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[Redux Interserver Network] The Best Low Rate Classic Conquer Experience

Discussion on [Redux Interserver Network] The Best Low Rate Classic Conquer Experience within the CO2 PServer Archive forum part of the CO2 PServer Advertising category.

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Old 06/21/2015, 23:00   #46
 
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Thank you all for the support

I'd say just let that debate die it's not worth getting into. I'd say our server speaks for itself but if he prefers something else that's perfectly fine as well. Can't please everyone.


Going to leave the update log in a spoiler here and instead talk about what we are doing with the server in the near-ish future.


We want our server to really shine and for players to understand how much we care about this project in both the short and long term. As part of these changes we are 'attacking' with 4 main approaches.

Approach 1: Streamline/clean up the new game experience. We want new players to feel welcomed to the server and to be able to jump right into content. This includes everything from starting players with a jar quest that gives them basic unique items. Making the FB/SS skillbooks start with level 4 so you can jump right into dueling or hit based pvp events. The guide NPC is another attempt to help out new players. It reads lots of information directly from the source including things like current rates, quest information, event guides and more. Many of these link off to video guides to help playrs out.

Approach 2: Create lasting content for high level players. It's no secret that classic conquer is lacking in terms of stuff for high levels to do. It was pretty much grind to 130 then do guild war... maybe weekly pk tournament and that was about it.

Our recent 1v1 dueling system was designed to be as customizable as possible. This means we can allow things including hit/kill based, limited/unlimited stamina, 1v1, 3v3, 5v5, betting and just for fun.

We already have a significant number of PVP events but we are working towards larger, more engaging events for future patches as well.

Approach 3: Create a consistent, active update schedule. Our current schedule aims for 2-3 content patches a week. Each of these patches should not just contain a list of bugfixes and rate tweaks but also something new for players to look forward to. This includes new events, new garments, new quests or even feature re-writes that positively impact their game experience.

This update schedule will include proper holiday events that are more than just "double drop weekends" or similar things.

For example our July 1st and July 4th events come with custom garments, custom fireworks, custom drop events and 2 quests/events.

Approach 4: Offer consistent, reliable support.

I clearly cannot be here 24/7 but I tend to staff the live support system on our website at LEAST 12 hours a day. We are building up a group of moderators and player helpers to make sure we are able to offer live support as close to 24/7 as possible. This extends to our forums, our wiki (which when finished will document everything about our server and the game in general) and our in game support.

We want players to not only feel like there is someone to listen to their concerns but that action actually gets taken (no, not everyone can be pleased but they should at least feel like they are being considered rather than blown off)


Personally I'd rather offer more insight into what we are doing already and what our aims are rather than engage in pissing contests and stir up more drama





+ more coming

Patch notes: 6/21/2015
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Old 06/23/2015, 04:47   #47
 
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ooh goodness even more patches!


Added Vampire War event (not yet added to event rotation)
Added Team Duels
Increased Dis City Exp Rewards
Reduced time spent on dis city 1-2
Fixed observe gear glitches
Added pharmacist to grotto entrance
Non reborn waters may now upgrade weapons past level 10 in market
Fixed Viper Fang range bug
Many small bugs and display issues fixed
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Old 06/30/2015, 23:22   #48
 
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JULY IS HERE!
-All 30DayVIP tokens will grant 3 days bonus time when used between July 1st and July 4th
-CanadianFlag and AmericanFlag drop events added! (will run once per day july 1st/july 4th)
-Red/White/Blue flag pieces will drop from monsters until July 4th
-Gain random prizes by using flag pieces
-MapleSpirit Garment added to mall
-PatriotRobe Garment added to mall
-JingwuUniform Garment added to mall
-Fixed issues with BlueMouse quest
-Fixed client issue with startup taking too long
-Fixed issue with repairing right gate in Guild War
-Test fix for rare PVP event bugs



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Old 07/13/2015, 20:23   #49
 
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More updates live!

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Old 07/14/2015, 17:40   #50
 
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This server is a lot of fun, rates are challenging but not too slow or anything crazy. Has an (obviously) active admin and an active player base. I've played on the Apex server for about two months now and don't really have any complaints.

Definitely check out these servers if you are looking for a private server to play!
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Old 07/16/2015, 09:25   #51
 
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That's great (Y)
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Old 07/16/2015, 22:52   #52
 
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The first version of our City War system is now online! What is city war? Here's a basic rundown.

Each weekday a different main city will erupt into chaos. Join your guild to fight for control of the city by talking to WarriorHerald (located in each city). Once you enter the PVP map you may kill other players freely. If they revive they will return to their original city and will not be able to re-enter for 2 minutes.

Similar to guild war, the guild which deals the most damage to the city pole will take control of it and be unable to attack it until it changes hands again. While the pole is in your control your guild will gain 1 point every 10 seconds. The guild with the most points at the end of the hour will claim victory and controls that city for the rest of the week.

By controlling a city, your guild gains a percentage of drops found on that map for the duration. You may then trade the guild points earned for various rewards.

Elite Items: 1 Guild Point
Dragon *****: 3 Guild Points
Super Items: 5 Guild Points

If you are in the guild that currently 'owns' the map you are hunting on, you gain 15 percent bonus gold droprates, 15 percent higher DB droprate and a small chance for +1 stones to drop from monsters.


The point shop will be enabled as soon as we are confident that the events are working properly and that no exploits are found. You can start saving up points immediately though!


Schedule

Monday: 12:00
Tuesday: 14:00
Wednesday: 16:00
Thursday: 18:00
Friday: 20:00
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Old 07/18/2015, 16:19   #53


 
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Quote:
Originally Posted by pro4never View Post



The first version of our City War system is now online! What is city war? Here's a basic rundown.

Each weekday a different main city will erupt into chaos. Join your guild to fight for control of the city by talking to WarriorHerald (located in each city). Once you enter the PVP map you may kill other players freely. If they revive they will return to their original city and will not be able to re-enter for 2 minutes.

Similar to guild war, the guild which deals the most damage to the city pole will take control of it and be unable to attack it until it changes hands again. While the pole is in your control your guild will gain 1 point every 10 seconds. The guild with the most points at the end of the hour will claim victory and controls that city for the rest of the week.

By controlling a city, your guild gains a percentage of drops found on that map for the duration. You may then trade the guild points earned for various rewards.

Elite Items: 1 Guild Point
Dragon Balls: 3 Guild Points
Super Items: 5 Guild Points


The point shop will be enabled as soon as we are confident that the events are working properly and that no exploits are found. You can start saving up points immediately though!


Schedule

Monday: Twin City - 12:00
Tuesday: Phoenix Castle - 14:00
Wednesday: Ape City - 16:00
Thursday: Desert City - 18:00
Friday: Bird Island - 20:00
Nice work ! Do the cities have closed doors during the wars ?

I've never had enough player using it as would have liked
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Old 07/18/2015, 16:24   #54
 
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Originally Posted by CptSky View Post
Nice work ! Do the cities have closed doors during the wars ?

I've never had enough player using it as would have liked
Due to concerns with griefing (pking noobs and stuff) we have the city wars being run on the city PK maps (they are only the city itself).

This is so noobs dont get pk'd, we dont have to worry about signups or pk point exemptions and item/exp loss and also so that we can control how quickly people are able to re-enter the map if they revive (a way to make waters relevant in it)


We're currently thinking we may re-structure a little bit so that all cities break out into war at the same time so that guilds have to choose which map they want to focus their efforts on and give smaller guilds a chance to claim some of the under-used maps instead of it just being the largest guild claiming every city.
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Old 07/19/2015, 00:17   #55
 
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downloading right now
nice work keep it up (y)
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Old 07/22/2015, 23:19   #56
 
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We have a bunch of stuff 'on the way' but wanted to give a bit of a preview as things keep getting delayed due to issues in real life.


Note: alternate equipment is weapons only. This is to encourage new players to join pvp events (throw a crappy blade/sword in alternate eq so you can properly compete in them!) as well as to open up new options for things like melee archers who can actually defend themselves with a 2h wep. Also note there is a 5 second cooldown between each weapon swap


Information on the direction we plan to take the server and how we plan to address the current issues.

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Old 07/23/2015, 08:40   #57
 
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Going To give a try to have some ideas for my server xD
btw good work
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Old 07/23/2015, 17:53   #58
 
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-City War has been updated!
-Added increased droprates when hunting on maps owned from city war
-Added new skill: SwitchWeapons
-HatefulToken now downgrades 2 quality levels instead of 1
-Added Dance Skill books to drop table
-Buffed city guard damage
-Added minimap to FrozenGrotto
-Re-structured system messages to avoid overlap
-Added system messages to count down hours remaining for GuildWar
-Removed FairyGarment, DelightOfSpeed and AniversarySuit(Male) from shopping mall
-Added Doctor'sJacket and FormalAttire to shopping mall

Quote:
Originally Posted by ShekoHex View Post
Going To give a try to have some ideas for my server xD
btw good work

Thanks! Hope you enjoy your stay
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Old 07/25/2015, 12:48   #59
 
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Well the second I saw this post I knew I had to try this currently downloading :P
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Old 08/01/2015, 01:50   #60
 
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-Guild Halls have arrived!
-Bonus DragonBall droprate all weekend! (Aug 1st/2nd)
-Chance to get Attack/Defense potions from low level monster hunter quests
-Fixed city guard respawns
-Test fix for pvp events rarely failing to end
-Player timeouts can no longer be bypassed
-City war now has a cooldown when entering/exiting map/relogging
-Moonbox tokens are now named based on the tactic that dropped them
-Multiple bug fixes
-Removed CogsoftheHeart and Winner-take-all garments from shopping mall
-Added FairyTale and SouthOfCloud garments to shopping mall
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