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[Release] Derp Lite

Discussion on [Release] Derp Lite within the ArcheAge Hacks, Bots, Cheats & Exploits forum part of the ArcheAge category.

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Old 03/16/2016, 19:55   #211
 
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Originally Posted by debbielove View Post
Did anyone tryed to modified the email to support? that appeals+id(nr ticket)@trinololol.namek? is it possible to change nr of ticket for random one and reopen random tickets? i wonder if that cause some damage on ticketing tool of them
I'm not going to say how or what but there is quite a few flaws in there system and also ingame on some of the back end that some friends on skype have accidentally caused some issues with unintentionally that may have made servers crash or else wise.

I completely avoid the things myself because of all the legal issues with them but if I lived in another country, oh boy would there just be a field day for some of the server code they've got exploitable throughout the entire system..


What I really don't understand is why they keep trying to push so hard with anti-hack when they really should focus on what ArenaNet did over time and actually fix the mechanics revolving around the hack instead which would actually benefit them better and avoid the banning of legit players..

Kind of saddens me that the only challenge they offered in relation to fixing any of them was what they did in relation to the packet error but that literally only took me an additional 10 minutes to figure out and then do a JMP to negate it once again..
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Old 03/17/2016, 03:03   #212
 
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I'll see about tonight or tomorrow getting the mod and Derp back, since I got the email on my main I was a little worried but I saw a lot of legit players getting is.. soo.. we'll see.. maybe I'll hold a little longer on the mod but I just wish Derp would stretch the chests already
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Old 03/17/2016, 06:16   #213
 
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Originally Posted by iNiperx View Post
I'll see about tonight or tomorrow getting the mod and Derp back, since I got the email on my main I was a little worried but I saw a lot of legit players getting is.. soo.. we'll see.. maybe I'll hold a little longer on the mod but I just wish Derp would stretch the chests already

Well as I have already shown people on skype, might aswell let the others see what some are putting there investment in to keep hacking on AA
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Old 03/17/2016, 11:03   #214
 
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Originally Posted by Ploxasarus View Post
Well as I have already shown people on skype, might aswell let the others see what some are putting there investment in to keep hacking on AA
Wow, i want to test that xD See a GM receiving this message "A Game Master has disconnected you" loool
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Old 03/17/2016, 16:55   #215
 
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Quick question , plox. I have seen a ton of regrading success lately to include people getting multiple great success in a day. I figured you would know better than any of us if there is an actual regrade hack out there? Is it possible? I have herd the packet stories before. I'm working on learning the unlua commands so I can decompile the enchant files in the game to see how the raw code works. Also what's a good donation amount to send to keep you up and running? I ALWAY close glyph before I run derp, hopefully this is keeping me under the radar. I'm not asking for a hack, just wanted to know if outside of packet editing if it's possible. I'm so tired of playing the game normally and getting no where while hackers continue to prosper. I only use your MOD for fov and zoom functions.
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Old 03/17/2016, 20:24   #216
 
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Quick question , plox. I have seen a ton of regrading success lately to include people getting multiple great success in a day. I figured you would know better than any of us if there is an actual regrade hack out there? Is it possible? I have herd the packet stories before. I'm working on learning the unlua commands so I can decompile the enchant files in the game to see how the raw code works.

The files will give you an idea of how it works but most of it is server controlled. I would however suggest looking into the ship regrading aspect


Quote:
Also what's a good donation amount to send to keep you up and running? I ALWAY close glyph before I run derp, hopefully this is keeping me under the radar.
Donate what you want, but don't offer unless your actually intending to cause as of late people have been saying as such and then dropping out not releasing I pay the hosting/domain and such out of pocket usually which is what keeps the database up and running aswell as the files.
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Old 03/17/2016, 20:49   #217
 
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Message me your PayPal details, I'll send support asap. I'm at work right now and if you don't get back to me by the time I get home, I'll use the derp donate button. Either way I'd like to support your hard work. loving the look of the custom launcher. I wish trion would hire you to bring the game to a better place and level the playing field.

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The files will give you an idea of how it works but most of it is server controlled. I would however suggest looking into the ship regrading aspect
Found a LOT of reference to: X2ItemEnchant:Execute. I assume this is the call to the server to generate a number based on an algorithm. I did find mention of 0==Success thru 7==Major Fail. Not to sure about the ship regrade aspect, I couldn't find much about those. I guess I am to assume that packet editing IS the only way. What intrigued me tho, is the game input to the server for an enchant decided upon item insert of the click or the enchant button?
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Old 03/18/2016, 01:32   #218
 
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Found a LOT of reference to: X2ItemEnchant:Execute. I assume this is the call to the server to generate a number based on an algorithm.
Absolutely correct and then the server runs its script on there end.



Quote:
What intrigued me tho, is the game input to the server for an enchant decided upon item insert of the click or the enchant button?
When you press the button its already rolled, reason sometimes you'll see the server message before you see it on your own screen.


Quote:
I did find mention of 0==Success thru 7==Major Fail.
You'll see it in the database too and the %'s , but anything changed there or in memory is irrelevant so if there is a way it would only be with packet editing but even then I would doubt it because of the changes over time in there server side.

They have aswell, over time, added flags for people who rolled in an "odd" way to the backend, due to the bug that happened awhile ago when you would insert an item into the window and it rolled success regardless because the item would return null and null for some reason == success on there side ( bad coding and no catching ).



Quote:
I wish trion would hire you to bring the game to a better place and level the playing field.
They won't play well with me and it was made obviously clear aswell in my last conversation with them on there distaste for me and what I've done to the game, which the legit community feels the same of course. But they don't seem to realize all of there blunders with false banning legit players and breaks in there system and just outright bad coding is not my fault absolutely at all.. Nor is people posting wrong information or not doing there own research on a game they produce/manage/work for.

I've seen companies plenty in my time, from sony/nexon/arenanet/aeriagames/ect, and all have made mistakes at some point or another, human error is inevitable to happen but there is a difference between a simple mistake and just outright bad judgement/coding/employees.
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Old 03/19/2016, 10:18   #219
 
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Originally Posted by Ploxasarus View Post
the item would return null and null for some reason == success on there side ( bad coding and no catching ).
Most likely because in C/C++, NULL is actually 0 and the success code is 0. Therefore NULL is success as well.
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Old 03/19/2016, 11:40   #220
 
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Most likely because in C/C++, NULL is actually 0 and the success code is 0. Therefore NULL is success as well.
Which in short what I was meaning by for some reason, is that they didn't bother to check anything or add anything to catch improper items being put in on the server end ( bad coding ) and it is just beyond me why they did not..

Can anybody guess why they had login server maintenance, by the way?
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Old 03/19/2016, 12:52   #221
 
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Originally Posted by Ploxasarus View Post
Which in short what I was meaning by for some reason, is that they didn't bother to check anything or add anything to catch improper items being put in on the server end ( bad coding ) and it is just beyond me why they did not..

Can anybody guess why they had login server maintenance, by the way?
They don't care about those items, cause when "you" report an account has been hacked they will give you like 3 or 4 times the same item xD

Nop, Why? Too many GMs on? loool
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Old 03/19/2016, 23:43   #222
 
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Originally Posted by Ploxasarus View Post
When you press the button its already rolled, reason sometimes you'll see the server message before you see it on your own screen.
Is there anyway to see the result that is computed on your client before you click the button, such as a memory read or dump?

Attached are some jpeg's of a .dmp in hex. Found some possible variables.
Attached Images
File Type: jpg AADumpE.jpg (145.4 KB, 94 views)
File Type: jpg AADumpE2.jpg (107.4 KB, 94 views)
File Type: jpg AADumpE3.jpg (98.9 KB, 91 views)
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Old 03/20/2016, 09:47   #223
 
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Originally Posted by GWraith View Post
Is there anyway to see the result that is computed on your client before you click the button, such as a memory read or dump?

Attached are some jpeg's of a .dmp in hex. Found some possible variables.
I'd like to see this happen lol
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Old 03/20/2016, 10:00   #224
 
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Wow this is getting warm, please Plox add GWraith and your people of trust on skype xD or Trion will try to useThird party programs on your work , and its against our policy, then we will need to ban trion xD
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Old 03/20/2016, 13:36   #225
 
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hey plox still your chestfinder working on archeagemod ? or only derp working now ?
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