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[NEW] ZeroN 9D - The Ultimate 9D Server
Discussion on [NEW] ZeroN 9D - The Ultimate 9D Server within the 9Dragons forum part of the MMORPGs category.
05/23/2015, 18:57
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#136
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elite*gold: 0
Join Date: Aug 2011
Posts: 1,599
Received Thanks: 786
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Quote:
Originally Posted by thehacker12
I suggest nerf healers traps and boost their nukes damage.
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We have discussed exactly that, chances are healer traps will be removed and healer will get a revamp(self buffs revamp,healer nukers dmg boost,remove useless heals or make them relevant etc)
So far so good, we're matching with our thinking what the community wants.
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05/23/2015, 21:15
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#137
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elite*gold: 0
Join Date: Sep 2010
Posts: 117
Received Thanks: 19
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will u implement the newwest skills system ? bcs all roles get much better buffs, new skills wich help maybe some of them can be tweaked
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05/24/2015, 11:52
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#138
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elite*gold: 0
Join Date: Aug 2011
Posts: 1,599
Received Thanks: 786
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Quote:
Originally Posted by makiraper
will u implement the newwest skills system ? bcs all roles get much better buffs, new skills wich help maybe some of them can be tweaked
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For phase 1, of course not. The damage on the newest skills is overpowered. For phase 2/3, it's still to be discussed(phase 3 will 90% have it )
Guys, we'd like to hear what do you think will be best suited for phase 1 as far as skill go.
Our idea:
-revamp healer(boost nukes dmg, remove useless heals and self buffs, readd some heals better, make melee healer more viable)
-make warrior more resistant to ck dmg
-revamp nuker(remove some useless buff, revamp the shields)
-revamp hyb(add cooldown to def nuke, make melee hyb more viable)
+ adding 1-2 sets of new skills (1 set = 1 skill for every role for each clan)
@ETA for release, there is NONE and there will be one once we've sorted ALL the content we plan on implementing for phase 1. We won't go live with half assed content.
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05/24/2015, 16:21
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#139
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elite*gold: 0
Join Date: Sep 2010
Posts: 117
Received Thanks: 19
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^^
Quote:
Originally Posted by bog18dy
For phase 1, of course not. The damage on the newest skills is overpowered. For phase 2/3, it's still to be discussed(phase 3 will 90% have it )
Guys, we'd like to hear what do you think will be best suited for phase 1 as far as skill go.
Our idea:
-revamp healer(boost nukes dmg, remove useless heals and self buffs, readd some heals better, make melee healer more viable)
-make warrior more resistant to ck dmg
-revamp nuker(remove some useless buff, revamp the shields)
-revamp hyb(add cooldown to def nuke, make melee hyb more viable)
+ adding 1-2 sets of new skills (1 set = 1 skill for every role for each clan)
@ETA for release, there is NONE and there will be one once we've sorted ALL the content we plan on implementing for phase 1. We won't go live with half assed content.
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healer heals its one of the thing why i play healer role xD just make it more usefull in pvp ( it heal so low in pvp mode ) the melee will be great to tweak.
the hyb def nuke at new skill system it got cooldown.
the new skills maybe add just buffs in case u go improved actives, smashing.
keep it going bro
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05/24/2015, 19:12
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#140
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Join Date: Aug 2011
Posts: 1,599
Received Thanks: 786
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We've just ran a series of testings, due to the new environment, def nuke and def smash will suffer A HUGE nerf.
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05/24/2015, 20:03
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#141
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elite*gold: 0
Join Date: Jan 2011
Posts: 248
Received Thanks: 33
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Quote:
Originally Posted by bog18dy
We've just ran a series of testings, due to the new environment, def nuke and def smash will suffer A HUGE nerf.
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Warrior def smash? Thats a good smash in PvE especially tibet if we don't have strong gear that makes it easier.
I think warrior smash slow should be increased to match nukers or at least to catch nukers as well.
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05/24/2015, 21:00
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#142
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elite*gold: 0
Join Date: Aug 2011
Posts: 1,599
Received Thanks: 786
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Quote:
Originally Posted by thehacker12
Warrior def smash? Thats a good smash in PvE especially tibet if we don't have strong gear that makes it easier.
I think warrior smash slow should be increased to match nukers or at least to catch nukers as well.
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The situation is different. Lots of things have changed from what you know. I'll try not to fully nerf it, so that it still remain viable, but in the current state warr def smash as well as def nuke are OP as hell.
I'd rather we decreased nuker slow to match the warrior, but that will be discussed.
Any suggestion on speed reduction taking into consideration the fact that most speed buffs/items will be out ? I'd say 50% speed reduction is fair.
EDIT: @def nuke/def smash, there's nothing we can do, the def reduction will disappear.
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05/25/2015, 03:07
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#143
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elite*gold: 0
Join Date: Jan 2011
Posts: 248
Received Thanks: 33
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Quote:
Originally Posted by bog18dy
The situation is different. Lots of things have changed from what you know. I'll try not to fully nerf it, so that it still remain viable, but in the current state warr def smash as well as def nuke are OP as hell.
I'd rather we decreased nuker slow to match the warrior, but that will be discussed.
Any suggestion on speed reduction taking into consideration the fact that most speed buffs/items will be out ? I'd say 50% speed reduction is fair.
EDIT: @def nuke/def smash, there's nothing we can do, the def reduction will disappear.
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if you could reduce speed cap that be great but good luck finding out how to do that.
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05/25/2015, 12:46
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#144
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elite*gold: 0
Join Date: Aug 2011
Posts: 1,599
Received Thanks: 786
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Quote:
Originally Posted by thehacker12
if you could reduce speed cap that be great but good luck finding out how to do that.
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We can't do that, I was asking for the speed debuff on warr/nuker skills ? Is 50% at highest level fair ?
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06/03/2015, 13:55
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#145
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Join Date: Jan 2011
Posts: 14
Received Thanks: 1
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Will multi-clienting be allowed here?
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06/03/2015, 20:42
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#146
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Join Date: Dec 2010
Posts: 83
Received Thanks: 22
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Quote:
Originally Posted by xtJamie
Ethically I'm not against multi-clienting. If a player wishes to use a second character he/she has made to say help buff another character he/she is playing, I don't see a problem - it's just a bigger amount of work involved to level characters.
If a player wanted to multi client to try and exploit for personal gain or advantage, then absolutely not. We are allowing buff trainers but we haven't really had much discussion on multi clients. There is a fine line between using another character as a way of 'exploiting for personal advantage' but I cannot comment on where we stand on this.
We are unable to fix the Windows 8.1 issue so you will either need to dual boot with Windows 7, run Windows 7 through a virtual machine or run 7 through a portable live cd regardless.
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How about that video we are all waiting?=)
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06/03/2015, 23:00
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#147
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Join Date: Feb 2015
Posts: 37
Received Thanks: 7
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SO 8.1 users cant play this ?
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06/04/2015, 02:08
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#148
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Join Date: Dec 2010
Posts: 83
Received Thanks: 22
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Quote:
Originally Posted by xtJamie
We are just going to let players experience it for themselves. We aren't far away from the initial test.
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Pfffff...can't wait for it^^!!
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06/04/2015, 04:07
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#149
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Join Date: Aug 2010
Posts: 301
Received Thanks: 33
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Still no ETA though?
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06/04/2015, 13:32
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#150
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elite*gold: 0
Join Date: Dec 2014
Posts: 64
Received Thanks: 19
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Quote:
Originally Posted by xtJamie
8.1 users are unable to play and we have tried a lot more than just swapping over some new gameguard files from Suba or other games running Gameguard. Due to the current revision of our gameguard files server sided which are downloaded to the client through the gameguard.des and ngpmup.des modules, if we try to run the client using the files that we have, the client process is stalled by a 380 error which means we cannot connect to the update server using those gameguard files. If we use later revisions such as the ones on Suba/GC, we can get in-game but we are kicked out about 3-5 minutes later due to a gameguard mismatch from client to server side.
All we can offer is the player using a virtual machine, dual booting with windows 7 or using a windows 7 live disk so running the windows portably on a usb. We got as far as being able to log in to the game for about 7-9 minutes and playing without any fault but there is always the "GAME GUARD CALLBACK : Unknown message, E_Code:1598" lurking in the EOD.txt file telling us the gameguard client to server is a mismatch.
We are drawing closer to the initial test, a lot closer than you will probably assume. We're working as hard as we can to provide the best we can with the resources we have.
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hmm, I thought this was going to work on windows 8.1. anyway I'm getting win10 on july 29th and will most probably dualboot win7 too, only for 9D
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