Here are the GAMEBRYO GAMES that I have had success with from the Niftools list:
Star Trek Bridge Commander
Freedom Force
Freedom Force vs the 3rd Reich
Morrowind
Dark Ages of Camelot (Animations are not supported)
Loki (Animations are note supported)
Oblivion
Fallout 3
Megami Tensei: Imagine (use blender to extract the imbedded .dds files from the nif)
Florensia
Requiem: Bloodymare (one of my favorites, use blender to extract the imbedded .dds files from the nif)
Atlantica Online (Nifskope and Max Nif importer can manipulate .nif files from this game, but look here viewtopic.php?f=18&t=3263 to get the .dds files to be readable. I've got most of the textures working, but some nice programmer really needs to simplify this for us.)
Warhammer Online (Uses Nifs for all static meshes, animated meshes are proprietary and are being worked on by these people, but it doesn't look like they plan to release anything for the public
... p?t=154460 )
Worldshift Update Feb 11: Uses Nifs, check the niftools forum for an updated nif.xml file to enable nifskope to work with these .nif files
check here
a worldshift archive extractor.
VALVE GAMES:
(Half Life 2 engine, tools are here:
Models must first be decompiled using the mdldecompiler from the link, then imported using the .smd importer)
Half-Life 2
Halife Life 2, Episode 1
Sin Episode 1
Dark messiah
Vampire: the Masquerade - Bloodlines (Animations don't work with the current tools, but rigging is ok)
DOOM 3 ENGINE GAMES (Tools are here:
, but also check out Gildor's updated md5mesh importer linked above)
Doom 3
Doom 3: Resurrection of Evil
Quake 4 the Quake 4 md5mesh files are essentially the same as the D3 files, except that they have collision geometry. You can go right into the md5mesh file with a text editor and delete it (it's pretty easy to spot when you compare it to a D3 file) and then there is no difference.
Prey Same format as Doom 3
Quake Wars Game itself used newer binary versions of MD5MEsh files, and files that come with the SDK are version 11 I think, but the newer tools can handle them.
QUAKE 3 ENGINE GAMES: Most links to tools for these games are out of date, but I have been able to import models and animations from all of them into Max in the past. I will see if I can find/post scripts for them if anyone is interested. Some of them have models that are as good as some recent games, despite the older engine.
Quake 3
Star Trek Elite force I
Star Trek Elite Force II
Return to Castle Wolfenstein
Fakk2
American McGee's Alice
OTHERS:
Lineage 2 (Not skinned or rigged) (Tools:
), see above for Gildor's updated tools.
STALKER (can be converted to .smd and imported to max using HL2 smdimporter above, Tool:
)
Stalker: Clear Sky: (can be converted to .smd and imported to max using HL2 smdimporter above, Tool:
)
AION MMORPG (Look here for extraction and conversion info viewtopic.php?f=10&t=2848&st=0&sk=t&sd=a . Uses CryEngine 1, cgf files can be viewed and extracted using 3dObjectConverter, I've messed around with a hex editor but it would be nice to see a converter to make them into normal cgf files to be more easily manipulated)
Painkiller (Tool:
... hp?t=32608 )
SPACE COMBAT FLIGHT SIM GAMES
X2 (Tools:
)
X3 Reunion (Tools:
)
Space Force: Rogue Universe
Eve Online (Tools:
... fault.aspx , look for the beta 2 version of the extractor which can convert the .gr2 files) )
Star Wars Battlefront I and II (3D Object Converter)
OLDER GAMES:
Freespace 2
Orb
Quake 2
Daikatana (Quake 2 engine)