Having a couple issues that seem related but don't know how to approach:
1. with this ferndale bot specifically (i.e. i haven't noticed/received it with others) i receive error message "Label: LoadFinishedReturn not provided"
2. with this and other bots that previously worked, i also at times get this error: "Guild Wars it not running."; I see via gwa2 this is related to the WinGetProcess fn, and assume it means the guild wars app can't be found. But, gw is definitely running, and I've never had this issue before recently. Maybe related to the new graphics updates pushed out by DrSCW and billfried recently?
Having a couple issues that seem related but don't know how to approach:
1. with this ferndale bot specifically (i.e. i haven't noticed/received it with others) i receive error message "Label: LoadFinishedReturn not provided"
2. with this and other bots that previously worked, i also at times get this error: "Guild Wars it not running."; I see via gwa2 this is related to the WinGetProcess fn, and assume it means the guild wars app can't be found. But, gw is definitely running, and I've never had this issue before recently. Maybe related to the new graphics updates pushed out by DrSCW and billfried recently?
1. thats a bug by the recent update, just use the freshly updated GWA by tjubutsi or mine to solve the problem. otherwise just close and reopen your client
2. never had this problem, do you use gwmultilaunch // kaos theory multilaunch for multiple instances of guild wars?
1. thats a bug by the recent update, just use the freshly updated GWA by tjubutsi or mine to solve the problem. otherwise just close and reopen your client
2. never had this problem, do you use gwmultilaunch // kaos theory multilaunch for multiple instances of guild wars?
1 & 2. took off my asshat for a moment and typed in a character name in the prompt, the bot runs mostly fine (can finish the vq without breaking. now breaks at hzh with DllCall fn definition missing in commonfunctions, might attempt to figure out fix today).
3. still sort of related, the same errors (seemingly randomly alternates between "label: loadfinishedreturn" and "guild wars it not running") occur with this previously working, publicly available cof bot (attached). using 3.7.5 gwa2 as attached. have used multilaunch in the past but not currently using it when receiving these errors. close and reopen client also doesn't fix. so frustrating..
1 & 2. took off my asshat for a moment and typed in a character name in the prompt, the bot runs mostly fine (can finish the vq without breaking. now breaks at hzh with DllCall fn definition missing in commonfunctions, might attempt to figure out fix today).
3. still sort of related, the same errors (seemingly randomly alternates between "label: loadfinishedreturn" and "guild wars it not running") occur with this previously working, publicly available cof bot (attached). using 3.7.5 gwa2 as attached. have used multilaunch in the past but not currently using it when receiving these errors. close and reopen client also doesn't fix. so frustrating..
thanks!
My updated version on page 1 works without any errors for me. I put a new gwa2 version into it to get render disable to work. You would only need to grab the new header file from my GitHub.
My updated version on page 1 works without any errors for me. I put a new gwa2 version into it to get render disable to work. You would only need to grab the new header file from my GitHub.
I updated the cof bot using your headers script and grabbed the new headers from the 9th, just to be on the same page.
I continue to receive errors "Label: LoadFinishedReturn not provided" (also received a random "Guild Wars it not running" error) for both the cof bot I uploaded as well as the original ferndale vq one from this thread. -- the ferndal vq bot was working just earlier today.. no apparent difference in methods on my end
It seems the scripts can't tell gw is running? I've tried loading gw from both directly opening gw.exe or using a desktop shortcut, neither change the outcome of the error messages. Windowed vs full screen makes no difference.
edit: After testing multiple bots, they're all giving me the same "Label: LoadFinishedReturn not provided" error. Can't seem to figure out why. These are the 2 spots where it shows up in gwa2 but can't figure out wth it does and how I'm breaking it.
SummonFireImp(GetItemBySlot(1,1)
;;;;;;; Use Summoning Stone ;;;;;;;
Func SummonFireImp($fItem)
If Not DllStructGetData($fItem, 'ID') = 0 Then
UseItem($fItem)
EndIf
EndFunc
that's prob easier way to make it use cons
thats one way to do it, but if there no item there it will crash gw
here is another way
Code:
Func UseSummoningStone()
$ImpID = 30847
For $bag = 1 To 4
For $slot = 1 To DllStructGetData(GetBag($bag), 'Slots')
Global $item = GetItemBySlot($bag, $slot)
If DllStructGetData($item, 'ModelID') == 30847 Then
UseItem($item)
RndSleep(500)
Return
EndIf
Next
Next
EndFunc
I updated the cof bot using your headers script and grabbed the new headers from the 9th, just to be on the same page.
I continue to receive errors "Label: LoadFinishedReturn not provided" (also received a random "Guild Wars it not running" error) for both the cof bot I uploaded as well as the original ferndale vq one from this thread. -- the ferndal vq bot was working just earlier today.. no apparent difference in methods on my end
It seems the scripts can't tell gw is running? I've tried loading gw from both directly opening gw.exe or using a desktop shortcut, neither change the outcome of the error messages. Windowed vs full screen makes no difference.
edit: After testing multiple bots, they're all giving me the same "Label: LoadFinishedReturn not provided" error. Can't seem to figure out why. These are the 2 spots where it shows up in gwa2 but can't figure out wth it does and how I'm breaking it.
They changed some values in the LoadFinishedReturn with the recent update. In my GWA2 File there is a fix for this:
also tjubutsi did update his one!
Here is the commit to highlight the certain changes:
Quote:
Originally Posted by afmart
thats one way to do it, but if there no item there it will crash gw
here is another way
Code:
Func UseSummoningStone()
$ImpID = 30847
For $bag = 1 To 4
For $slot = 1 To DllStructGetData(GetBag($bag), 'Slots')
Global $item = GetItemBySlot($bag, $slot)
If DllStructGetData($item, 'ModelID') == 30847 Then
UseItem($item)
RndSleep(500)
Return
EndIf
Next
Next
EndFunc
You code is a good example but i have certain problems with this: in some autoit version your bot will crash ( not guild wars) because variables are not declared, here is a better way:
Code:
Func UseSummoningStone()
; always declare the used variables at the top of the function
; dont use global in the for loop
Local $item
Local $bagSlots
Local $ImpID = 30847
For $bag = 1 To 4
;use a variable here instead that way you save some processor time, and dont have to
;check the whole struct for every iteration it makes
$bagSlots = DllStructGetData(GetBag($bag), 'Slots')
For $slot = 1 To $bagSlots
$item = GetItemBySlot($bag, $slot)
If DllStructGetData($item, 'ModelID') == $ImpID Then
UseItem($item)
RndSleep(500)
Return
EndIf
Next
Next
EndFunc
Hello...
Im just failing at running this bot..
I downloaded the bot itself and patched it with "GW2_Patcher".
No error or anything. Then i started the game and when i run the bot it crashed.
So i looked for a solution and found it
I downloaded the gw2 master and tried to patch my files but it doesnt seem to work. nothing happens.
I hope someopne can help me.
Easiest way might be via pm (and if possible in german) so the thread get spammed
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