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Para's VanillaTool [Rework]

Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.

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Old 08/20/2018, 00:33   #8626
 
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Quote:
Originally Posted by Diavolakos View Post
Well a couple of things could possibly go wrong, i this case I will assume it is a delay issue.

The character "enters" kumuki, waits some delay and then if he is in, he makes the instance, if he is not in the script tries some more times to enter and if he still doesn't, the script assumes he can't enter or is not the correct level or he did kumuki etc so he logs out to the next char.

In this case it would probably solve your problem if you added this line:
DelayGlobal=1.5;

this will set all delay for example to 1,5x more (aka +50%, thus a delay that is 10 seconds will become 15 seconds)

BUT this will do it for the whole instance and you might not want this.

In this case you could only change manually the delays about the entry only.

~~~~~~~
If you are an asmo, search for this line: end_EnterAsmo;
Right before this line there is a Delay=10000; this means when an asmo tries to enter, he waits 10 seconds. I'd suggest you to change this to 20000 like below, every char will wait 10 more second to enter before he makes the checks of location and proceed to instance (or logout):

...
Code:
Delay=20000;

end_EnterAsmo;

...if you are an elyos regard deleting your toon and make an asmodian, but in any case if you insist on being an elyos, search for this code and do the same as above:

Code:
Delay=20000;

end_EnterElyos;

~~~~~~~~~~~~~~~~~~~~

You could also add a delay in the #DO command after the first trial to enter if you want:

The default timer in the below code was #DO=25000; changed to 35000 so it waits 10 more seconds to see if the entry was successful;

Code:
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>9;
#DO=35000;
Delay=50;
_UNTILMemRead=%AddrMap,DWORD,=302330000;
_IFMemRead=%AddrMap,DWORD,=302330000;
#EXECUTE=Instance;

Also a little lower than that there is a whole 60 seconds effort to enter the char in case all the previous failed, you could add another slight delay in the #DO with the arrow:

Code:
MemPtrWrite=%AddrESChwnd,%OffsetESChwnd,142,BYTE;
Delay=1250;
#EXECUTE=Entry;
Delay=12000;   <---------------------increase this
_UNTILMemRead=%AddrMap,DWORD,=302330000;
_IFMemRead=%AddrMap,DWORD,=302330000;
#EXECUTE=Instance;
#ENDIF
yes solved in version 1.08. but anyway, thank you indeed

Quote:
Originally Posted by Paraly View Post
It's already solved in 1.08
Paraly thanks for this last version, now I can go to work and leave the characters doing the instance.
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Old 08/20/2018, 00:45   #8627
 
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Quote:
Originally Posted by Paraly View Post
...
As for luna fix we made, one of the characters had the skill bar right in the mouse=x,y; position so instead of looting he kept doing the skill, so I guess we have to place F12 back in the code, right before the mouse right click we need F12 to hide everything, then right click in the x,y location and then bring everything back with another F12 in order to be able to see the loot window and thus loot.

I am shocked at how NCSoft try to "fix" the game against automatic botting and they really deal with luna as if this is their game problem
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Old 08/20/2018, 00:47   #8628
 
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Quote:
Originally Posted by Diavolakos View Post
well one of the characters had the skill bar right in the mouse,x,y; position so instead of looting he kept doing the skill, so I guess we have to place F12 back in the code, right before the mouse right click we need F12 to hide everything, then right click and then bring everything back with another F12 in order to be able to see the loot window and thus loot.

I am shocked at how NCSoft try to "fix" the game against automatic botting and they really deal with luna as if this is their game problem
Yes, that was the reason I implemented F12 but the chance it creates problems is higher than someone actually having a quickbar there.

Toggling the visibility of the UI by memory would be the best solution
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Old 08/20/2018, 00:52   #8629
 
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Quote:
Originally Posted by Paraly View Post
Yes, that was the reason I implemented F12 but the chance it creates problems is higher than someone actually having a quickbar there.

Toggling the visibility of the UI by memory would be the best solution
I am running my last character for today, I made the change and i'll check it, if it works properly I'll let you know. It should work.

And also Right and Left was capitalized int he script I sent you which was wrong obviously, I forgot to mention.

~~~~~~

OK this is what needs to be done:

Hit F12
Delay a little
Mouse x,y;
Delay very little
Hit F12 back before the opening of the chest finishes
Hit C a few times to loot
...repeat the whole procedure on top for more security

you need to bring UI back so the little window for looting appears. If you right click on the chest and let it open while UI is absent, then you will see no loot window.

At least this is what I saw. So much fuss for that stupid Q item which is necessary.
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Old 08/20/2018, 04:43   #8630
 
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kumui script recognize if character is low level or must be in order to do start the character selection in order?
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Old 08/20/2018, 09:56   #8631
 
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Quote:
Originally Posted by Diavolakos View Post
I am running my last character for today, I made the change and i'll check it, if it works properly I'll let you know. It should work.

And also Right and Left was capitalized int he script I sent you which was wrong obviously, I forgot to mention.

~~~~~~

OK this is what needs to be done:

Hit F12
Delay a little
Mouse x,y;
Delay very little
Hit F12 back before the opening of the chest finishes
Hit C a few times to loot
...repeat the whole procedure on top for more security

you need to bring UI back so the little window for looting appears. If you right click on the chest and let it open while UI is absent, then you will see no loot window.

At least this is what I saw. So much fuss for that stupid Q item which is necessary.
That's exactly what the code already did before I replaced it with yours on request
Quote:
Originally Posted by kk.k View Post
kumui script recognize if character is low level or must be in order to do start the character selection in order?
It will detect and skip low level toons
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Old 08/20/2018, 23:06   #8632
 
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Quote:
Originally Posted by kk.k View Post
kumui script recognize if character is low level or must be in order to do start the character selection in order?
The script does look at the lvl of the character but it is the wrong number, it looks if the character is above lvl 9:

Code:
_IFMemRead=%AddrMap,DWORD,=302330000; <-- checks if already inside kumuki
#ELSE
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>9;
#EXECUTE=Entry;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>9;
#DO=25000;
Delay=50;
_UNTILMemRead=%AddrMap,DWORD,=302330000;
_IFMemRead=%AddrMap,DWORD,=302330000;
#EXECUTE=Instance;
#ELSE
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>9;
#DO=60000;
SendKey=0x1B;
Delay=50;
SendKey=0x1B;
You gotta change this part, wherever you see the code:

_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>9;

you need to change it since kumuki is 46lvl and above:

_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>45;

Of course the way the script is, it wouldn't make a big difference, since the char would try to enter, he wouldn't be able and the script would continue to the next one, it will save a few minutes with the fix with the lvl check.
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Old 08/20/2018, 23:10   #8633
 
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Quote:
Originally Posted by Diavolakos View Post
The script does look at the lvl of the character but it is the wrong number, it looks if the character is above lvl 9:

Code:
_IFMemRead=%AddrMap,DWORD,=302330000; <-- checks if already inside kumuki
#ELSE
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>9;
#EXECUTE=Entry;
#ENDIF

_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>9;
#DO=25000;
Delay=50;
_UNTILMemRead=%AddrMap,DWORD,=302330000;
_IFMemRead=%AddrMap,DWORD,=302330000;
#EXECUTE=Instance;
#ELSE
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>9;
#DO=60000;
SendKey=0x1B;
Delay=50;
SendKey=0x1B;
You gotta change this part, wherever you see the code:

_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>9;

you need to change it since kumuki is 46lvl and above:

_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>45;

Of course the way the script is, it wouldn't make a big difference, since the char would try to enter, he wouldn't be able and the script would continue to the next one, it will save a few minutes with the fix with the lvl check.
Hm I was pretty sure it was lvl 10+ back then but maybe just in EU
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Old 08/21/2018, 16:32   #8634
 
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do you have combat routine in your bot ? if so can i use it when i need and and disable it when i am not?
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Old 08/21/2018, 16:33   #8635
 
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Quote:
Originally Posted by guardian_angel View Post
do you have combat routine in your bot ? if so can i use it when i need and and disable it when i am not?
I think what you want is the "Combat Assist" script, you find it inside the Short Script Bundle
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Old 08/21/2018, 22:12   #8636
 
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Hello Paraly

I am keeping get Error 12 when I tried start the game with account manager.
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Old 08/21/2018, 22:45   #8637
 
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Quote:
Originally Posted by wbj26 View Post
Hello Paraly

I am keeping get Error 12 when I tried start the game with account manager.
Send me your details by PM
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Old 08/21/2018, 23:12   #8638
 
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Quote:
Originally Posted by Paraly View Post
Send me your details by PM
yes, i have sent
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Old 08/21/2018, 23:24   #8639
 
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Quote:
Originally Posted by Paraly View Post
Hm I was pretty sure it was lvl 10+ back then but maybe just in EU
Thank you man!
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Old 08/24/2018, 02:51   #8640
 
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is there any way to remove the bug on Evergale?
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