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Uminchu - Auto Fishing Bot
Discussion on Uminchu - Auto Fishing Bot within the Final Fantasy XIV forum part of the MMORPGs category.
06/17/2017, 05:47
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#331
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Join Date: Dec 2014
Posts: 441
Received Thanks: 332
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Updated DX9 for patch 4.0. Now I'd like to start playing myself, so DX11 will be delayed this time. Sorry guys.
Recently I've been looking at buffs for smart Fish Eyes/Cordial/Well Fed support, and I'm looking at automatic hotkey detection. Maybe some stuff like which button you want to press for food will have to be configured though.
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06/17/2017, 07:08
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#332
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Join Date: Sep 2016
Posts: 3
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Thanks for your hard work, much appreciated! Auto hotkey detection would be nice if you have time later.
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06/17/2017, 10:35
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#333
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Join Date: Sep 2015
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amazing ! <3
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06/17/2017, 11:00
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#334
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Ohh, 1-2x water clusters per fish desynth is the base for the level 61-63 fish. You will probably get 1-3 water + 1-3 wind clusters for air fishing if it exists at 70.
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06/18/2017, 06:00
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#335
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Join Date: Aug 2016
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No rush jelio, but having some issues with the latest version not working, looks like the memory addresses (at least on my laptop) are not lining up. Can post a screenshot if you'd like.
I'm stuck doing nothing anyways while Pipin Savage is going on.
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06/18/2017, 07:09
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#336
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Yes, please let me know what's not working on the DX9 version. I'd like that to be fully functional right now. I will update DX11 when I've been sated on the new content.
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06/18/2017, 07:30
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#337
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I have no idea what happened jelio, but after I went to restart in DX9 mode to take a snapshot, it's all working now. >.> lol thanks though. Gotta max out that gathering while waiting for Pipin to clear.
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06/18/2017, 11:24
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#338
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Added AutoRaubahn mode. English only, use with Skip Dialog and Skip Cutscenes to hammer away at those duties.
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06/18/2017, 11:56
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#339
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Join Date: Jul 2009
Posts: 6
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hmm
status : not logged in @_@
already tried disable antivirus.. still the same @_@
i wonder whats wrong @_@
already try putting vcruntime140.dll
at the same folder also
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06/18/2017, 12:00
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#340
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Are you running DX9?
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06/18/2017, 12:36
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#341
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Join Date: Jul 2009
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no, im using directx 11
just check it using dxdiag
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06/18/2017, 12:38
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#342
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The bot currently only supports DX9. You can set it to DX9 in the launcher options.
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06/18/2017, 16:27
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#343
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Join Date: Jul 2009
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aaah @_@ okay
thx for the info
gonna try tomorrow morning then
now its.. queue hell lol 5k
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06/19/2017, 17:56
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#344
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Join Date: Aug 2016
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So from what I gather from my observations, if you get 90K or otherwise DC'd back to the main screen and then relogin, the memory addresses are no longer correct and you have to restart the entire client to have the bot working again.
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06/19/2017, 20:33
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#345
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elite*gold: 0
Join Date: Dec 2014
Posts: 441
Received Thanks: 332
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Thanks for the info jp. This can be a common problem with pointers, so I usually relog and double check things. I'm not having your issue at this time so it can be a bit tricky to troubleshoot. Can you notice what in particular is breaking? Is it the player name?
I need to expand that debug window to include all variables.. it will make this much easier..
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