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ACME Crafting BOT
Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.
09/28/2016, 00:27
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#616
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elite*gold: 0
Join Date: Dec 2015
Posts: 4
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Amazing!
I would like to just say you are AMAZING and have created a masterpiece of a tool! Thank you!
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09/28/2016, 17:06
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#617
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elite*gold: 0
Join Date: Jul 2015
Posts: 3
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Thank you for the fast update!
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09/28/2016, 19:48
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#618
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elite*gold: 0
Join Date: Apr 2015
Posts: 67
Received Thanks: 8
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Quote:
Originally Posted by AcmeCrafting
If you're using a non-english client, you will have to swap the items.csv for your client language for now, and it still might not work ( someone needs to test it for me).
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I tested, and i had difficulties getting the bot to do anything at first (it never opened the book).
I found out that i now have to press the "Lock" button next to the target process before the bot will interact with the game.
After that, though, it seems to work if your items.csv language matches the game's.
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09/28/2016, 20:41
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#619
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Quote:
Originally Posted by KrudeMetal
I tested, and i had difficulties getting the bot to do anything at first (it never opened the book).
I found out that i now have to press the "Lock" button next to the target process before the bot will interact with the game.
After that, though, it seems to work if your items.csv language matches the game's.
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The issue if it happens is going to be on the select material part, everything else is the same, that's good to know though.
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09/29/2016, 17:41
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#620
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elite*gold: 0
Join Date: Jul 2008
Posts: 53
Received Thanks: 8
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I can't get it to work. Only key it presses is blacksmith key. I looked through the thread and didn't see any type of setup guide.
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09/29/2016, 21:05
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#621
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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bind recipenote(craftinglog), bind up/down/left/right buttons etc
the class keys are only needed if you want the bot to swap your jobs(sort of nice eh)
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09/29/2016, 22:32
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#622
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elite*gold: 0
Join Date: Feb 2008
Posts: 70
Received Thanks: 2
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I noticed a weird kind of "rotation" and experienced a failed synth (Teak Lumber, it looks like the math behind the Careful Synthesis for the last step was faulty... it missed like 2 Progress...)
Sometimes it goes berserk and does something like Mend II, Steady Hand II, Waste Not II, 3x Touches and then goes Hasty Touch until it's time to close the craft using all the CPs for those 3 touches and keeping only the CPs for Great Strides + Byregot's Blessing (no hasty here). That really lowers the % of success.
On the bright sides tho, i've been lucky enough to get an HQ with just 14% after that horror happened
As usual this is the best helper for crafter
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09/30/2016, 04:54
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#623
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Quote:
Originally Posted by F4Bz
I noticed a weird kind of "rotation" and experienced a failed synth (Teak Lumber, it looks like the math behind the Careful Synthesis for the last step was faulty... it missed like 2 Progress...)
Sometimes it goes berserk and does something like Mend II, Steady Hand II, Waste Not II, 3x Touches and then goes Hasty Touch until it's time to close the craft using all the CPs for those 3 touches and keeping only the CPs for Great Strides + Byregot's Blessing (no hasty here). That really lowers the % of success.
On the bright sides tho, i've been lucky enough to get an HQ with just 14% after that horror happened
As usual this is the best helper for crafter
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About the break, post your progress.csv , for my current values of craftsmanship it either guesses progress gains exactly, or it guesses 1 less, I will tune it down if it's overshooting for you - quick fix.
About the crafting logic it will dump your CP into basic touches when it thinks it cant repair anymore + gs + bb, this is a weakness of the bot - its the best "easy" implementation of an effective logic, it's far from perfect though, fine tuning that last use of CP is something that can actually meaningfully increase the HQ% of the bot, but I havent gotten around to it yet.
That being said 4* is pretty trivial to the bot with HQ mats, lots of times I don't even use any hasty touches.
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09/30/2016, 14:16
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#624
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elite*gold: 0
Join Date: Feb 2008
Posts: 70
Received Thanks: 2
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Quote:
Originally Posted by AcmeCrafting
About the break, post your progress.csv , for my current values of craftsmanship it either guesses progress gains exactly, or it guesses 1 less, I will tune it down if it's overshooting for you - quick fix.
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File is in your PMs
Quote:
About the crafting logic it will dump your CP into basic touches when it thinks it cant repair anymore + gs + bb, this is a weakness of the bot - its the best "easy" implementation of an effective logic, it's far from perfect though, fine tuning that last use of CP is something that can actually meaningfully increase the HQ% of the bot, but I havent gotten around to it yet.
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No worries, was just giving you as many details about "weird" behaviours.
The % is so high i don't really care if once or twice the thing goes full banana and gives a NQ
Quote:
That being said 4* is pretty trivial to the bot with HQ mats, lots of times I don't even use any hasty touches.
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That's exactly why noone should really care if a couple crafts go for NQ...
When you manage to start with 3-4k of those 13k quality, it's like you're crafting a previous tier item and those should be 100% even with 4-5 hasty fails with the actual gear
It just failed a Star Velvet for the progress miscalculation.
10 Progress short on the total amount (1958\1968), had enough CPs for Ingenuity\Ingenuity II but it miscalculated the progress done with Careful Synthesis and failed it.
I think sometimes the "logic" behind the use of that ragehastyundernosteadyhand kicks in at weird times tho... It kicked in at a craft with 9 stacks and 13%. It failed all of the non steady hand touches, making a NQ item. It had 30 ish CPs at the end, meaning it could've used that Steady Hand I\II before those hasty touches
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09/30/2016, 20:40
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#625
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elite*gold: 0
Join Date: Feb 2016
Posts: 6
Received Thanks: 0
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running dx9 the bot stops working when it hits synthesize since the maintenance
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09/30/2016, 21:19
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#626
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elite*gold: 0
Join Date: Feb 2008
Posts: 70
Received Thanks: 2
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Nope, it's working just fine.
If you click elsewhere while the bot is walking through the menu to select the recipe it stops as the crafting menu is not the "selected" menu anymore. If you click on the upper bar or anywhere inside that menu it goes back to work.
Even tho, you're not the first person telling me that this one or the fishing bot aren't working somehow since the patch so it might be something different...
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09/30/2016, 23:45
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#627
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Saw your progress.csv nothing wrong on it, it does stop logging if a wrong key is pressed though, so I'm guessing that was it.
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10/01/2016, 02:06
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#628
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elite*gold: 0
Join Date: Feb 2016
Posts: 6
Received Thanks: 0
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Well past versions of hotkeys will crash the bot, my problem was solved by downloading everything and reconfiguring also can anyone post their hotkey bindings i'm kinda confused with page up and page down by default they are 7 and 9 but the bot will randomly cycle trough pages
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10/01/2016, 16:03
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#629
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elite*gold: 0
Join Date: Jun 2007
Posts: 133
Received Thanks: 14
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Hello. Any reason why it doesn't work on balmung?
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10/02/2016, 03:24
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#630
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elite*gold: 0
Join Date: Jul 2008
Posts: 53
Received Thanks: 8
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Idk what I am doing wrong, keeps saying key can't be none. I filled out all the info I had.
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