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[RELEASE] Atlantica Online Server V3.02.11

Discussion on [RELEASE] Atlantica Online Server V3.02.11 within the Atlantica Online forum part of the MMORPGs category.

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Old 08/13/2019, 17:28   #1066
 
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0000000140000000 - load address (start address in memory for x64 program)
File the *.pdb contains only the paths and file names used in the compilation.
example (.xml format):
This is just a very small piece of content.
full file:

You can independently obtain a similar file using
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Old 08/13/2019, 20:51   #1067
 
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maybe we need to compile a new exe?
i fixed my server but now client has black screen after char select
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Old 08/13/2019, 21:43   #1068
 
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To build a new .exe file needs the whole project (source files С++ and SDK windows server 2003 r2 + files game engine). And Visual Studio x64.
In other cases, work with the debugger and reverse the hard code.
Part of helping in file *.map
However, the addresses do not match.
And understand roughly where the function is located in the exe file.
Next is the debugger and hex editor.

Someone wrote that the black screen is due to a broken rpc and rpc out in the database (false mode, need true).
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Old 08/13/2019, 22:47   #1069
 
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fixed all,was Atlantica client folder in read only,also had to use win 7 compatibility
disable fullscreen optimization,run as admin,chage dpi settings to app and now works
Added some monsters instead of mercenary to my party and im ready to go
@ i have the patch files to version ATLANTICA ONLINEPatch_06.08.2017 in a zip,its nchar,lang and item folders ,i added them,most stuff shows but the new mercs dont work ,they show the item to recruit to but they cant be used

and a pic of my monsters as mercenary
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Old 08/14/2019, 01:26   #1070
 
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Well, see the properties of items and try to implement the call of mercenaries.
...If mercenaries work.
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Old 08/14/2019, 02:44   #1071
 
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the item to recruit them work,the mercenary dont,if i try to summon them or patch more than 6000 in game models the server crashes,am testing but we need more info on it
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Old 08/14/2019, 12:38   #1072
 
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is someone know how to fix this problem? ,
i try to replace new mount in old mount file, but the result is the mount doesn't have any movement, how can i fix this?
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Old 08/15/2019, 04:52   #1073
 
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@

in Atlantica.c file:
line 906224
this is all i could find
what if the item num max is in the database too?or hidden in a ndt file?
0x100ui64,
(__int64)L"ItemNum/Max: %4d/%4d",
*(_DWORD *)(*(_QWORD *)(v110 + 2120) + 1915044i64));
v60 = wcslen(&Str);
TextOutW(hdc, 20, y, &Str, v60);
y += fightmapindex;
sub_1402BC4F0((cltFightManager *)0xF12, fightmapindex);
v71 = v61;
v62 = *(_QWORD *)(v110 + 2352);
JUMPOUT(*(_QWORD *)&dword_140325C7C);
}
return result;
}
// 140325C7C: using guessed type int;
// 14101DB48: using guessed type wchar_t aItemnumMax[12];
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Old 08/15/2019, 10:33   #1074
 
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Quote:
Originally Posted by xlw00tlx View Post
@

in Atlantica.c file:
line 906224
this is all i could find
what if the item num max is in the database too?or hidden in a ndt file?
0x100ui64,
(__int64)L"ItemNum/Max: %4d/%4d",
*(_DWORD *)(*(_QWORD *)(v110 + 2120) + 1915044i64));
v60 = wcslen(&Str);
TextOutW(hdc, 20, y, &Str, v60);
y += fightmapindex;
sub_1402BC4F0((cltFightManager *)0xF12, fightmapindex);
v71 = v61;
v62 = *(_QWORD *)(v110 + 2352);
JUMPOUT(*(_QWORD *)&dword_140325C7C);
}
return result;
}
// 140325C7C: using guessed type int;
// 14101DB48: using guessed type wchar_t aItemnumMax[12];
There's a potential it's in the database, almost certainly not in any ndt's as so many of us have looked over them all. My guess is it's still .Exe locked, but if I come across it in the DB I'll let you know
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Old 08/15/2019, 11:12   #1075
 
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This function is only output to the display.
I have an exception in the debugger and the program freezes. This happens when the debugger goes into the system modules.
Another problem is that in the code there is a double calculation (threading) and this greatly interferes.
There is also a function to write to the log file about the current state. Perhaps it will be easier to find which function is counting items and writes the value in memory.
..\atlantica\ConfigBackUp\server.txt (Old_Server.txt)
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Old 08/15/2019, 13:49   #1076
 
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Quote:
Originally Posted by shinigami921 View Post
is someone know how to fix this problem? ,
i try to replace new mount in old mount file, but the result is the mount doesn't have any movement, how can i fix this?

Brother Can you explain to me how you adapt the frames that I have tried in different ways and I can not see the animations or textures to see if you can give me a hand thanks
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Old 08/15/2019, 16:08   #1077
 
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@ and @ im dealing with an indonesian,if everything goes well i ll get the files,in exchange for my Echo of SOuls server ,wish me luck
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Old 08/15/2019, 18:08   #1078
 
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Quote:
Originally Posted by DarkHeliuM View Post
Brother Can you explain to me how you adapt the frames that I have tried in different ways and I can not see the animations or textures to see if you can give me a hand thanks
hello, well its a fail actually and i still can't figure it out how to make the mount move, like the wings, head and others, but what i do to make this are just a simply copy/paste and rename the file, for example i copy the skull dragon NChar3D file from AOI/AOV and replace it to Colossus mount file, and just rename all the skull dragon file to colossus, and thats the result, but its not moving, still don't know how to completely replace the old mount
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Old 08/15/2019, 21:50   #1079
 
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Look at the presets(xml file), maybe there is a problem. They are partly responsible for the animation of the model.
..\Atlantica\NChar3D\Preset\
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Old 08/17/2019, 13:29   #1080
 
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Quote:
Originally Posted by x123x123x View Post
Look at the presets(xml file), maybe there is a problem. They are partly responsible for the animation of the model.
..\Atlantica\NChar3D\Preset\
i'm about to do that, but this error suddenly happen today , last time i change was just the item file in client and server, to change old item to custom item such as weapon and wings, maybe that affect the sql?
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