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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
View Poll Results: You want the scripts for any client language?
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Yes, surely!
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264 |
36.97% |
No, english and german are enough for me.
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450 |
63.03% |
08/12/2016, 17:13
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#586
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Quote:
Originally Posted by Karsh20
i think they edited IO on server side i havent looted one omega in 10 hours, will try again and see if its true
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Yeah I also tried it today for 8 hours without a single omega, seems like they removed the omegas from the loottable or I was kinda unlucky
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08/13/2016, 11:46
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#587
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elite*gold: 0
Join Date: Oct 2015
Posts: 13
Received Thanks: 0
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Quote:
Originally Posted by Paraly
Yeah I also tried it today for 8 hours without a single omega, seems like they removed the omegas from the loottable or I was kinda unlucky
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8 hours straight with only one omega so I conclude that they didnt remove Omega, maybe they lowered the rate or we r just unlucky.
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08/13/2016, 18:14
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#588
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elite*gold: 0
Join Date: Jan 2016
Posts: 43
Received Thanks: 0
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Yeah, they've definitely done something to the drop rate for Omegas in IO. Everyone should be aware that a whistleblower told the community manager on the NA forums, so time is ticking whether we'll still be able to farm Omegas from IO.
That said, theres a whole lot of stuff that still needs to be fixed for the NA game, so maybe they'll be too busy with that to fix it straight away lol.
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08/14/2016, 00:53
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#589
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elite*gold: LOCKED
Join Date: May 2010
Posts: 1,250
Received Thanks: 460
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(Scroll lieber runter und lies due deutsche Version )
i tried your Combat Script with a Songweaver and it works, but the script doesn't use Heals to heal himself and when the bot sit down, he will reg his HP and MP but when the HP and Mp is full, he stand not up and he is not enable to attack a monster.
Or he stands up and sit down and then he stands up etc ... and he is not using Melode of Fire and Wind as a chain
My Combat.txt, I just editet the Routes to Iluma in the Beginner Areas, but it's not really good botting there
Quote:
#IF=%FirstTime,;
RequireVersion=2.59;
#NeedResolution=816,638;
Delay=300;
#NeedResolution=816,638;
Delay=300;
UseSpeed=1;
#UseLoop
Command=;
#EXECUTE=ReturnPath;
#ENDIF
#EXECUTE=CheckDead;
;;;GRIND PATH START;;;
MoveSmooth=1471,1482;
#EXECUTE=prepare;
MoveSmooth=1471,1482;
MoveSmooth=1471,1482;
MoveSmooth=1468,1481;
MoveSmooth=1465,1480;
#EXECUTE=prepare;
MoveSmooth=1462,1479;
MoveSmooth=1459,1478;
MoveSmooth=1456,1477;
MoveSmooth=1453,1476;
#EXECUTE=prepare;
MoveSmooth=1450,1474;
MoveSmooth=1447,1473;
MoveSmooth=1443,1472;
MoveSmooth=1439,1470;
#EXECUTE=prepare;
MoveSmooth=1434,1469;
MoveSmooth=1430,1468;
MoveSmooth=1426,1467;
MoveSmooth=1422,1466;
MoveSmooth=1417,1464;
#EXECUTE=prepare;
MoveSmooth=1413,1463;
MoveSmooth=1409,1462;
MoveSmooth=1405,1461;
MoveSmooth=1401,1462;
#EXECUTE=prepare;
MoveSmooth=1397,1464;
MoveSmooth=1392,1465;
MoveSmooth=1389,1468;
MoveSmooth=1387,1472;
MoveSmooth=1385,1475;
#EXECUTE=prepare;
MoveSmooth=1386,1479;
MoveSmooth=1389,1482;
MoveSmooth=1393,1484;
MoveSmooth=1397,1485;
#EXECUTE=prepare;
MoveSmooth=1401,1487;
MoveSmooth=1405,1488;
MoveSmooth=1409,1490;
MoveSmooth=1414,1492;
MoveSmooth=1418,1493;
#EXECUTE=prepare;
MoveSmooth=1422,1495;
MoveSmooth=1426,1496;
MoveSmooth=1430,1498;
MoveSmooth=1433,1500;
#EXECUTE=prepare;
MoveSmooth=1436,1503;
MoveSmooth=1440,1506;
MoveSmooth=1443,1509;
MoveSmooth=1447,1512;
MoveSmooth=1450,1515;
#EXECUTE=prepare;
MoveSmooth=1454,1518;
MoveSmooth=1457,1521;
#EXECUTE=prepare;
MoveSmooth=1462,1523;
MoveSmooth=1466,1525;
MoveSmooth=1471,1524;
#EXECUTE=prepare;
MoveSmooth=1476,1523;
MoveSmooth=1480,1521;
#EXECUTE=prepare;
MoveSmooth=1484,1519;
MoveSmooth=1488,1516;
#EXECUTE=prepare;
MoveSmooth=1492,1515;
MoveSmooth=1494,1511;
#EXECUTE=prepare;
MoveSmooth=1493,1507;
MoveSmooth=1492,1503;
MoveSmooth=1491,1498;
#EXECUTE=prepare;
MoveSmooth=1489,1494;
MoveSmooth=1487,1491;
MoveSmooth=1484,1488;
#EXECUTE=prepare;
MoveSmooth=1480,1487;
MoveSmooth=1475,1488;
MoveSmooth=1470,1489;
MoveSmooth=1466,1490;
#EXECUTE=prepare;
MoveSmooth=1461,1491;
MoveSmooth=1461,1491;
#EXECUTE=prepare;
;;;GRIND PATH END;;;
;;;;;;;;;;CheckDead;;;;;;;;;;;;;
start_CheckDead;
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,=0;
#DO=30000;
Mouse=481,180;
Delay=3000;
_UNTILMemPtrRead=%PlayerBase,0x378/0x44,BYTE,>3;
#EXECUTE=Regenerate;
#EXECUTE=ReturnPath;
end_CheckDead;
start_ReturnPath;
MoveSmooth=1409,1303;
MoveSmooth=1409,1303;
MoveSmooth=1409,1303;
MoveSmooth=1412,1303;
MoveSmooth=1415,1304;
MoveSmooth=1419,1305;
MoveSmooth=1423,1306;
MoveSmooth=1426,1307;
MoveSmooth=1430,1308;
MoveSmooth=1434,1309;
MoveSmooth=1437,1310;
MoveSmooth=1441,1310;
MoveSmooth=1444,1311;
MoveSmooth=1447,1312;
MoveSmooth=1450,1313;
MoveSmooth=1453,1314;
MoveSmooth=1456,1314;
MoveSmooth=1459,1315;
MoveSmooth=1462,1316;
MoveSmooth=1465,1317;
MoveSmooth=1468,1317;
MoveSmooth=1471,1317;
MoveSmooth=1474,1318;
MoveSmooth=1478,1319;
MoveSmooth=1482,1320;
MoveSmooth=1485,1320;
MoveSmooth=1489,1321;
MoveSmooth=1493,1322;
MoveSmooth=1497,1323;
MoveSmooth=1501,1323;
MoveSmooth=1505,1324;
MoveSmooth=1508,1325;
MoveSmooth=1512,1325;
MoveSmooth=1516,1326;
MoveSmooth=1519,1327;
MoveSmooth=1523,1327;
MoveSmooth=1527,1328;
MoveSmooth=1531,1329;
MoveSmooth=1535,1329;
MoveSmooth=1538,1330;
MoveSmooth=1542,1332;
MoveSmooth=1545,1334;
MoveSmooth=1548,1336;
MoveSmooth=1552,1338;
MoveSmooth=1555,1339;
MoveSmooth=1558,1341;
MoveSmooth=1562,1343;
MoveSmooth=1565,1345;
MoveSmooth=1568,1347;
MoveSmooth=1572,1349;
MoveSmooth=1575,1350;
MoveSmooth=1579,1352;
MoveSmooth=1582,1354;
MoveSmooth=1585,1356;
MoveSmooth=1589,1358;
MoveSmooth=1592,1359;
MoveSmooth=1594,1362;
MoveSmooth=1597,1366;
MoveSmooth=1599,1369;
MoveSmooth=1601,1372;
MoveSmooth=1601,1376;
MoveSmooth=1602,1380;
MoveSmooth=1602,1384;
MoveSmooth=1602,1387;
MoveSmooth=1601,1391;
MoveSmooth=1599,1394;
MoveSmooth=1598,1398;
MoveSmooth=1596,1401;
MoveSmooth=1593,1404;
MoveSmooth=1590,1406;
MoveSmooth=1587,1408;
MoveSmooth=1584,1410;
MoveSmooth=1580,1412;
MoveSmooth=1577,1414;
MoveSmooth=1574,1416;
MoveSmooth=1570,1417;
MoveSmooth=1566,1417;
MoveSmooth=1563,1419;
MoveSmooth=1559,1420;
MoveSmooth=1556,1422;
MoveSmooth=1552,1424;
MoveSmooth=1549,1425;
MoveSmooth=1548,1428;
MoveSmooth=1546,1430;
MoveSmooth=1543,1432;
MoveSmooth=1541,1434;
MoveSmooth=1539,1437;
MoveSmooth=1537,1439;
MoveSmooth=1535,1441;
MoveSmooth=1533,1444;
MoveSmooth=1529,1446;
MoveSmooth=1527,1448;
MoveSmooth=1523,1450;
MoveSmooth=1520,1452;
MoveSmooth=1517,1454;
MoveSmooth=1514,1455;
MoveSmooth=1512,1457;
MoveSmooth=1509,1458;
MoveSmooth=1507,1461;
MoveSmooth=1504,1463;
MoveSmooth=1502,1464;
MoveSmooth=1499,1465;
MoveSmooth=1496,1467;
MoveSmooth=1494,1468;
MoveSmooth=1491,1470;
MoveSmooth=1488,1471;
MoveSmooth=1485,1473;
MoveSmooth=1483,1474;
MoveSmooth=1480,1476;
MoveSmooth=1477,1477;
MoveSmooth=1475,1479;
MoveSmooth=1472,1481;
MoveSmooth=1471,1482;
MoveSmooth=1471,1482;
MoveSmooth=1471,1482;
MoveSmooth=1471,1482;
end_ReturnPath;
;;;;;;;;;;;PREPARE;;;;;;;;;;;;;;;;;;
start_prepare;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,=0;
SendKey=0x1B;
#ENDIF
Command=/Automaticselection;
#IF=%TargetName,;
#ELSE
#EXECUTE=combat;
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
Delay=1500;
#ENDIF
#IF=%TargetName,;
#ELSE
#EXECUTE=combat;
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
Delay=1500;
#ENDIF
#IF=%TargetName,;
#ELSE
#EXECUTE=combat;
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
Delay=1500;
#ENDIF
#IF=%TargetName,;
#ELSE
#EXECUTE=combat;
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
#ENDIF
#IF=%TargetName,;
#ELSE
#EXECUTE=combat;
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
Delay=1500;
#ENDIF
#EXECUTE=Regenerate;
end_prepare;
;;;;;;;;;CombatSorting;;;;;;;;
start_combat;
_IFMemPtrRead=%PlayerBase,0x378/0x250,BYTE,=5;
#EXECUTE=combatRanger;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x250,BYTE,=10;
#EXECUTE=combatCleric;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x250,BYTE,=16;
#EXECUTE=combatSongweaver;
#ENDIF
end_combat;
;;;;;;;;;;Regenerate;;;;;;;;;;;;
start_Regenerate;
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<55;<-- Wait caused by Health
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,>0;
#DO=5000;
UseID=50001;
_UNTILMemPtrRead=%PlayerBase,0x378/0x38,BYTE,=5;
#DO=60000;
Delay=5;
_UNTILMemPtrRead=%PlayerBase,0x378/0x44,BYTE,=100;
#DO=15000;
UseID=50001;
_UNTILMemPtrRead=%PlayerBase,0x378/0x38,BYTE,=1;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<2000;<-- Wait caused by Mana
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,>0;
#DO=5000;
UseID=50001;
_UNTILMemPtrRead=%PlayerBase,0x378/0x38,BYTE,=5;
#DO=60000;
Delay=5;
_UNTILMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,>4000;
#DO=15000;
UseID=50001;
_UNTILMemPtrRead=%PlayerBase,0x378/0x38,BYTE,=1;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x80C,FLOAT,<6.0;<-- Wait caused by soulsickness
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,>0;
#DO=5000;
UseID=50001;
_UNTILMemPtrRead=%PlayerBase,0x378/0x38,BYTE,=5;
#DO=300000;
Delay=5;
_UNTILMemPtrRead=%PlayerBase,0x378/0x80C,FLOAT,>6.0;
#DO=15000;
UseID=50001;
_UNTILMemPtrRead=%PlayerBase,0x378/0x38,BYTE,=1;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x38,BYTE,=5;
#DO=15000;
SendKey=0x57;
_UNTILMemPtrRead=%PlayerBase,0x378/0x38,BYTE,=1;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x38,BYTE,=5;
#DO=15000;
SendKey=0x57;
_UNTILMemPtrRead=%PlayerBase,0x378/0x38,BYTE,=1;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x38,BYTE,=5;
#DO=15000;
SendKey=0x57;
_UNTILMemPtrRead=%PlayerBase,0x378/0x38,BYTE,=1;
#ENDIF
end_Regenerate;
;;;;;;;;;;;;Buffs;;;;;;;;;;;;;
start_Buffs_Ranger;
#IF=%Timer=889,30000; <-- Bestial Fury
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=889;
_UNTILMemRead=0x1573070,WORD,=889;
_IFMemRead=0x1573070,WORD,=889;
CreateTimer=889;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
Delay=433;
#ENDIF
#IF=%Timer=796,30000; <-- Strong Shots
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=796;
_UNTILMemRead=0x1573070,WORD,=796;
_IFMemRead=0x1573070,WORD,=796;
CreateTimer=796;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
Delay=433;
#ENDIF
#IF=%Timer=3235,30000; <-- Devotion
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#IF=%TargetDistance,<16;
#DO=750;
UseID=3235;
_UNTILMemRead=0x1573070,WORD,=3235;
_IFMemRead=0x1573070,WORD,=3235;
CreateTimer=3235;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%Timer=3195,30000; <-- Focused Evasion
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#IF=%TargetDistance,<5;
#DO=750;
UseID=3195;
_UNTILMemRead=0x1573070,WORD,=3195;
_IFMemRead=0x1573070,WORD,=3195;
CreateTimer=3195;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
end_Buffs_Ranger;
start_Buffs_Cleric;
#IF=%Timer=1684,1800000; <-- BLESSING OF GUARDIANSHIP
#DO=750;
UseID=1684;
_UNTILMemRead=0x1573070,WORD,=1684;
_IFMemRead=0x1573070,WORD,=1684;
CreateTimer=1684;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
Delay=433;
#ENDIF
#IF=%Timer=3895,180000; <-- AMPLIFICATION
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=3895;
_UNTILMemRead=0x1573070,WORD,=3895;
_IFMemRead=0x1573070,WORD,=3895;
CreateTimer=3895;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
Delay=433;
#ENDIF
#IF=%Timer=3894,60000; <-- PRAYER OF FOCUS
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#IF=%TargetDistance,<16;
#DO=750;
UseID=3894;
_UNTILMemRead=0x1573070,WORD,=3894;
_IFMemRead=0x1573070,WORD,=3894;
CreateTimer=3894;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%Timer=3888,180000; <-- SAGE'S WISDOM
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#IF=%TargetDistance,<5;
#DO=750;
UseID=3888;
_UNTILMemRead=0x1573070,WORD,=3888;
_IFMemRead=0x1573070,WORD,=3888;
CreateTimer=3888;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%Timer=3917,120000; <-- BLESSED SHIELD
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>25;
#IF=%TargetDistance,<5;
#DO=750;
UseID=3917;
_UNTILMemRead=0x1573070,WORD,=3917;
_IFMemRead=0x1573070,WORD,=3917;
CreateTimer=3917;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%Timer=3921,180000; <-- IMMORTAL SHROUD
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>25;
#IF=%TargetDistance,<5;
#DO=750;
UseID=3921;
_UNTILMemRead=0x1573070,WORD,=3921;
_IFMemRead=0x1573070,WORD,=3921;
CreateTimer=3921;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
end_Buffs_Cleric;
start_Buffs_Songweaver;
#IF=%Timer=4442,120000; <-- PROTECTIVE ODE
#DO=750;
UseID=4442;
_UNTILMemRead=0x1573070,WORD,=4442;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=4442;
Delay=433;
#ENDIF
#IF=%Timer=4449,1800000; <-- ETUDE
#DO=750;
UseID=4449;
_UNTILMemRead=0x1573070,WORD,=4449;
_IFMemRead=0x1573070,WORD,=4449;
CreateTimer=4449;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
Delay=433;
#ENDIF
end_Buffs_Songweaver;
;;;;;;;;;;;MID-COMBAT ROUTINE;;;;;;;;;;;
start_midroutine_Ranger;
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;<-- Use if lower than 80% life
#IF=%Timer=162000006,30000; <-- Major Life Potion ID
UseID=162000006;
CreateTimer=162000006;
#ENDIF
_AutoChain
#EXECUTE=Buffs_Ranger;
#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,=100;
SendKey=0x1B;
#ENDIF
end_midroutine_Ranger;
start_midroutine_Cleric;
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<4000;<-- If mana lower than
#IF=%Timer=162000011,30000; <-- Major Mana Potion ID
UseID=162000011;
CreateTimer=162000011;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<5000;<-- If mana lower than
#IF=%Timer=3877,180000; <-- PENANCE
#DO=750;
UseID=3877;
_UNTILMemRead=0x1573070,WORD,=3877;
_IFMemRead=0x1573070,WORD,=3877;
CreateTimer=3877;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<5000;<-- If mana lower than
#IF=%Timer=3950,5000; <-- LIGHT OF REJUVENATION
#DO=750;
UseID=3950;
_UNTILMemRead=0x1573070,WORD,=3950;
_IFMemRead=0x1573070,WORD,=3950;
CreateTimer=3950;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<5000;<-- If mana lower than
#IF=%Timer=4194,5000; <-- LIFE CURTAIN
#DO=750;
UseID=4194;
_UNTILMemRead=0x1573070,WORD,=4194;
_IFMemRead=0x1573070,WORD,=4194;
CreateTimer=4194;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=3931,120000; <-- SAVING GRACE
#DO=750;
UseID=3931;
_UNTILMemRead=0x1573070,WORD,=3931;
_IFMemRead=0x1573070,WORD,=3931;
CreateTimer=3931;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=3959,30000; <-- FLASH OF RECOVERY
#DO=750;
UseID=3959;
_UNTILMemRead=0x1573070,WORD,=3959;
_IFMemRead=0x1573070,WORD,=3959;
CreateTimer=3959;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=4212,6000; <-- HEALING GRACE
#DO=750;
UseID=4212;
_UNTILMemRead=0x1573070,WORD,=4212;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4212;
CreateTimer=4212;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=1850,100; <-- HEALING LIGHT
#DO=750;
UseID=1850;
_UNTILMemRead=0x1573070,WORD,=1850;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=1850;
CreateTimer=1850;
#ENDIF
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#IF=%Timer=3950,30000; <-- LIGHT OF REJUVENATION
#DO=750;
UseID=3950;
_UNTILMemRead=0x1573070,WORD,=3950;
_IFMemRead=0x1573070,WORD,=3950;
CreateTimer=3950;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_AutoChain
#EXECUTE=Buffs_Cleric;
#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,=100;
SendKey=0x1B;
#ENDIF
end_midroutine_Cleric;
start_midroutine_Songweaver;
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<6000;<-- If mana lower than
#IF=%Timer=4383,30000; <-- RESONANTING MELODY
#DO=750;
UseID=4383;
_UNTILMemRead=0x1573070,WORD,=4383;
_IFMemRead=0x1573070,WORD,=4383;
CreateTimer=4383;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<6000;<-- If mana lower than
#IF=%Timer=4571,6000; <-- RESONANT COUNTERPOINT
#DO=750;
UseID=4571;
_UNTILMemRead=0x1573070,WORD,=4571;
_IFMemRead=0x1573070,WORD,=4571;
CreateTimer=4571;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<30;<-- Use if lower than 30% life
#IF=%Timer=4400,180000; <-- MVT. 4: WINTER
#DO=750;
UseID=4400;
_UNTILMemRead=0x1573070,WORD,=4400;
_IFMemRead=0x1573070,WORD,=4400;
CreateTimer=4400;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<65;<-- Use if lower than 65% life
#IF=%Timer=4351,6000; <-- SOOTHING MELODY
#DO=750;
UseID=4351;
_UNTILMemRead=0x1573070,WORD,=4351;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4351;
CreateTimer=4351;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=750;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=750;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%TargetDistance,>8;
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,10-100;
#IF=%Timer=4402,16000; <-- CAPTIVATE
#DO=750;
UseID=4402;
_UNTILMemRead=0x1573070,WORD,=4402;
_IFMemRead=0x1573070,WORD,=4402;
CreateTimer=4402;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%TargetDistance,<5;
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,10-100;
#IF=%Timer=4406,30000; <-- REQUIEM
#DO=750;
UseID=4406;
_UNTILMemRead=0x1573070,WORD,=4406;
_IFMemRead=0x1573070,WORD,=4406;
CreateTimer=4406;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%TargetDistance,<5;
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,10-100;
#IF=%Timer=4551,30000; <-- COMPOSER'S BAR
#DO=750;
UseID=4551;
_UNTILMemRead=0x1573070,WORD,=4551;
_IFMemRead=0x1573070,WORD,=4551;
CreateTimer=4551;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_AutoChain
#EXECUTE=Buffs_Songweaver;
#IF=%Timer=999999,10000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,=100;
SendKey=0x1B;
#ENDIF
end_midroutine_Songweaver;
;;;;;;;;;;;COMBAT-RANGER;;;;;;;;;;;;;;;;
start_combatRanger;
CreateTimer=999999;
GoTowardsTarget=<15,5000;
#2DO=90000;
#EXECUTE=midroutine_Ranger;
#IF=%Timer=961,16000; <-- Entangling Shot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=961;
_UNTILMemRead=0x1573070,WORD,=961;
_IFMemRead=0x1573070,WORD,=961;
CreateTimer=961;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Ranger;
#IF=%Timer=1074,18000; <-- Silence Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1074;
_UNTILMemRead=0x1573070,WORD,=1074;
_IFMemRead=0x1573070,WORD,=1074;
CreateTimer=1074;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Ranger;
#IF=%Timer=795,12000; <-- Stunning Shot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=795;
_UNTILMemRead=0x1573070,WORD,=795;
_IFMemRead=0x1573070,WORD,=795;
CreateTimer=795;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Ranger;
#IF=%Timer=1005,8000; <-- Swift Shot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1005;
_UNTILMemRead=0x1573070,WORD,=1005;
_IFMemRead=0x1573070,WORD,=1005;
CreateTimer=1005;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Ranger;
#IF=%Timer=848,60000; <-- Dizzying Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=848;
_UNTILMemRead=0x1573070,WORD,=848;
_IFMemRead=0x1573070,WORD,=848;
CreateTimer=848;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Ranger;
#IF=%Timer=829,60000; <-- Holy Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=829;
_UNTILMemRead=0x1573070,WORD,=829;
_IFMemRead=0x1573070,WORD,=829;
CreateTimer=829;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Ranger;
#IF=%Timer=1140,30000; <-- Arrow Storm
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1140;
_UNTILMemRead=0x1573070,WORD,=1140;
_IFMemRead=0x1573070,WORD,=1140;
CreateTimer=1140;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Ranger;
#IF=%Timer=839,60000; <-- Spread Shot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=839;
_UNTILMemRead=0x1573070,WORD,=839;
_IFMemRead=0x1573070,WORD,=839;
CreateTimer=839;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Ranger;
#IF=%Timer=1026,30000; <-- Shackle Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1026;
_UNTILMemRead=0x1573070,WORD,=1026;
_IFMemRead=0x1573070,WORD,=1026;
CreateTimer=1026;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Ranger;
#IF=%Timer=1119,180000; <-- Unerring Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1119;
_UNTILMemRead=0x1573070,WORD,=1119;
_IFMemRead=0x1573070,WORD,=1119;
CreateTimer=1119;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Ranger;
#IF=%Timer=1021,2000; <-- Deadshot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1021;
_UNTILMemRead=0x1573070,WORD,=1021;
_IFMemRead=0x1573070,WORD,=1021;
CreateTimer=1021;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Ranger;
#2UNTIL=%TargetDead,;
GoTowardsTarget=<5,5000;
end_combatRanger;
;;;;;;;;;;;COMBAT-Cleric;;;;;;;;;;;;;;;;
start_combatCleric;
CreateTimer=999999;
GoTowardsTarget=<25,5000;
#2DO=90000;
#EXECUTE=midroutine_Cleric;
#IF=%Timer=4125,30000; <-- Summon Holy Servant
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4125;
_UNTILMemRead=0x1573070,WORD,=4125;
_IFMemRead=0x1573070,WORD,=4125;
CreateTimer=4125;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#IF=%Timer=4094,12000; <-- Earth's Wrath
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4094;
_UNTILMemRead=0x1573070,WORD,=4094;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4094;
CreateTimer=4094;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#IF=%Timer=4133,16000; <-- Chastise
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4133;
_UNTILMemRead=0x1573070,WORD,=4133;
_IFMemRead=0x1573070,WORD,=4133;
CreateTimer=4133;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#IF=%Timer=4024,2000; <-- Smite
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4024;
_UNTILMemRead=0x1573070,WORD,=4024;
_IFMemRead=0x1573070,WORD,=4024;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4024;
CreateTimer=4024;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#IF=%Timer=4072,16000; <-- Slashing Wind
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4072;
_UNTILMemRead=0x1573070,WORD,=4072;
_IFMemRead=0x1573070,WORD,=4072;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4072;
CreateTimer=4072;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#IF=%Timer=4053,16000; <-- Punishing Earth
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4053;
_UNTILMemRead=0x1573070,WORD,=4053;
_IFMemRead=0x1573070,WORD,=4053;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4053;
CreateTimer=4053;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#IF=%Timer=1825,24000; <-- Infernal Blaze
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1825;
_UNTILMemRead=0x1573070,WORD,=1825;
_IFMemRead=0x1573070,WORD,=1825;
CreateTimer=1825;
MemWrite=0x1573070,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#2UNTIL=%TargetDead,;
GoTowardsTarget=<5,5000;
end_combatCleric;
;;;;;;;;;;;COMBAT-Songweaver;;;;;;;;;;;;;;;;
start_combatSongweaver;
CreateTimer=999999;
GoTowardsTarget=<25,5000;
#2DO=90000;
#EXECUTE=midroutine_Songweaver;
#IF=%TargetDistance,<25;
#IF=%Timer=4296,16000; <-- SYNCOPATED ECHO
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4296;
_UNTILMemRead=0x1573070,WORD,=4296;
_IFMemRead=0x1573070,WORD,=4296;
CreateTimer=4296;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Songweaver;
#IF=%TargetDistance,<25;
#IF=%Timer=4405,30000; <-- ADAGIO
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4405;
_UNTILMemRead=0x1573070,WORD,=4405;
_IFMemRead=0x1573070,WORD,=4405;
CreateTimer=4405;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Songweaver;
#IF=%TargetDistance,<25;
#IF=%Timer=4233,12000; <-- SONG OF ICE
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=1250;
UseID=4233;
_UNTILMemRead=0x1573070,WORD,=4233;
_IFMemRead=0x1573070,WORD,=4233;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4233;
CreateTimer=4233;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=750;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=750;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Songweaver;
#IF=%TargetDistance,<25;
#IF=%Timer=4272,16000; <-- BRIGHT STRIKE
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4272;
_UNTILMemRead=0x1573070,WORD,=4272;
_IFMemRead=0x1573070,WORD,=4272;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=4272;
_AutoChain
#DO=750;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=750;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Songweaver;
#IF=%TargetDistance,<25;
#IF=%Timer=4523,16000; <-- SONIC GUST
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4523;
_UNTILMemRead=0x1573070,WORD,=4523;
_IFMemRead=0x1573070,WORD,=4523;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4523;
CreateTimer=4523;
#ENDIF
#EXECUTE=midroutine_Songweaver;
#IF=%TargetDistance,<25;
#IF=%Timer=4471,120000; <-- FIERY REQUIEM
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4471;
_UNTILMemRead=0x1573070,WORD,=4471;
_IFMemRead=0x1573070,WORD,=4471;
MemWrite=0x1573070,0,WORD;
Delay=3000;
#DO=750;
UseID=4471;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4471;
CreateTimer=4471;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=750;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Songweaver;
#IF=%TargetDistance,<25;
#IF=%Timer=4333,30000; <-- FIERY DESCANT
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4333;
_UNTILMemRead=0x1573070,WORD,=4333;
_IFMemRead=0x1573070,WORD,=4333;
MemWrite=0x1573070,0,WORD;
Delay=3000;
#DO=750;
UseID=4333;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4333;
CreateTimer=4333;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=750;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Songweaver;
#IF=%TargetDistance,<25;
#IF=%Timer=4420,2000; <-- PULSE
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4420;
_UNTILMemRead=0x1573070,WORD,=4420;
_IFMemRead=0x1573070,WORD,=4420;
MemWrite=0x1573070,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4420;
CreateTimer=4420;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Songweaver;
#2UNTIL=%TargetDead,;
GoTowardsTarget=<5,5000;
end_combatSongweaver;
|
I am Playing AION EU.
Nochmal auf Deutsch: Vom Prinzip her funktioniert dein Script und ich habe ihn jetzt mal intensiver mit meinem Barden getestet.
Probleme: - Ab und zu verbuggt er beim regenrieren, dass er sich sich setzt und wieder aufsteht und das script dann in ein loop kommt.
- Er nutzt keine Ketten skills.
- Er nutzt keine Ketten Skills ist echt schlim, auch keine ketten Heals.
- Ab und zu healt er sich selber nicht, obwohl er barde ist.
Weitere Frage zum Code:
Ich verstehe die Funktionweise deiner Combat Routine nicht.
=> was heist genau dieses
#EXECUTE=midroutine_Songweaver;
weil es immer und immer wieder aufgerufen wird
und
_AutoChain wird irgend wie ignoriert.
Dann noch eine Frage zum Programm:
Bei dem Combat script verschiebt sich die Console so das ich kein Text mehr richtig sehe und nicht verflogen kann. Ich kann das Fenster der Console auch nicht grösser machen.
So als würde er in der console die leertaste spammen.
Ich hoffe es ist nicht zu viel auf Einmal
MfG
Wolf
|
|
|
08/16/2016, 15:35
|
#590
|
elite*gold: 0
Join Date: Nov 2010
Posts: 30
Received Thanks: 0
|
Quote:
Originally Posted by Paraly
Yeah I also tried it today for 8 hours without a single omega, seems like they removed the omegas from the loottable or I was kinda unlucky
|
18 hours I got 11 Omegas (NA server)
|
|
|
08/16/2016, 22:50
|
#591
|
elite*gold: 0
Join Date: May 2009
Posts: 79
Received Thanks: 6
|
Gibt es denn das Skript für Steelrake noch?
|
|
|
08/16/2016, 22:57
|
#592
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
Quote:
Originally Posted by RotEisen
Gibt es denn das Skript für Steelrake noch?
|
Steelrake wurde in dem zweiten Teil von 4.9 gefixt, die kisten wurden entfernt.
|
|
|
08/17/2016, 09:08
|
#593
|
elite*gold: 0
Join Date: May 2009
Posts: 79
Received Thanks: 6
|
Quote:
Originally Posted by Paraly
Steelrake wurde in dem zweiten Teil von 4.9 gefixt, die kisten wurden entfernt.
|
Ah schade, danke für die Antwort.
Ich habe eine weitere Frage - wenn ich als Kleriker das Theo Lab Script abspielen lassen dann sterbe ich immer wenn Triroan noch ca. 25% HP hat. Ich wollte das Script etwas anpassen dass er sich selbst heilt. Bisher hat aber alles nicht funktioniert..
Habe ich irgendwelche Einstellungen vergessen?
|
|
|
08/17/2016, 12:52
|
#594
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
We can search for a specific text inside the chat log now
here's a example, it will use Splendor of Recovery as soon as it gets a whisper with the text "use it"
Code:
#IF=%FirstTime,;
#UseLoop
#EnableChatLog
#ClearChatLog
Command=;
#ENDIF
Delay=50;
_SearchChatLog=Whispers: use it;
Command=/skill Splendor of Recovery;
#ClearChatLog
#ENDIF
Another example, the script will only accept whispers from a specific charactername
".*?" will skip a text part till the end part got found
Code:
#IF=%FirstTime,;
#UseLoop
#EnableChatLog
#ClearChatLog
Command=;
#ENDIF
Delay=50;
_SearchChatLog=\[charname:Randomcharname.*?] Whispers: use it;
Command=/skill Splendor of Recovery;
#ClearChatLog
#ENDIF
___________________________
Quote:
Originally Posted by RotEisen
Ah schade, danke für die Antwort.
Ich habe eine weitere Frage - wenn ich als Kleriker das Theo Lab Script abspielen lassen dann sterbe ich immer wenn Triroan noch ca. 25% HP hat. Ich wollte das Script etwas anpassen dass er sich selbst heilt. Bisher hat aber alles nicht funktioniert..
Habe ich irgendwelche Einstellungen vergessen?
|
Probier das script hier, ich habs nicht getestet sollte aber laufen
Code:
;;BE SURE YOU MOVED THE INSTANCE ENTRY DIALOG
;;TO THE TOP LEFT EDGE OF YOUR SCREEN
#IF=%FirstTime,;
RequireVersion=2.69;
#UseLoop
#UseCollision
#UseGravity
#NeedResolution=816,638;
#NeedResolution=816,638;
#CheckUISize
#ShowLog
#UseMiol
#ENDIF
Delay=1500;
#Regenerate
################################################################################################
Command=/invite GROUPHOLDERNAME;<--- replace "GROUPHOLDERNAME" with the name of your groupholder
################################################################################################
#DO=20000;
Command=/select Theobomos Lab Dimensional Rift;
Delay=400;
Command=/attack;
Delay=3500;
Mouse=101,106;
#UNTIL=%POSITION,477.409/201.998/169.989;
Delay=2000;
#IF=%POSITION,477.203/201.091/169.988;
MoveTo=477.203,201.091,169.988,False,False;
MoveTo=477.203,201.091,169.988,False,False;
MoveTo=477.299,201.315,169.988,False,False;
MoveTo=477.876,202.666,169.989,False,False;
MoveTo=478.531,204.2,169.989,False,False;
MoveTo=479.304,205.509,169.988,False,False;
MoveTo=480.367,206.8,169.986,False,False;
MoveTo=481.662,207.575,169.984,False,False;
MoveTo=483.139,208.336,169.983,False,True;
MoveTo=484.462,209.017,169.853,False,True;
MoveTo=485.685,210.066,169.678,True,True;
MoveTo=486.584,211.444,169.678,True,True;
MoveTo=486.913,212.903,169.678,True,True;
MoveTo=486.974,214.453,169.678,True,True;
MoveTo=487.04,216.141,169.678,True,True;
MoveTo=487.1,217.674,169.678,True,True;
MoveTo=487.422,219.267,169.678,True,True;
MoveTo=487.908,220.817,169.678,True,True;
MoveTo=488.393,222.362,169.678,True,True;
MoveTo=488.876,223.9,169.678,True,True;
MoveTo=489.382,225.512,169.678,True,True;
MoveTo=489.845,226.99,169.678,True,True;
MoveTo=490.306,228.459,169.678,True,True;
MoveTo=490.808,230.056,169.678,True,True;
MoveTo=491.368,231.589,169.678,True,True;
MoveTo=492.202,233.015,169.678,True,True;
MoveTo=493.024,234.416,169.678,True,True;
MoveTo=493.767,235.683,169.678,True,True;
MoveTo=494.612,237.114,169.678,True,True;
MoveTo=495.683,238.21,169.678,True,True;
MoveTo=497.071,238.869,169.678,True,True;
MoveTo=498.605,239.479,169.678,True,True;
MoveTo=499.967,240.398,169.678,True,True;
MoveTo=501.118,241.568,169.178,True,True;
MoveTo=502.183,242.799,169.178,True,True;
MoveTo=502.983,244.203,168.678,True,True;
MoveTo=503.732,245.522,168.178,True,True;
MoveTo=504.492,247.024,168.178,True,True;
MoveTo=504.873,248.509,167.678,True,True;
MoveTo=505.273,250.111,167.678,True,True;
MoveTo=505.949,251.633,167.178,True,True;
MoveTo=506.701,253.085,167.178,True,True;
MoveTo=507.451,254.535,167.178,True,True;
MoveTo=508.193,255.969,167.178,True,True;
MoveTo=508.965,257.462,167.178,True,True;
MoveTo=509.74,258.959,167.178,True,True;
MoveTo=510.437,260.305,167.178,True,True;
MoveTo=511.137,261.659,167.178,True,True;
MoveTo=511.913,263.158,167.178,True,True;
MoveTo=512.672,264.625,167.178,True,True;
MoveTo=513.424,266.077,167.178,True,True;
MoveTo=514.17,267.52,167.178,True,True;
MoveTo=514.946,269.018,167.178,True,True;
MoveTo=515.648,270.376,167.178,True,True;
MoveTo=516.422,271.872,167.178,True,True;
MoveTo=517.127,273.234,167.178,True,True;
MoveTo=517.827,274.588,167.178,True,True;
MoveTo=518.57,276.023,167.178,True,True;
MoveTo=519.32,277.473,167.178,True,True;
MoveTo=520.131,279.039,167.178,True,True;
MoveTo=520.827,280.384,167.178,True,True;
MoveTo=521.539,281.761,167.178,True,True;
MoveTo=522.223,283.082,167.178,True,True;
MoveTo=522.995,284.574,167.178,True,True;
MoveTo=523.683,285.903,167.178,True,True;
MoveTo=524.451,287.388,167.178,True,True;
MoveTo=525.268,288.967,167.178,True,True;
MoveTo=525.999,290.38,167.178,True,True;
MoveTo=526.771,291.871,167.178,True,True;
MoveTo=527.537,293.351,167.178,True,True;
MoveTo=528.313,294.851,167.178,True,True;
MoveTo=529.081,296.335,167.178,True,True;
MoveTo=529.831,297.785,167.178,True,True;
MoveTo=530.591,299.253,167.178,True,True;
MoveTo=531.337,300.695,167.178,True,True;
MoveTo=532.076,302.122,167.178,True,True;
MoveTo=532.852,303.622,167.178,True,True;
MoveTo=533.632,305.129,167.178,True,True;
MoveTo=534.395,306.604,167.178,True,True;
MoveTo=535.1,307.967,167.178,True,True;
MoveTo=535.863,309.441,167.178,True,True;
MoveTo=536.618,310.9,167.178,True,True;
MoveTo=537.36,312.334,167.178,True,True;
MoveTo=538.107,313.778,167.178,True,True;
MoveTo=538.883,315.278,167.178,True,True;
MoveTo=539.595,316.655,167.178,True,True;
MoveTo=540.292,318.001,167.178,True,True;
MoveTo=541.059,319.484,167.178,True,True;
MoveTo=541.827,320.968,167.178,True,True;
MoveTo=542.587,322.436,167.178,True,True;
MoveTo=543.333,323.878,167.178,True,True;
MoveTo=544.101,325.362,167.178,True,True;
MoveTo=544.815,326.742,167.178,True,True;
MoveTo=545.589,328.238,167.178,True,True;
MoveTo=546.302,329.616,167.178,True,True;
MoveTo=547.066,331.092,167.178,True,True;
MoveTo=547.838,332.584,167.178,True,True;
MoveTo=548.602,334.06,167.178,True,True;
MoveTo=549.289,335.387,167.178,True,True;
MoveTo=549.908,336.892,167.178,True,True;
MoveTo=550.274,338.551,167.178,True,True;
MoveTo=550.641,340.216,167.178,True,True;
MoveTo=550.987,341.788,167.178,True,True;
MoveTo=551.344,343.406,167.178,True,True;
MoveTo=551.678,344.924,167.178,True,True;
MoveTo=552.035,346.546,167.178,True,True;
MoveTo=552.383,348.122,167.178,True,True;
MoveTo=552.734,349.718,167.178,True,True;
MoveTo=553.068,351.235,167.178,True,True;
MoveTo=553.429,352.873,167.178,True,True;
MoveTo=553.818,354.638,167.178,True,True;
MoveTo=554.156,356.105,167.178,True,True;
MoveTo=554.858,357.587,167.178,True,True;
MoveTo=555.617,359.036,167.178,True,True;
MoveTo=556.373,360.482,167.178,True,True;
MoveTo=557.131,361.929,167.178,True,True;
MoveTo=557.924,363.445,167.178,True,True;
MoveTo=558.706,364.938,167.178,True,True;
MoveTo=559.42,366.303,167.178,True,True;
MoveTo=560.195,367.784,167.178,True,True;
MoveTo=560.961,369.247,167.178,True,True;
MoveTo=561.719,370.696,167.178,True,True;
MoveTo=562.471,372.133,167.178,True,True;
MoveTo=563.238,373.598,167.178,True,True;
MoveTo=563.952,374.963,167.178,True,True;
MoveTo=564.739,376.467,167.178,True,True;
MoveTo=565.227,377.398,167.178,True,True;
MoveTo=566.214,379.284,167.178,True,True;
MoveTo=566.97,380.728,167.178,True,True;
MoveTo=567.728,382.176,167.178,True,True;
MoveTo=568.481,383.616,167.178,True,True;
MoveTo=569.261,385.106,167.178,True,True;
MoveTo=570.035,386.583,167.178,True,True;
MoveTo=570.737,387.926,167.178,True,True;
MoveTo=571.516,389.415,167.178,True,True;
MoveTo=572.294,390.901,167.178,True,True;
MoveTo=573.005,392.259,167.178,True,True;
MoveTo=573.839,393.853,167.178,True,True;
MoveTo=574.583,395.274,167.178,True,True;
MoveTo=575.35,396.739,167.178,True,True;
MoveTo=576.066,398.107,167.178,True,True;
MoveTo=576.831,399.569,167.178,True,True;
MoveTo=577.601,401.041,167.178,True,True;
MoveTo=578.375,402.519,167.178,True,True;
MoveTo=579.125,403.952,167.178,True,True;
MoveTo=579.954,405.536,167.178,True,True;
MoveTo=580.714,406.987,167.178,True,True;
MoveTo=581.385,408.27,167.178,True,True;
MoveTo=582.032,409.506,167.178,True,True;
MoveTo=582.963,411.286,167.178,True,True;
MoveTo=583.678,412.651,167.178,True,True;
MoveTo=584.461,414.148,167.178,True,True;
MoveTo=584.946,415.074,167.178,True,True;
MoveTo=585.947,416.987,167.178,True,True;
MoveTo=586.764,418.548,167.178,True,True;
MoveTo=587.557,420.062,167.178,True,True;
MoveTo=588.266,421.418,167.178,True,True;
MoveTo=589.045,422.905,167.178,True,True;
MoveTo=589.828,424.403,167.178,True,True;
MoveTo=590.607,425.889,167.178,True,True;
MoveTo=591.359,427.327,167.178,True,True;
MoveTo=592.105,428.752,167.178,True,True;
MoveTo=592.875,430.223,167.178,True,True;
MoveTo=593.663,431.728,167.178,True,True;
MoveTo=593.846,433.083,167.178,True,True;
MoveTo=593.395,434.525,167.178,True,True;
MoveTo=592.968,435.845,167.178,True,True;
MoveTo=592.38,437.184,167.178,True,True;
MoveTo=591.536,438.534,167.178,True,True;
MoveTo=590.707,439.778,167.178,True,True;
MoveTo=590.201,441.121,167.178,True,True;
MoveTo=589.349,442.4,167.178,True,True;
MoveTo=588.589,443.541,167.178,True,True;
MoveTo=588.034,444.886,167.178,True,True;
MoveTo=588.358,446.505,167.178,True,True;
MoveTo=588.684,448.126,167.178,True,True;
MoveTo=589.009,449.748,167.178,True,True;
MoveTo=589.296,451.179,167.178,True,True;
MoveTo=589.623,452.807,167.178,True,True;
MoveTo=589.954,454.459,167.178,True,True;
MoveTo=590.286,456.114,167.178,True,True;
MoveTo=590.615,457.753,167.178,True,True;
MoveTo=590.962,459.481,167.178,True,True;
MoveTo=591.139,461.088,166.678,True,True;
MoveTo=590.923,462.706,166.678,True,True;
MoveTo=590.7,464.306,166.678,True,True;
MoveTo=590.739,465.968,166.678,True,True;
MoveTo=590.933,467.498,166.178,True,True;
MoveTo=591.146,469.173,166.178,True,True;
MoveTo=591.358,470.842,166.178,True,True;
MoveTo=591.55,472.351,166.178,True,True;
MoveTo=591.756,473.972,166.178,True,True;
MoveTo=591.98,475.738,166.178,True,True;
MoveTo=592.184,477.338,166.178,True,True;
MoveTo=592.376,478.852,166.178,True,True;
MoveTo=592.59,480.536,166.178,True,True;
MoveTo=592.805,482.229,166.178,True,True;
MoveTo=592.996,483.734,166.178,True,True;
MoveTo=593.205,485.378,166.178,True,True;
MoveTo=593.403,487.164,166.178,True,True;
MoveTo=593.185,488.786,166.178,True,True;
MoveTo=592.904,490.39,166.178,True,True;
MoveTo=592.755,492.068,166.178,True,True;
MoveTo=592.79,493.618,166.178,True,True;
MoveTo=592.829,495.296,166.178,True,True;
MoveTo=592.868,496.977,166.178,True,True;
MoveTo=592.906,498.648,166.178,True,True;
MoveTo=592.943,500.278,166.178,True,True;
MoveTo=592.981,501.911,166.178,True,True;
MoveTo=593.019,503.544,166.178,True,True;
MoveTo=593.054,505.1,166.178,True,True;
MoveTo=593.094,506.802,166.178,True,True;
MoveTo=593.129,508.326,166.178,True,True;
MoveTo=593.167,510.022,166.178,True,True;
MoveTo=593.206,511.7,166.178,True,True;
MoveTo=593.32,513.348,166.178,True,True;
MoveTo=593.813,514.884,166.178,True,True;
MoveTo=594.379,516.561,166.178,True,True;
MoveTo=594.921,518.169,166.178,True,True;
MoveTo=595.415,519.634,166.178,True,True;
MoveTo=595.957,521.239,165.678,True,True;
MoveTo=596.435,522.658,165.678,True,True;
MoveTo=596.978,524.267,165.678,True,True;
MoveTo=597.508,525.84,165.678,True,True;
MoveTo=598.031,527.388,165.178,True,True;
MoveTo=598.559,528.953,165.178,True,True;
MoveTo=599.054,530.422,164.678,True,True;
MoveTo=599.641,532.161,164.178,True,True;
MoveTo=600.175,533.744,163.678,True,True;
MoveTo=600.695,535.287,163.178,True,True;
MoveTo=601.213,536.821,163.178,True,True;
MoveTo=601.726,538.343,162.678,True,True;
MoveTo=602.336,539.834,162.178,True,True;
MoveTo=603.25,541.223,162.178,True,True;
MoveTo=604.103,542.517,162.178,True,True;
MoveTo=605.029,543.919,161.678,True,True;
MoveTo=605.884,545.215,161.178,True,True;
MoveTo=606.793,546.592,160.678,True,True;
MoveTo=607.773,548.078,160.678,True,True;
MoveTo=608.743,549.548,160.178,True,True;
MoveTo=609.633,550.896,159.678,True,True;
MoveTo=610.473,552.168,159.678,True,True;
MoveTo=611.403,553.578,159.678,True,True;
MoveTo=612.322,554.971,159.678,True,True;
MoveTo=613.229,556.353,159.678,True,True;
MoveTo=613.771,557.912,159.678,True,True;
MoveTo=614.092,559.494,159.678,True,True;
MoveTo=614.416,561.087,159.678,True,True;
MoveTo=614.737,562.669,159.178,True,True;
MoveTo=615.102,564.467,159.178,True,True;
MoveTo=615.411,565.988,159.178,True,True;
MoveTo=615.743,567.624,158.678,True,True;
MoveTo=616.075,569.262,158.178,True,True;
MoveTo=616.409,570.907,157.678,True,True;
MoveTo=616.736,572.517,157.678,True,True;
MoveTo=617.015,574.252,157.678,True,True;
MoveTo=616.94,575.729,157.678,True,True;
MoveTo=616.841,577.434,157.678,True,True;
MoveTo=616.742,579.127,157.678,True,True;
MoveTo=616.723,580.786,157.678,True,True;
MoveTo=617.061,582.233,157.678,True,True;
MoveTo=617.29,583.15,157.678,True,True;
MoveTo=617.29,583.15,157.678,True,True;
MoveTo=617.29,583.15,157.678,True,True;
MoveTo=617.29,583.15,157.678,True,True;
MoveTo=617.29,583.15,157.678,True,True;
MoveTo=617.29,583.15,157.178,True,True;
MoveTo=617.29,583.15,157.178,True,True;
MoveTo=617.29,583.15,156.678,True,True;
MoveTo=617.364,583.228,156.178,True,True;
MoveTo=618.355,584.485,156.178,True,True;
MoveTo=619.336,585.761,156.178,True,True;
MoveTo=620.183,586.864,156.178,True,True;
MoveTo=620.484,587.256,156.178,True,True;
MoveTo=620.698,587.536,156.678,True,True;
MoveTo=620.698,587.536,157.178,True,True;
MoveTo=620.698,587.536,157.678,True,True;
MoveTo=620.698,587.536,157.678,True,True;
MoveTo=620.698,588.536,158.178,True,True;
MoveTo=620.698,589.536,158.178,True,True;
MoveTo=620.698,590.536,158.678,True,True;
MoveTo=620.698,591.536,159.178,True,True;
MoveTo=620.698,592.536,159.678,True,True;
MoveTo=620.698,593.536,159.678,True,True;
MoveTo=620.698,594.536,160.178,True,True;
MoveTo=620.998,594.536,165.178,True,True;
#DO=120000;
MoveTo=621.246,594.233,161.178,True,True;
MoveTo=621.246,594.233,162.178,True,True;
MoveTo=621.246,594.233,163.178,True,True;
MoveTo=621.246,594.233,164.178,True,True;
MoveTo=621.246,594.233,165.178,True,True;
MoveTo=621.246,594.233,166.178,True,True;
MoveTo=621.246,594.233,167.178,True,True;
MoveTo=621.246,594.233,168.178,True,True;
MoveTo=621.246,594.233,169.178,True,True;
MoveTo=621.246,594.233,170.178,True,True;
MoveTo=621.246,594.233,171.178,True,True;
MoveTo=621.246,594.233,172.178,True,True;
MoveTo=621.246,594.233,173.178,True,True;
MoveTo=621.246,594.233,174.178,True,True;
MoveTo=621.246,594.233,175.178,True,True;
MoveTo=621.246,594.233,176.178,True,True;
MoveTo=621.246,594.233,177.178,True,True;
MoveTo=621.246,594.233,178.178,True,True;
MoveTo=621.246,594.233,179.178,True,True;
MoveTo=621.246,594.233,180.178,True,True;
MoveTo=621.246,594.233,181.178,True,True;
MoveTo=621.246,594.233,182.178,True,True;
MoveTo=621.246,594.233,183.178,True,True;
MoveTo=621.246,594.233,184.178,True,True;
MoveTo=621.246,594.233,185.178,True,True;
MoveTo=621.246,594.233,186.178,True,True;
MoveTo=621.246,594.233,187.178,True,True;
MoveTo=621.246,594.233,188.178,True,True;
MoveTo=621.246,594.233,189.178,True,True;
MoveTo=621.246,594.233,190.178,True,True;
MoveTo=621.246,594.233,191.178,True,True;
MoveTo=621.246,594.233,192.178,True,True;
MoveTo=621.246,594.233,193.178,True,True;
MoveTo=621.246,594.233,194.178,True,True;
MoveTo=621.246,594.233,195.178,True,True;
MoveTo=621.246,594.233,196.178,True,True;
MoveTo=621.246,594.233,197.178,True,True;
MoveTo=621.246,594.233,198.178,True,True;
MoveTo=621.246,594.233,199.178,True,True;
MoveTo=621.246,594.233,200.178,True,True;
MoveTo=621.246,594.233,211.178,True,True;
MoveTo=621.246,594.233,212.178,True,True;
MoveTo=621.246,594.233,213.178,True,True;
MoveTo=622.412,594.406,214.107,True,False;
MoveTo=622.412,594.406,214.807,True,False;
MoveTo=622.039,593.898,215.107,True,False;
MoveTo=620.98,592.471,215.107,True,False;
MoveTo=619.98,591.172,215.107,True,False;
MoveTo=618.845,590.042,215.107,True,False;
MoveTo=617.28,589.973,215.107,True,False;
MoveTo=615.615,589.427,215.107,True,False;
MoveTo=613.995,588.949,213.957,True,False;
MoveTo=612.378,588.889,213.957,True,False;
MoveTo=610.737,589.114,213.957,True,False;
MoveTo=609.075,589.473,213.957,True,False;
MoveTo=607.831,589.742,213.957,True,False;
MoveTo=607.829,589.742,213.957,True,False;
Delay=2000;
#UNTIL=%POSITION,607.829/589.742/213.957;
#ENDIF
#IF=%POSITION,607.829/589.742/213.957;
UseSpeed=230;
MoveTo=607.384,589.716,213.988,True,False;
MoveTo=605.565,589.879,214.003,True,False;
MoveTo=604.094,590.011,214.007,True,False;
MoveTo=602.35,590.168,214.007,True,False;
MoveTo=600.83,590.304,214.007,True,False;
MoveTo=599.141,590.456,214.007,True,False;
MoveTo=597.471,590.606,214.007,True,False;
MoveTo=595.841,590.752,214.007,True,False;
MoveTo=594.168,590.902,214.007,True,False;
MoveTo=592.523,591.05,214.007,True,False;
MoveTo=590.914,591.194,214.007,True,False;
MoveTo=589.159,591.352,214.007,True,False;
MoveTo=587.46,591.504,214.007,True,False;
MoveTo=585.776,591.655,214.007,True,False;
MoveTo=584.095,591.806,214.007,True,True;
MoveTo=582.577,591.938,214.007,True,True;
MoveTo=580.931,591.813,214.007,True,True;
MoveTo=579.424,591.659,215.184,True,True;
MoveTo=577.653,591.478,215.184,True,True;
MoveTo=576.585,591.368,215.184,True,True;
MoveTo=576.585,591.368,215.184,True,True;
MoveTo=576.529,591.363,216.184,True,True;
MoveTo=576.585,591.368,215.184,True,True;
MoveTo=576.585,591.368,215.684,True,True;
MoveTo=576.585,591.368,215.684,True,True;
MoveTo=576.585,591.368,216.184,True,True;
MoveTo=576.585,591.368,216.184,True,True;
MoveTo=576.585,591.368,216.184,True,True;
MoveTo=576.585,591.368,216.684,True,True;
MoveTo=576.585,591.368,216.684,True,True;
MoveTo=576.585,591.368,217.184,True,True;
MoveTo=576.585,591.368,217.184,True,True;
MoveTo=576.585,591.368,217.684,True,True;
MoveTo=576.585,591.368,217.684,True,True;
MoveTo=576.585,591.368,218.184,True,True;
MoveTo=576.585,591.368,218.184,True,True;
MoveTo=576.388,589.774,218.184,True,True;
MoveTo=576.172,588.022,218.184,True,True;
MoveTo=575.72,586.392,218.184,True,True;
MoveTo=575.135,584.771,218.184,True,True;
MoveTo=574.548,583.144,218.184,True,True;
MoveTo=573.977,581.56,218.184,True,True;
MoveTo=573.366,579.866,218.184,True,True;
MoveTo=572.764,578.196,218.184,True,True;
MoveTo=572.671,577.939,218.184,True,True;
MoveTo=572.671,577.939,218.184,True,True;
MoveTo=572.65,577.574,217.328,True,True;
MoveTo=571.461,577.448,217.328,True,True;
MoveTo=570.768,577.895,217.328,True,True;
MoveTo=570.218,577.327,217.328,True,True;
MoveTo=569.672,577.77,217.328,True,True;
MoveTo=569.125,577.211,217.328,True,True;
MoveTo=568.585,577.669,217.328,True,True;
MoveTo=568.052,577.15,217.328,True,True;
MoveTo=567.519,577.63,217.328,True,True;
MoveTo=567.018,577.202,218.504,True,True;
MoveTo=566.451,575.584,218.504,True,True;
MoveTo=565.904,574.024,218.504,True,True;
MoveTo=565.357,572.466,218.504,True,True;
MoveTo=564.814,570.918,218.504,True,True;
MoveTo=564.272,569.372,218.504,True,True;
MoveTo=563.778,567.651,218.504,True,True;
MoveTo=563.792,566.027,218.504,True,True;
MoveTo=563.843,564.504,218.504,True,True;
MoveTo=563.902,562.754,218.504,True,True;
MoveTo=563.953,561.221,218.504,True,True;
MoveTo=564.01,559.531,218.504,True,True;
MoveTo=564.066,557.881,218.504,True,True;
MoveTo=564.12,556.248,218.504,True,True;
MoveTo=564.175,554.616,218.504,True,True;
MoveTo=564.229,553.01,218.504,True,True;
MoveTo=564.286,551.332,218.504,True,True;
MoveTo=564.337,549.8,218.504,True,True;
MoveTo=564.394,548.113,218.504,True,True;
MoveTo=564.443,546.634,218.504,True,True;
MoveTo=564.508,544.719,218.504,True,True;
MoveTo=564.562,543.087,218.504,True,True;
MoveTo=564.617,541.462,218.504,True,True;
MoveTo=564.671,539.839,218.504,True,True;
MoveTo=564.728,538.152,218.504,True,True;
MoveTo=564.988,536.621,218.504,True,True;
MoveTo=565.577,535.022,218.504,True,True;
MoveTo=566.16,533.44,218.504,True,True;
MoveTo=566.733,531.888,218.504,True,True;
MoveTo=567.066,530.294,218.504,True,True;
MoveTo=567.255,528.82,218.504,True,True;
MoveTo=567.184,527.04,218.504,True,True;
MoveTo=566.978,525.511,218.504,True,True;
MoveTo=566.958,523.823,218.504,True,True;
MoveTo=567.242,522.261,218.504,True,True;
MoveTo=567.536,520.645,218.504,True,True;
MoveTo=567.829,519.037,218.504,True,True;
MoveTo=568.122,517.43,218.504,True,True;
MoveTo=568.67,515.914,218.504,True,True;
MoveTo=569.29,514.385,218.504,True,True;
MoveTo=569.578,512.855,218.504,True,True;
MoveTo=569.867,511.179,218.504,True,True;
MoveTo=570.014,509.513,218.504,True,True;
MoveTo=569.976,507.842,218.504,True,True;
MoveTo=569.939,506.209,218.504,True,True;
MoveTo=569.902,504.575,218.504,True,True;
MoveTo=569.879,502.96,218.504,True,True;
MoveTo=570.258,501.367,218.504,True,True;
MoveTo=570.823,499.605,218.504,True,True;
MoveTo=571.331,498.024,218.504,True,True;
MoveTo=571.788,496.597,218.504,True,True;
MoveTo=572.293,495.024,218.504,True,True;
MoveTo=572.789,493.478,218.504,True,True;
MoveTo=573.289,491.921,218.504,True,True;
MoveTo=572.776,492.923,216.904,True,True;
MoveTo=572.776,492.923,216.904,True,True;
MoveTo=572.776,492.923,216.904,True,True;
MoveTo=572.776,492.923,216.904,True,True;
MoveTo=573.603,493.056,216.904,True,True;
MoveTo=574.169,493.045,216.904,True,True;
MoveTo=574.942,493.039,216.904,True,True;
MoveTo=575.602,493.022,216.904,True,True;
MoveTo=576.172,492.988,216.904,True,True;
MoveTo=576.807,492.95,216.904,True,True;
UseSpeed=320;
MoveTo=577.153,491.883,216.904,True,True;
MoveTo=578.153,491.883,216.904,True,True;
MoveTo=578.153,491.883,216.404,True,True;
MoveTo=578.153,491.883,215.904,True,True;
MoveTo=578.153,491.883,215.704,True,True;
MoveTo=578.153,491.883,214.904,True,True;
MoveTo=578.153,491.883,214.404,True,True;
MoveTo=578.153,491.883,213.904,True,True;
MoveTo=578.153,491.883,213.404,True,True;
MoveTo=578.153,491.883,212.904,True,True;
MoveTo=578.153,491.883,212.404,True,True;
MoveTo=579.153,491.883,213.004,True,True;
MoveTo=579.657,491.92,213.004,True,True;
MoveTo=580.657,491.92,213.004,True,True;
MoveTo=581.657,491.92,213.004,True,True;
MoveTo=582.994,492.615,213.004,True,True;
MoveTo=583.732,492.61,213.004,True,True;
UseSpeed=230;
MoveTo=585.251,492.812,213.004,True,True;
MoveTo=586.991,493.385,213.004,True,True;
MoveTo=588.925,492.544,213.004,True,True;
MoveTo=591.064,491.954,213.004,True,True;
MoveTo=593.111,491.419,213.004,True,True;
MoveTo=595.248,490.859,213.004,True,True;
MoveTo=597.344,490.545,213.004,True,True;
MoveTo=598.615,490.465,213.004,True,True;
MoveTo=599.092,488.808,213.004,True,True;
MoveTo=600.633,488.93,213.004,True,True;
MoveTo=602.296,489.061,213.004,True,True;
MoveTo=603.818,489.105,213.004,True,True;
MoveTo=605.437,488.982,213.004,True,True;
MoveTo=607.234,488.844,213.004,True,True;
MoveTo=608.995,488.71,213.004,True,True;
MoveTo=610.526,488.593,213.004,True,True;
MoveTo=612.053,488.476,213.004,True,True;
MoveTo=613.728,488.348,213.004,True,True;
MoveTo=615.392,488.221,213.004,True,True;
MoveTo=616.912,488.104,213.004,True,True;
MoveTo=617.109,488.089,213.004,True,True;
MoveTo=617.109,488.089,213.004,True,True;
MoveTo=617.66,487.415,213.004,True,True;
MoveTo=617.66,487.415,213.004,True,True;
MoveTo=618.283,486.941,213.004,True,True;
MoveTo=619.069,485.837,213.004,True,True;
MoveTo=619.431,484.547,213.004,True,True;
MoveTo=620.084,483.244,213.004,True,True;
MoveTo=620.458,481.816,213.004,True,True;
MoveTo=620.675,480.316,213.004,True,True;
MoveTo=621.028,478.944,213.004,True,True;
MoveTo=621.243,477.429,213.004,True,True;
MoveTo=621.3,477.026,213.004,True,True;
#ENDIF
Command=/select Unstable Triroan;
Delay=200;
#IF=%TargetName,Unstable Triroan;
UseID=50000;
#EXECUTE=combatCleric;
#ENDIF
#IF=%TargetName,Unstable Triroan;
#DO=12500;
MoveBy=0,0,-0.5;
Delay=20;
#UNTIL=%POSITION,x/x/199.871;
#DO=4000;
UseID=50002;
#UNTIL=%TargetName,;
Command=/select %CHARNAME;
Delay=250;
Command=/attack;
Delay=250;
MoveSmooth=625.5,488;
Command=/select Unstable Exit Fragment;
Delay=250;
Command=/attack;
#DO=20000;
Delay=200;
#UNTIL=%POSITION,2677.084/818.727/138.357;
Command=/leave;
#LogAddRound
#ELSE
#LogAddStuck
Command=/leave;
#DO=80000;
Delay=200;
#UNTIL=%POSITION,2677.084/818.727/138.357;
#ENDIF
;;;;;;;;;;;COMBAT-Cleric;;;;;;;;;;;;;;;;
start_combatCleric;
CreateTimer=999999;
GoTowardsTarget=<25,5000;
#2DO=90000;
#EXECUTE=midroutine_Cleric;
#IF=%Timer=4125,30000; <-- Summon Holy Servant
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4125;
_UNTILMemRead=0x1521130,WORD,=4125;
_IFMemRead=0x1521130,WORD,=4125;
CreateTimer=4125;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#IF=%Timer=4094,12000; <-- Earth's Wrath
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4094;
_UNTILMemRead=0x1521130,WORD,=4094;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4094;
CreateTimer=4094;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#IF=%Timer=4133,16000; <-- Chastise
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4133;
_UNTILMemRead=0x1521130,WORD,=4133;
_IFMemRead=0x1521130,WORD,=4133;
CreateTimer=4133;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#IF=%Timer=4024,2000; <-- Smite
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4024;
_UNTILMemRead=0x1521130,WORD,=4024;
_IFMemRead=0x1521130,WORD,=4024;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4024;
CreateTimer=4024;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#IF=%Timer=4072,16000; <-- Slashing Wind
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4072;
_UNTILMemRead=0x1521130,WORD,=4072;
_IFMemRead=0x1521130,WORD,=4072;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4072;
CreateTimer=4072;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#IF=%Timer=4053,16000; <-- Punishing Earth
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4053;
_UNTILMemRead=0x1521130,WORD,=4053;
_IFMemRead=0x1521130,WORD,=4053;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4053;
CreateTimer=4053;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#IF=%Timer=1825,24000; <-- Infernal Blaze
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1825;
_UNTILMemRead=0x1521130,WORD,=1825;
_IFMemRead=0x1521130,WORD,=1825;
CreateTimer=1825;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
#2UNTIL=%TargetDead,;
end_combatCleric;
start_midroutine_Cleric;
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<4000;<-- If mana lower than
#IF=%Timer=162000011,30000; <-- Major Mana Potion ID
UseID=162000011;
CreateTimer=162000011;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<5000;<-- If mana lower than
#IF=%Timer=3877,180000; <-- PENANCE
#DO=750;
UseID=3877;
_UNTILMemRead=0x1521130,WORD,=3877;
_IFMemRead=0x1521130,WORD,=3877;
CreateTimer=3877;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<5000;<-- If mana lower than
#IF=%Timer=3950,5000; <-- LIGHT OF REJUVENATION
#DO=750;
UseID=3950;
_UNTILMemRead=0x1521130,WORD,=3950;
_IFMemRead=0x1521130,WORD,=3950;
CreateTimer=3950;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<5000;<-- If mana lower than
#IF=%Timer=4194,5000; <-- LIFE CURTAIN
#DO=750;
UseID=4194;
_UNTILMemRead=0x1521130,WORD,=4194;
_IFMemRead=0x1521130,WORD,=4194;
CreateTimer=4194;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=3931,120000; <-- SAVING GRACE
#DO=750;
UseID=3931;
_UNTILMemRead=0x1521130,WORD,=3931;
_IFMemRead=0x1521130,WORD,=3931;
CreateTimer=3931;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=3959,30000; <-- FLASH OF RECOVERY
#DO=750;
UseID=3959;
_UNTILMemRead=0x1521130,WORD,=3959;
_IFMemRead=0x1521130,WORD,=3959;
CreateTimer=3959;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=4212,6000; <-- HEALING GRACE
#DO=750;
UseID=4212;
_UNTILMemRead=0x1521130,WORD,=4212;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4212;
CreateTimer=4212;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=1850,100; <-- HEALING LIGHT
#DO=750;
UseID=1850;
_UNTILMemRead=0x1521130,WORD,=1850;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=1850;
CreateTimer=1850;
#ENDIF
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#IF=%Timer=3950,30000; <-- LIGHT OF REJUVENATION
#DO=750;
UseID=3950;
_UNTILMemRead=0x1521130,WORD,=3950;
_IFMemRead=0x1521130,WORD,=3950;
CreateTimer=3950;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_AutoChain
#EXECUTE=Buffs_Cleric;
#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,=100;
SendKey=0x1B;
#ENDIF
end_midroutine_Cleric;
start_Buffs_Cleric;
#IF=%Timer=1684,1800000; <-- BLESSING OF GUARDIANSHIP
#DO=750;
UseID=1684;
_UNTILMemRead=0x1521130,WORD,=1684;
_IFMemRead=0x1521130,WORD,=1684;
CreateTimer=1684;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
Delay=433;
#ENDIF
#IF=%Timer=3895,180000; <-- AMPLIFICATION
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=3895;
_UNTILMemRead=0x1521130,WORD,=3895;
_IFMemRead=0x1521130,WORD,=3895;
CreateTimer=3895;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
Delay=433;
#ENDIF
#IF=%Timer=3894,60000; <-- PRAYER OF FOCUS
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#IF=%TargetDistance,<16;
#DO=750;
UseID=3894;
_UNTILMemRead=0x1521130,WORD,=3894;
_IFMemRead=0x1521130,WORD,=3894;
CreateTimer=3894;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%Timer=3888,180000; <-- SAGE'S WISDOM
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#IF=%TargetDistance,<5;
#DO=750;
UseID=3888;
_UNTILMemRead=0x1521130,WORD,=3888;
_IFMemRead=0x1521130,WORD,=3888;
CreateTimer=3888;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%Timer=3917,120000; <-- BLESSED SHIELD
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>25;
#IF=%TargetDistance,<5;
#DO=750;
UseID=3917;
_UNTILMemRead=0x1521130,WORD,=3917;
_IFMemRead=0x1521130,WORD,=3917;
CreateTimer=3917;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%Timer=3921,180000; <-- IMMORTAL SHROUD
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>25;
#IF=%TargetDistance,<5;
#DO=750;
UseID=3921;
_UNTILMemRead=0x1521130,WORD,=3921;
_IFMemRead=0x1521130,WORD,=3921;
CreateTimer=3921;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
end_Buffs_Cleric;
|
|
|
08/17/2016, 23:03
|
#595
|
elite*gold: 0
Join Date: May 2009
Posts: 79
Received Thanks: 6
|
Probier das script hier, ich habs nicht getestet sollte aber laufen
Leider nicht er stürzt bei Triroan direkt runter und wird dann getötet.
|
|
|
08/17/2016, 23:10
|
#596
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
Quote:
Originally Posted by RotEisen
Probier das script hier, ich habs nicht getestet sollte aber laufen
Leider nicht er stürzt bei Triroan direkt runter und wird dann getötet.
|
Ach sorry hatte vergessen dass das script in mid air kämpft
probier das hier
Code:
;;BE SURE YOU MOVED THE INSTANCE ENTRY DIALOG
;;TO THE TOP LEFT EDGE OF YOUR SCREEN
#IF=%FirstTime,;
RequireVersion=2.69;
#UseLoop
#UseCollision
#UseGravity
#NeedResolution=816,638;
#NeedResolution=816,638;
#CheckUISize
#ShowLog
#UseMiol
#ENDIF
Delay=1500;
#Regenerate
################################################################################################
Command=/invite GROUPHOLDERNAME;<--- replace "GROUPHOLDERNAME" with the name of your groupholder
################################################################################################
#DO=20000;
Command=/select Theobomos Lab Dimensional Rift;
Delay=400;
Command=/attack;
Delay=3500;
Mouse=101,106;
#UNTIL=%POSITION,477.409/201.998/169.989;
Delay=2000;
#IF=%POSITION,477.203/201.091/169.988;
MoveTo=477.203,201.091,169.988,False,False;
MoveTo=477.203,201.091,169.988,False,False;
MoveTo=477.299,201.315,169.988,False,False;
MoveTo=477.876,202.666,169.989,False,False;
MoveTo=478.531,204.2,169.989,False,False;
MoveTo=479.304,205.509,169.988,False,False;
MoveTo=480.367,206.8,169.986,False,False;
MoveTo=481.662,207.575,169.984,False,False;
MoveTo=483.139,208.336,169.983,False,True;
MoveTo=484.462,209.017,169.853,False,True;
MoveTo=485.685,210.066,169.678,True,True;
MoveTo=486.584,211.444,169.678,True,True;
MoveTo=486.913,212.903,169.678,True,True;
MoveTo=486.974,214.453,169.678,True,True;
MoveTo=487.04,216.141,169.678,True,True;
MoveTo=487.1,217.674,169.678,True,True;
MoveTo=487.422,219.267,169.678,True,True;
MoveTo=487.908,220.817,169.678,True,True;
MoveTo=488.393,222.362,169.678,True,True;
MoveTo=488.876,223.9,169.678,True,True;
MoveTo=489.382,225.512,169.678,True,True;
MoveTo=489.845,226.99,169.678,True,True;
MoveTo=490.306,228.459,169.678,True,True;
MoveTo=490.808,230.056,169.678,True,True;
MoveTo=491.368,231.589,169.678,True,True;
MoveTo=492.202,233.015,169.678,True,True;
MoveTo=493.024,234.416,169.678,True,True;
MoveTo=493.767,235.683,169.678,True,True;
MoveTo=494.612,237.114,169.678,True,True;
MoveTo=495.683,238.21,169.678,True,True;
MoveTo=497.071,238.869,169.678,True,True;
MoveTo=498.605,239.479,169.678,True,True;
MoveTo=499.967,240.398,169.678,True,True;
MoveTo=501.118,241.568,169.178,True,True;
MoveTo=502.183,242.799,169.178,True,True;
MoveTo=502.983,244.203,168.678,True,True;
MoveTo=503.732,245.522,168.178,True,True;
MoveTo=504.492,247.024,168.178,True,True;
MoveTo=504.873,248.509,167.678,True,True;
MoveTo=505.273,250.111,167.678,True,True;
MoveTo=505.949,251.633,167.178,True,True;
MoveTo=506.701,253.085,167.178,True,True;
MoveTo=507.451,254.535,167.178,True,True;
MoveTo=508.193,255.969,167.178,True,True;
MoveTo=508.965,257.462,167.178,True,True;
MoveTo=509.74,258.959,167.178,True,True;
MoveTo=510.437,260.305,167.178,True,True;
MoveTo=511.137,261.659,167.178,True,True;
MoveTo=511.913,263.158,167.178,True,True;
MoveTo=512.672,264.625,167.178,True,True;
MoveTo=513.424,266.077,167.178,True,True;
MoveTo=514.17,267.52,167.178,True,True;
MoveTo=514.946,269.018,167.178,True,True;
MoveTo=515.648,270.376,167.178,True,True;
MoveTo=516.422,271.872,167.178,True,True;
MoveTo=517.127,273.234,167.178,True,True;
MoveTo=517.827,274.588,167.178,True,True;
MoveTo=518.57,276.023,167.178,True,True;
MoveTo=519.32,277.473,167.178,True,True;
MoveTo=520.131,279.039,167.178,True,True;
MoveTo=520.827,280.384,167.178,True,True;
MoveTo=521.539,281.761,167.178,True,True;
MoveTo=522.223,283.082,167.178,True,True;
MoveTo=522.995,284.574,167.178,True,True;
MoveTo=523.683,285.903,167.178,True,True;
MoveTo=524.451,287.388,167.178,True,True;
MoveTo=525.268,288.967,167.178,True,True;
MoveTo=525.999,290.38,167.178,True,True;
MoveTo=526.771,291.871,167.178,True,True;
MoveTo=527.537,293.351,167.178,True,True;
MoveTo=528.313,294.851,167.178,True,True;
MoveTo=529.081,296.335,167.178,True,True;
MoveTo=529.831,297.785,167.178,True,True;
MoveTo=530.591,299.253,167.178,True,True;
MoveTo=531.337,300.695,167.178,True,True;
MoveTo=532.076,302.122,167.178,True,True;
MoveTo=532.852,303.622,167.178,True,True;
MoveTo=533.632,305.129,167.178,True,True;
MoveTo=534.395,306.604,167.178,True,True;
MoveTo=535.1,307.967,167.178,True,True;
MoveTo=535.863,309.441,167.178,True,True;
MoveTo=536.618,310.9,167.178,True,True;
MoveTo=537.36,312.334,167.178,True,True;
MoveTo=538.107,313.778,167.178,True,True;
MoveTo=538.883,315.278,167.178,True,True;
MoveTo=539.595,316.655,167.178,True,True;
MoveTo=540.292,318.001,167.178,True,True;
MoveTo=541.059,319.484,167.178,True,True;
MoveTo=541.827,320.968,167.178,True,True;
MoveTo=542.587,322.436,167.178,True,True;
MoveTo=543.333,323.878,167.178,True,True;
MoveTo=544.101,325.362,167.178,True,True;
MoveTo=544.815,326.742,167.178,True,True;
MoveTo=545.589,328.238,167.178,True,True;
MoveTo=546.302,329.616,167.178,True,True;
MoveTo=547.066,331.092,167.178,True,True;
MoveTo=547.838,332.584,167.178,True,True;
MoveTo=548.602,334.06,167.178,True,True;
MoveTo=549.289,335.387,167.178,True,True;
MoveTo=549.908,336.892,167.178,True,True;
MoveTo=550.274,338.551,167.178,True,True;
MoveTo=550.641,340.216,167.178,True,True;
MoveTo=550.987,341.788,167.178,True,True;
MoveTo=551.344,343.406,167.178,True,True;
MoveTo=551.678,344.924,167.178,True,True;
MoveTo=552.035,346.546,167.178,True,True;
MoveTo=552.383,348.122,167.178,True,True;
MoveTo=552.734,349.718,167.178,True,True;
MoveTo=553.068,351.235,167.178,True,True;
MoveTo=553.429,352.873,167.178,True,True;
MoveTo=553.818,354.638,167.178,True,True;
MoveTo=554.156,356.105,167.178,True,True;
MoveTo=554.858,357.587,167.178,True,True;
MoveTo=555.617,359.036,167.178,True,True;
MoveTo=556.373,360.482,167.178,True,True;
MoveTo=557.131,361.929,167.178,True,True;
MoveTo=557.924,363.445,167.178,True,True;
MoveTo=558.706,364.938,167.178,True,True;
MoveTo=559.42,366.303,167.178,True,True;
MoveTo=560.195,367.784,167.178,True,True;
MoveTo=560.961,369.247,167.178,True,True;
MoveTo=561.719,370.696,167.178,True,True;
MoveTo=562.471,372.133,167.178,True,True;
MoveTo=563.238,373.598,167.178,True,True;
MoveTo=563.952,374.963,167.178,True,True;
MoveTo=564.739,376.467,167.178,True,True;
MoveTo=565.227,377.398,167.178,True,True;
MoveTo=566.214,379.284,167.178,True,True;
MoveTo=566.97,380.728,167.178,True,True;
MoveTo=567.728,382.176,167.178,True,True;
MoveTo=568.481,383.616,167.178,True,True;
MoveTo=569.261,385.106,167.178,True,True;
MoveTo=570.035,386.583,167.178,True,True;
MoveTo=570.737,387.926,167.178,True,True;
MoveTo=571.516,389.415,167.178,True,True;
MoveTo=572.294,390.901,167.178,True,True;
MoveTo=573.005,392.259,167.178,True,True;
MoveTo=573.839,393.853,167.178,True,True;
MoveTo=574.583,395.274,167.178,True,True;
MoveTo=575.35,396.739,167.178,True,True;
MoveTo=576.066,398.107,167.178,True,True;
MoveTo=576.831,399.569,167.178,True,True;
MoveTo=577.601,401.041,167.178,True,True;
MoveTo=578.375,402.519,167.178,True,True;
MoveTo=579.125,403.952,167.178,True,True;
MoveTo=579.954,405.536,167.178,True,True;
MoveTo=580.714,406.987,167.178,True,True;
MoveTo=581.385,408.27,167.178,True,True;
MoveTo=582.032,409.506,167.178,True,True;
MoveTo=582.963,411.286,167.178,True,True;
MoveTo=583.678,412.651,167.178,True,True;
MoveTo=584.461,414.148,167.178,True,True;
MoveTo=584.946,415.074,167.178,True,True;
MoveTo=585.947,416.987,167.178,True,True;
MoveTo=586.764,418.548,167.178,True,True;
MoveTo=587.557,420.062,167.178,True,True;
MoveTo=588.266,421.418,167.178,True,True;
MoveTo=589.045,422.905,167.178,True,True;
MoveTo=589.828,424.403,167.178,True,True;
MoveTo=590.607,425.889,167.178,True,True;
MoveTo=591.359,427.327,167.178,True,True;
MoveTo=592.105,428.752,167.178,True,True;
MoveTo=592.875,430.223,167.178,True,True;
MoveTo=593.663,431.728,167.178,True,True;
MoveTo=593.846,433.083,167.178,True,True;
MoveTo=593.395,434.525,167.178,True,True;
MoveTo=592.968,435.845,167.178,True,True;
MoveTo=592.38,437.184,167.178,True,True;
MoveTo=591.536,438.534,167.178,True,True;
MoveTo=590.707,439.778,167.178,True,True;
MoveTo=590.201,441.121,167.178,True,True;
MoveTo=589.349,442.4,167.178,True,True;
MoveTo=588.589,443.541,167.178,True,True;
MoveTo=588.034,444.886,167.178,True,True;
MoveTo=588.358,446.505,167.178,True,True;
MoveTo=588.684,448.126,167.178,True,True;
MoveTo=589.009,449.748,167.178,True,True;
MoveTo=589.296,451.179,167.178,True,True;
MoveTo=589.623,452.807,167.178,True,True;
MoveTo=589.954,454.459,167.178,True,True;
MoveTo=590.286,456.114,167.178,True,True;
MoveTo=590.615,457.753,167.178,True,True;
MoveTo=590.962,459.481,167.178,True,True;
MoveTo=591.139,461.088,166.678,True,True;
MoveTo=590.923,462.706,166.678,True,True;
MoveTo=590.7,464.306,166.678,True,True;
MoveTo=590.739,465.968,166.678,True,True;
MoveTo=590.933,467.498,166.178,True,True;
MoveTo=591.146,469.173,166.178,True,True;
MoveTo=591.358,470.842,166.178,True,True;
MoveTo=591.55,472.351,166.178,True,True;
MoveTo=591.756,473.972,166.178,True,True;
MoveTo=591.98,475.738,166.178,True,True;
MoveTo=592.184,477.338,166.178,True,True;
MoveTo=592.376,478.852,166.178,True,True;
MoveTo=592.59,480.536,166.178,True,True;
MoveTo=592.805,482.229,166.178,True,True;
MoveTo=592.996,483.734,166.178,True,True;
MoveTo=593.205,485.378,166.178,True,True;
MoveTo=593.403,487.164,166.178,True,True;
MoveTo=593.185,488.786,166.178,True,True;
MoveTo=592.904,490.39,166.178,True,True;
MoveTo=592.755,492.068,166.178,True,True;
MoveTo=592.79,493.618,166.178,True,True;
MoveTo=592.829,495.296,166.178,True,True;
MoveTo=592.868,496.977,166.178,True,True;
MoveTo=592.906,498.648,166.178,True,True;
MoveTo=592.943,500.278,166.178,True,True;
MoveTo=592.981,501.911,166.178,True,True;
MoveTo=593.019,503.544,166.178,True,True;
MoveTo=593.054,505.1,166.178,True,True;
MoveTo=593.094,506.802,166.178,True,True;
MoveTo=593.129,508.326,166.178,True,True;
MoveTo=593.167,510.022,166.178,True,True;
MoveTo=593.206,511.7,166.178,True,True;
MoveTo=593.32,513.348,166.178,True,True;
MoveTo=593.813,514.884,166.178,True,True;
MoveTo=594.379,516.561,166.178,True,True;
MoveTo=594.921,518.169,166.178,True,True;
MoveTo=595.415,519.634,166.178,True,True;
MoveTo=595.957,521.239,165.678,True,True;
MoveTo=596.435,522.658,165.678,True,True;
MoveTo=596.978,524.267,165.678,True,True;
MoveTo=597.508,525.84,165.678,True,True;
MoveTo=598.031,527.388,165.178,True,True;
MoveTo=598.559,528.953,165.178,True,True;
MoveTo=599.054,530.422,164.678,True,True;
MoveTo=599.641,532.161,164.178,True,True;
MoveTo=600.175,533.744,163.678,True,True;
MoveTo=600.695,535.287,163.178,True,True;
MoveTo=601.213,536.821,163.178,True,True;
MoveTo=601.726,538.343,162.678,True,True;
MoveTo=602.336,539.834,162.178,True,True;
MoveTo=603.25,541.223,162.178,True,True;
MoveTo=604.103,542.517,162.178,True,True;
MoveTo=605.029,543.919,161.678,True,True;
MoveTo=605.884,545.215,161.178,True,True;
MoveTo=606.793,546.592,160.678,True,True;
MoveTo=607.773,548.078,160.678,True,True;
MoveTo=608.743,549.548,160.178,True,True;
MoveTo=609.633,550.896,159.678,True,True;
MoveTo=610.473,552.168,159.678,True,True;
MoveTo=611.403,553.578,159.678,True,True;
MoveTo=612.322,554.971,159.678,True,True;
MoveTo=613.229,556.353,159.678,True,True;
MoveTo=613.771,557.912,159.678,True,True;
MoveTo=614.092,559.494,159.678,True,True;
MoveTo=614.416,561.087,159.678,True,True;
MoveTo=614.737,562.669,159.178,True,True;
MoveTo=615.102,564.467,159.178,True,True;
MoveTo=615.411,565.988,159.178,True,True;
MoveTo=615.743,567.624,158.678,True,True;
MoveTo=616.075,569.262,158.178,True,True;
MoveTo=616.409,570.907,157.678,True,True;
MoveTo=616.736,572.517,157.678,True,True;
MoveTo=617.015,574.252,157.678,True,True;
MoveTo=616.94,575.729,157.678,True,True;
MoveTo=616.841,577.434,157.678,True,True;
MoveTo=616.742,579.127,157.678,True,True;
MoveTo=616.723,580.786,157.678,True,True;
MoveTo=617.061,582.233,157.678,True,True;
MoveTo=617.29,583.15,157.678,True,True;
MoveTo=617.29,583.15,157.678,True,True;
MoveTo=617.29,583.15,157.678,True,True;
MoveTo=617.29,583.15,157.678,True,True;
MoveTo=617.29,583.15,157.678,True,True;
MoveTo=617.29,583.15,157.178,True,True;
MoveTo=617.29,583.15,157.178,True,True;
MoveTo=617.29,583.15,156.678,True,True;
MoveTo=617.364,583.228,156.178,True,True;
MoveTo=618.355,584.485,156.178,True,True;
MoveTo=619.336,585.761,156.178,True,True;
MoveTo=620.183,586.864,156.178,True,True;
MoveTo=620.484,587.256,156.178,True,True;
MoveTo=620.698,587.536,156.678,True,True;
MoveTo=620.698,587.536,157.178,True,True;
MoveTo=620.698,587.536,157.678,True,True;
MoveTo=620.698,587.536,157.678,True,True;
MoveTo=620.698,588.536,158.178,True,True;
MoveTo=620.698,589.536,158.178,True,True;
MoveTo=620.698,590.536,158.678,True,True;
MoveTo=620.698,591.536,159.178,True,True;
MoveTo=620.698,592.536,159.678,True,True;
MoveTo=620.698,593.536,159.678,True,True;
MoveTo=620.698,594.536,160.178,True,True;
MoveTo=620.998,594.536,165.178,True,True;
#DO=120000;
MoveTo=621.246,594.233,161.178,True,True;
MoveTo=621.246,594.233,162.178,True,True;
MoveTo=621.246,594.233,163.178,True,True;
MoveTo=621.246,594.233,164.178,True,True;
MoveTo=621.246,594.233,165.178,True,True;
MoveTo=621.246,594.233,166.178,True,True;
MoveTo=621.246,594.233,167.178,True,True;
MoveTo=621.246,594.233,168.178,True,True;
MoveTo=621.246,594.233,169.178,True,True;
MoveTo=621.246,594.233,170.178,True,True;
MoveTo=621.246,594.233,171.178,True,True;
MoveTo=621.246,594.233,172.178,True,True;
MoveTo=621.246,594.233,173.178,True,True;
MoveTo=621.246,594.233,174.178,True,True;
MoveTo=621.246,594.233,175.178,True,True;
MoveTo=621.246,594.233,176.178,True,True;
MoveTo=621.246,594.233,177.178,True,True;
MoveTo=621.246,594.233,178.178,True,True;
MoveTo=621.246,594.233,179.178,True,True;
MoveTo=621.246,594.233,180.178,True,True;
MoveTo=621.246,594.233,181.178,True,True;
MoveTo=621.246,594.233,182.178,True,True;
MoveTo=621.246,594.233,183.178,True,True;
MoveTo=621.246,594.233,184.178,True,True;
MoveTo=621.246,594.233,185.178,True,True;
MoveTo=621.246,594.233,186.178,True,True;
MoveTo=621.246,594.233,187.178,True,True;
MoveTo=621.246,594.233,188.178,True,True;
MoveTo=621.246,594.233,189.178,True,True;
MoveTo=621.246,594.233,190.178,True,True;
MoveTo=621.246,594.233,191.178,True,True;
MoveTo=621.246,594.233,192.178,True,True;
MoveTo=621.246,594.233,193.178,True,True;
MoveTo=621.246,594.233,194.178,True,True;
MoveTo=621.246,594.233,195.178,True,True;
MoveTo=621.246,594.233,196.178,True,True;
MoveTo=621.246,594.233,197.178,True,True;
MoveTo=621.246,594.233,198.178,True,True;
MoveTo=621.246,594.233,199.178,True,True;
MoveTo=621.246,594.233,200.178,True,True;
MoveTo=621.246,594.233,211.178,True,True;
MoveTo=621.246,594.233,212.178,True,True;
MoveTo=621.246,594.233,213.178,True,True;
MoveTo=622.412,594.406,214.107,True,False;
MoveTo=622.412,594.406,214.807,True,False;
MoveTo=622.039,593.898,215.107,True,False;
MoveTo=620.98,592.471,215.107,True,False;
MoveTo=619.98,591.172,215.107,True,False;
MoveTo=618.845,590.042,215.107,True,False;
MoveTo=617.28,589.973,215.107,True,False;
MoveTo=615.615,589.427,215.107,True,False;
MoveTo=613.995,588.949,213.957,True,False;
MoveTo=612.378,588.889,213.957,True,False;
MoveTo=610.737,589.114,213.957,True,False;
MoveTo=609.075,589.473,213.957,True,False;
MoveTo=607.831,589.742,213.957,True,False;
MoveTo=607.829,589.742,213.957,True,False;
Delay=2000;
#UNTIL=%POSITION,607.829/589.742/213.957;
#ENDIF
#IF=%POSITION,607.829/589.742/213.957;
UseSpeed=230;
MoveTo=607.384,589.716,213.988,True,False;
MoveTo=605.565,589.879,214.003,True,False;
MoveTo=604.094,590.011,214.007,True,False;
MoveTo=602.35,590.168,214.007,True,False;
MoveTo=600.83,590.304,214.007,True,False;
MoveTo=599.141,590.456,214.007,True,False;
MoveTo=597.471,590.606,214.007,True,False;
MoveTo=595.841,590.752,214.007,True,False;
MoveTo=594.168,590.902,214.007,True,False;
MoveTo=592.523,591.05,214.007,True,False;
MoveTo=590.914,591.194,214.007,True,False;
MoveTo=589.159,591.352,214.007,True,False;
MoveTo=587.46,591.504,214.007,True,False;
MoveTo=585.776,591.655,214.007,True,False;
MoveTo=584.095,591.806,214.007,True,True;
MoveTo=582.577,591.938,214.007,True,True;
MoveTo=580.931,591.813,214.007,True,True;
MoveTo=579.424,591.659,215.184,True,True;
MoveTo=577.653,591.478,215.184,True,True;
MoveTo=576.585,591.368,215.184,True,True;
MoveTo=576.585,591.368,215.184,True,True;
MoveTo=576.529,591.363,216.184,True,True;
MoveTo=576.585,591.368,215.184,True,True;
MoveTo=576.585,591.368,215.684,True,True;
MoveTo=576.585,591.368,215.684,True,True;
MoveTo=576.585,591.368,216.184,True,True;
MoveTo=576.585,591.368,216.184,True,True;
MoveTo=576.585,591.368,216.184,True,True;
MoveTo=576.585,591.368,216.684,True,True;
MoveTo=576.585,591.368,216.684,True,True;
MoveTo=576.585,591.368,217.184,True,True;
MoveTo=576.585,591.368,217.184,True,True;
MoveTo=576.585,591.368,217.684,True,True;
MoveTo=576.585,591.368,217.684,True,True;
MoveTo=576.585,591.368,218.184,True,True;
MoveTo=576.585,591.368,218.184,True,True;
MoveTo=576.388,589.774,218.184,True,True;
MoveTo=576.172,588.022,218.184,True,True;
MoveTo=575.72,586.392,218.184,True,True;
MoveTo=575.135,584.771,218.184,True,True;
MoveTo=574.548,583.144,218.184,True,True;
MoveTo=573.977,581.56,218.184,True,True;
MoveTo=573.366,579.866,218.184,True,True;
MoveTo=572.764,578.196,218.184,True,True;
MoveTo=572.671,577.939,218.184,True,True;
MoveTo=572.671,577.939,218.184,True,True;
MoveTo=572.65,577.574,217.328,True,True;
MoveTo=571.461,577.448,217.328,True,True;
MoveTo=570.768,577.895,217.328,True,True;
MoveTo=570.218,577.327,217.328,True,True;
MoveTo=569.672,577.77,217.328,True,True;
MoveTo=569.125,577.211,217.328,True,True;
MoveTo=568.585,577.669,217.328,True,True;
MoveTo=568.052,577.15,217.328,True,True;
MoveTo=567.519,577.63,217.328,True,True;
MoveTo=567.018,577.202,218.504,True,True;
MoveTo=566.451,575.584,218.504,True,True;
MoveTo=565.904,574.024,218.504,True,True;
MoveTo=565.357,572.466,218.504,True,True;
MoveTo=564.814,570.918,218.504,True,True;
MoveTo=564.272,569.372,218.504,True,True;
MoveTo=563.778,567.651,218.504,True,True;
MoveTo=563.792,566.027,218.504,True,True;
MoveTo=563.843,564.504,218.504,True,True;
MoveTo=563.902,562.754,218.504,True,True;
MoveTo=563.953,561.221,218.504,True,True;
MoveTo=564.01,559.531,218.504,True,True;
MoveTo=564.066,557.881,218.504,True,True;
MoveTo=564.12,556.248,218.504,True,True;
MoveTo=564.175,554.616,218.504,True,True;
MoveTo=564.229,553.01,218.504,True,True;
MoveTo=564.286,551.332,218.504,True,True;
MoveTo=564.337,549.8,218.504,True,True;
MoveTo=564.394,548.113,218.504,True,True;
MoveTo=564.443,546.634,218.504,True,True;
MoveTo=564.508,544.719,218.504,True,True;
MoveTo=564.562,543.087,218.504,True,True;
MoveTo=564.617,541.462,218.504,True,True;
MoveTo=564.671,539.839,218.504,True,True;
MoveTo=564.728,538.152,218.504,True,True;
MoveTo=564.988,536.621,218.504,True,True;
MoveTo=565.577,535.022,218.504,True,True;
MoveTo=566.16,533.44,218.504,True,True;
MoveTo=566.733,531.888,218.504,True,True;
MoveTo=567.066,530.294,218.504,True,True;
MoveTo=567.255,528.82,218.504,True,True;
MoveTo=567.184,527.04,218.504,True,True;
MoveTo=566.978,525.511,218.504,True,True;
MoveTo=566.958,523.823,218.504,True,True;
MoveTo=567.242,522.261,218.504,True,True;
MoveTo=567.536,520.645,218.504,True,True;
MoveTo=567.829,519.037,218.504,True,True;
MoveTo=568.122,517.43,218.504,True,True;
MoveTo=568.67,515.914,218.504,True,True;
MoveTo=569.29,514.385,218.504,True,True;
MoveTo=569.578,512.855,218.504,True,True;
MoveTo=569.867,511.179,218.504,True,True;
MoveTo=570.014,509.513,218.504,True,True;
MoveTo=569.976,507.842,218.504,True,True;
MoveTo=569.939,506.209,218.504,True,True;
MoveTo=569.902,504.575,218.504,True,True;
MoveTo=569.879,502.96,218.504,True,True;
MoveTo=570.258,501.367,218.504,True,True;
MoveTo=570.823,499.605,218.504,True,True;
MoveTo=571.331,498.024,218.504,True,True;
MoveTo=571.788,496.597,218.504,True,True;
MoveTo=572.293,495.024,218.504,True,True;
MoveTo=572.789,493.478,218.504,True,True;
MoveTo=573.289,491.921,218.504,True,True;
MoveTo=572.776,492.923,216.904,True,True;
MoveTo=572.776,492.923,216.904,True,True;
MoveTo=572.776,492.923,216.904,True,True;
MoveTo=572.776,492.923,216.904,True,True;
MoveTo=573.603,493.056,216.904,True,True;
MoveTo=574.169,493.045,216.904,True,True;
MoveTo=574.942,493.039,216.904,True,True;
MoveTo=575.602,493.022,216.904,True,True;
MoveTo=576.172,492.988,216.904,True,True;
MoveTo=576.807,492.95,216.904,True,True;
UseSpeed=320;
MoveTo=577.153,491.883,216.904,True,True;
MoveTo=578.153,491.883,216.904,True,True;
MoveTo=578.153,491.883,216.404,True,True;
MoveTo=578.153,491.883,215.904,True,True;
MoveTo=578.153,491.883,215.704,True,True;
MoveTo=578.153,491.883,214.904,True,True;
MoveTo=578.153,491.883,214.404,True,True;
MoveTo=578.153,491.883,213.904,True,True;
MoveTo=578.153,491.883,213.404,True,True;
MoveTo=578.153,491.883,212.904,True,True;
MoveTo=578.153,491.883,212.404,True,True;
MoveTo=579.153,491.883,213.004,True,True;
MoveTo=579.657,491.92,213.004,True,True;
MoveTo=580.657,491.92,213.004,True,True;
MoveTo=581.657,491.92,213.004,True,True;
MoveTo=582.994,492.615,213.004,True,True;
MoveTo=583.732,492.61,213.004,True,True;
UseSpeed=230;
MoveTo=585.251,492.812,213.004,True,True;
MoveTo=586.991,493.385,213.004,True,True;
MoveTo=588.925,492.544,213.004,True,True;
MoveTo=591.064,491.954,213.004,True,True;
MoveTo=593.111,491.419,213.004,True,True;
MoveTo=595.248,490.859,213.004,True,True;
MoveTo=597.344,490.545,213.004,True,True;
MoveTo=598.615,490.465,213.004,True,True;
MoveTo=599.092,488.808,213.004,True,True;
MoveTo=600.633,488.93,213.004,True,True;
MoveTo=602.296,489.061,213.004,True,True;
MoveTo=603.818,489.105,213.004,True,True;
MoveTo=605.437,488.982,213.004,True,True;
MoveTo=607.234,488.844,213.004,True,True;
MoveTo=608.995,488.71,213.004,True,True;
MoveTo=610.526,488.593,213.004,True,True;
MoveTo=612.053,488.476,213.004,True,True;
MoveTo=613.728,488.348,213.004,True,True;
MoveTo=615.392,488.221,213.004,True,True;
MoveTo=616.912,488.104,213.004,True,True;
MoveTo=617.109,488.089,213.004,True,True;
MoveTo=617.109,488.089,213.004,True,True;
MoveTo=617.66,487.415,213.004,True,True;
MoveTo=617.66,487.415,213.004,True,True;
MoveTo=618.283,486.941,213.004,True,True;
MoveTo=619.069,485.837,213.004,True,True;
MoveTo=619.431,484.547,213.004,True,True;
MoveTo=620.084,483.244,213.004,True,True;
MoveTo=620.458,481.816,213.004,True,True;
MoveTo=620.675,480.316,213.004,True,True;
MoveTo=621.028,478.944,213.004,True,True;
MoveTo=621.243,477.429,213.004,True,True;
MoveTo=621.3,477.026,213.004,True,True;
#ENDIF
Command=/select Unstable Triroan;
Delay=200;
#IF=%TargetName,Unstable Triroan;
UseID=50000;
#EXECUTE=combatCleric;
#ENDIF
#IF=%TargetName,Unstable Triroan;
#DO=12500;
MoveBy=0,0,-0.5;
Delay=20;
#UNTIL=%POSITION,x/x/199.871;
#DO=4000;
UseID=50002;
#UNTIL=%TargetName,;
Command=/select %CHARNAME;
Delay=250;
Command=/attack;
Delay=250;
MoveSmooth=625.5,488;
Command=/select Unstable Exit Fragment;
Delay=250;
Command=/attack;
#DO=20000;
Delay=200;
#UNTIL=%POSITION,2677.084/818.727/138.357;
Command=/leave;
#LogAddRound
#ELSE
#LogAddStuck
Command=/leave;
#DO=80000;
Delay=200;
#UNTIL=%POSITION,2677.084/818.727/138.357;
#ENDIF
;;;;;;;;;;;COMBAT-Cleric;;;;;;;;;;;;;;;;
start_combatCleric;
CreateTimer=999999;
GoTowardsTarget=<25,5000;
#2DO=90000;
#EXECUTE=midroutine_Cleric;
MoveTo=619.3,479,213.004,True,True;
#IF=%Timer=4125,30000; <-- Summon Holy Servant
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4125;
_UNTILMemRead=0x1521130,WORD,=4125;
_IFMemRead=0x1521130,WORD,=4125;
CreateTimer=4125;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
MoveTo=617.3,481,213.004,True,True;
#IF=%Timer=4094,12000; <-- Earth's Wrath
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4094;
_UNTILMemRead=0x1521130,WORD,=4094;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4094;
CreateTimer=4094;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
MoveTo=615.3,479,213.004,True,True;
#IF=%Timer=4133,16000; <-- Chastise
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4133;
_UNTILMemRead=0x1521130,WORD,=4133;
_IFMemRead=0x1521130,WORD,=4133;
CreateTimer=4133;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
MoveTo=617.3,477,213.004,True,True;
#IF=%Timer=4024,2000; <-- Smite
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4024;
_UNTILMemRead=0x1521130,WORD,=4024;
_IFMemRead=0x1521130,WORD,=4024;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4024;
CreateTimer=4024;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
MoveTo=619.3,476,213.004,True,True;
#IF=%Timer=4072,16000; <-- Slashing Wind
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4072;
_UNTILMemRead=0x1521130,WORD,=4072;
_IFMemRead=0x1521130,WORD,=4072;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4072;
CreateTimer=4072;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
MoveTo=617.3,477,213.004,True,True;
#IF=%Timer=4053,16000; <-- Punishing Earth
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=4053;
_UNTILMemRead=0x1521130,WORD,=4053;
_IFMemRead=0x1521130,WORD,=4053;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4053;
CreateTimer=4053;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
MoveTo=615.3,479,213.004,True,True;
#IF=%Timer=1825,24000; <-- Infernal Blaze
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1825;
_UNTILMemRead=0x1521130,WORD,=1825;
_IFMemRead=0x1521130,WORD,=1825;
CreateTimer=1825;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#EXECUTE=midroutine_Cleric;
MoveTo=617.3,479,213.004,True,True;
#2UNTIL=%TargetDead,;
end_combatCleric;
start_midroutine_Cleric;
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<4000;<-- If mana lower than
#IF=%Timer=162000011,30000; <-- Major Mana Potion ID
UseID=162000011;
CreateTimer=162000011;
#ENDIF
MoveBy=0,1,0;
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<5000;<-- If mana lower than
#IF=%Timer=3877,180000; <-- PENANCE
#DO=750;
UseID=3877;
_UNTILMemRead=0x1521130,WORD,=3877;
_IFMemRead=0x1521130,WORD,=3877;
CreateTimer=3877;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
MoveBy=0,-1,0;
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<5000;<-- If mana lower than
#IF=%Timer=3950,5000; <-- LIGHT OF REJUVENATION
#DO=750;
UseID=3950;
_UNTILMemRead=0x1521130,WORD,=3950;
_IFMemRead=0x1521130,WORD,=3950;
CreateTimer=3950;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
MoveBy=0,1,0;
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<5000;<-- If mana lower than
#IF=%Timer=4194,5000; <-- LIFE CURTAIN
#DO=750;
UseID=4194;
_UNTILMemRead=0x1521130,WORD,=4194;
_IFMemRead=0x1521130,WORD,=4194;
CreateTimer=4194;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
MoveBy=0,-1,0;
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=3931,120000; <-- SAVING GRACE
#DO=750;
UseID=3931;
_UNTILMemRead=0x1521130,WORD,=3931;
_IFMemRead=0x1521130,WORD,=3931;
CreateTimer=3931;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
MoveBy=0,1,0;
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=3959,30000; <-- FLASH OF RECOVERY
#DO=750;
UseID=3959;
_UNTILMemRead=0x1521130,WORD,=3959;
_IFMemRead=0x1521130,WORD,=3959;
CreateTimer=3959;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
MoveBy=0,-1,0;
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=4212,6000; <-- HEALING GRACE
#DO=750;
UseID=4212;
_UNTILMemRead=0x1521130,WORD,=4212;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4212;
CreateTimer=4212;
#ENDIF
MoveBy=0,1,0;
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=1850,100; <-- HEALING LIGHT
#DO=750;
UseID=1850;
_UNTILMemRead=0x1521130,WORD,=1850;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=1850;
CreateTimer=1850;
#ENDIF
MoveBy=0,-1,0;
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#IF=%Timer=3950,30000; <-- LIGHT OF REJUVENATION
#DO=750;
UseID=3950;
_UNTILMemRead=0x1521130,WORD,=3950;
_IFMemRead=0x1521130,WORD,=3950;
CreateTimer=3950;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_AutoChain
#EXECUTE=Buffs_Cleric;
#IF=%Timer=999999,7000;<-- If target got no damage after 7000 milliseconds cancel combat
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,=100;
SendKey=0x1B;
#ENDIF
end_midroutine_Cleric;
start_Buffs_Cleric;
#IF=%Timer=1684,1800000; <-- BLESSING OF GUARDIANSHIP
#DO=750;
UseID=1684;
_UNTILMemRead=0x1521130,WORD,=1684;
_IFMemRead=0x1521130,WORD,=1684;
CreateTimer=1684;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
Delay=433;
#ENDIF
#IF=%Timer=3895,180000; <-- AMPLIFICATION
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=3895;
_UNTILMemRead=0x1521130,WORD,=3895;
_IFMemRead=0x1521130,WORD,=3895;
CreateTimer=3895;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
Delay=433;
#ENDIF
#IF=%Timer=3894,60000; <-- PRAYER OF FOCUS
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#IF=%TargetDistance,<16;
#DO=750;
UseID=3894;
_UNTILMemRead=0x1521130,WORD,=3894;
_IFMemRead=0x1521130,WORD,=3894;
CreateTimer=3894;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%Timer=3888,180000; <-- SAGE'S WISDOM
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#IF=%TargetDistance,<5;
#DO=750;
UseID=3888;
_UNTILMemRead=0x1521130,WORD,=3888;
_IFMemRead=0x1521130,WORD,=3888;
CreateTimer=3888;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%Timer=3917,120000; <-- BLESSED SHIELD
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>25;
#IF=%TargetDistance,<5;
#DO=750;
UseID=3917;
_UNTILMemRead=0x1521130,WORD,=3917;
_IFMemRead=0x1521130,WORD,=3917;
CreateTimer=3917;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
#IF=%Timer=3921,180000; <-- IMMORTAL SHROUD
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>25;
#IF=%TargetDistance,<5;
#DO=750;
UseID=3921;
_UNTILMemRead=0x1521130,WORD,=3921;
_IFMemRead=0x1521130,WORD,=3921;
CreateTimer=3921;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
end_Buffs_Cleric;
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08/17/2016, 23:18
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#597
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elite*gold: 0
Join Date: May 2009
Posts: 79
Received Thanks: 6
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Danke für die schnelle Antwort ich probiere es aus und melde mich nochmal!
Edit: Es passiert leider das gleiche..
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08/18/2016, 03:49
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#598
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elite*gold: 54
Join Date: Apr 2015
Posts: 281
Received Thanks: 29
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Quote:
Originally Posted by Paraly
Yeah I also tried it today for 8 hours without a single omega, seems like they removed the omegas from the loottable or I was kinda unlucky
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1x omega stein in 7 tagen 20h farm. und das mit 3 chars.
stigma bündel sind auch extrem low.
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08/18/2016, 14:54
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#599
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elite*gold: 0
Join Date: Apr 2008
Posts: 44
Received Thanks: 0
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We can't understand any in your language. We want to know other things/concerns/solutions too. Can you please use english language instead? thank you very much!
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08/18/2016, 15:05
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#600
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Quote:
Originally Posted by huntersnip
We can't understand any in your language. We want to know other things/concerns/solutions too. Can you please use english language instead? thank you very much!
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About what and who are you talking?
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