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[Release] ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src)
Discussion on [Release] ATools v1.0 (World/Sfx/Model/GUI) (Bin/Src) within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
10/26/2016, 22:05
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#91
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ベトナム警察
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Laut Fehlermeldung kann der Editor das Objekt nicht Laden mit der Objekt ID 53. Was sagen denn die Logs im Log Ordner?
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06/02/2017, 09:47
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#92
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I don't know if some of you could help me, but I got this error when starting the exe
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02/06/2017 09:41:43
..\Common\Object3D.cpp line 43
bool __cdecl CObject3D::InitStaticDeviceObjects(struct IDirect3DDevice9 *)
Can't assemble skin vertex shader from resource. You must (re)install the lastest DirectX9 runtime on
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06/03/2017, 11:19
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#93
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ベトナム警察
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Quote:
Originally Posted by ibenjimi
I don't know if some of you could help me, but I got this error when starting the exe
---------------------------------------------
02/06/2017 09:41:43
..\Common\Object3D.cpp line 43
bool __cdecl CObject3D::InitStaticDeviceObjects(struct IDirect3DDevice9 *)
Can't assemble skin vertex shader from resource. You must (re)install the lastest DirectX9 runtime on
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Can't assemble skin vertex shader from resource. You must (re)install the lastest DirectX9 runtime on
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06/21/2017, 17:16
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#94
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Join Date: Jun 2014
Posts: 16
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Hey
How to fix this :
21/06/2017 17:01:15
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_SYS_SYS_SCR_CANCELLATION_01 not found
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21/06/2017 17:01:15
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_ARM_LC_BEHEMOTH_CAP_F not found
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21/06/2017 17:01:16
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_SYS_SYS_SCR_GWANGYA not found
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21/06/2017 17:01:16
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_GEN_POT_ARTIFACT_NOSFERATU not found
????
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06/21/2017, 20:42
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#95
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Join Date: Jan 2015
Posts: 934
Received Thanks: 444
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Quote:
Originally Posted by RaXxIk
Hey
How to fix this :
21/06/2017 17:01:15
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_SYS_SYS_SCR_CANCELLATION_01 not found
---------------------------------------------
21/06/2017 17:01:15
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_ARM_LC_BEHEMOTH_CAP_F not found
---------------------------------------------
21/06/2017 17:01:16
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_SYS_SYS_SCR_GWANGYA not found
---------------------------------------------
21/06/2017 17:01:16
..\Common\TextFile.cpp line 223
void __thiscall CTextFile::_getToken(bool,bool)
II_GEN_POT_ARTIFACT_NOSFERATU not found
????
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Liegt an deiner Resource nicht am Tool.
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08/25/2017, 18:08
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#96
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Join Date: Mar 2017
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Hi, im using aTools world editor and add some npc and save it. My problem is where do I get the character ID of the NPC I add? and install to my character.txt. Help Appreciated thanks
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08/26/2017, 09:01
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#97
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Join Date: Nov 2010
Posts: 37
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When you set a npc in your world editor, you have to rightklick on him und choose properties. There you have to go to "mover" and choose what charakter your npc should be by choose something form "charakter" like "mafl_helper"
Then this Npc can do what "mafl_helper" in your char.inc can do
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12/03/2017, 03:42
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#98
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Join Date: Dec 2014
Posts: 190
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the problem on this tools after you save the WdMadrigal.wld the WdMadrigal.txt text was missing. its not saving. how to fix that.
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12/18/2017, 20:51
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#99
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Join Date: Dec 2011
Posts: 216
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reupload please
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02/23/2018, 15:45
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#100
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Join Date: Sep 2017
Posts: 32
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02/23/2018, 21:46
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#101
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Join Date: Mar 2010
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Quote:
Originally Posted by Kakerou
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Is default.dds even in your Texture* folder?
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02/24/2018, 01:46
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#102
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Join Date: Sep 2017
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Quote:
Originally Posted by Kinami
Is default.dds even in your Texture* folder?
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Hi Sir thanks for reply, I already fix it, Im missing the Texture/TextureMid/TextureLow inside the World Folder.
My problem now is after I finish apply some models in my world, then execute my neuz I enconter this pop up error, I dont have Idea, I already put all the models in my client folder the same with my resource. And all the related files like mdlObj, mdldyna, spec_item, defineObj, defineItem. What do you think Im missing? Maybe I need to compile my source?
Quote:
2018/ 2/24 08:20:36 FileName mdlDyna.inc(42329) : MTI_GANGNAMDANCE Not Found. : MTI_GANGNAMDANCE
"AtkAtk1-01" MTI_ATK1 // ?? 01 ??
"AtkAtk2-01" MTI_
2018/ 2/24 08:20:36 FileName mdlDyna.inc(42382) : MTI_TESTANIMATION Not Found. : MTI_TESTANIMATION
"GenFDmg1-D" MTI_FDMG1_D
"GenFStand1-E" MTI_GENF
2018/ 2/24 08:20:36 FileName mdlDyna.inc(42485) : MTI_SAMUSKILL1 Not Found. : MTI_SAMUSKILL1
"pieeeeeeppp" MTI_GREAT
"SklBldDblCross" MTI_BLD_DOUBLE_CROS
2018/ 2/24 08:20:36 FileName mdlDyna.inc(42486) : MTI_GREAT Not Found. : MTI_GREAT
"SklBldDblCross" MTI_BLD_DOUBLE_CROSSSTRIKE01
"SklBldDswSilent" M
2018/ 2/24 08:20:36 FileName mdlDyna.inc(43309) : MTI_GANGNAMDANCE Not Found. : MTI_GANGNAMDANCE
"AtkAtk1-01" MTI_ATK1 // ?? 01 ?? ; ?? ????, ??? ?? ???
2018/ 2/24 08:20:36 FileName mdlDyna.inc(43362) : MTI_TESTANIMATION Not Found. : MTI_TESTANIMATION
"GenFDmg1-D" MTI_FDMG1_D
"GenFStand1-E" MTI_GENF
2018/ 2/24 08:20:36 FileName propMover.txt(1202) : MI_MAFL_TELEPORTER_2 Not Found. : MI_MAFL_TELEPORTER_2 IDS_PROPMOVER_TXT_002134 AII_NONE 15 20 39 33 24 20 = BEL
2018/ 2/24 08:20:36 LoadPropMover : bIfParts¿£ -1À» ³ÖÀ¸¸é ¾ÈµÈ´Ù. 0
Ä÷³ÀÌ ¹Ð·È°Å³ª ¿öÅ·Æú´õ¸¦ À߸øÁöÁ¤ÇßÀ»¼öµµÀÖÀ½
2018/ 2/24 08:20:36 LoadPropMover : bIfParts¿£ -1À» ³ÖÀ¸¸é ¾ÈµÈ´Ù. 20
Ä÷³ÀÌ ¹Ð·È°Å³ª ¿öÅ·Æú´õ¸¦ À߸øÁöÁ¤ÇßÀ»¼öµµÀÖÀ½
2018/ 2/24 08:20:36 FileName propMover.txt(1206) : MI_MAHE_RAELRA Not Found. : MI_MAHE_RAELRA IDS_PROPMOVER_TXT_002138 AII_NONE 15 20 39 33 24 20 = BELLI_PEAC
2018/ 2/24 08:20:36 Last read:20, ID:15 is duplicated. Ä÷³ÀÌ ¹Ð·Áµµ ÀÌ·±¿¡·¯°¡ ³*´Ù. FILEropMover.txt
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09/12/2018, 17:56
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#103
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Join Date: Sep 2018
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Anyone could provide a compiled v1.0~v1.2? The download links of the older versions are dead. The v1.2 alone has critical errors.
Greetings.
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09/13/2018, 10:05
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#104
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Join Date: Dec 2017
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Trouble about the World with White Terrain!
1.) Just Download this Beast Editor:
2.) Extract the following folder/file only into your Resource and in your Client is Only Letter "" a.) ""
a.) Folder: World, SFX and Model.
b.) File: terrain.inc , atlas.h
c.) atlas_français.exe, atlas_english.exe, atlas_deutsch.exe (OPTIONAL),
cause you were using WorldEditor.exe....
3.) Run now your WorldEditor.exe
and Now your Chances in Editing the Map is so Cool
Hit me with thanks If It gives you right...
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09/14/2018, 05:33
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#105
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Join Date: Sep 2018
Posts: 2
Received Thanks: 0
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Quote:
Originally Posted by aeralakas21
1.) Just Download this Beast Editor:
2.) Extract the following folder/file only into your Resource and in your Client is Only Letter "" a.) ""
a.) Folder: World, SFX and Model.
b.) File: terrain.inc , atlas.h
c.) atlas_français.exe, atlas_english.exe, atlas_deutsch.exe (OPTIONAL),
cause you were using WorldEditor.exe....
3.) Run now your WorldEditor.exe
and Now your Chances in Editing the Map is so Cool
Hit me with thanks If It gives you right...
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no, sorry
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