Yes, you all right, here I will complete the information for you.
In this image we will try to interpret each sector of the block of 198h bits of the drop of a monster.
04B836B4 <- offset = E603h (Note: in assamble in the dump the data is read backwards, therefore E603h = 03E6h) then in decimal 3E6h = 998 then if we look for 998 in the CharKindInfo.ndt file on the line that contains 998 of CharKindCode we will find the CharKindName with the following Char identifier: (KIND_MINERF3) then if we look for MINERF3 in the file CharAttackInfo.ndt we will find the NameTextNum as 932 and this number we look for in the file TextMgr_CharInfo_XXX.ntx which will tell us the name of the Monster, in this case is Lead Miner.
04B836B8 <- offset = 1 (No Info).
04B836BC <- offset = 1 (No Info).
04B836C0 <- offset = 9908h (899h = 2201d) = ItemUnique (Weak Dynamite)
04B836C4 <- offset = E803h (3E8h = 1000 (10%) Drop Rate
04B836C8 <- offset = 1 = (Item Drop Max)
04B836CC <- offset = 1 = (Item Drop Min)
Then this is repeated in 7 lines, this being the maximum amount of Items that the Server can support for the Drop of the Monsters, what is at 0 is because there are no more items added to be dropped.
Then continue with the Quest Item drops.
04B83730 <- offset = E23Bh (3BE2h = 15330) = Quest Unique
04B83734 <- offset = 19h (25d) = User MaxNum. It is the maximum number of quest items that will be dropped.
04B83738 <- offset = 955Bh (5B95h = 23445d) = ItemUnique from Quest, you can find it in Item / Data / ItemTypeQuest.ndt
04B8373C <- offset = A00Fh (FA0h = 4000d) = Drop Rate.
04B83740 <- offset = 03 = Item Count. It is the maximum amount that the Quest item can drop at the same time.
04B83744 <- offset = 1 = Item Count. It is the minimum quantity that the Quest item can drop at the same time.
This is repeated like the previous one for 7 times, since it is the maximum of Quest Items that can be configured.
04B837D8 <- offset = 1Dh = 29d = GroupUnique from Monster Group which can be displayed by clicking the Show GroupInfo button within the game.
04B837DC <- offset = 19h = 25d = Group Rate.
The same as the previous ones, the maximum is 7 groups that can be added.
04B83810 <- offset = FF FF FF FF In this case there is no data since nothing was added but it belongs to Equip Item Type.
04B83814 <- offset = 0 the same, nothing was added since it belongs to the same chain and is the second data that points to Item Name.
04B83818 <- offset = 5 = Item Rank. It is the range of the Item from +0 to +10, it has by default a 5 since the client and the server interpret from +1 with a 5, do not ask me why but it is something of the crazy Koreans, if for example I had a number less than 5 the item would either be negative or give an error. Well here they are not 7 times, it is repeated 5 times only since it supports a maximum of 5 Items, that's all, I hope you have understood.
PD: If we subtract the end of the block that is in the offset -> 04B8384C minus the offset of the beginning of the block that is -> 04B836B4 will give us 198h which is the total of bits that the block occupies.