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xpskill error with coemu

Discussion on xpskill error with coemu within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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xpskill error with coemu

everytime someone jumps on my server
the xp time just keeps going back up....
where should i be looking to alter this coz i looked in jump.cs with no luck :/
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Old 03/10/2010, 18:10   #2
 
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I would think packet handler (that handles the packets basically saying what to do when they happen)

Sounds to me like update position or jump is causing the problem. I believe that update position is fairly self contained but jump has it's own .cs file dealing with it. It could also be the status updates dealing with spawning the character. I know that if you mess with certain things in quick/swordco it will cause effects not to show properly to other characters.... although that shouldn't have any effect on the xp bar.
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Old 03/10/2010, 19:48   #3
 
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i fixed exp skills now but superman never ends / doesnt do its making attacks stronger effect as well...
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Old 03/10/2010, 20:48   #4
 
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Quote:
Originally Posted by LegalConquer View Post
i fixed exp skills now but superman never ends / doesnt do its making attacks stronger effect as well...
Wow what source are you using that xp skills are so poorly coded?


You need to remove the superman/cyclone over time using some sort of a check and raise it whenever you kill a monster while in that state.

As for making attacks stronger, go to the attack calculation and so something along the lines of

if(CSocket.Client.Superman)
Damage = Damage * 9.9

then continue on with the attack calculations as they are. Most sources use 9.9 x instead of 10x to force it back into a double so that the other calculations will handle it better but you could just as easily force the conversion so that errors wont pop up. Either way works though.
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Old 04/28/2010, 07:15   #5
 
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How yuo fixidet xp skills?
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