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Darkorbit Talk II
Discussion on Darkorbit Talk II within the DarkOrbit forum part of the Browsergames category.
06/25/2023, 00:04
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#4846
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elite*gold: 3800
Join Date: Dec 2012
Posts: 13,040
Received Thanks: 8,248
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Quote:
Originally Posted by skeith_sk8
It’s impressive that after idk, 10, 12, 13, 15 years some people is still active here. Love u all guys
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More like active again
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06/26/2023, 16:41
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#4847
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elite*gold: 60
Join Date: Apr 2011
Posts: 7,891
Received Thanks: 3,064
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Quote:
Originally Posted by skeith_sk8
It’s impressive that after idk, 10, 12, 13, 15 years some people is still active here. Love u all guys
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I'm still in love with forum, not darkorbit
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06/28/2023, 20:16
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#4848
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elite*gold: 3800
Join Date: Dec 2012
Posts: 13,040
Received Thanks: 8,248
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Slowly getting some progress
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06/29/2023, 12:49
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#4849
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elite*gold: 61
Join Date: Oct 2010
Posts: 1,188
Received Thanks: 2,403
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Quote:
Originally Posted by Requi
Slowly getting some progress
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Imagine my surprise when you popped up in my youtube feed.
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06/29/2023, 18:18
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#4850
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elite*gold: 3800
Join Date: Dec 2012
Posts: 13,040
Received Thanks: 8,248
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Quote:
Originally Posted by Luffa
Imagine my surprise when you popped up in my youtube feed.
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Yeah I still exist
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07/01/2023, 23:33
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#4851
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elite*gold: 3800
Join Date: Dec 2012
Posts: 13,040
Received Thanks: 8,248
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Don't want to keep spamming this thread with updates, so if anyone wants to see more updates from the private server I'm working on:
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07/02/2023, 03:30
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#4852
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elite*gold: 0
Join Date: Jul 2012
Posts: 604
Received Thanks: 259
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Quote:
Originally Posted by Requi
Don't want to keep spamming this thread with updates, so if anyone wants to see more updates from the private server I'm working on:
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Glad to see a project of this version, I really liked it, Main.swf is much easier to deal with and the game is much lighter.
I'm also assuming the target season is late 2009 early 2011, when we had that weird little beta with the blue UI.
So: no RSB, EMP, Skill Designs and Skill Tree? I also know these things exist in this client so it's nothing that won't be easy to deploy in the future.
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07/02/2023, 03:32
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#4853
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elite*gold: 3800
Join Date: Dec 2012
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Quote:
Originally Posted by -=Flavio=-
Glad to see a project of this version, I really liked it, Main.swf is much easier to deal with and the game is much lighter.
I'm also assuming the target season is late 2009 early 2011, when we had that weird little beta with the blue UI.
So: no RSB, EMP, Skill Designs and Skill Tree? I also know these things exist in this client so it's nothing that won't be easy to deploy in the future.
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You're right. RSB might be added later on. EMP doesn't sound unreasonable to add. Skill designs I'm definitely not a fan of and skill tree will be added once there is a decent player base and people have reached endgame.
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08/03/2023, 15:28
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#4854
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elite*gold: 0
Join Date: Oct 2011
Posts: 320
Received Thanks: 264
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All this DarkOrbit nostalgia actually makes me motivated to actually finish a project in my life
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08/03/2023, 19:24
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#4855
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elite*gold: 1
Join Date: May 2011
Posts: 1,936
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Quote:
Originally Posted by CoolJedy
All this DarkOrbit nostalgia actually makes me motivated to actually finish a project in my life
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your unreal project ? **** yeah bud finish it up but dont just copy DO put in some your twists...
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08/03/2023, 19:34
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#4856
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elite*gold: 0
Join Date: Oct 2011
Posts: 320
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Quote:
Originally Posted by 721560329
your unreal project ? **** yeah bud finish it up but dont just copy DO put in some your twists...
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Can't promise anything yet because looking at the mess I left.... yikes . will continue the DO route for now with SP demos for now to collect feedback and eventually managing to finish that
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08/03/2023, 20:33
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#4857
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elite*gold: 1
Join Date: May 2011
Posts: 1,936
Received Thanks: 1,240
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Quote:
Originally Posted by CoolJedy
Can't promise anything yet because looking at the mess I left.... yikes . will continue the DO route for now with SP demos for now to collect feedback and eventually managing to finish that
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unreal is a cancer pit if you decide to implement MP at a later stage... make sure that everything you do is with MP in mind...
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10/05/2023, 05:15
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#4858
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elite*gold: 0
Join Date: May 2016
Posts: 19
Received Thanks: 7
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Hi everyone I have a quick question. I was wondering how all these private Darkorbit servers are possible. I am not expecting a full guide or anything of course. Was Darkorbit's source code leaked at some point and people built tools around it? Or did people download the assets like ship models, map backgrounds etc.(maybe because the game is flash based and some parts can be downloaded and "decompiled") and wrote the "back end"? Maybe I am writing total nonsense but yeah how is Darkorbit private servers are possible?
PS: Sorry for long text.
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10/05/2023, 07:44
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#4859
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elite*gold: 3800
Join Date: Dec 2012
Posts: 13,040
Received Thanks: 8,248
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Quote:
Originally Posted by VectronPower
Hi everyone I have a quick question. I was wondering how all these private Darkorbit servers are possible. I am not expecting a full guide or anything of course. Was Darkorbit's source code leaked at some point and people built tools around it? Or did people download the assets like ship models, map backgrounds etc.(maybe because the game is flash based and some parts can be downloaded and "decompiled") and wrote the "back end"? Maybe I am writing total nonsense but yeah how is Darkorbit private servers are possible?
PS: Sorry for long text.
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The game was reverse-engineered to figure out how to redirect packets to a different host.
And also to find out how specific packets work.
The first "public" private server project was this:
It's what essentially bootstrapped all private servers. Shortly after Xdr made a C# version which also accelerated things.
At the same time, there were 2 big private servers that were closed source that gave people hope for a good alternative.
One was from @ and the other was PvPUniverse.
Unfortunately, both have been closed since, and now there are only a handful of competent servers (if even) and they all come with their own issues (as far as I've heard).
I am working on a server right now though.
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10/07/2023, 00:38
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#4860
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elite*gold: 0
Join Date: May 2016
Posts: 19
Received Thanks: 7
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Quote:
Originally Posted by Requi
The game was reverse-engineered to figure out how to redirect packets to a different host.
And also to find out how specific packets work.
The first "public" private server project was this:
It's what essentially bootstrapped all private servers. Shortly after Xdr made a C# version which also accelerated things.
At the same time, there were 2 big private servers that were closed source that gave people hope for a good alternative.
One was from @ and the other was PvPUniverse.
Unfortunately, both have been closed since, and now there are only a handful of competent servers (if even) and they all come with their own issues (as far as I've heard).
I am working on a server right now though.
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Thanks for the answer. I will try your server when it releases
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