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Para's Script Library
Discussion on Para's Script Library within the Aion forum part of the MMORPGs category.
View Poll Results: You want the scripts for any client language?
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Yes, surely!
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264 |
36.97% |
No, english and german are enough for me.
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450 |
63.03% |
02/26/2018, 17:48
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#1846
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elite*gold: 0
Join Date: Oct 2016
Posts: 108
Received Thanks: 2
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i'm using a chanter for support ;s
Quote:
Originally Posted by Paraly
If you mean the reworked follower script from for cleric, yes it should work well combined with another toon who uses the combat routine
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02/26/2018, 17:50
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#1847
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Quote:
Originally Posted by nickjaspion
i'm using a chanter for support ;s
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Well the chanter follower script is very very old it might not work as good, give it a try
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02/26/2018, 17:55
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#1848
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elite*gold: 0
Join Date: Oct 2016
Posts: 108
Received Thanks: 2
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yeah... noticed that. chanter use mantras only.....
and the combat routine have a boring delay like 1 min between each mobs ><
Quote:
Originally Posted by Paraly
Well the chanter follower script is very very old it might not work as good, give it a try
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03/04/2018, 06:10
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#1849
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elite*gold: 0
Join Date: Feb 2016
Posts: 109
Received Thanks: 7
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Where are the combat routines used by the scripts like Mirash Sanctum?
The Cleric rotation is really inconsistent, sometimes it uses Stigmas skills but fails to use the Servants whenever it's up, seems to ignore Flash of Recovery and spams Earth's Wrath whenever it's up.
It also tried to use Call of Lighting and Chain of suffering whenever it's up but ignores half of the basic chain.
On a side note the Mirash Sanctum Script is working great, except for the Variable 5 (exit) and it doesn't seem to know what to do when we die. It tries to teleport us but we get stuck somewhere on the way to the boss with mobs attacking us.
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03/04/2018, 09:31
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#1850
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Quote:
Originally Posted by nitzero
Where are the combat routines used by the scripts like Mirash Sanctum?
The Cleric rotation is really inconsistent, sometimes it uses Stigmas skills but fails to use the Servants whenever it's up, seems to ignore Flash of Recovery and spams Earth's Wrath whenever it's up.
It also tried to use Call of Lighting and Chain of suffering whenever it's up but ignores half of the basic chain.
On a side note the Mirash Sanctum Script is working great, except for the Variable 5 (exit) and it doesn't seem to know what to do when we die. It tries to teleport us but we get stuck somewhere on the way to the boss with mobs attacking us.
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The combat routine is inside the Mirash script, just search for those functions
Code:
start_RegenerateCleric;
start_CombatCleric;
start_MidCombatCleric;
start_StigmaCleric;
Here's a about SmartSkill, so you can modify/add skills
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03/04/2018, 22:45
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#1851
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elite*gold: 0
Join Date: May 2010
Posts: 55
Received Thanks: 0
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Hey Paraly! One question. Im running the Smart Animation, Glad Mod.. But im having isue.. when i change from DW to Pole, the animation speed, decres a lot..... like if i wasnt using the animation hack... do u know i f can change the animation speed for the pole arm in the scrip? Thx!
Cya!
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03/04/2018, 23:06
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#1852
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Quote:
Originally Posted by srgcb
Hey Paraly! One question. Im running the Smart Animation, Glad Mod.. But im having isue.. when i change from DW to Pole, the animation speed, decres a lot..... like if i wasnt using the animation hack... do u know i f can change the animation speed for the pole arm in the scrip? Thx!
Cya!
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It uses Enhanced Animation at -675 which is a lot but SmartAnimation disables the modified animation speed when you use a chain to prevent the usual delays, DW however can't get delays even at chains so it uses 225 Custom Animation all the time there
If you want to change the Enhanced Animation value scroll to this part
Code:
start_FirstSetup;
MemWrite=%AddrFreeMem1,%Var1,BYTE;
_IFMemRead=%AddrFreeMem1,BYTE,=2; Custom Animation
_SetVar2=675;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=3; Enhanced Animation
_SetVar2=675; <-- CHANGE THIS LINE
#ENDIF
MemWrite=%AddrFreeMem2,%Var2,BYTE;
_IFMemRead=%AddrFreeMem2,BYTE,=0; Recommend
#EXECUTE=Recommend;
#ENDIF
end_FirstSetup;
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03/06/2018, 10:38
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#1853
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Be careful with the Ω grind script, most of you should already know someone leaked the information at the offical aion forum and the thread got removed today, so GMs are aware of it now.
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03/07/2018, 19:41
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#1854
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Does the SR Script still work? or is it not worth anymore?
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03/07/2018, 19:42
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#1855
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Quote:
Originally Posted by Solaci
Does the SR Script still work? or is it not worth anymore?
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The steelrake exploit got fixed at the second part of 4.9
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03/08/2018, 02:09
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#1856
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Would it be possible to do a ready check detection in evergale? I know we still can get kicked even with it, but it might help the afkers
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03/08/2018, 10:54
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#1857
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Quote:
Originally Posted by Solaci
Would it be possible to do a ready check detection in evergale? I know we still can get kicked even with it, but it might help the afkers
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Sure, I'll add it in the next version
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03/08/2018, 15:12
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#1858
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elite*gold: 0
Join Date: Nov 2014
Posts: 79
Received Thanks: 2
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Quote:
Originally Posted by Paraly
Be careful with the Ω grind script, most of you should already know someone leaked the information at the offical aion forum and the thread got removed today, so GMs are aware of it now.
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On NA or EU?
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03/08/2018, 16:07
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#1859
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
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Quote:
Originally Posted by dlrjsajdi
On NA or EU?
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NA
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03/09/2018, 16:38
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#1860
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elite*gold: 0
Join Date: Jun 2011
Posts: 28
Received Thanks: 0
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What the hell Ω grind script was ? what it do
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