Also GuardReviver if you want (Same thing as Guard and Patrol)
Things we will change...
Navicat:
Monster
Monsters
C#:
Attack.cs
Monster.cs
domonsterplayer.cs
Let's start with Attack.cs found in handlers/attack.cs
Once you're there press CTRL+F and search
and then it will popQuote:
CoEmuGuard
up.. While you're there change CoEmuPatrol too... Keep doing that until there is no more
CoEmuGuard left on that page...
Now let's do Monster.cs found in enitities/Monster.cs
You're gonna do the same thing as above search
and again it willQuote:
CoEmuGuard
pop up.. Change it to what you want.. Remember to do CoEmuPatrol while you're there also..
then once you changed every CoEmuGuard you're done in C# save and compile then close out..
EDIT:
Now let's do DoMonsterPlayer.cs found in calculations/DoMonsterPlayer.cs
Pretty self explanatory do as above... Search and replace!
Now go to Navicat..
Open up Monster table then search CoEmuGuard again then change Guard and if you did Patrol
in C# you're gonna have to do a seperate search for Patrol (Down near the bottom.. then
after you changed them close out.. then go to Monsters table and again search CoEmuGuard and
if you're doing Patrol there are two of them in there then change those also..
Now you should be done!
Log in and see that the guards don't attack you when you go near them..
IF i missed a .CS PLEASE TELL ME