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WORKING Kilroy Bot

Discussion on WORKING Kilroy Bot within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 07/04/2015, 15:58   #16
 
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Quote:
Originally Posted by Uzishan View Post
seems you updated the gwa2 file but probably didn't delete the old one and rename the new one gwa2 to gwa2.au3 . the problem you encounter happens as long as the file is not updated
I updated the GWA2 file, and deleted the old one. I ensured that the name of the GWA2.au3 file was the same as what was in the script.

If anyone is able to upload currently working files it would be much appreciated because as it stands it is going to be very difficult to diagnose here.
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Old 07/05/2015, 11:32   #17
 
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I'm still new and when you used the updater. Did you use the second version posted further down on this page?
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Old 07/07/2015, 01:29   #18
 
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Quote:
Originally Posted by Uzishan View Post
I'm still new and when you used the updater. Did you use the second version posted further down on this page?
You are a lifesaver!! I for the life of me couldn't figure out why it wouldn't work. That did the trick - never even noticed the second post. You my friend deserve some kind of reward!
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Old 07/21/2015, 16:19   #19
 
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pretty weird. i used the updater you posted and renamed the GWA2.new to GWA2 after i deleted the old GWA file. the bot still keeps running past the first group.

when i try to nem the GWA2 file to GWA2.au3 i get an error when trying to start the bot.

any solutions?

EDIT: Got it running now. but sometimes the bot stops right before the room with the first boss (where the mobs are standing in a circle and start attacking you). He just stops right before the mob group in the center and doesnt atk/aggro them. after i do it manually everything is working fine again until next run.

Another thing is that sometimes he gets stuck at chests. depending on where they spawn
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Old 07/29/2015, 17:37   #20
 
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I changed the source-code a bit. This bot didnt buy the scrolls itself nor used them correctly. I switched it so hes using the scroll in my 4th bag at the 5th position (1st row last item). Furthermore hes waiting at the beginning like 6-7 seconds so kilroy will start & take the aggro. This gives some nice advantage cause you wont get the initiator-damage.

My last problem is that hes not opening any of the chests (i dont mean the last one but the random spawned one)... Any solution for that?

Add this after "Func UseScroll()" in GWA² Killroy Stoneskin.au3
Code:
$item = GetItemBySlot(4,5)
   if $item <> 0 Then
	  Update("Using Scroll at 4:5")
	  UseItem($item)
	  Return
   EndIf
This makes that hes using the item at bag4 row1 cell5. You can manually put in there any scroll u want - even other items that you want him to use.

To make him wait for Killroy to run first, go to the line with "Func RunQuest()".
Change:
Code:
RndSleep(1500)
If $useScroll Then UseScroll()
	If AggroMoveToEx(-11040, -16400) Then Return 1
	If AggroMoveToEx(-3585, -15915) Then Return 1
	If AggroMoveToEx(-1081, -14387) Then Return 1
	If AggroMoveToEx(3788, -16406) Then Return 1
	MoveTo(5724,-15148)
	MoveTo(5053,-15835)
with

Code:
RndSleep(1500)
	If AggroMoveToEx(-16557, -13752) then Return 1
	RndSleep(8000)
	If $useScroll Then UseScroll()
	If AggroMoveToEx(-11040, -16400) Then Return 1
	If AggroMoveToEx(-3585, -15915) Then Return 1
	If AggroMoveToEx(-1081, -14387) Then Return 1
	If AggroMoveToEx(3788, -16406) Then Return 1
	MoveTo(5724,-15148)
	MoveTo(5053,-15835)
With this little edit hes walkin like 3-4 meters to initiate the dialog, then waits for kilroy to start running. If its not your speed, adjust"RndSleep(8000)". Hes also using his scroll (at least the item you want) after the sleep so you wont lose like 8 seconds.

I'm also working on a "Pickit". Not picking up any item but the ones you want. Getting rid of those "Frosty Tonics", "Snowman Summoners" & "Mischievous Tonics". Some1 interested in this? PN me
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Old 08/23/2015, 01:17   #21
 
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here is one that I got from another site that is working great
Attached Files
File Type: rar Killroy's.rar (31.7 KB, 248 views)
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Old 10/10/2015, 17:15   #22
 
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du dreckiger der bott funktionirt n scheis und er hatt mein voltic verkauft ich werd dich finden glaubs mir
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Old 10/10/2015, 19:26   #23



 
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Das kann ja wohl kaum dein Ernst sein? Wie wäre es mal mit nachdenken? So etwas funktioniert nicht einfach nur immer so Out of the Box
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Old 12/24/2015, 17:59   #24
 
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curious if anyone has found a way around the chests that spawn in places where it breaks the script. there are a couple of instances where the chest will be right on an edge of a straight line movement that stops the player. script doesn't seem to pick up on that

FYI, i'm using that last rar posted
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Old 01/05/2016, 01:13   #25
 
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I too would like a fix on getting stuck at that one chest. and would like it if anyone could add the a func to open the chest's and to store unid golds.
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Old 01/08/2023, 03:16   #26
 
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Anyway to get this working in 2023?
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Old 01/08/2023, 20:30   #27
 
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Quote:
Originally Posted by Tabula Assault View Post
Anyway to get this working in 2023?
yeah, there was actually a thread which shows a "how to updates scripts"

you might find it the way you found all the other posts and asked the same questions.
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Old 01/14/2024, 08:24   #28
 
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Label: Skilllogreturn not provided? Any help pls?
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Old 01/15/2024, 05:54   #29

 
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Quote:
Originally Posted by Kaosssssssss View Post
Label: Skilllogreturn not provided? Any help pls?
Please stop bumping old threads!
Utilize the search function within the forum!
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Old 01/28/2024, 04:36   #30
 
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Doesn t work
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