Quote:
Originally Posted by Supr3matt
Thanks men , I love You 
|
Technically, changing anything in that formula would alter bow damage. 4.0f is just the multiplier for dex that is used. Yoyo's say JOB_PROP_YOYO because it's loaded from Propjob.inc and in there it is set to 4.0f.
Let's say, 240dex, level 120m, 40int, 40sta.
Original
Code:
nATK = (int)( (((GetDex()-14)*4.0f + (GetLevel()*1.3f) + (GetStr()*0.2f)) * 0.7f) );
nAtk = 744;
Which is then shipped off to other formulas and others
You can change the code anyway you want for a different damage output.
Code:
nATK = (int)( (((GetDex()-8)*3.9f + (GetLevel()*1.9f) + (GetInt()*0.4f) + (GetStr()*0.2f)) * 0.9f));
nATK = 1036