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Edit DMG RANGER

Discussion on Edit DMG RANGER within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Edit DMG RANGER

Hello friends, I wanted to see if I could help, I have a doubt as to edit the DMG Ranger and Crackshooter, but I have not found, on any side, I just found this:

Quote:
case WT_RANGE_BOW:
nATK = (int)( (((GetDex()-14)*4.0f + (GetLevel()*1.3f) + (GetStr()*0.2f)) * 0.7f) );
break;
That would edit the DMG the bow, not if I'm right I would like if someone could help me, thank you very much!
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Old 02/01/2014, 00:33   #2
 
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Yes, that is the formula for the damage for bow's
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Old 02/01/2014, 10:04   #3
 
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change this:

*4.0f
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Old 02/01/2014, 15:56   #4
 
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Quote:
Originally Posted by TrøublêMakêr View Post
change this:

*4.0f
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Old 02/01/2014, 20:08   #5
 
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Quote:
Originally Posted by Supr3matt View Post
Thanks men , I love You
Technically, changing anything in that formula would alter bow damage. 4.0f is just the multiplier for dex that is used. Yoyo's say JOB_PROP_YOYO because it's loaded from Propjob.inc and in there it is set to 4.0f.

Let's say, 240dex, level 120m, 40int, 40sta.
Original
Code:
nATK = (int)( (((GetDex()-14)*4.0f + (GetLevel()*1.3f) + (GetStr()*0.2f)) * 0.7f) );
nAtk = 744;

Which is then shipped off to other formulas and others

You can change the code anyway you want for a different damage output.
Code:
nATK = (int)( (((GetDex()-8)*3.9f + (GetLevel()*1.9f) + (GetInt()*0.4f) + (GetStr()*0.2f)) * 0.9f));
nATK = 1036
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Old 02/03/2014, 11:11   #6
 
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Guck dir das mal an, da kannst du das leicht in der Ressource danach ändern :-) da wird dieser Faktor *4.0 durch das ersetzt was in der Ressource Datei "propjob.inc" steht.

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bow, demage, edit, ranger


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