Quote:
Originally Posted by Slushpupies!
Even though this is very true, you did choose to keep the same rates on your freshly opened EU server.
I have to say that people made 2soc gear with ease on there and there are already a few people with almost full 2 soc gear, the server has only been open for less than 2 months right?
Was this your primary goal, for it to be this easy?
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To be perfectly honest, there's a few goals with original. Note, this is me putting things bluntly so hopefully it wont chase you or others away.
#1: To better understand what drives Egyptian players to play certain servers. We've had a VERY big issue attracting EU players (primarily Egyptians, Turkish and Macedonian players) and Original served as a low effort way for us to try attracting those players with different advertisement methods.
#2: It was intended to be a way to attract non english speaking staff to add to our network... so far it's failed in that regard as no one seems interested in being staff.
#3: It's a way for us to test our alternate donation options. It took us many months but we've finally been approved for payment wall (things like sms payments, bank transfers, gift cards, etc). Because primarily it's been EU players complaining about donation options, we placed the server in that region.
#4: We've had a LOT of requests for a fresh start server. This was our opportunity to do that without having to devote tons of time to developing something radically different from apex/triumph (the cost to move our client modifications and client protection to a different patch would be... significant)
#5: It allows us to push back for our cross server war system. Raw was already willing to join the interserver network but we had no second EU server willing to partner with us. By launching our own second EU server, it gives us two 'sides' per region to use in these upcoming wars.
Short version is, original was intended to be an easier classic server where we could test marketing methods and donation options for non english speaking players. I wouldn't say it's been a huge success in regards to attracting those players but it has been quite popular and will continue to grow into the future. I agree it's a bit of a shame we didn't make it harder but it was part of an experiment to attract a group of players we've had issues advertising to in the past.