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Asc to la runner

Discussion on Asc to la runner within the GW Bots forum part of the Guild Wars category.

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Old   #1
 
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Asc to la runner

Used to be a bot that would do this wondering if anyone has the old bot that I can tinker with and update or if someone has an updated one prior to the latest gw update anyway as I assume no one is releasing the new gwa2 yet (dont need the updated gwa2)
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Old 02/08/2020, 19:04   #2
 
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Any1? No one has the old files for this that I can get and update?
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Old 03/29/2020, 22:00   #3
 
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I thought I might be I don't sorry
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Old 03/31/2020, 03:50   #4
 
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got to be here somewhere on the site... try the 2019 thread
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Old 04/01/2020, 08:24   #5
 
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Would be neat to see if someone still has this, not overly hard, but time consuming to recreate. Hooded ground I think is where it was from.
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Old 04/27/2020, 05:22   #6
 
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took me a while to find but knew I had it somewhere.
Attached Files
File Type: rar Leecher.rar (3.6 KB, 25 views)
File Type: rar Pathing.rar (16.6 KB, 22 views)
File Type: rar Runner.rar (5.3 KB, 25 views)
File Type: txt NFO.txt (942 Bytes, 26 views)
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Old 04/28/2020, 14:25   #7
 
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Thank you for sharing.

The runner script uses MoveRunning function that I can't find in the newest GWA2.
Any idea where I can find it?
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Old 04/28/2020, 17:37   #8
 
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Code:
;~ Description: Move to a location and wait until you reach it. And KILL STUFF
Func MoveRunning($aX, $aY, $aRandom = 50)
	Local $lBlocked = 0
	Local $lMe
	Local $lMapLoading = GetMapLoading(), $lMapLoadingOld
	Local $lDestX = $aX + Random(-$aRandom, $aRandom)
	Local $lDestY = $aY + Random(-$aRandom, $aRandom)
	If GetMapLoading() == $INSTANCETYPE_OUTPOST Then Return False

	Move($lDestX, $lDestY, 0)

	Do
		Sleep(100)
		$lMe = GetAgentByID(-2)
		If DllStructGetData($lMe, 'HP') <= 0 Then ExitLoop
		Out("Moving")

		If GetNumberOfFoesInRangeOfAgent() > 0 Then
			Do
				Sleep(100)
				Out("Attacking")
				UseAllMySkills()
			Until GetNumberOfFoesInRangeOfAgent() <= 0 Or $iAmAlive == False
			Do
				Sleep(500)
			Until GetHealthCheck() == True
			Move($lDestX, $lDestY, 0)
			Sleep(500)
		EndIf

		$lMapLoadingOld = $lMapLoading
		$lMapLoading = GetMapLoading()
		If $lMapLoading <> $lMapLoadingOld Then ExitLoop

		If DllStructGetData($lMe, 'MoveX') == 0 And DllStructGetData($lMe, 'MoveY') == 0 Then
			$lBlocked += 1
			$lDestX = $aX + Random(-$aRandom, $aRandom)
			$lDestY = $aY + Random(-$aRandom, $aRandom)
			Move($lDestX, $lDestY, 0)
		EndIf
	Until ComputeDistance(DllStructGetData($lMe, 'X'), DllStructGetData($lMe, 'Y'), $lDestX, $lDestY) < 150 Or $lBlocked > 30
	If $lBlocked > 30 Then
		StartOver()
		Return False
	Else
		Return True
	EndIf
EndFunc   ;==>MoveRunning
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Old 04/30/2020, 06:07   #9
 
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Quote:
Originally Posted by ayyy_lmao View Post
took me a while to find but knew I had it somewhere.
not exactly what i was looking for but works in a pinch i guess

there was one that did just from asc to la with all stops and la to asc with all stops

also an eotn runner looking for that also

ima have to dig deeper in my hard drives i should have both somewhere
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Old 05/01/2020, 19:36   #10
 
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Should really use a derv for this
Attached Files
File Type: rar Eotn Runner.rar (10.7 KB, 32 views)
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Old 05/03/2020, 22:48   #11
 
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Cool

Quote:
Originally Posted by s4fjoker View Post
not exactly what i was looking for but works in a pinch i guess

there was one that did just from asc to la with all stops and la to asc with all stops

also an eotn runner looking for that also

ima have to dig deeper in my hard drives i should have both somewhere
I could really use that LA to Ascalon runner myself...
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Old 05/08/2020, 20:17   #12
 
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4D 1 made those running bot eons ago.
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Old 05/01/2024, 14:10   #13
 
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Quote:
Originally Posted by ayyy_lmao View Post
Should really use a derv for this
It's missing files. Do you have them?

#include <Constants.au3> -- Don't have it
#include "includes\GWBible.au3" -- Don't have it
#include "includes\resources.au3" -- Don't have it
#include <GUIConstantsEx.au3> -- Don't have it
#include <WindowsConstants.au3> -- Don't have it
#Include <GuiButton.au3> -- Don't have it
#include <GuiEdit.au3> -- Don't have it
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