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Memory Addressing and Dynamic memory

Discussion on Memory Addressing and Dynamic memory within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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Memory Addressing and Dynamic memory

Good evening. Lately I have been messing around with trying to read as much information I can from the client without injecting or hooking anything. I am trying to read whatever I can with a simple memory read. To avoid any issues with any protection TQ may have implemented (if any) against cheat engine and olly I decided to download a working 5017 client and source.

I have been searching the forums for any information I can find and it appears the possibility are endless for what can be done, the problem I am having is I can't find anything on how to find these base addresses that are being used. For example , I am able to locate multiple places that contain information on items I drop to the ground but nothing seems to be in an sort of order as suggested by that post.

I think the bigger issue here is I don't think I am using cheat engine properly. The reason I think this is because I can't find the address that contains the pointer to a dynamic allocated value. I have the list of memory addresses for patch 5017 that I found in joek's thread. I have been able to find the static values with no issues. I then tried to find my way to the static addresses that held the pointers to the dynamic addresses but I have had zero luck.

The basic process I have attempted to use is the following:
1. Find the Value wanted, (in this case, inventory count)
2. Find the functions that modify this value
3. This pointed me to something like this: "mov xxx, [esi + 08]"
4. Assuming ESI was the base address I simple searched for 4 bytes that contained the hex value contained in esi

From my understanding when I do step 4 the address that contains esi should be a static address and that is what I would then use for grabbing this value in any instance. I have search this forum multiple times, I have followed external guides and I don't achieve the results I should. I feel like I am doing something fundamentally wrong.

Can anyone point me in the correct direction?

Edit:
I found an article on how to use cheat engines built in pointer scanner to defeat DMA, . It required you restart the game and perform the pointer scan multiple times to reduce the number of possible combinations. I did it 2 times and it gave me a list of four, I then performed the steps one last time and it removed the remaining paths and showed none. Any idea on what that could be?
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Old 12/29/2015, 10:56   #2
 
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I think the bigger issue here is I don't think I am using cheat engine properly
perhaps darkbyte has the answers you seek already posted in his forum
there are tons of resources for how to's on ce in the ce forum

do you even bro

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Old 01/04/2016, 21:40   #3
 
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Figured I should update. I figured out what I was doing wrong. After finding the address that contained the value that I wanted I wasn't searching for that address, I was searching for something else, I think. I gave it another try after a few days and it magically worked, I guess the time away allowed me to get my process straight.

I was able to find the players health, and most other useful values, excluding mana. It appears as though mana is encrypted, and health is not. I'm going to try to implement the data encryption thats in the eudemons client source, but thats a long shot. I'm also able to read local entities, inventory items, and ground items. My next task is to figure out how to locate and structure the map to be able to read it from memory. Ill be using clintonselke's example as a start, but it will still be a lot of work.

This is just a project to introduce me to process memory and some more debugging. As such, none of this applies to the latest patch.
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Old 01/04/2016, 23:35   #4
 
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Originally Posted by StarBucks View Post
Figured I should update. I figured out what I was doing wrong. After finding the address that contained the value that I wanted I wasn't searching for that address, I was searching for something else, I think. I gave it another try after a few days and it magically worked, I guess the time away allowed me to get my process straight.

I was able to find the players health, and most other useful values, excluding mana. It appears as though mana is encrypted, and health is not. I'm going to try to implement the data encryption thats in the eudemons client source, but thats a long shot. I'm also able to read local entities, inventory items, and ground items. My next task is to figure out how to locate and structure the map to be able to read it from memory. Ill be using clintonselke's example as a start, but it will still be a lot of work.

This is just a project to introduce me to process memory and some more debugging. As such, none of this applies to the latest patch.
I can't say I know what I'm talking about really but I thought it's XORd with the character UID.
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