Bot v0.1 by Touchwise

Discussion on Froggy Bot v0.1 by Touchwise within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Froggy Bot v0.1 by Touchwise

So here is my froggy bot a lot of credits go to Rit IRL, i fixed all errors, added the use of cons, summining stones (will use all in a certain order).

The problem is when it dies on lvl 2 right before the second res shrine it will go back to the first ress shrine and get stuck behind the wall. if anyone could have a look in to that it would be great! (this should be fixed by adding a deadonrun part but i dont know how it works)

i want it to use as a base for a bot for every single dungeon so it would be great if someone can fix that part so it wont get stuck anymore and i can use your knowledge to enrich my knowledge to build something great.


Thanks in advance!
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Old 10/30/2023, 05:38   #2
 
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Wuts your discord

I am testing something now if it works we got it done and I will share thx for that info
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Old 10/30/2023, 06:31   #3

 
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Quote:
Originally Posted by reaverseath1 View Post

Func Boss()
Local $aWaypointsBoss[10][4] = [ _
[18334, -8838, 2000, "Moving to Boss"], _
[16131, -11510, 2000, "Moving to Boss"], _
[19009, -12300, 2000, "Moving to Boss"], _
[18413, -13924, 2000, "Moving to Boss"], _
[14188, -15231, 2000, "Moving to Boss"], _
[13186, -17286, 0, "Moving to Boss"], _
[14035, -17800, 0, "Engaging Boss"], _
[13186, -17286, 10000, "Moving to Boss"], _
[14617, -18282, 10000, "Engaging Boss"], _
[15117, -18582, 10000, "Engaging Boss"]]
$NearestWaypoint = GetNearestWaypointIndex($aWaypointsBoss)
hi, I am from the team that created this bot with Logic Api, you can contact me on discord and I will give some advice on how to use it correctly 😊
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Old 10/30/2023, 16:55   #4
 
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Originally Posted by Greg76 View Post
hi, I am from the team that created this bot with Logic Api, you can contact me on discord and I will give some advice on how to use it correctly 😊

Wuts your discord?
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Old 11/19/2023, 21:50   #5
 
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I tried the bot on some accounts. mostly working good, but i found like 3-4 ways how its getting stuck. For example 1. there is a huge rolling fire stone and the bot detects it as an enemy and is not moving anymore. 2. sometimes (i dont know when and how) on second stage half way true he walks back to the beginning of the dungeon and stands still. 3. sometimes he gets stuck in the pre dungeon area - lost in the woods otherwise the bot is working fine for me. personally i changed not picking up dyes and did shorten the pause timer. HM works fine if heros are good equiped, even without Cons. I preffer using SoS build on my characters. is there a discord to send like screens of the stucks to work on them? im not into that coding that much
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Old 11/20/2023, 14:57   #6
 
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Originally Posted by Kn!ckl3s View Post
I tried the bot on some accounts. mostly working good, but i found like 3-4 ways how its getting stuck. For example 1. there is a huge rolling fire stone and the bot detects it as an enemy and is not moving anymore. 2. sometimes (i dont know when and how) on second stage half way true he walks back to the beginning of the dungeon and stands still. 3. sometimes he gets stuck in the pre dungeon area - lost in the woods otherwise the bot is working fine for me. personally i changed not picking up dyes and did shorten the pause timer. HM works fine if heros are good equiped, even without Cons. I preffer using SoS build on my characters. is there a discord to send like screens of the stucks to work on them? im not into that coding that much
You are "lost in the wood" because you died when your charactere chase a group of running mobs, so you pull 1 or 2 more groups and you respawn at the beginning of the run
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Old 12/03/2023, 09:27   #7
 
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Hello, I also have a problem with level 2 which keeps coming back: in the 1st part (where the plants and water are located) the group heads to the right (just before the small climb) to kill the plants at the instead of continuing the itinerary and when everything is killed. The group remains stuck and no longer moves forward.

Has anyone corrected this problem?
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Old 09/13/2024, 14:02   #8
 
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/*chrosshairposition=enemy*
webseite=deadshot.io
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