[How To] From NIF to Flyff

01/15/2017 16:15 Professor Linebeck#1


This guide is slighty outdated, as there are way better methods nowadays. However it does still work for tons of games. Keep in mind that NifSkope and the 3ds Max Plugin haven't been updated for a long time. So most of newer models created in 2018+ will not work, as gamebryo is constantly updating structures.



Please do not contact me regarding this guide! If you need help, use this thread.

It should work for any .nif/.kf models created in 2017 and before.
I have also tested ripping models/anmations successfully from Aura Kingdom, Eden Eternal and Kitsu Saga with this method.
I'm gonna use Dragomon Hunter(Aeria Games) for this tutorial.


Part 1: Unpack Client files

Part 2: Choose Model and Fix Texture

Part 3: Importing and exporting via 3DS Max

Part 4: Almost finished

Part 5: Adding more Animations

Extra Part: Fixing buggy Animations

Extra Part: World Objects with collisions
01/15/2017 16:26 ZeroTwo02#2
Very nice, thank you!
01/15/2017 16:29 Dundel#3
Sieht super aus, wird sicher vielen Helfen:')


Grüße
Dundel
01/15/2017 16:51 elitemember21#4
Thanks Professor Linebeck, you are one of the kindest devs here.

By any chance can you share the tab inventory code too with a little tut?
Thanks in advance.
01/15/2017 17:00 banktakung#5
Thank you. Next CFLYFF :D Thank you :)
01/15/2017 17:11 ZeroTwo02#6
Quote:
Originally Posted by elitemember21 View Post
Thanks Professor Linebeck, you are one of the kindest devs here.

By any chance can you share the tab inventory code too with a little tut?
Thanks in advance.
Is it a joke, or do you really understand the difference between a modeler and a developer? :o

Most of Linebeck work involves item modifications, interface, model creation and tutorials, all interesting, but without real relationship with development.
01/15/2017 17:18 Professor Linebeck#7
Quote:
Originally Posted by naruto66620 View Post
Is it a joke, or do you really understand the difference between a modeler and a developer? :o

Most of Linebeck work involves item modifications, interface, model creation and tutorials, all interesting, but without real relationship with development.
Yup, i'm focusing on exactly that. I am also working on the source, but i am literally not that good in development as on the things mentioned above.
01/15/2017 18:37 ankouModeler#8
Nothing hard to do this without any guides, but anyway nice work
01/15/2017 19:30 Professor Linebeck#9
Quote:
Originally Posted by ankouModeler View Post
Nothing hard to do this without any guides, but anyway nice work
It's just about the knowledge, nothing else.
01/16/2017 07:28 icecreamzxp#10
Thanks. love youuuuuuuuu <3
01/16/2017 09:17 elitemember21#11
Quote:
Originally Posted by naruto66620 View Post
Is it a joke, or do you really understand the difference between a modeler and a developer? :o

Most of Linebeck work involves item modifications, interface, model creation and tutorials, all interesting, but without real relationship with development.


No i'm not kidding it's just i didn't know and i was just asking since i saw some pics from his previous posts showing the inventory tab.
I was asking politely though.
Thanks anyway
01/21/2017 03:22 RocaBaton#12
Nettes Tutorial für Flyff 2k17 :> weiter so.
01/22/2017 21:49 TheRealFoamy#13
Thank you very much, I had some problems with the bones in the past but as it turns out I just brainfarted.
02/24/2018 16:38 Mingo_#14
Thanks for the awesome Guide.
Got a lil question, where can i find the monster sounds?
I mean, when i translate the models from dragomoon hunter to flyff, there should be some sound files too which are able to convert.
Where can i find those?:confused:
02/24/2018 16:44 Professor Linebeck#15
Quote:
Originally Posted by Mingo_ View Post


Thanks for the awesome Guide.
Got a lil question, where can i find the monster sounds?
I mean, when i translate the models from dragomoon hunter to flyff, there should be some sound files too which are able to convert.
Where can i find those?:confused:
Well that's easy. The sounds of any x-legend games are not packed and should be stored in the basic installation directory of the game.

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