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[GWCA++]Bot Developer Helper
Discussion on [GWCA++]Bot Developer Helper within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
01/09/2018, 22:05
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#16
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Join Date: Dec 2017
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Quote:
Originally Posted by DerMoench14
Mission Start Delays:
P428 > 0x4
P374 > 0x100
Uhm the Trade-Thing ... what do you mean? The "View-Trade"-Window?
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How it work with GWA2? Where can I find more information about P374 and P428?
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01/09/2018, 22:44
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#17
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There is no Solution for Packet-Analyzing in any public GWA2-Version i know of.
To get more Information about a specific Packet do:
BotDeveloper -> GS to C
There you can add uo to 10 Packets you wanna analyze.
Just add eg 428 (without leading P).
All Packets is just a Sniffer to give Infos which Packets come when you start recording.
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01/10/2018, 18:04
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#18
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Quote:
Originally Posted by DerMoench14
There is no Solution for Packet-Analyzing in any public GWA2-Version i know of.
To get more Information about a specific Packet do:
BotDeveloper -> GS to C
There you can add uo to 10 Packets you wanna analyze.
Just add eg 428 (without leading P).
All Packets is just a Sniffer to give Infos which Packets come when you start recording.
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I'm sorry, I'm just starting to learn the packages. Maybe you explain to me how to add packages in GWA2?
I'm need use Func MemoryReadPtr() or MemoryRead()?
Code:
$lOffset[5] = [0, 0x04, 0xF8, 0xFC, 0x100]
Local $lReturn = MemoryReadPtr($mBasePointer, $lOffset)
Do I right written?
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01/11/2018, 01:13
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#19
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Quote:
Originally Posted by Stary Pen'
I'm sorry, I'm just starting to learn the packages. Maybe you explain to me how to add packages in GWA2?
I'm need use Func MemoryReadPtr() or MemoryRead()?
Code:
$lOffset[5] = [0, 0x04, 0xF8, 0xFC, 0x100]
Local $lReturn = MemoryReadPtr($mBasePointer, $lOffset)
Do I right written?
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Oh yeah, you totally misunderstood everything.
Packet means the data send to Anet from your PC or vice versa and has nothing to do with MemoryRead(Ptr) which reads data from your local RAM.
I highly recommend you to learn the basic API-Stuff and coding in general before you continue.
When you asked 1 month ago for a packet-scanner i thought you already have knowledge about CtoS and StoC and doing your stuff in C(++).
Again: There's no implementation (at least for what you wanna do) of Packet-Handling in GWA2.
If you're trying to write something in AutoIt and missing a specific func you may ask in the other thread.
I'm very sorry but with your Level of knowledge i can't give you any further help. Please don't get me wrong.
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02/02/2018, 21:03
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#20
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Hello. How i can find that information in ollydbg?
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02/03/2018, 00:15
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#21
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Quote:
Originally Posted by Stary Pen'
Hello. How i can find that information in ollydbg?
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Don't get me wrong, i don't want to show you up, but can you explain me what the
(from your screen) means ?
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02/03/2018, 10:34
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#22
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Join Date: Jan 2018
Posts: 25
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Thx for digging this up, i forgot about this wonderfull tool. Still doesn't know how to use it properly though
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02/03/2018, 10:50
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#23
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Quote:
Originally Posted by DerMoench14
Don't get me wrong, i don't want to show you up, but can you explain me what the
(from your screen) means ?
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Hex code form packet 374. That always different, depend on
Code:
0x100 Integer => 3000
B8 0B 00 00
For example:
Code:
0x100 Integer => 11000
F8 2A 00 00
Other code all time same.
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02/05/2018, 19:45
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#24
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Im wrong?
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02/05/2018, 23:01
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#25
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Quote:
Originally Posted by Stary Pen'
Im wrong?
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No, you're right, nevertheless i really have no time to explain such low-level stuff.
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02/06/2018, 09:11
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#26
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Quote:
Originally Posted by DerMoench14
No, you're right, nevertheless i really have no time to explain such low-level stuff.
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You created topic but dont want exlpain how use you tools?
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02/06/2018, 15:59
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#27
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Quote:
Originally Posted by Stary Pen'
You created topic but dont want exlpain how use you tools?
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Really? You asked me once for a tool that prints out GStoC-Packets in a human readable format. And my tool does!
When you gona buy a Cookbook would you also blame the author because his book doens't explain what the nucleic acid sequence of potatoes is about?
Learn the basics.
Learn how gw handles game memory.
Learn how to find functions from gw-client.
Learn how to hook those functions.
Learn how structs, entities etc. work.
Learn how to work with tools like Olly, CE, etc.
Code whatever you want, you should then be able to.
But, DON'T ASK ME TO TEACH YOU THAT STUFF!
I'm done!
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03/30/2018, 21:16
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#28
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Updated to v.1.4.8
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03/30/2018, 21:31
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#29
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Neat, although it still crashes on map info
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03/30/2018, 21:33
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#30
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hey tj is your GitHub version 100%?
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