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Uminchu - Auto Fishing Bot
Discussion on Uminchu - Auto Fishing Bot within the Final Fantasy XIV forum part of the MMORPGs category.
05/15/2018, 18:01
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#691
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elite*gold: 0
Join Date: Aug 2013
Posts: 3
Received Thanks: 0
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the AutoMCH doesn't use flamethrower or doesn't ever go into overheat
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05/16/2018, 12:53
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#692
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elite*gold: 0
Join Date: May 2017
Posts: 24
Received Thanks: 1
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I can't wait for bard, he should be very easy, probably can even get top performance.
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05/16/2018, 17:55
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#693
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elite*gold: 0
Join Date: Mar 2015
Posts: 2
Received Thanks: 0
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Been using this bot for a year but i stopped until i came back to FFXIV again.Is there any chance to upgrade it so it can work on dx9 again? i'm getting NOT LOGGED IN status(On administrator), probably because i'm using dx9 on a potato laptop.
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05/22/2018, 22:50
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#694
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elite*gold: 0
Join Date: Jan 2009
Posts: 14
Received Thanks: 0
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ah patched killed it
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05/24/2018, 00:55
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#695
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elite*gold: 0
Join Date: Dec 2014
Posts: 441
Received Thanks: 332
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Hey guys, I hadn't been getting emails about posts and been quite busy this month. Chocobo racing might be just the usual issues with UI interaction - fluctuating framerates or it's running in the background but not minimized, and the game still picks up mouse movement in this situation. You can adjust "OptPressTime=6" in the ini. Default key press time is 1 frame + 6 ms, try 10 (ms) to slow it down a little. And run the game minimized if in the background when it's doing UI stuff and you are actively using the computer.
MCH doesn't intentionally line up overheating with anything. It's pretty tricky to write MCH logic to be very good, and it's just good enough for me right now. It will use flamethrower once all the other cds are done and there's no ammo and there's 2+ targets in range. I will check out the clean shot issue.
BRD should be easy to get good enough to use. I'll add it next. I'd guess it will perform better than MCH since there's less synchronizing of abilities you need to do.
DX11 will be another day I think. DX9, it will come back again. Windows 10 is very difficult for me to test against with no W10 machine. I'll review the process detect code against Windows 10 conflicts with Google but no promises.
Jumps only activate when you are ≦ 1.5 yalms from the target (melee range is 3) and not moving. Sorry to hear it kept mashing jump for one user. Will try to review that too.
Please feel free to ask for features/bugfixes again if I haven't addressed them in a while. I may have just forgotten.
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05/24/2018, 13:35
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#696
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elite*gold: 0
Join Date: May 2012
Posts: 75
Received Thanks: 5
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Will Chocobo Racing still function? It got added to the Duty Finder now.
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05/24/2018, 17:01
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#697
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elite*gold: 0
Join Date: May 2018
Posts: 2
Received Thanks: 0
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Hey Jelio, thanks for the great tool!
I know 4.3 just came out, but I was wondering if you had a timeline for when you expected to have it updated.
Thanks again
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05/24/2018, 20:03
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#698
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elite*gold: 0
Join Date: Apr 2015
Posts: 67
Received Thanks: 8
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Quote:
Originally Posted by Pereg
Hey Jelio, thanks for the great tool!
I know 4.3 just came out, but I was wondering if you had a timeline for when you expected to have it updated.
Thanks again
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Quote:
Originally Posted by jelio
DX11 will be another day I think. DX9, it will come back again. Windows 10 is very difficult for me to test against with no W10 machine. I'll review the process detect code against Windows 10 conflicts with Google but no promises.
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Right above you.
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05/24/2018, 20:16
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#699
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elite*gold: 0
Join Date: May 2018
Posts: 2
Received Thanks: 0
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Quote:
Originally Posted by KrudeMetal
Right above you.
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Ah, sorry I misunderstood what that meant
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05/25/2018, 05:00
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#700
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elite*gold: 0
Join Date: Aug 2013
Posts: 3
Received Thanks: 0
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i'd like to say i really like your work here and i appreciate everything you're doing for us.
also i'd like to suggest the new 4.2 monk rotation with riddle of wind and tornado kick. was wondering if you could implement it
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05/25/2018, 15:24
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#701
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elite*gold: 0
Join Date: Apr 2017
Posts: 2
Received Thanks: 0
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I hope that it doesnt grow beyond than fishing, tbh. It may bring sqeenix attention But great work, keep up!
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05/26/2018, 02:58
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#702
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elite*gold: 0
Join Date: Dec 2014
Posts: 441
Received Thanks: 332
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I'll check out mnk changes once I get everything working. Sorry for the delay - it's only a few hours of work but I really haven't had time.
It's already beyond fishing at this point and if SE wants to shut me down they can. Hopefully they see a lot of what I do is improving the user experience and leave me alone. :)
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05/27/2018, 15:51
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#703
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elite*gold: 0
Join Date: Jun 2016
Posts: 2
Received Thanks: 1
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Quote:
Originally Posted by jelio
I'll check out mnk changes once I get everything working. Sorry for the delay - it's only a few hours of work but I really haven't had time.
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Thank you for your effort on doing this on your free time.
Keep up the good work.
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05/28/2018, 07:12
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#704
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elite*gold: 0
Join Date: Dec 2014
Posts: 441
Received Thanks: 332
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This was harder than usual. Good news is I've improved my scanning tool so it should be much easier to update DX11 in the future.
2018-05-28 - Updated DX11 for patch 4.3. Chocobotting will not loop for now.
- Readded Vercure for RDM. Impact now takes priority over Verfire/Verstone when it is not wasteful.
[edit]Looks like Tornado Kick is not worth adding at this time. It's a benefit when synchronized with short term raid buffs but not in general as far as I can tell, and it's punished for any downtime. I want it to be "pretty good" in all circumstances so I like where it's at now. I'd like to try to make it be a little more aggressive with cd usage if I can.
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05/28/2018, 18:23
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#705
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elite*gold: 0
Join Date: Jan 2014
Posts: 39
Received Thanks: 7
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Hey big thanks for updating! I missed it alot.
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