|
You last visited: Today at 09:46
Advertisement
Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
05/30/2019, 21:30
|
#9766
|
elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
|
Today i tried for the first time the combat thing for my main sorc hoping to do some afk grinding to exchange coins to gems, but that _ACCheckMob=; combat routine is literally 90% slacking and 10% hitting skills that shouldn't.
Is there a way to put any parameters or do I just tell it what skills are my attacks and he uses them randomly?
Most of the times my character would start casting something and auto cancel, or move spasticaly around the target (I assume this is to make him look like a real char or something) and plenty of time my client would give me the message "too far from the target" although the target was in melee range or "cannot use that skill". And when I got stunned my char wouldn't remove it somehow.
I have the feeling that the skills are predetermined with 10 ping so before it stops casting, the script tries to cast another skill.
Am I doing something wrong here? Cause I think I will go back to the scripting method of using skills. Unless combat wizard is not good for sorc which is the only casting class.
It also seemed to have a problem with my drain multicast, it would only hit once and then hit another skill instead of cast it 3 times.
|
|
|
05/31/2019, 02:32
|
#9767
|
elite*gold: 0
Join Date: Sep 2016
Posts: 11
Received Thanks: 0
|
Quote:
Originally Posted by Paraly
Yes, everything is fine, your ID might have changed send me these informations trough a private message:
-PayPal email
-Previous unique-ID
-New unique-ID
|
Seems like its back working normaly, maybe a pc restart was needed or something like that, but thanks anyways. Everything working atm
|
|
|
05/31/2019, 18:31
|
#9768
|
elite*gold: 0
Join Date: Jan 2017
Posts: 38
Received Thanks: 1
|
Hallihallo Vanilla,l
Ich bin auf der Suche nach einem Stinknormalen Bot, der mir nachts in Lakrum Steine und so ein Zeug farmt. Geht das leicht mit deinem Programm?
|
|
|
05/31/2019, 18:32
|
#9769
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
Quote:
Originally Posted by Menemuh
Hallihallo Vanilla,l
Ich bin auf der Suche nach einem Stinknormalen Bot, der mir nachts in Lakrum Steine und so ein Zeug farmt. Geht das leicht mit deinem Programm?
|
Ich kann dir eine 24h Testversion geben, dann kannst du es dir anschauen
|
|
|
05/31/2019, 20:18
|
#9770
|
elite*gold: 0
Join Date: Jan 2017
Posts: 38
Received Thanks: 1
|
Quote:
Originally Posted by Paraly
Ich kann dir eine 24h Testversion geben, dann kannst du es dir anschauen
|
Sehr gerne! Wie geht das am besten?
Nachdem ich alle Wegpunkte etc eingetragen habe und beim Scripter auf Play drücke läuft mein Char jedoch die ganze Zeit nur schnurstracks gerade aus und macht Garnix. Wo kann mein Fehler sein?
|
|
|
06/01/2019, 08:28
|
#9771
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
Quote:
Originally Posted by Menemuh
Sehr gerne! Wie geht das am besten?
Nachdem ich alle Wegpunkte etc eingetragen habe und beim Scripter auf Play drücke läuft mein Char jedoch die ganze Zeit nur schnurstracks gerade aus und macht Garnix. Wo kann mein Fehler sein?
|
Du hast den guide befolgt den ich dir geschickt hatte?
Mit dem Combat Wizard den Pfad vom Obelisk bis zum Startpunkt des Grind Paths aufnehmen, dann den Grind Pfad aufnehmen wo er Mobs farmen soll, dieser soll genau da enden wo er angefangen hat.
Dann auf Load Routine clicken und die Combat Routine Datei auswählen
Dann auf Build Combat Script drücken und das finale Script irgendwo speichern
Das finale Script mit dem Script Editor laden und abspielen
|
|
|
06/02/2019, 00:10
|
#9772
|
elite*gold: 0
Join Date: Nov 2010
Posts: 27
Received Thanks: 2
|
my account mananger 1.66 and 1.59 is closing when I try to log in another account, I put the code of ncsoft he asks again, I put it loads up to 100% and closes alone and does not open the other account, I have no ant virus, and I did not permanently disable windows.
|
|
|
06/03/2019, 17:13
|
#9773
|
elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
|
Can I use the _ACCheckMob=; command to select mobs but not use the _ACSkills etc commands to attack?
Like Use the old scripting method with SmartSkill commands that has a ton of options for HP of target or mine, what skill to use first and what not based on target (with the IF commands)?
I am using my old combat routine but selecting a target is much slower than the ACCheckMob command, but the automatic combat routine doesn't work for me, my char sits there, doesn't use multicast drain skill, sometimes chain skills are not used and many times I get errors like "far from target" or "skill not available", and when i get the "far from target" message the mob resets!!!
Also we simply declare the damage skills in ACSkills command without any options, like my char might use glacial shard or stormstrike on a mob that has like 5% HP left which is a pure waste.
|
|
|
06/03/2019, 17:27
|
#9774
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
Quote:
Originally Posted by Diavolakos
Can I use the _ACCheckMob=; command to select mobs but not use the _ACSkills etc commands to attack?
Like Use the old scripting method with SmartSkill commands that has a ton of options for HP of target or mine, what skill to use first and what not based on target (with the IF commands)?
I am using my old combat routine but selecting a target is much slower than the ACCheckMob command, but the automatic combat routine doesn't work for me, my char sits there, doesn't use multicast drain skill, sometimes chain skills are not used and many times I get errors like "far from target" or "skill not available", and when i get the "far from target" message the mob resets!!!
Also we simply declare the damage skills in ACSkills command without any options, like my char might use glacial shard or stormstrike on a mob that has like 5% HP left which is a pure waste.
|
You know for your problems there're rules like
_ACRelyOnTargetHP=[Skill ID],[Operator/Value];
_ACRelyOnPlayerHP=[Skill ID],[Operator/Value];
_ACRelyOnEnemy=[Skill ID],[Mob Name];
_ACRelyOnTargetDebuff=[Skill ID],[Debuff ID];
_ACIgnoreAtDistance=[meters];
_ACInitialRange=[distance in meters];
....
The AutoCombat commandlist helps
Anyways
Code:
start_CheckMob;
SendKey=0x09;
#DO=40;
Delay=5;
_UNTILMemPtrRead=%TargetBase,%OffsetType,CHAR[3],=NPC;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemPtrRead=%TargetBase,%OffsetType,CHAR[3],=NPC;
_AutoCombat=;
#EXECUTE=CheckLoot;
#EXECUTE=RegenerateSort;
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetType,CHAR[32],=User;
SendKey=0x1B;
#ENDIF
_IFMemPtrRead=%TargetBase,%OffsetType,CHAR[32],=Player;
SendKey=0x1B;
#ENDIF
end_CheckMob;
|
|
|
06/03/2019, 18:19
|
#9775
|
elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
|
Quote:
Originally Posted by Paraly
You know for your problems there're rules like
_ACRelyOnTargetHP=[Skill ID],[Operator/Value];
_ACRelyOnPlayerHP=[Skill ID],[Operator/Value];
_ACRelyOnEnemy=[Skill ID],[Mob Name];
_ACRelyOnTargetDebuff=[Skill ID],[Debuff ID];
_ACIgnoreAtDistance=[meters];
_ACInitialRange=[distance in meters];
....
|
I have tried to work with AC commands and set my own cool downs so the program won't try to use the skills that haven't cooled down yet, but it doesn't work for me or I am doing it wrong.
Like my flame spray has 30 second cool down by default but I know due to my ping sharp numbers never work so the default skill usage won't work, so I made a new rule to treat the skill with 32 second cool down (+2 seconds). I did this to all the skills that matter and have long cool downs and especially those that have a long casting time which affects everything, but I still get like "cannot use the skill as its cooldown time has not expired yet" 2~3 times before he actually uses a skill, then another 2~3 times cannot use the skill, and then another skill done.
I am happy with the scripting options because it is linear and it always works, I feel I have more control.
Thanks for the code, I had something similar, but with slightly higher delays so I'll alter those too to make it faster.
|
|
|
06/03/2019, 18:24
|
#9776
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
Quote:
Originally Posted by Diavolakos
I have tried to work with these commands and set my own cool downs so the program won't try to use the skills that haven't cooled down yet, but it doesn't work for me or I am doing it wrong.
Like my flame spray has 30 second cool down by default but I know due to my ping sharp numbers never work so the default skill usage won't work, so I made a new rule to treat the skill with 32 second cool down (+2 seconds). I did this to all the skills that matter and have long cool downs and especially those that have a long casting time which affects everything, but I still get like "cannot use the skill as its cooldown time has not expired yet" 2~3 times before he actually uses a skill, then another 2~3 times cannot use the skill, and then another skill done.
I am happy with the scripting options because it is linear and it always works, I feel I have more control.
Thanks for the code, I had something similar, but with slightly higher delays so I'll alter those too to make it faster.
|
just in case you didn't knew, rules for skills need to be executed before _ACSkills, _ACBuffs, _ACHeals.. are getting executed, if the rules were below _ACSkills... they will not get applied.
BTW there's a Dev-Suite available on the options menu of the Account Manager, it gives you correct color highlighting and auto-completion in a small notepad++ install
|
|
|
06/03/2019, 18:35
|
#9777
|
elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
|
Do you mean something like this (this is what I wrote):
Code:
_ACCustomCooldown=5259,31000; Volcanic Wrath delay blast
_ACCustomCooldown=1539,11000; Flame Fusion
_ACCustomCooldown=1183,31000; Freeze (Slow)
_ACCustomCooldown=4660,13000; Silence
_ACCustomCooldown=4880,91000; Flame Waltz
_ACCustomCooldown=1525,31000; Flame Spray
_ACCustomCooldown=4728,91000; Flames of Wrath
_ACCustomCooldown=1493,80000; Stormstrike +12
_ACCustomCooldown=1326,54000; Glacial Shard +12
_ACSkills=5259,1539,1519,5118,1183,4660,4880,1525,4728,1493,1326;
I already have notepad++, I need to change it to lua type every tiem I open a file though to make the colours correct of course
|
|
|
06/03/2019, 18:39
|
#9778
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
Quote:
Originally Posted by Diavolakos
Do you mean something like this (this is what I wrote):
Code:
_ACCustomCooldown=5259,31000; Volcanic Wrath delay blast
_ACCustomCooldown=1539,11000; Flame Fusion
_ACCustomCooldown=1183,31000; Freeze (Slow)
_ACCustomCooldown=4660,13000; Silence
_ACCustomCooldown=4880,91000; Flame Waltz
_ACCustomCooldown=1525,31000; Flame Spray
_ACCustomCooldown=4728,91000; Flames of Wrath
_ACCustomCooldown=1493,80000; Stormstrike +12
_ACCustomCooldown=1326,54000; Glacial Shard +12
_ACSkills=5259,1539,1519,5118,1183,4660,4880,1525,4728,1493,1326;
I already have notepad++, I need to change it to lua type to make the colours correct of course
|
The Dev-Suite has correct coloring and auto-completion made for .pscp files, I wouldn't make anything special out of it if it's just stock notepad++
Yes that's correct
|
|
|
06/04/2019, 16:45
|
#9779
|
elite*gold: 0
Join Date: Dec 2016
Posts: 36
Received Thanks: 0
|
Hello
Does your bot automatically purchase items automatically at hdv? If yes, it would interest me
|
|
|
06/04/2019, 16:47
|
#9780
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,596
Received Thanks: 1,596
|
Quote:
Originally Posted by Superkinah
Hello
Does your bot automatically purchase items automatically at hdv? If yes, it would interest me
|
What's hdv?
If you mean the broker bot who buys items at broker as soon as they drop below X price, yes there's a script for that
|
|
|
All times are GMT +1. The time now is 09:46.
|
|