Mover.h -> define the Color (for example ...
Code:
#define COLOR_ADMINISTRATOR 0xffAE2D2D // <---- Here you need put your color in hex.
)
MoverRender.cpp -> AUTH_ADMINISTRATOR (for example...
Code:
if( m_dwAuthorization >= AUTH_ADMINISTRATOR ) // Admin color
dwColor = COLOR_ADMINISTRATOR;
if(m_dwAuthorization >= AUTH_ADMINISTRATOR)
{
CString strName;
strName = szName;
strName += " [Admin]";
strcpy( szName, (LPCTSTR)strName );
}