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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
View Poll Results: You want the scripts for any client language?
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Yes, surely!
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266 |
37.05% |
No, english and german are enough for me.
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452 |
62.95% |
03/30/2017, 16:04
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#1096
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elite*gold: 0
Join Date: Nov 2009
Posts: 269
Received Thanks: 65
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Quote:
Originally Posted by Paraly
I just tested it and it works fine, it's the same script as the snowball event script I just updated the addresses, offsets and some smaller things.
Well surely you have to be sure that no windows are moved and you've a UI size of 100%.
There's no need to switch characters if you just have 1 toon that's why he just displays finished.
You just have to enter the PIN again if one of your toons is at the FTS server
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Never used snowball event script. Is working with your coords, probably I changed the size of the window a bit when I move it
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03/30/2017, 19:52
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#1097
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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I've added Chanter support to the Combat Routine, Fallen Poeta and the Fire Temple script.
thanks to FallenEdge who gave me the skill rotation
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03/31/2017, 06:36
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#1098
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elite*gold: 0
Join Date: Nov 2009
Posts: 269
Received Thanks: 65
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Templar skill " Dazing Severe Blow " is not working for me using the highest skill ID, only with level 3 skill = 3057
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03/31/2017, 07:58
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#1099
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elite*gold: 0
Join Date: Jul 2016
Posts: 48
Received Thanks: 4
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Is the Exp decent for fallen Poeta?
Do you think it would be possible to Do this on a templar using only inquisitor blow, it has 15m range might take a while but still probably decent exp for those who cant afford to spam fissures.
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03/31/2017, 12:49
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#1100
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Quote:
Originally Posted by sinister11111
Is the Exp decent for fallen Poeta?
Do you think it would be possible to Do this on a templar using only inquisitor blow, it has 15m range might take a while but still probably decent exp for those who cant afford to spam fissures.
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You need at least 20m range otherwise some mobs will attack you while you kill the magic relic.
Also the magic relic is level 73 and has 100k HP, it takes a while to kill.
Even for gladiator / assassin it's hard to kill those relics and they have a ranged auto attack with bow, if they do ~300 dmg every 1.5 seconds they need 500 seconds to just kill 1 relic, now imagine how long a temp would need.
However exp wise it's better than fissure, each mob gives 55-70m exp depending on your level and also fallen poeta has 4 mobs not 3, classes with a really good ranged DPS like sorc, sm, ranger, sw... get much more exp without any problems from fallen poeta
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03/31/2017, 16:53
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#1101
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elite*gold: 0
Join Date: Oct 2016
Posts: 108
Received Thanks: 2
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songweaver 1~10 scrit problems.
The character stop atack at level 4 and start walk against the wall....
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03/31/2017, 19:27
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#1102
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elite*gold: 0
Join Date: Dec 2011
Posts: 7
Received Thanks: 1
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Hey Paraly,
Would you please point me in some direction, I need an script or a way to just stay afk on one of my toons Something like move a couple of steps or similar, need to do this so I can mentor it with my higher lvl toon and not get disconnected every our (the anti-afk tool doesn't work and i'm getting dc anyways).
Many thanks,
Regards.-
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03/31/2017, 19:29
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#1103
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Quote:
Originally Posted by maggoberto
Hey Paraly,
Would you please point me in some direction, I need an script or a way to just stay afk on one of my toons Something like move a couple of steps or similar, need to do this so I can mentor it with my higher lvl toon and not get disconnected every our (the anti-afk tool doesn't work and i'm getting dc anyways).
Many thanks,
Regards.-
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Code:
#IF=%FirstTime,;
#UseLoop
#ENDIF
SendKey=0x20;
Delay=30000;
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04/01/2017, 03:24
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#1104
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elite*gold: 0
Join Date: Jan 2009
Posts: 33
Received Thanks: 6
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Quote:
Originally Posted by xndinlove
Hey Paraly,
what should i replace here to use this option instead?
Code:
start_CheckDead;
_IFMemPtrRead=%PlayerBase,%OffsetHP,DWORD,=0;
#LogAddDeath
#DO=15000;
MemWrite=%AddrResurrect,0,BYTE; <- Resurrect
_UNTILMemPtrRead=%PlayerBase,%OffsetHP,DWORD,>0;
Delay=2500;
#EXECUTE=RegenerateSort;
MemPtrWrite=%PlayerBase,%OffsetActionID,3,BYTE;
Delay=50;
#EXECUTE=Return;
#ENDIF
end_CheckDead;
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You could always do it the layman's way and replace MemWrite=%AddrResurrect,0,BYTE; <- Resurrect with Mouse=X,Y,Left;
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04/01/2017, 04:40
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#1105
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elite*gold: 0
Join Date: Apr 2013
Posts: 94
Received Thanks: 13
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layman's way worked just fine! thanks
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04/01/2017, 13:18
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#1106
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Quote:
Originally Posted by lmfaoown
You could always do it the layman's way and replace MemWrite=%AddrResurrect,0,BYTE; <- Resurrect with Mouse=X,Y,Left;
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That's exactly what I would recommend
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04/02/2017, 00:52
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#1107
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elite*gold: 0
Join Date: Jan 2009
Posts: 33
Received Thanks: 6
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I've witnessed that sometimes #UseMiol will do either of the two:
*Not summon the pet, think it summoned the pet, then use Auto-Loot which will cause nothing to happen
*Summon the pet, then think it enabled Auto-Loot when it didn't.
Would you happen to have any solutions for this? This is when the script is running on the foreground with more than 50 FPS at all times. Also, while the pet is already out but Auto-Loot isn't active using #UseMiol will do nothing.
On another note, in what format should we put in _SetArray2 to get SellItems to work? I've tried multiple formats but it never seems to put anything inside the selling window.
_SetArray2=Item Name One,Item Name Two,Item Name Three;
_SetArray2="Item Name One","Item Name Two","Item Name Three";
_SetArray2=182007016,182007017,182007018;
_SetArray2=[item:182007016],[item:182007017],[item:182007018];
There was no specific format said to have been needed on the commands list so I figured either the first or third array should do the trick but all four do nothing.
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04/03/2017, 02:50
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#1108
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elite*gold: 0
Join Date: Nov 2015
Posts: 80
Received Thanks: 1
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Hi Paraly about the fallen poeta exp run , i tested on a AT it works fine with a pistol on him possible to have it work u think ?take ur time on it if u gonna make it m is awsome exp in that place btw let me know if u make it work so i dont have to manually run it everytime thanks
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04/03/2017, 03:15
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#1109
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Quote:
Originally Posted by lumcold
Hi Paraly about the fallen poeta exp run , i tested on a AT it works fine with a pistol on him possible to have it work u think ?take ur time on it if u gonna make it m is awsome exp in that place btw let me know if u make it work so i dont have to manually run it everytime thanks
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Sure that's possible and also he's planned for the fallen poeta script.
Quote:
Originally Posted by lmfaoown
On another note, in what format should we put in _SetArray2 to get SellItems to work? I've tried multiple formats but it never seems to put anything inside the selling window.
_SetArray2=Item Name One,Item Name Two,Item Name Three;
_SetArray2="Item Name One","Item Name Two","Item Name Three";
_SetArray2=182007016,182007017,182007018;
_SetArray2=[item:182007016],[item:182007017],[item:182007018];
There was no specific format said to have been needed on the commands list so I figured either the first or third array should do the trick but all four do nothing.
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Code:
_SetArray2=182007016,182007017,182007018;
is correct for SellItems, be sure the sell dialog is already opened when you use
Code:
SellItems=%ARRAY2,[sellbutton coord X],[sellbutton coord Y];
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04/03/2017, 09:18
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#1110
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elite*gold: 0
Join Date: Jan 2009
Posts: 33
Received Thanks: 6
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It doesn't work for me. As said, it doesn't put anything in the vendor window, it just clicks on X/Y position.
Item used was
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I think its a good idea to open this Topic.
I need Your Help.
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