Hi,
I've tried trying to force an upgrade to an empty slot. (e.g. forcing a crit rate +5% to swords).
1. Critical Rate Increase +5%
2. Minimal Damage +1
3. HP Steal
4. MP Steal
5. Max Critical Rate +2%
6. Sword Skill Amp +7%
7. Magic Skill Amp +7%
8. Flee Rate +?
9. HP Auto Heal +2
10. MP Auto Heal +2
11. Damage +5
12. Skill EXP per Skill +4
13. Alz Drop Amount +?%
14. 1-slot Item Drop 1.2x
15. 2-slot Item Drop 2.5x
16. Upgrade Failure
1. the starting upgrade is random, e.g. it could be anything of the 16 above
2. then a random number is generated from my tests its is between 30 and 35
3. the counter
to explain further:
1. when u press "begin force core upgrade" the first upgrade that appears is not always the same, it is randomize among the 16 choices above. (let us take #1)
2. then a count-terminator is also randomize, for our example let us assume the generated number is 33.
so 32 steps from #1 is also #1 - this is what you'll get from the upgrade.
I already got the address for the counter (which counts the steps)
I still haven't found the address for the start point and the step number.
I believe this is on the client side.
My experiment went like this - I set the counter to 33. When I begin the upgrade and started #7, step-counter generated is 36. So, 36-33=3. The upgrade will only make 3 steps, thus I would get #9 upgrade.
I need help on getting the address for the start point and the steps he needs to make.