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8 Ball Pool Longline - v2.15.3 (Cheat Engine 6.4)

Discussion on 8 Ball Pool Longline - v2.15.3 (Cheat Engine 6.4) within the Facebook forum part of the Browsergames category.

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Old 08/16/2014, 06:00   #16
 
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Wink

Quote:
Originally Posted by Morgs888 View Post
That's the whole idea.
If he gives step by step instructions, then every regular person will be able to do it, and then everyone will.

Miniclip will also know the secret and then patch the game immediately.

That's why only hints and clues are shared in public.
Morgs888 Man You Are A Legend Man Just Tell Some More Clues
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Old 08/16/2014, 06:45   #17
 
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Isn't the point of this forum to help people?? We need more clues, aloccmem and some jumps etc' is not much help. He's talking about making scripts and using auto assembler. Seriously how many people here who actually play 8ball can do that??
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Old 08/16/2014, 08:54   #18
 
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Quote:
Originally Posted by Spaceyer View Post
Isn't the point of this forum to help people?? We need more clues, aloccmem and some jumps etc' is not much help. He's talking about making scripts and using auto assembler. Seriously how many people here who actually play 8ball can do that??
It's not about helping many people. Number of people who can understand and apply that method do not exceed the fingers of one hand.

It's just a way of satisfying the ego. Saying that "I am a tight coder". He might be right. He may probably good at it. But it's worthless for the others who can understand and apply nothing what he say, including me.
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Old 08/16/2014, 11:44   #19
 
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Quote:
Originally Posted by menot1 View Post
It's not about helping many people. Number of people who can understand and apply that method do not exceed the fingers of one hand.

It's just a way of satisfying the ego. Saying that "I am a tight coder". He might be right. He may probably good at it. But it's worthless for the others who can understand and apply nothing what he say, including me.
Yes,you're right.
The thing in his 'method' isn't that hard for people who know Assembly.
I've searched all over the internet and even no 1 tutorial about find codes for this game using CE.
The problem is,you need first find the Array of bite where miniclip stores the length of the guideline , then Next scan for the currently length (probably double - 0.300) and then change it to 999 or something.
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Old 08/16/2014, 14:16   #20
 
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Question Try Autown method

Quote:
Originally Posted by Spaceyer View Post
Isn't the point of this forum to help people?? We need more clues, aloccmem and some jumps etc' is not much help. He's talking about making scripts and using auto assembler. Seriously how many people here who actually play 8ball can do that??
I was try autowin method. Because i dont know what code or what number in double must be as "first scan",
then i'm think back about code for 2x extend line.
I am not use AOB code usually using for 2x extend line. I am use 0.2 (double) change to 0.1.
It's show in SWF script something like "variable1, variable2. class function.value 0.2?1:0".

Here step by step (i think) as mentioned by autowin (but i am not use "allocmem") :

1. Open 8 ball
2. Open CE and open process
3. Scan in double 0.2 (It give some results, take only 0.2 and bring to address list)
4. Change it all 0.2 to 0.1
5. Back to 8 ball in we found line was changed to 2x extend line.
6. Back to CE and change again all 0.1 to 0.2
7. Now, we need filtering these numbers 0.2 until we just have one result
8. to do filtering, just try change 0.2 to 0.1 one by one, if no effect through guide line, instant delete it.
9. Finally we found only one number 0.2 with the correct address
10.Simply right click in the last one address left, we found
11.Choose "Find out what writes to this address", confirm "yes" and opcode form will appear
12.Back to Ce and change again the code to 0.2 or 0.1
13.Back to opcode form, and we will find new text
14.Click on that text and click "Show disassembler" and it will open "Memory Viewer"
15.On memory viewer, click "Tools -> Auto Assemble", auto assemble form will appear
16.on form auto assemble, click "Template -> Cheat Table frame work code"
17.Click again "Template" and continue with "Code Injection"
18.Find text "originalscript:" and copy scripts below it until before text "exit"
19.Paste that script below text "place your code here"
20.Give sign 2 slash (//) in front of original scripts

Here is the problem, i don't know what code or number(s) should add in to our script code.
Maybe 0.2 is not correct number to be first scan and/or we need to do step "Alloc mem" as
mentioned by autowin. Just dont know what "thing" might be "alloc mem" ??????
If you have your correct number or codde and put it into our code in opcode form, next :

21.Choose "File -> Assign to current cheat table"
22.You will find it added in to address list in CE, with text "Auto assemble script"
23.It need make active by ticking a small box beside it
24.Tested it, if work then save

Perhaps all of this is wrong or should not like it, but I still hope someone can accomplish
and then give the results that we want.

Good luck
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Old 08/16/2014, 14:40   #21
 
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Quote:
Originally Posted by vcl_jf View Post
I was try autowin method. Because i dont know what code or what number in double must be as "first scan",
then i'm think back about code for 2x extend line.
I am not use AOB code usually using for 2x extend line. I am use 0.2 (double) change to 0.1.
It's show in SWF script something like "variable1, variable2. class function.value 0.2?1:0".

Here step by step (i think) as mentioned by autowin (but i am not use "allocmem") :

1. Open 8 ball
2. Open CE and open process
3. Scan in double 0.2 (It give some results, take only 0.2 and bring to address list)
4. Change it all 0.2 to 0.1
5. Back to 8 ball in we found line was changed to 2x extend line.
6. Back to CE and change again all 0.1 to 0.2
7. Now, we need filtering these numbers 0.2 until we just have one result
8. to do filtering, just try change 0.2 to 0.1 one by one, if no effect through guide line, instant delete it.
9. Finally we found only one number 0.2 with the correct address
10.Simply right click in the last one address left, we found
11.Choose "Find out what writes to this address", confirm "yes" and opcode form will appear
12.Back to Ce and change again the code to 0.2 or 0.1
13.Back to opcode form, and we will find new text
14.Click on that text and click "Show disassembler" and it will open "Memory Viewer"
15.On memory viewer, click "Tools -> Auto Assemble", auto assemble form will appear
16.on form auto assemble, click "Template -> Cheat Table frame work code"
17.Click again "Template" and continue with "Code Injection"
18.Find text "originalscript:" and copy scripts below it until before text "exit"
19.Paste that script below text "place your code here"
20.Give sign 2 slash (//) in front of original scripts

Here is the problem, i don't know what code or number(s) should add in to our script code.
Maybe 0.2 is not correct number to be first scan and/or we need to do step "Alloc mem" as
mentioned by autowin. Just dont know what "thing" might be "alloc mem" ??????
If you have your correct number or codde and put it into our code in opcode form, next :

21.Choose "File -> Assign to current cheat table"
22.You will find it added in to address list in CE, with text "Auto assemble script"
23.It need make active by ticking a small box beside it
24.Tested it, if work then save

Perhaps all of this is wrong or should not like it, but I still hope someone can accomplish
and then give the results that we want.

Good luck
we need trainer for this please
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Old 08/16/2014, 16:05   #22
 
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Brother vcl_jf, I just finished reading your extended instruction above and haven't tried out the method yet. But I like to tell you that I appreciate your time very much to compile the step-by=step guidelines.

If I do find a way, I will share with you.
Thanks Bro.

Quote:
Originally Posted by hopeitreallyworks View Post
Brother vcl_jf, I just finished reading your extended instruction above and haven't tried out the method yet. But I like to tell you that I appreciate your time very much to compile the step-by=step guidelines.

If I do find a way, I will share with you.
Thanks Bro.
============
I tried with your above mentioned instructions & didn't get any extended line in my 8 ball game, besides a few times disconnections and bumped out during a game.
However, I found something else funny about your method. As I logged in with two names to play with myself when I tried your steps, and then I tried another time "First Scan" with 0.2, there was only one result & added onto my address list. Changed it to 0.1, I found out both of my logins have the same cues & amount of coins, even the same times of "spin" minigame.

I thought it was just a show & would disappear once I played a game. No, it did not & I can use those cues and coins.

Thanks? Anyways, I guess if it works for everyone, they can now copy their stuff onto another login without worrying losing all of it while using Fiddler method.

Cheers.
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Old 08/17/2014, 02:57   #23
 
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Smile Autowin Long line method

Quote:
Originally Posted by hopeitreallyworks View Post
Brother vcl_jf, I just finished reading your extended instruction above and haven't tried out the method yet. But I like to tell you that I appreciate your time very much to compile the step-by=step guidelines.

If I do find a way, I will share with you.
Thanks Bro.



============
I tried with your above mentioned instructions & didn't get any extended line in my 8 ball game, besides a few times disconnections and bumped out during a game.
However, I found something else funny about your method. As I logged in with two names to play with myself when I tried your steps, and then I tried another time "First Scan" with 0.2, there was only one result & added onto my address list. Changed it to 0.1, I found out both of my logins have the same cues & amount of coins, even the same times of "spin" minigame.

I thought it was just a show & would disappear once I played a game. No, it did not & I can use those cues and coins.

Thanks? Anyways, I guess if it works for everyone, they can now copy their stuff onto another login without worrying losing all of it while using Fiddler method.

Cheers.
Dear bro,
Of course we do not get the long line just as we had hoped to replace the 0.2 to 0.1 in the double. I think 0.2 only as a multiplier and for the actual number that serves as the basis of a number of long line instead. These figures probably dynamic nature and random.

However, from the test that we did with the "Show disasessembler", we get an address that indicates the activity that occurs in the long line every time we moving our mouse properly when playing.

However, the steps that I show is basic instruction in making auto assembler scripts that apply to any game. We can try it for coins, money, rank and others. And as I said, I do not know the exact number or code which must be used as the code to be in the "first scan" and then look for replacing number.
Probably we need to do "allocmem" as Autowin said to find out the correct code number. So, our home work is "How to do allocmem and what is it function for". Many groups, tutorials can be found inside many website.

And for the "something new" that you find while you try the method in "double login" while you try the steps as i pointed out, without loss our assets, i have not tried it. However, it would be great if it gives us an advantage and we can play safely. Happy for it....
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Old 08/17/2014, 03:27   #24
 
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Quote:
Originally Posted by vcl_jf View Post
And for the "something new" that you find while you try the method in "double login" while you try the steps as i pointed out, without loss our assets, i have not tried it. However, it would be great if it gives us an advantage and we can play safely. Happy for it....

That's interesting.


To make steps from No. 2-10 quicker to find exact location-

I'm using Firefox12 on Vista.
NOTE: If you use other browsers or OS's then it may not show any results at all.
Method-
Instead of scanning double 0.2, I scan AoB 7F 9A 99 99 99 99 99 C9 and it narrows it down to just 3 results.


I think everyone should thank vcl_jf for being generous and sharing the method to everyone. And don't complain or blame him when it gets patched , he gave what you asked for.
Credits to autowin for giving the hints and clues, and vcl_jf for the simple 24 step method.

And credits to the first person who feels like making a trainer for the forum.
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Old 08/17/2014, 03:55   #25
 
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Ok guys... more tips...
Your first scan will not use any number... you need to scan "unknown initial value". Remember, you don't know what to scan.

The function "AllocMem" is the KEY... using this you'll store the line size value (double)... so, i'm using AllocMem size*8 (00 00 00 00 00 00 79 40) = 400.0.

This is my line size... when you find the pointer address that change the line size, you will need to point to this new allocated address (using JMP).

The original pointer address change the line size value every time you move your mouse and the guideline appear. Monitoring double values you'll find the pointer address.

I was playing using Cheat Engine since 2 weeks ago... NO warning messages and NO banned accounts even using autowins (secret) and bypass NoGuideLines.

Was hard to me to find the correct address... MINICLIP did a good job in this game... but nothing is perfect hahaha...
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Old 08/17/2014, 05:07   #26
 
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autowin Bro, you are Miniclips BIGGEST nightmare.
I think they will never defeat you.
Thanks for more hints.
Regards.
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Old 08/17/2014, 12:46   #27
 
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Quote:
Originally Posted by autowin View Post
Ok guys... more tips...
Your first scan will not use any number... you need to scan "unknown initial value". Remember, you don't know what to scan.

The function "AllocMem" is the KEY... using this you'll store the line size value (double)... so, i'm using AllocMem size*8 (00 00 00 00 00 00 79 40) = 400.0.

This is my line size... when you find the pointer address that change the line size, you will need to point to this new allocated address (using JMP).

The original pointer address change the line size value every time you move your mouse and the guideline appear. Monitoring double values you'll find the pointer address.

I was playing using Cheat Engine since 2 weeks ago... NO warning messages and NO banned accounts even using autowins (secret) and bypass NoGuideLines.

Was hard to me to find the correct address... MINICLIP did a good job in this game... but nothing is perfect hahaha...
TRAINER PLEASE .. will give 3 million coins in dubai if someone made a trainer for me
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Old 08/17/2014, 15:48   #28
 
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Allocate memory

Quote:
Originally Posted by autowin View Post
Ok guys... more tips...
Your first scan will not use any number... you need to scan "unknown initial value". Remember, you don't know what to scan.

The function "AllocMem" is the KEY... using this you'll store the line size value (double)... so, i'm using AllocMem size*8 (00 00 00 00 00 00 79 40) = 400.0.

This is my line size... when you find the pointer address that change the line size, you will need to point to this new allocated address (using JMP).

The original pointer address change the line size value every time you move your mouse and the guideline appear. Monitoring double values you'll find the pointer address.

I was playing using Cheat Engine since 2 weeks ago... NO warning messages and NO banned accounts even using autowins (secret) and bypass NoGuideLines.

Was hard to me to find the correct address... MINICLIP did a good job in this game... but nothing is perfect hahaha...
Dear autowin bro,

Like Sir morgs888 said, you are a BIGGEST nightmare. Respect and bow down for you. I want ask you a favor for more hint, how many bytes size might be use when doing this allocmem ?.

Thank you and regards
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Old 08/17/2014, 18:06   #29
 
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idk if they do real giveaways or not, but maybe its legit.
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Old 08/17/2014, 18:22   #30
 
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Quote:
Originally Posted by vcl_jf View Post
Dear autowin bro,
Like Sir morgs888 said, you are a BIGGEST nightmare. Respect and bow down for you. I want ask you a favor for more hint, how many bytes size might be use when doing this allocmem ?.
Thank you and regards
OK... here is my script code... very simple... the problem is to find the correct pointer address. After this, MINICLIP will get this image and maybe will change again... i hope not hehehe.

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