|
You last visited: Today at 21:22
Advertisement
Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
12/11/2018, 12:12
|
#9241
|
elite*gold: 0
Join Date: Mar 2015
Posts: 81
Received Thanks: 0
|
Currently hack is not starting, anything wrong to the hack program lately?
|
|
|
12/11/2018, 12:22
|
#9242
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
Yes my server is offline, probably same reason why my videos gone offline.
|
|
|
12/11/2018, 13:07
|
#9243
|
elite*gold: 0
Join Date: Sep 2013
Posts: 62
Received Thanks: 1
|
Any script to lvl up? i saw some ppls using script to lvl up
|
|
|
12/11/2018, 13:14
|
#9244
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
I managed to get the site back online, I had to remove those few edited aion pictures I had.
Anyone is a good artist here that can make me a good 256x256 icon that is not in any way using Aion images?
|
|
|
12/12/2018, 11:38
|
#9245
|
elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
|
Quote:
Originally Posted by lumcold
Anyone got the no animation issue lilek before kinda turn off when u been slow attack debuff and port in and out ? i been getting that for last couple day , we had that issue before Paraly can you see what u can do to fix that again please ?
|
Yes I do get that at times, rarely I could say, I mostly get that when I am in a siege, but that has to do defo with lag and load of the client.
Quote:
Originally Posted by Cuckedbattles
Yeah that is exactly why I wanted to do the weeklies so I went back and loaded up 5 accounts per computer and tried to watch them as I played. They are still getting stuck here and there and still not looting the last foot locker so as much as I would like the loot, I don't have the time to play 160+ characters thru the weekly so I am just going to skip it for now, its too much of a hassle to stop them, fix them, reset them. I rather spend my extra time actually farming dave skills for my alts instead of resetting the script on a weekly.
|
I finished my weekly routine that gathers the mobs in mid air and kills them, paraly helped me with some code problems mistakes I did (wrong syntax of commands etc), this is what you have to do:
1) Copy the luna weekly into another file so you keep the original as back up in case you do not like what I did.
2) Copy the below code and paste it in the (new) luna weekly script you have, in the VERY END of the script, these are just the new functions I made.
Code:
start_GoToBossRoom;
Delay=500;
Command=/select War Factory Rift;
Delay=500;
Command=/select War Factory Rift;
Delay=500;
SendKey=0x43; C button attack
Delay=500;
SendKey=0x43; C button attack
Delay=2000;
#DO=10000;
Delay=1000;
#UNTIL=%Position,196.14/259.44/191.873 <--spot we appear after tp
Delay=500;
end_GoToBossRoom;
start_GatherMobs;
Delay=100;
MoveTo=196.14,259.44,192.873,True,False; go higher to avoid being hit by melee mobs
Delay=500;
MoveTo=196.14,259.44,193.873,True,False;
Delay=500;
MoveTo=196.14,259.44,194.873,True,False;
Delay=500;
MoveTo=196.14,259.44,195.873,True,False;
Delay=500;
MoveTo=196.14,259.44,196.873,True,False;
Delay=500;
MemPtrWrite=%AddrThirdPerson,%OffsetThirdPerson,44,FLOAT;THIRDPERSON
MemWrite=%AddrCamX,90,FLOAT;
MemWrite=%AddrCamY,90,FLOAT;
MoveTo=196.14,259.44,196.873,True,False; make a full circle
Delay=500;
MoveTo=196.14,259.44,196.873,True,False;
Delay=500;
MoveTo=194.436,259.71,196.873,True,False;
Delay=500;
MoveTo=191.673,260.227,196.873,True,False;
Delay=500;
MoveTo=189.36,261.461,196.873,True,False;
Delay=500;
MoveTo=187.054,263.093,196.873,True,False;
Delay=500;
MoveTo=185.211,265.034,196.873,True,False;
Delay=500;
MoveTo=183.493,267.256,196.873,True,False;
Delay=500;
MoveTo=181.762,269.559,196.873,True,False;
Delay=500;
MoveTo=180.187,271.809,196.873,True,False;
Delay=500;
MoveTo=178.484,274.33,196.873,True,False;
Delay=500;
MoveTo=176.819,276.409,196.873,True,False;
Delay=500;
MoveTo=174.583,278.431,196.873,True,False;
Delay=500;
MoveTo=172.179,279.747,196.873,True,False;
Delay=500;
MoveTo=169.439,280.752,196.873,True,False;
Delay=500;
MoveTo=166.759,281.12,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=163.78,281.227,196.873,True,False;
Delay=500;
MoveTo=160.947,281.316,196.873,True,False;
Delay=500;
MoveTo=157.985,281.318,196.873,True,False;
Delay=500;
MoveTo=155.339,281.065,196.873,True,False;
Delay=500;
MoveTo=152.413,280.557,196.873,True,False;
Delay=500;
MoveTo=149.541,279.856,196.873,True,False;
Delay=500;
MoveTo=146.908,279.094,196.873,True,False;
Delay=500;
MoveTo=144.343,277.929,196.873,True,False;
Delay=500;
MoveTo=142.057,275.757,196.873,True,False;
Delay=500;
MoveTo=140.967,273.356,196.873,True,False;
Delay=500;
MoveTo=140.744,270.539,196.873,True,False;
Delay=500;
MoveTo=140.638,267.577,196.873,True,False;
Delay=500;
MoveTo=140.656,264.698,196.873,True,False;
Delay=500;
MoveTo=140.693,261.875,196.873,True,False;
Delay=500;
MoveTo=140.737,259.21,196.873,True,False;
Delay=500;
MoveTo=140.786,256.477,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=140.846,253.177,196.873,True,False;
Delay=500;
MoveTo=140.898,250.32,196.873,True,False;
Delay=500;
MoveTo=140.948,247.588,196.873,True,False;
Delay=500;
MoveTo=141.067,244.63,196.873,True,False;
Delay=500;
MoveTo=141.488,241.916,196.873,True,False;
Delay=500;
MoveTo=142.788,239.463,196.873,True,False;
Delay=500;
MoveTo=145.079,238.127,196.873,True,False;
Delay=500;
MoveTo=147.841,237.357,196.873,True,False;
Delay=500;
MoveTo=150.728,237.002,196.873,True,False;
Delay=500;
MoveTo=153.609,236.907,196.873,True,False;
Delay=500;
MoveTo=156.351,236.873,196.873,True,False;
Delay=500;
MoveTo=159.102,236.868,196.873,True,False;
Delay=500;
MoveTo=162.351,236.864,196.873,True,False;
Delay=500;
MoveTo=165.51,236.923,196.873,True,False;
Delay=500;
MoveTo=168.185,237.083,196.873,True,False;
Delay=500;
MoveTo=171.208,237.469,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=173.874,238.159,196.873,True,False;
Delay=500;
MoveTo=176.54,239.292,196.873,True,False;
Delay=500;
MoveTo=178.515,241.117,196.873,True,False;
Delay=500;
MoveTo=180.105,243.421,196.873,True,False;
Delay=500;
MoveTo=182.001,245.885,196.873,True,False;
Delay=500;
MoveTo=183.844,248.193,196.873,True,False;
Delay=500;
MoveTo=185.569,250.387,196.873,True,False;
Delay=500;
MoveTo=186.657,252.921,196.873,True,False;
Delay=500;
MoveTo=186.724,255.591,196.873,True,False;
Delay=500;
MoveTo=185.78,258.509,196.873,True,False;
Delay=500;
MoveTo=184.601,260.855,196.873,True,False;
Delay=500;
MoveTo=183.208,262.977,196.873,True,False;
Delay=500;
MoveTo=181.562,265.461,196.873,True,False;
Delay=500;
MoveTo=179.858,267.854,196.873,True,False;
Delay=500;
MoveTo=177.664,270.188,196.873,True,False;
Delay=500;
MoveTo=175.585,271.977,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=172.985,273.697,196.873,True,False;
Delay=500;
MoveTo=170.385,274.844,196.873,True,False;
Delay=500;
MoveTo=167.619,275.64,196.873,True,False;
Delay=500;
MoveTo=165.169,276.3,196.873,True,False;
Delay=500;
MoveTo=161.622,276.976,196.873,True,False;
Delay=500;
MoveTo=158.831,277.145,196.873,True,False;
Delay=500;
MoveTo=156.081,276.953,196.873,True,False;
Delay=500;
MoveTo=153.275,276.342,196.873,True,False;
Delay=500;
MoveTo=150.728,275.329,196.873,True,False;
Delay=500;
MoveTo=148.321,273.483,196.873,True,False;
Delay=500;
MoveTo=146.847,271.195,196.873,True,False;
Delay=500;
MoveTo=145.993,268.29,196.873,True,False;
Delay=500;
MoveTo=145.679,265.214,196.873,True,False;
Delay=500;
MoveTo=145.625,262.042,196.873,True,False;
Delay=500;
MoveTo=145.674,259.37,196.873,True,False;
Delay=500;
MoveTo=145.78,256.328,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=145.872,253.67,196.873,True,False;
Delay=500;
MoveTo=146.416,250.365,196.873,True,False;
Delay=500;
MoveTo=147.538,247.621,196.873,True,False;
Delay=500;
MoveTo=149.051,245.453,196.873,True,False;
Delay=500;
MoveTo=151.265,243.67,196.873,True,False;
Delay=500;
MoveTo=153.856,242.358,196.873,True,False;
Delay=500;
MoveTo=156.423,241.552,196.873,True,False;
Delay=500;
MoveTo=159.363,240.882,196.873,True,False;
Delay=500;
MoveTo=162.028,240.513,196.873,True,False;
Delay=500;
MoveTo=165.062,240.429,196.873,True,False;
Delay=500;
MoveTo=167.691,240.845,196.873,True,False;
Delay=500;
MoveTo=170.579,241.794,196.873,True,False;
Delay=500;
MoveTo=172.954,242.993,196.873,True,False;
Delay=500;
MoveTo=175.359,244.828,196.873,True,False;
Delay=500;
MoveTo=177.306,246.97,196.873,True,False;
Delay=500;
MoveTo=178.916,249.18,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=180.362,251.454,196.873,True,False;
Delay=500;
MoveTo=181.13,254.568,196.873,True,False;
Delay=500;
MoveTo=181.201,257.318,196.873,True,False;
Delay=500;
MoveTo=180.777,259.922,196.873,True,False;
Delay=500;
MoveTo=179.829,262.72,196.873,True,False;
Delay=500;
MoveTo=178.675,265.157,196.873,True,False;
Delay=500;
MoveTo=176.71,267.453,196.873,True,False;
Delay=500;
MoveTo=174.56,269.159,196.873,True,False;
Delay=500;
MoveTo=171.868,270.468,196.873,True,False;
Delay=500;
MoveTo=168.821,271.478,196.873,True,False;
Delay=500;
MoveTo=166.222,272.066,196.873,True,False;
Delay=500;
MoveTo=163.525,272.627,196.873,True,False;
Delay=500;
MoveTo=160.801,272.538,196.873,True,False;
Delay=500;
MoveTo=157.687,271.633,196.873,True,False;
Delay=500;
MoveTo=155.34,270.24,196.873,True,False;
Delay=500;
MoveTo=153.042,268.361,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=151.326,266.329,196.873,True,False;
Delay=500;
MoveTo=149.986,263.847,196.873,True,False;
Delay=500;
MoveTo=149.482,261.15,196.873,True,False;
Delay=500;
MoveTo=149.903,258.339,196.873,True,False;
Delay=500;
MoveTo=150.712,255.479,196.873,True,False;
Delay=500;
MoveTo=152.085,252.629,196.873,True,False;
Delay=500;
MoveTo=153.791,250.385,196.873,True,False;
Delay=500;
MoveTo=156.051,248.642,196.873,True,False;
Delay=500;
MoveTo=158.603,247.408,196.873,True,False;
Delay=500;
MoveTo=161.389,246.791,196.873,True,False;
Delay=500;
MoveTo=164.199,247.076,196.873,True,False;
Delay=500;
MoveTo=167.067,247.775,196.873,True,False;
Delay=500;
MoveTo=169.522,248.827,196.873,True,False;
Delay=500;
MoveTo=171.985,250.796,196.873,True,False;
Delay=500;
MoveTo=173.721,253.023,196.873,True,False;
Delay=500;
MoveTo=174.829,255.766,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=175.547,258.324,196.873,True,False;
Delay=500;
MoveTo=175.173,261.172,196.873,True,False;
Delay=500;
MoveTo=173.607,263.521,196.873,True,False;
Delay=500;
MoveTo=171.186,265.027,196.873,True,False;
Delay=500;
MoveTo=168.554,266.05,196.873,True,False;
Delay=500;
MoveTo=165.687,266.453,196.873,True,False;
Delay=500;
MoveTo=162.942,266.478,196.873,True,False;
Delay=500;
MoveTo=160.178,265.53,196.873,True,False;
Delay=500;
MoveTo=157.92,263.986,196.873,True,False;
Delay=500;
MoveTo=155.966,261.774,196.873,True,False;
Delay=500;
MoveTo=154.932,259.248,196.873,True,False;
Delay=500;
MoveTo=154.853,256.024,196.873,True,False;
Delay=500;
MoveTo=156.06,253.581,196.873,True,False;
Delay=500;
MoveTo=158.153,251.838,196.873,True,False;
Delay=500;
MoveTo=160.939,251.19,196.873,True,False;
Delay=500;
MoveTo=163.737,250.974,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=166.447,252.157,196.873,True,False;
Delay=500;
MoveTo=168.522,253.812,196.873,True,False;
Delay=500;
MoveTo=169.756,256.506,196.873,True,False;
Delay=500;
MoveTo=169.933,259.183,196.873,True,False;
Delay=500;
MoveTo=168.715,261.92,196.873,True,False;
Delay=500;
MoveTo=167.028,264.076,196.873,True,False;
Delay=500;
MoveTo=164.484,265.228,196.873,True,False;
Delay=500;
MoveTo=161.76,264.669,196.873,True,False;
Delay=500;
MoveTo=159.789,262.612,196.873,True,False;
Delay=500;
MoveTo=159.506,259.687,196.873,True,False;
Delay=500;
MoveTo=160.656,257.335,196.873,True,False;
Delay=500;
MoveTo=160.656,257.335,191.873,False,False;
Delay=2000;
#EXECUTE=HitWaveOfDarkness;
MoveTo=160.656,257.335,191.873,False,False;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
#EXECUTE=HitTerrorsRestrain;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
#EXECUTE=HitTerrorsRestrain;
MoveTo=160.656,257.335,191.873,False,False;
end_GatherMobs;
start_HitWaveOfDarkness;
SendKey=0x09; Tab
Delay=100;
Command=/skill Wave of Darkness;
end_HitWaveOfDarkness;
start_HitTerrorsRestrain;
SendKey=0x09; Tab
Delay=100;
Command=/skill Terror's Restraint;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<70;
Command=/skill %Var9; Cloak of Darkness
#ENDIF
end_HitTerrorsRestrain;
GoToBossRoom uses the teleport portal instead of walking till there
GatherMobs does the gathering in mid air, and the other two functions hit the two aoe skills.
While in mid air the char does only the non target aoe (Terror's Restrain) so he won't try to go closer to a far target and ruin the mid-air path.
##################################
then you have to do these steps:
1) first find this line in the script:
Code:
MoveSmooth=379,285;
I want you to delete all these MoveSmooth lines, because instead of these, we will use the new function that as I said uses the portal and gets teleported in the final room in the right spot to start the mid air gathering.
Code:
MoveSmooth=379,285;
MoveSmooth=375,282;
MoveSmooth=371,278;
MoveSmooth=363,271;
MoveSmooth=359,268;
MoveSmooth=354,266;
MoveSmooth=349,264;
MoveSmooth=344,262;
MoveSmooth=339,261;
MoveSmooth=333,261;
MoveSmooth=328,260;
MoveSmooth=323,260;
MoveSmooth=317,259;
MoveSmooth=312,259;
MoveSmooth=307,258;
MoveSmooth=301,258;
MoveSmooth=290,258;
MoveSmooth=285,258;
MoveSmooth=280,259;
MoveSmooth=275,259;
MoveSmooth=269,259;
MoveSmooth=264,259;
MoveSmooth=259,259;
MoveSmooth=253,259;
MoveSmooth=248,260;
MoveSmooth=243,260;
MoveSmooth=237,260;
MoveSmooth=232,260;
MoveSmooth=226,260;
MoveSmooth=221,260;
MoveSmooth=215,260;
MoveSmooth=210,260;
MoveSmooth=204,260;
MoveSmooth=199,260;
MoveSmooth=193,260;
MoveSmooth=188,260;
MoveSmooth=183,260;
MoveSmooth=177,261;
MoveSmooth=172,262;
MoveSmooth=166,263;
MoveSmooth=161,264;
MoveSmooth=157,265;
in the lines that you deleted you have to put this code:
Code:
#EXECUTE=GoToBossRoom;
#EXECUTE=GatherMobs;
so your code should look like this:
Code:
...previous code here
Delay=2500;
Mouse=477,381; submit result
FrameAction=311,STATE,HIDE;
#EXECUTE=GoToBossRoom; <-------------- the function you pasted
#EXECUTE=GatherMobs; <-------------- the function you pasted
#EXECUTE=grind;
#EXECUTE=grind;
...more code here
|
|
|
12/12/2018, 12:11
|
#9246
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
Quote:
Originally Posted by Diavolakos
Yes I do get that at times, rarely I could say, I mostly get that when I am in a siege, but that has to do defo with lag and load of the client.
I finished my weekly routine that gathers the mobs in mid air and kills them, paraly helped me with some code problems mistakes I did (wrong syntax of commands etc), this is what you have to do:
1) Copy the luna weekly into another file so you keep the original as back up in case you do not like what I did.
2) Copy the below code and paste it in the (new) luna weekly script you have, in the VERY END of the script, these are just the new functions I made.
Code:
start_GoToBossRoom;
Delay=500;
Command=/select War Factory Rift;
Delay=500;
Command=/select War Factory Rift;
Delay=500;
SendKey=0x43; C button attack
Delay=500;
SendKey=0x43; C button attack
Delay=2000;
#DO=10000;
Delay=1000;
#UNTIL=%Position,196.14/259.44/191.873 <--spot we appear after tp
Delay=500;
end_GoToBossRoom;
start_GatherMobs;
Delay=100;
MoveTo=196.14,259.44,192.873,True,False; go higher to avoid being hit by melee mobs
Delay=500;
MoveTo=196.14,259.44,193.873,True,False;
Delay=500;
MoveTo=196.14,259.44,194.873,True,False;
Delay=500;
MoveTo=196.14,259.44,195.873,True,False;
Delay=500;
MoveTo=196.14,259.44,196.873,True,False;
Delay=500;
MemPtrWrite=%AddrThirdPerson,%OffsetThirdPerson,44,FLOAT;THIRDPERSON
MemWrite=%AddrCamX,90,FLOAT;
MemWrite=%AddrCamY,90,FLOAT;
MoveTo=196.14,259.44,196.873,True,False; make a full circle
Delay=500;
MoveTo=196.14,259.44,196.873,True,False;
Delay=500;
MoveTo=194.436,259.71,196.873,True,False;
Delay=500;
MoveTo=191.673,260.227,196.873,True,False;
Delay=500;
MoveTo=189.36,261.461,196.873,True,False;
Delay=500;
MoveTo=187.054,263.093,196.873,True,False;
Delay=500;
MoveTo=185.211,265.034,196.873,True,False;
Delay=500;
MoveTo=183.493,267.256,196.873,True,False;
Delay=500;
MoveTo=181.762,269.559,196.873,True,False;
Delay=500;
MoveTo=180.187,271.809,196.873,True,False;
Delay=500;
MoveTo=178.484,274.33,196.873,True,False;
Delay=500;
MoveTo=176.819,276.409,196.873,True,False;
Delay=500;
MoveTo=174.583,278.431,196.873,True,False;
Delay=500;
MoveTo=172.179,279.747,196.873,True,False;
Delay=500;
MoveTo=169.439,280.752,196.873,True,False;
Delay=500;
MoveTo=166.759,281.12,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=163.78,281.227,196.873,True,False;
Delay=500;
MoveTo=160.947,281.316,196.873,True,False;
Delay=500;
MoveTo=157.985,281.318,196.873,True,False;
Delay=500;
MoveTo=155.339,281.065,196.873,True,False;
Delay=500;
MoveTo=152.413,280.557,196.873,True,False;
Delay=500;
MoveTo=149.541,279.856,196.873,True,False;
Delay=500;
MoveTo=146.908,279.094,196.873,True,False;
Delay=500;
MoveTo=144.343,277.929,196.873,True,False;
Delay=500;
MoveTo=142.057,275.757,196.873,True,False;
Delay=500;
MoveTo=140.967,273.356,196.873,True,False;
Delay=500;
MoveTo=140.744,270.539,196.873,True,False;
Delay=500;
MoveTo=140.638,267.577,196.873,True,False;
Delay=500;
MoveTo=140.656,264.698,196.873,True,False;
Delay=500;
MoveTo=140.693,261.875,196.873,True,False;
Delay=500;
MoveTo=140.737,259.21,196.873,True,False;
Delay=500;
MoveTo=140.786,256.477,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=140.846,253.177,196.873,True,False;
Delay=500;
MoveTo=140.898,250.32,196.873,True,False;
Delay=500;
MoveTo=140.948,247.588,196.873,True,False;
Delay=500;
MoveTo=141.067,244.63,196.873,True,False;
Delay=500;
MoveTo=141.488,241.916,196.873,True,False;
Delay=500;
MoveTo=142.788,239.463,196.873,True,False;
Delay=500;
MoveTo=145.079,238.127,196.873,True,False;
Delay=500;
MoveTo=147.841,237.357,196.873,True,False;
Delay=500;
MoveTo=150.728,237.002,196.873,True,False;
Delay=500;
MoveTo=153.609,236.907,196.873,True,False;
Delay=500;
MoveTo=156.351,236.873,196.873,True,False;
Delay=500;
MoveTo=159.102,236.868,196.873,True,False;
Delay=500;
MoveTo=162.351,236.864,196.873,True,False;
Delay=500;
MoveTo=165.51,236.923,196.873,True,False;
Delay=500;
MoveTo=168.185,237.083,196.873,True,False;
Delay=500;
MoveTo=171.208,237.469,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=173.874,238.159,196.873,True,False;
Delay=500;
MoveTo=176.54,239.292,196.873,True,False;
Delay=500;
MoveTo=178.515,241.117,196.873,True,False;
Delay=500;
MoveTo=180.105,243.421,196.873,True,False;
Delay=500;
MoveTo=182.001,245.885,196.873,True,False;
Delay=500;
MoveTo=183.844,248.193,196.873,True,False;
Delay=500;
MoveTo=185.569,250.387,196.873,True,False;
Delay=500;
MoveTo=186.657,252.921,196.873,True,False;
Delay=500;
MoveTo=186.724,255.591,196.873,True,False;
Delay=500;
MoveTo=185.78,258.509,196.873,True,False;
Delay=500;
MoveTo=184.601,260.855,196.873,True,False;
Delay=500;
MoveTo=183.208,262.977,196.873,True,False;
Delay=500;
MoveTo=181.562,265.461,196.873,True,False;
Delay=500;
MoveTo=179.858,267.854,196.873,True,False;
Delay=500;
MoveTo=177.664,270.188,196.873,True,False;
Delay=500;
MoveTo=175.585,271.977,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=172.985,273.697,196.873,True,False;
Delay=500;
MoveTo=170.385,274.844,196.873,True,False;
Delay=500;
MoveTo=167.619,275.64,196.873,True,False;
Delay=500;
MoveTo=165.169,276.3,196.873,True,False;
Delay=500;
MoveTo=161.622,276.976,196.873,True,False;
Delay=500;
MoveTo=158.831,277.145,196.873,True,False;
Delay=500;
MoveTo=156.081,276.953,196.873,True,False;
Delay=500;
MoveTo=153.275,276.342,196.873,True,False;
Delay=500;
MoveTo=150.728,275.329,196.873,True,False;
Delay=500;
MoveTo=148.321,273.483,196.873,True,False;
Delay=500;
MoveTo=146.847,271.195,196.873,True,False;
Delay=500;
MoveTo=145.993,268.29,196.873,True,False;
Delay=500;
MoveTo=145.679,265.214,196.873,True,False;
Delay=500;
MoveTo=145.625,262.042,196.873,True,False;
Delay=500;
MoveTo=145.674,259.37,196.873,True,False;
Delay=500;
MoveTo=145.78,256.328,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=145.872,253.67,196.873,True,False;
Delay=500;
MoveTo=146.416,250.365,196.873,True,False;
Delay=500;
MoveTo=147.538,247.621,196.873,True,False;
Delay=500;
MoveTo=149.051,245.453,196.873,True,False;
Delay=500;
MoveTo=151.265,243.67,196.873,True,False;
Delay=500;
MoveTo=153.856,242.358,196.873,True,False;
Delay=500;
MoveTo=156.423,241.552,196.873,True,False;
Delay=500;
MoveTo=159.363,240.882,196.873,True,False;
Delay=500;
MoveTo=162.028,240.513,196.873,True,False;
Delay=500;
MoveTo=165.062,240.429,196.873,True,False;
Delay=500;
MoveTo=167.691,240.845,196.873,True,False;
Delay=500;
MoveTo=170.579,241.794,196.873,True,False;
Delay=500;
MoveTo=172.954,242.993,196.873,True,False;
Delay=500;
MoveTo=175.359,244.828,196.873,True,False;
Delay=500;
MoveTo=177.306,246.97,196.873,True,False;
Delay=500;
MoveTo=178.916,249.18,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=180.362,251.454,196.873,True,False;
Delay=500;
MoveTo=181.13,254.568,196.873,True,False;
Delay=500;
MoveTo=181.201,257.318,196.873,True,False;
Delay=500;
MoveTo=180.777,259.922,196.873,True,False;
Delay=500;
MoveTo=179.829,262.72,196.873,True,False;
Delay=500;
MoveTo=178.675,265.157,196.873,True,False;
Delay=500;
MoveTo=176.71,267.453,196.873,True,False;
Delay=500;
MoveTo=174.56,269.159,196.873,True,False;
Delay=500;
MoveTo=171.868,270.468,196.873,True,False;
Delay=500;
MoveTo=168.821,271.478,196.873,True,False;
Delay=500;
MoveTo=166.222,272.066,196.873,True,False;
Delay=500;
MoveTo=163.525,272.627,196.873,True,False;
Delay=500;
MoveTo=160.801,272.538,196.873,True,False;
Delay=500;
MoveTo=157.687,271.633,196.873,True,False;
Delay=500;
MoveTo=155.34,270.24,196.873,True,False;
Delay=500;
MoveTo=153.042,268.361,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=151.326,266.329,196.873,True,False;
Delay=500;
MoveTo=149.986,263.847,196.873,True,False;
Delay=500;
MoveTo=149.482,261.15,196.873,True,False;
Delay=500;
MoveTo=149.903,258.339,196.873,True,False;
Delay=500;
MoveTo=150.712,255.479,196.873,True,False;
Delay=500;
MoveTo=152.085,252.629,196.873,True,False;
Delay=500;
MoveTo=153.791,250.385,196.873,True,False;
Delay=500;
MoveTo=156.051,248.642,196.873,True,False;
Delay=500;
MoveTo=158.603,247.408,196.873,True,False;
Delay=500;
MoveTo=161.389,246.791,196.873,True,False;
Delay=500;
MoveTo=164.199,247.076,196.873,True,False;
Delay=500;
MoveTo=167.067,247.775,196.873,True,False;
Delay=500;
MoveTo=169.522,248.827,196.873,True,False;
Delay=500;
MoveTo=171.985,250.796,196.873,True,False;
Delay=500;
MoveTo=173.721,253.023,196.873,True,False;
Delay=500;
MoveTo=174.829,255.766,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=175.547,258.324,196.873,True,False;
Delay=500;
MoveTo=175.173,261.172,196.873,True,False;
Delay=500;
MoveTo=173.607,263.521,196.873,True,False;
Delay=500;
MoveTo=171.186,265.027,196.873,True,False;
Delay=500;
MoveTo=168.554,266.05,196.873,True,False;
Delay=500;
MoveTo=165.687,266.453,196.873,True,False;
Delay=500;
MoveTo=162.942,266.478,196.873,True,False;
Delay=500;
MoveTo=160.178,265.53,196.873,True,False;
Delay=500;
MoveTo=157.92,263.986,196.873,True,False;
Delay=500;
MoveTo=155.966,261.774,196.873,True,False;
Delay=500;
MoveTo=154.932,259.248,196.873,True,False;
Delay=500;
MoveTo=154.853,256.024,196.873,True,False;
Delay=500;
MoveTo=156.06,253.581,196.873,True,False;
Delay=500;
MoveTo=158.153,251.838,196.873,True,False;
Delay=500;
MoveTo=160.939,251.19,196.873,True,False;
Delay=500;
MoveTo=163.737,250.974,196.873,True,False;
Delay=500;
#EXECUTE=HitTerrorsRestrain;
MoveTo=166.447,252.157,196.873,True,False;
Delay=500;
MoveTo=168.522,253.812,196.873,True,False;
Delay=500;
MoveTo=169.756,256.506,196.873,True,False;
Delay=500;
MoveTo=169.933,259.183,196.873,True,False;
Delay=500;
MoveTo=168.715,261.92,196.873,True,False;
Delay=500;
MoveTo=167.028,264.076,196.873,True,False;
Delay=500;
MoveTo=164.484,265.228,196.873,True,False;
Delay=500;
MoveTo=161.76,264.669,196.873,True,False;
Delay=500;
MoveTo=159.789,262.612,196.873,True,False;
Delay=500;
MoveTo=159.506,259.687,196.873,True,False;
Delay=500;
MoveTo=160.656,257.335,196.873,True,False;
Delay=500;
MoveTo=160.656,257.335,191.873,False,False;
Delay=2000;
#EXECUTE=HitWaveOfDarkness;
MoveTo=160.656,257.335,191.873,False,False;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
#EXECUTE=HitTerrorsRestrain;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
Delay=4000;
#EXECUTE=HitWaveOfDarkness;
#EXECUTE=HitTerrorsRestrain;
MoveTo=160.656,257.335,191.873,False,False;
end_GatherMobs;
start_HitWaveOfDarkness;
SendKey=0x09; Tab
Delay=100;
Command=/skill Wave of Darkness;
end_HitWaveOfDarkness;
start_HitTerrorsRestrain;
SendKey=0x09; Tab
Delay=100;
Command=/skill Terror's Restraint;
_IFMemPtrRead=%PlayerBase,%OffsetPercentHP,BYTE,<70;
Command=/skill %Var9; Cloak of Darkness
#ENDIF
end_HitTerrorsRestrain;
GoToBossRoom uses the teleport portal instead of walking till there
GatherMobs does the gathering in mid air, and the other two functions hit the two aoe skills.
While in mid air the char does only the non target aoe (Terror's Restrain) so he won't try to go closer to a far target and ruin the mid-air path.
##################################
then you have to do these steps:
1) first find this line in the script:
Code:
MoveSmooth=379,285;
I want you to delete all these MoveSmooth lines, because instead of these, we will use the new function that as I said uses the portal and gets teleported in the final room in the right spot to start the mid air gathering.
Code:
MoveSmooth=379,285;
MoveSmooth=375,282;
MoveSmooth=371,278;
MoveSmooth=363,271;
MoveSmooth=359,268;
MoveSmooth=354,266;
MoveSmooth=349,264;
MoveSmooth=344,262;
MoveSmooth=339,261;
MoveSmooth=333,261;
MoveSmooth=328,260;
MoveSmooth=323,260;
MoveSmooth=317,259;
MoveSmooth=312,259;
MoveSmooth=307,258;
MoveSmooth=301,258;
MoveSmooth=290,258;
MoveSmooth=285,258;
MoveSmooth=280,259;
MoveSmooth=275,259;
MoveSmooth=269,259;
MoveSmooth=264,259;
MoveSmooth=259,259;
MoveSmooth=253,259;
MoveSmooth=248,260;
MoveSmooth=243,260;
MoveSmooth=237,260;
MoveSmooth=232,260;
MoveSmooth=226,260;
MoveSmooth=221,260;
MoveSmooth=215,260;
MoveSmooth=210,260;
MoveSmooth=204,260;
MoveSmooth=199,260;
MoveSmooth=193,260;
MoveSmooth=188,260;
MoveSmooth=183,260;
MoveSmooth=177,261;
MoveSmooth=172,262;
MoveSmooth=166,263;
MoveSmooth=161,264;
MoveSmooth=157,265;
in the lines that you deleted you have to put this code:
Code:
#EXECUTE=GoToBossRoom;
#EXECUTE=GatherMobs;
so your code should look like this:
Code:
...previous code here
Delay=2500;
Mouse=477,381; submit result
FrameAction=311,STATE,HIDE;
#EXECUTE=GoToBossRoom; <-------------- the function you pasted
#EXECUTE=GatherMobs; <-------------- the function you pasted
#EXECUTE=grind;
#EXECUTE=grind;
...more code here
|
Nice thanks
You could attach the finished edited file as .zip
|
|
|
12/12/2018, 17:14
|
#9247
|
elite*gold: 0
Join Date: Aug 2016
Posts: 138
Received Thanks: 19
|
Cool, edited my script waiting on servers to come up to test.
|
|
|
12/13/2018, 03:24
|
#9248
|
elite*gold: 0
Join Date: Apr 2017
Posts: 13
Received Thanks: 1
|
hello paraly i cant seem to activate the "see invisible walls" function
|
|
|
12/13/2018, 03:29
|
#9249
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
Quote:
Originally Posted by xobile11
hello paraly i cant seem to activate the "see invisible walls" function
|
Enable Console at the Overlay and type
Code:
\e_game_slopeview 1
You can undo it with
Code:
\e_game_slopeview 0
|
|
|
12/13/2018, 03:52
|
#9250
|
elite*gold: 0
Join Date: Feb 2018
Posts: 2
Received Thanks: 2
|
aqui les dejo algunos videos nuevos del vanilla tools como se hace un scrip, como se activa y como se hace mirash santum. hay les dejo tambien un grupp de facebook donde pueden conseguir scrip que ire subiendo poco a poco de cada personaje, todo esto bajo el permiso de PARALY, cualquier cosa que necesiten me pueden dejar un mensaje y me estaré comunicando por cualquier medio sea por el grupp de facebook, discord o por esta pagina gracias por tu colaboración y recuerden DEJAR ME GUSTA EL VIDEO, SU COMENTARIO Y SUSCRIBIRSE, para que reciban mas video de mi parte, suerte chicos estare a su orden. OJO solo hablo español tratare de responder en ingles a los que pueda via google traductor
ATT. WIDOXD
|
|
|
12/13/2018, 11:40
|
#9251
|
elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
|
Quote:
Originally Posted by Paraly
Nice thanks
You could attach the finished edited file as .zip
|
Hey, my luna weekly is a frankenstein, I have different delays than the one I showed since I use a global cool down of 1.3 etc.
So I made this in general and posted the changes.
Also we now have to change the F7 back to F8 if we want to loot, these people are ridiculous, previously F8 didn't work for chests, now F7 doesn't work for chests (but F8 is back to working)
Quote:
Originally Posted by Cuckedbattles
Cool, edited my script waiting on servers to come up to test.
|
The script should gather them all in the middle, after doing about 2~3 circles and he should have them dead by the time the circles end, but as you see I left the official grindorbs functions from paraly intact, so after he finishes, if there are still mobs the grind orb should take care of them.
I also disabled these commands:
Code:
MemPtrWrite=%PlayerBase,%OffsetGravity,5,BYTE
MemPtrWrite=%PlayerBase,%OffsetRender/0x280,0,BYTE
AND
Code:
MemPtrWrite=%PlayerBase,%OffsetGravity,5,BYTE
MemPtrWrite=%PlayerBase,%OffsetRender/0x280,0,BYTE
I do not know what they do but apparently they screw the gravity and this is why my char went slow as if he was in mid air in the end, and probably this caused my char not to go near the target and gave me the message out of range or something.
Maybe @ can tell us exactly their purpose. I disabled them and the script runs better.
|
|
|
12/13/2018, 11:50
|
#9252
|
elite*gold: 0
Join Date: Apr 2017
Posts: 13
Received Thanks: 1
|
seeing invisible walls thru console seems to be buggy, when can we hope for a fix for it ?
and i've been browsing the console commands, i have found 2-3 interesting and funny ones, are there any useful and interesting ones that you may suggest ?
|
|
|
12/13/2018, 12:00
|
#9253
|
elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
|
Quote:
Originally Posted by xobile11
seeing invisible walls thru console seems to be buggy, when can we hope for a fix for it ?
and i've been browsing the console commands, i have found 2-3 interesting and funny ones, are there any useful and interesting ones that you may suggest ?
|
which are the funny ones I never used the console to be honest, sometimes seeing invisible walls makes my client crash so I preferred having a key for it via vanilla, but it no longer works with a key bound to it.
|
|
|
12/13/2018, 12:23
|
#9254
|
elite*gold: 0
Join Date: Dec 2014
Posts: 5
Received Thanks: 2
|
Diavolakos can you Please Just attach the script as zip or paste it full, Thanks.
|
|
|
12/13/2018, 18:44
|
#9255
|
elite*gold: 0
Join Date: Feb 2018
Posts: 2
Received Thanks: 2
|
scrip plz
Good morning, I'm new to the scrip of the vanilla tool, so please can someone pass me and indicate some scrip they have on hand to replace mine and tell me what it belongs, I already have the combat rotunie del chanter and ranger. but I would like to have others that I have not tested and if they have it they can provide it to me please be it moon, or other instances if they have thanks, anything can be added to my facebook group.
|
|
|
All times are GMT +1. The time now is 21:22.
|
|