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[Release] FlyFF PC v21.2 Official Source Code

Discussion on [Release] FlyFF PC v21.2 Official Source Code within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 11/16/2022, 03:39   #181
 
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keyrita
, I am in the same case that you I have no more knowledge than you and I myself managed to make it work is files, I had some small problems but anyway because of my lack of experience at the moment in C++ I don’t count on using files because I’m not the means, I keep them aside for now and I don’t count sharing them with the little help that people gave me to properly rebuild those files, free to you to try to compile them, the WaneTrain databases works correctly for me

And the more in the discussion you say "I can share the files", giving envy to the person who are struggling does not make me very much want to help you.

Knowing that three months after your message you’re still asking is file.
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Old 11/16/2022, 04:32   #182
 
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Originally Posted by Wanetrain View Post
What error? Need more information.

Little info: you can execute this script everytime you wanna recreate the database. There is no need for "delete database" or anything.
solve now after i make this file ,thank you for sharing ~
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Old 11/16/2022, 13:14   #183
 
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can someone help me ?when i run the worlserver.exe,it will crash in seconds,and what log show is like below:
thanks in advance!

Code:
[2022-11-16 20:09:59] (INFO) FLFlyffConfig::LoadFlyffConfig(64): [ LANGUAGE : 0 ]
[2022-11-16 20:10:00] (TRACE) CScript::ExecDefine(431): define 5793 dup
[2022-11-16 20:10:00] (TRACE) CScript::ExecDefine(431): define 5794 dup
[2022-11-16 20:10:00] (TRACE) CScript::ExecDefine(431): define 5795 dup
[2022-11-16 20:10:00] (TRACE) CScript::ExecDefine(431): define 7378 dup
[2022-11-16 20:10:00] (TRACE) CScript::ExecDefine(431): define 6237 dup
[2022-11-16 20:10:00] (TRACE) CScript::ExecDefine(431): define 6238 dup
[2022-11-16 20:10:00] (TRACE) CScript::ExecDefine(431): define 6433 dup
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Old 12/24/2022, 16:01   #184
 
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Do it yourself instead of doing the assisted, a lot of people are in your situation and don't ask for so much help
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Old 01/10/2023, 03:13   #185
 
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Either way, the things to do so that you can use the files are: Redo the paths, put the libs in the right place and have the v19/v20 release database and have the right character_tbl with the official 4-tab inventory.

The source is compileable on visual studio 2019 if ever too, and you just have to redo the resource access paths and also on the compiler side of the exes and then put the right character_tbl and the rest in db v19/v20 and put the libraries in the right place and hop ! The source you can use.
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Old 01/10/2023, 06:21   #186
 
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Everything needed to compile this source and get it running can be located in this thread minus a few minor changes which require common sense and the ability to read an error log or debug. Even the database is here.

This source can be compiled on any version as well as long as you upgrade it correctly. I have it running without any issues on VS22 and i'm sure others do to lol.
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Old 01/11/2023, 02:13   #187
 
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Ah yes the v21 database is in the files in one of the .h
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Old 07/25/2023, 22:18   #188
 
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It's so good to see how the same few people manage to do the needed fixes and don't get tired to answer every single leecher "do it yourself" instead of upload the files and say "no support".

But that's just my 5 cts..
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Old 07/25/2023, 23:47   #189
 
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Quote:
Originally Posted by g33k_ View Post
It's so good to see how the same few people manage to do the needed fixes and don't get tired to answer every single leecher "do it yourself" instead of upload the files and say "no support".

But that's just my 5 cts..
You mean the same people who have taken the time to learn things and evolve?

**** those people! How dare they.
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Old 07/26/2023, 04:43   #190
 
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Quote:
Originally Posted by xTwiLightx View Post
Almost very third party library needed is open source and available in the public.

BugTrap:
Lua Compiled Libs + Headers:
Lua source code (to compile the lib & stuff by yourself):


Those are needed for BetaPatchClient only I think:
zlib (source code only):
libsquish (source code only):
libpng (1.6 should do fine):
freetype: or

Miles Sound System headers should be found inside old V15 source code releases.

How to get libraries out of the source codes? Look for Visual Studio project/solution files. All of them should have targets like "static/dynamic" - compile them and implement them like you would like to.
Static: Link .lib file "into" the final binary - no need of .dll files
Dynamic: Need the also compiled .dll file for your binaries
better than that is impossible
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Old 08/19/2023, 17:34   #191
 
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any tutorial video how to set up this?
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Old 06/29/2024, 15:23   #192
 
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Yes, I know that for some members this is pretty easy and straight forward. But foor newcomers we dont know how to do it. We know we need this files, thanks for uploading, but no clue on how to use them.
A tutorial would be highly appreciated
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Old 07/04/2024, 12:55   #193



 
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you can find any information needed here in the forums
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Old 07/04/2024, 15:36   #194

 
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you can find any information needed here in the forums
ugh u could write nothing it would be the same. Why even post something when u dont want to help either.. xd
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Old 07/05/2024, 05:38   #195
 
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Quote:
Originally Posted by -[Daxter. View Post
Quote:
Originally Posted by Flogolo View Post
you can find any information needed here in the forums
ugh u could write nothing it would be the same. Why even post something when u dont want to help either.. xd
Exactly, is missing the database, doesnt have a backup or scripts, so not too much to go from there
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