Quote:
Originally Posted by Yolo143
Opppss I was about the post about CPU usage but i enter memory my bad sorry, but Is there any way to fix that? what i mean is how can i configure or locate where the bad programming happen?
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Lots of debugging and analysis.
Things like nVidia PerfKit and PerfHUD (which might be deprecated, so try out Nsight) might help, but you'll have to implement it into your client.
Don't get me wrong - we are talking about Direct3D programming, no "I'll define that and paste some code here and there".