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XENA: Server Source-Code Project

Discussion on XENA: Server Source-Code Project within the EO PServer Hosting forum part of the Eudemons Online category.

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Old 11/07/2016, 23:16   #61
 
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Tq do have a full 3D client however it is not used on conquer or Eudemons. I dully expect it to be upgraded to at some point however.

I'll dig up links for you when I'm at my desktop.
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Old 11/07/2016, 23:25   #62
 
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It's tq may take a few centuries lmao

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What I want to get a hold of is the actual monster and me files and build a new game based off of that with all the classic pets lol

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Old 11/10/2016, 11:36   #63
 
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MA OLD ****** ARE BACK.

It`s kinda weird too cause I just decided to get back onto the dev work too. I`m exceptionally reluctant to open my source code again but I did note down the progress and I`ve completed all the hardest parts, which of all things I actually found was walking and object attributes (monsters, npcs, characters and pets) all of which are now operating.

The reason why I stopped awhile ago is because once I had completed all of the most essential functions, then came the overhaul of the more tedious functions. Each individual function will not compare to the work I had to do for the main ones, infact they won`t take long at all. But was demotivating because there are so many...

Despite the gloom, it actually can`t be as bad as the state of retail EO rn...
It is literally a ghost town no matter the server you join. WHICH MEANS MORE WILLING CLIENTELE TO CONVERT TO THE PSERVER COMMUNITY WITH A SOURCE CODE FOR EO, if I ever manage to control my frustration and get on with it, which I hope to do after I finish this other project.

I`m currently working on a dmap editor and I`ve had breakthrough after breakthrough deciphering the layout and encoding of DMAP, PUL and PUX and now I just have to piece the program together. It`s kind of funny because while I`m pretty experienced working with bytes and all the programming behind the scenes my bigger issues are with the toolbox and using different elements to prepare a windows form for the interface, seeing as I`ve only reallly worked with console applications.



But thats almost finished and once I have completed it then I can use the code in the server for coordinate verification for player positioning, so people cant cheat through the walls and all that. And then I also pick up the perk of having a map editor for future use which is revolutionary even without having the source code yet!

So progress progress progress, I`m back yall
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Old 11/10/2016, 15:31   #64
 
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Nice work!
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Old 11/27/2016, 00:33   #65
 
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nice work all nice to see some sort of development around here still not just using the old engine
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Old 11/27/2016, 09:53   #66
 
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Quote:
Originally Posted by Marcus* View Post
nice work all nice to see some sort of development around here still not just using the old engine
engine is a term generally saved for a graphics engine, being clientside.


The way your post reads you intended it not to be this.



@ when are you going to stop messing with such dated structures! :P
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Old 11/27/2016, 12:56   #67
 
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Quote:
Originally Posted by hio77 View Post
engine is a term generally saved for a graphics engine, being clientside.


The way your post reads you intended it not to be this.



@ when are you going to stop messing with such dated structures! :P
Look hio theres no need to be a snob obv he meant the old ****** server binary Besides that I am still involved with them because everytime after I rage quit coding I mentally repress majority of everything I`ve been working on or learned in the process.
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Old 12/02/2016, 21:54   #68
 
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Is there an available source with structure to develop on? How far along is decryption for the client-side issues? Are the limitations on criteria still existent? By this i mean, assuming the entire SQL features are eliminated. Might this reverse engineer all of TQ's games? Or atleast the few between 2000-2006.
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Old 12/13/2016, 20:15   #69
 
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can u share with us this source code so we can help u i think it will be better for all of us
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Old 03/03/2017, 12:09   #70
 
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anything new at ur project?
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Old 04/30/2017, 10:41   #71
 
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I keep coming back here every few months just to see the progress. Keep up the good work Cruey you will for sure revive this dead board when this is finished.
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Old 05/28/2017, 11:55   #72
 
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I'm with Demon! I do now as I always have and support your work Cruey. As for Hio, you are loved but remember what happens to balloons when filled with too much air. That can be said for any of us who believe we are more then we are.
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Old 07/04/2017, 06:42   #73
 
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I actually stopped working on this some time ago guys, I didn`t know there was still interest in it though. I might consider working on it if its true there is potential for it. If there are any C# developers around still and want to contribute to the project, maybe we can collaborate.
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Old 07/04/2017, 14:05   #74
 
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iam java developer
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Old 12/05/2017, 07:48   #75

 
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i wonder if this could be made in unreal engine or unity5 or so ?
so it got a totaly new fresh design/engine based on the same core ?

Greets From PowerChaos
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